# PartVectors

class `cee.usg.``PartVectors`()

  Vector result for one part.

  The vector result is a 3d result (x,y,z) for each result position in part. Per node, per element and per element node mapping is supported.

  The PartVectors class is immutable.

Constructors

- `constructor`

Accessors

- `resultMapping`
- `vectorArray`

Methods

- `getVectorLengthRange`

## Constructors

`PartVectors.``constructor`(resultMapping, vectorsArr)

  Arguments: | resultMapping (`ResultMapping`) – None vectorsArr (`ArrayLike`) – None

  Create a vector result for one part/mesh

  The array must contain x,y,z values for each result.

  Return type: | PartVectors

## Accessors

`PartVectors.``resultMapping`()

  The result mapping of this vector result

  Return type: | ResultMapping

`PartVectors.``vectorArray`()

  The readonly array containing the vector result defined in this object

  Return type: | ArrayLike <number>

## Methods

### getVectorLengthRange

`PartVectors.``getVectorLengthRange`()

  The range (min/max) of the vector lengths in this result

  Return type: | Range

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