ParticleTraceUtils
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class
cee.ug.ParticleTraceUtils() Helper functions for particle traces
Constructors
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cee.ug.ParticleTraceUtils.constructor() - ParticleTraceUtils():
ParticleTraceUtilsReturns:
ParticleTraceUtils
Methods
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static cee.ug.ParticleTraceUtils.computeGridPoints() static
Computes a grid of points based on the given point and normal and returns the array of points
Useful for generating particle trace seed points. All grid points will be in the plane specified by the given center and normal, centered around the center.
Parameters
center:
Vec3LikeThe center of the grid of generated pointsnormal:
Vec3LikeThe normal of the surface which the grid points will be on.numU: number
Number of grid point in the U direction.numV: number
Number of grid points in the V direction.groupSpacing: number
The distance between each point in the grid.Returns:
Vec3[]An array of Vec3 points forming a grid as specified. The grid will contain numU*numV points.
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static cee.ug.ParticleTraceUtils.seedPointsFromPointsAndNormals() static
seedPointsFromPointsAndNormals(pointArr: ArrayLike, normalArr: ArrayLike, modelBoundingBox:BoundingBox, planeFilter:Plane):Vec3[]Compute seed points based on the centroids of the visible element surfaces of a part.
Parameters
pointArr: ArrayLike
The result of a QueryPartSurfacePositionsnormalArr: ArrayLike
Per point normals. The normal is used to nudge the seed point a bit in the opposite direction of the normal. This is to cater for the seed point being inside the volume and not outside due to numeric precision.modelBoundingBox:
BoundingBoxModel bounding box. Used to figure out how much to nudge the seed points to be inside the volumeplaneFilter:
PlaneIf a plane is passed in this parameter, only centroids that are on or very close to this plane will be used.Returns:
Vec3[]An array of Vec3 points.