# cee::vis::PerformanceInfo

class `PerformanceInfo`

  Class for storing performance info stats.

  Public Members

  double `totalDrawTime`

    Total amount of time (in seconds) used to draw the last frame.

  double `averageTotalDrawTime`

    Average over the last 10 renderings.

  double `computeVisiblePartsTime`

    Time (in seconds) used to create the visible part collection.

  double `buildRenderQueueTime`

    Time (in seconds) used to build the rendering queue.

  double `sortRenderQueueTime`

    Time (in seconds) used to sort the render queue.

  double `renderEngineTime`

    Time (in seconds) used to render the pre-processed rendering queue.

  size_t `renderingCount`

    Number of renderings.

  size_t `visiblePartsCount`

    Number of visible parts.

  size_t `renderedPartsCount`

    Number of parts that was drawn.

  size_t `vertexCount`

    Number of vertices (nodes, points) used to draw.

  size_t `triangleCount`

    Number of triangles (GL_TRIANGELS)

  size_t `openGLPrimitiveCount`

    Total number of GL primitives drawn (lines, points, polygons, etc). For strips the number of resulting triangles.

  size_t `applyRenderStateCount`

    Number of render state changes.

  size_t `shaderProgramChangesCount`

    Number of shader program changes.

  size_t `vboCount`

    Number of VBOs in use.

  double `vboMemoryUsageMB`

    Total memory used by VBOs (in megabytes)

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