Texture
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class
cee.Texture() Factory for creating texture objects
Methods
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static cee.Texture.fromHTMLImageElement() static
fromHTMLImageElement(htmlImageElement: HTMLImageElement, textureOptions:TextureOptions):TextureCreates a texture image object from an HTMLImageElement
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
Parameters
htmlImageElement: HTMLImageElement
textureOptions:
TextureOptionsReturns:
Texture
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static cee.Texture.fromImageData() static
fromImageData(imageData: ImageData, textureOptions:TextureOptions):TextureCreates a texture image object from ImageData
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
Parameters
imageData: ImageData
textureOptions:
TextureOptionsReturns:
Texture