# cee::ug::StateSelectionPropertyHandler

class `StateSelectionPropertyHandler`

  Property handler for state selection properties.

  Public Types

  enum `PropertyKey`

    List of property keys for StateSelectionPropertyHandler.

    Values:

    enumerator `STATE_IDS`

      Array of state ids.

    enumerator `MODE_SHAPE_NUM_FRAMES`

      Number of mode shape animation frames.

    enumerator `MODE_SHAPE_ANIMATION_TYPE`

      Mode shape animation type.

      (QUARTER, HALF or FULL)

    enumerator `MODE_SHAPE_INTERPOLATION_TYPE`

      Mode shape interpolation type.

      (LINEAR or SINE)

    enumerator `MODE_SHAPE_INTERPOLATE_SCALARS`

      Interpolate mode shape scalars on/off.

  Public Functions

  `StateSelectionPropertyHandler`(PropertySet *propSet)

    Creates a state selection property handler from a given property set propSet.

  Variant `propertyValue`(PropertyKey key) const

    Returns the property value for the specified property key.

    Returns an empty Variant if the property key was not found.

  void `setPropertyValue`(PropertyKey key, Variant data)

    Sets the property key and value to this handlers property set.

    If key exists in the property set, the paired property value is updated to data. Otherwise the key/value pair is added to the property set.

  void `applyToModelSpec`(ModelSpec *modelSpec) const

    Applies the properties in this property set to the specified model specification.

  void `buildProperties`(const ModelSpec &modelSpec)

    Sets the property keys and values for this property set from the model specification modelSpec.

  Public Static Functions

  static Str `propertySetClassType`()

    Returns the class type of the property set.

  static bool `isValidPropertySet`(const PropertySet &propSet)

    Returns true if the specified property set is a valid state selection property set.

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