# Geometry

class `cee.usg.``Geometry`()

  The geometry class defines a CAE surface geometry that can be used in one or more `States`.

  A geometry has one or more `Parts`. Each part defines a mesh with surface elements and nodes, as well as settings on how to render a part. There is no limit on the number of nodes per element. A mesh can also be shared between parts (in the same or different geometries).

  The common case is to use one geometry for all states and then use displacements and/or transformation results to animate the model. Scalar and vector results can also be defined per state.

  Example:

      let model = new cee.usg.UnstructGridModel();
      this.m_view.addModel(model);
      this.m_view.background.setSingleColor({r: 1, g: 1, b:1, a: 1});

      let geometry = new cee.usg.Geometry();

      const vertexArr = [
          0,0,0,
          1,0,0, 1,3,0,
          2,0,0, 4,0,0, 3,3,0,
          5,0,0, 7,0,0, 7,3,0, 5,3,0,
          9,0,0, 10,0,0, 11,1,0, 11,2,0, 10,3,0, 9,3,0, 8,2,0, 8,1,0,
          12,0,0, 14,0,0, 16,0,0,
          12,3,0, 14,3,0, 16,3,0
      ];

      const elConnArr = [
          0,
          1,2,
          3,4,5,
          6,7,8,9,
          10,11,12,13,14,15,16,17,
          18,19,22,21,
          19,20,23,22
      ];

      const elNodeCountArr = [1, 2, 3, 4, 8, 4, 4];

      // Create the first part
      let part1 = geometry.addPart();
      part1.mesh = new cee.usg.Mesh(vertexArr, elNodeCountArr, elConnArr);
      part1.settings.color = new cee.Color3(1,0,0);

      // Create the second part - same mesh with transform
      let part2 = geometry.addPart();
      part2.mesh = part1.mesh;
      part2.settings.color = new cee.Color3(0,1,0);
      part2.settings.drawStyle = cee.usg.DrawStyle.SURFACE_MESH;

      // Create a state, set the geometry and add the scalar result
      let state = model.addState();
      state.geometry = geometry;

      // Transform the second part
      state.setPartTransformationAt(1, cee.Mat4.fromTranslation(new cee.Vec3(0,5,0)));

  This code sample produces the following image in the 3D Viewer: .. image:: ../../images/UsgGeometry.png

Constructors

- `constructor`

Accessors

- `partCount`

Methods

- `addPart`
- `deleteAllParts`
- `deletePartAt`
- `getPartArray`
- `getPartAt`

## Constructors

`Geometry.``constructor`()

  Return type: | Geometry

## Accessors

`Geometry.``partCount`()

  The number of parts in the model.

  Return type: | number

## Methods

### addPart

`Geometry.``addPart`()

  Creates a new part and adds it to the geometry.

  Returns the newly created part.

  Return type: | Part

### deleteAllParts

`Geometry.``deleteAllParts`()

  Delete all parts in the geometry

  Return type: | void

### deletePartAt

`Geometry.``deletePartAt`(partIndex)

  Arguments: | partIndex (`number`) – None

  Delete the part at the given zero based index

  Return type: | void

### getPartArray

`Geometry.``getPartArray`()

  Returns a read only array with all parts

  Return type: | unknown

### getPartAt

`Geometry.``getPartAt`(partIndex)

  Arguments: | partIndex (`number`) – None

  Returns an active reference to the part at the given (zero based) index.

  Return type: | Part

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