# BoundingBox

class `cee.``BoundingBox`()

  An axis-oriented bounding box storing the extent of an object.

  All vertices of the object that the bounding box has been computed for will be within the box defined by the min and max corners.

  Note that this class is immutable.

Constructors

- `constructor`

Properties

- `maximum`
- `minimum`

Methods

- `getCenter`
- `getExtent`
- `isValid`
- `createInvalid`

## Constructors

`BoundingBox.``constructor`(minimum, maximum)

  Arguments: | minimum (`Vec3Like`) – None maximum (`Vec3Like`) – None

  Creates a bounding box with the given min and max corners.

  Return type: | BoundingBox

## Properties

`BoundingBox.``maximum`

  Type: | Vec3

  The maximum values for x, y and z across all vertices in the object.

`BoundingBox.``minimum`

  Type: | Vec3

  The minimum values for x, y and z across all vertices in the object.

## Methods

### getCenter

`BoundingBox.``getCenter`()

  Returns the center of the bounding box

  Return type: | Vec3

### getExtent

`BoundingBox.``getExtent`()

  Returns the extent for each component (x,y,z) of the bounding box (maximum - minimum).

  Return type: | Vec3

### isValid

`BoundingBox.``isValid`()

  Returns true if the bounding box is valid, i.e. if minimum < maximum for x, y and z.

  Return type: | boolean

### static createInvalid

`BoundingBox.``createInvalid`()

  Creates an invalid bounding box where maximum < minimum for x, y and z

  Return type: | BoundingBox

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