# cee::vis::ForwardingOpenGLContext

class `ForwardingOpenGLContext` : public OpenGLContext

  Public Functions

  inline `ForwardingOpenGLContext`(cvf::OpenGLContextGroup *contextGroup, ViewerUIFramework *ownerViewer)
  inline virtual void `makeCurrent`()
  inline virtual bool `isCurrent`() const
  inline virtual cvf::OglId `defaultFramebufferObject`() const

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