# TextureMinFilter

Specifies the minifying filtering used when doing the texture mapping.

Enumeration Members

- LINEAR
- LINEAR_MIPMAP_LINEAR
- LINEAR_MIPMAP_NEAREST
- NEAREST
- NEAREST_MIPMAP_LINEAR
- NEAREST_MIPMAP_NEAREST

## Enumeration Members

### LINEAR

Linear filtering on the base MipMap level. (Default magnification filter in OpenGL). Texture will look blurry when zoomed into.

### LINEAR_MIPMAP_LINEAR

Perform linear interpolation between MipMap levels and perform linear filtering (trilinear mipmapping).

### LINEAR_MIPMAP_NEAREST

Selects nearest MipMap level and performs linear filtering.

### NEAREST

Nearest neighbor filtering on the base MipMap level. Texture will look blocky when zoom into.

### NEAREST_MIPMAP_LINEAR

Perform linear interpolation between MipMap levels and perform nearest neighbor filtering. (Default minifying filter in OpenGL).

### NEAREST_MIPMAP_NEAREST

Selects nearest MipMap level and performs nearest neighbor filtering.

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