ScalarSettings
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class
cee.ug.ScalarSettings() Specification of how to render scalar results on the model, on cutting planes, on isosurfaces and on particle traces.
Use this object to control the visual appearance of scalar results in the 3D viewer. You can specify which
colorSchemeto use for the color legend and how many levels (unique colors) it should have withlevelCount. You can also control the legend’s scaling, either by usingautoRangeModeor by specifyingrangeMinimumandrangeMaximum.Example: Setup a custom color legend
var modelSpec = myModel.modelSpec; var resultId = modelSpec.fringesResultId; if (resultId >= 0) { var scalarSettings = myModel.getScalarSettingsById(resultId); var min = myModel.getScalarResultMinimumValue(resultId); var max = myModel.getScalarResultMaximumValue(resultId); var range = max - min; // Setup custom scale 50% -> 100% of the range using a green to brown legend. scalarSettings.setRange(min + range*0.5, max); scalarSettings.colorScheme = cee.ug.ColorScheme.WHITE_TO_BROWN; scalarSettings.levelCount = 3; }
This code sample produces the following image in the 3D Viewer:
Index
Accessors
aboveRangeColorautoRangeModebelowRangeColorcolorMarkerArraycolorSchemecustomContinuousColorArrcustomContinuousTickMarkArrcustomContinuousValueArrcustomFilledContoursColorArrfilledContoursColorArrfilteringRangeMaximumfilteringRangeMinimumisAutoRangeEnabledisFilteringEnabledlegendVisibilityModelevelCountlogarithmicMappingnodeAveragedValuesnumericFormatnumericPrecisionrangeMaximumrangeMinimumresultIdscalingConstantTermscalingFirstDegreeTermundefinedColor
Methods
Accessors
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cee.ug.ScalarSettings.aboveRangeColor() - get aboveRangeColor():
Color3LikeThe color for the parts of the model that are above the current range.
Default is null, which means that the top color of the
colorSchemewill be used.Note: Changing the colorScheme will set
aboveRangeColorandbelowRangeColorto null.Returns:
Color3Likeset aboveRangeColor(color:Color3Like): voidParameters
color:Color3LikeReturns: void
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cee.ug.ScalarSettings.autoRangeMode() - get autoRangeMode():
AutoRangeModeAuto range mode. Set this value with
setAutoRange.To disable auto range, set a manual range with
setRange.Returns:
AutoRangeMode
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cee.ug.ScalarSettings.belowRangeColor() - get belowRangeColor():
Color3LikeThe color for the parts of the model that are below the current range.
Default is null, which means that the bottom color of the
colorSchemewill be used.Note: Changing the colorScheme will set
aboveRangeColorandbelowRangeColorto null.Returns:
Color3Likeset belowRangeColor(color:Color3Like): voidParameters
color:Color3LikeReturns: void
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cee.ug.ScalarSettings.colorMarkerArray() - get colorMarkerArray(): readonly
LegendColorMarker[]Additional color legend markers that can be shown above or below the main markers in the legend.
Useful for describing above, below and undefined colors.
Example: Add a “No result” marker below the color legend:
scalarSettings.colorMarkerArray = [ { position: cee.ug.LegendColorMarkerPosition.BELOW, color: new cee.Color3(0.5, 0.5, 0.5), description: "No result" } ];
Returns: readonly
LegendColorMarker[]set colorMarkerArray(colorMarkers: readonlyLegendColorMarker[]): voidParameters
colorMarkers: readonlyLegendColorMarker[]Returns: void
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cee.ug.ScalarSettings.colorScheme() - get colorScheme():
ColorSchemeThe color scheme to use for the color legend and mapped colors on the model.
Use this property to set the color scheme to any of the pre-defined color schemes.
The colorScheme cannot be set to CUSTOM with this property. This is done with the setCustomContinuousColorArr() method or customFilledContoursColorArr property. colorScheme will return CUSTOM if one if these setters are used.
Note: Changing the colorScheme will set
aboveRangeColorandbelowRangeColorto null.Returns:
ColorSchemeset colorScheme(colorScheme:ColorScheme): voidParameters
colorScheme:ColorSchemeReturns: void
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cee.ug.ScalarSettings.customContinuousColorArr() - get customContinuousColorArr():
Color3Like[]Get the custom continuous color array if defined.
This is setup with the setCustomContinuousColorArr() method.
Returns:
Color3Like[]
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cee.ug.ScalarSettings.customContinuousTickMarkArr() - get customContinuousTickMarkArr(): number[]
Get the custom continuous tick mark array if defined.
This is setup with the setCustomContinuousTickMarks() method.
Returns: number[]
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cee.ug.ScalarSettings.customContinuousValueArr() - get customContinuousValueArr(): number[]
Get the custom continuous value array if defined.
This is setup with the setCustomContinuousColorArr() method.
Returns: number[]
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cee.ug.ScalarSettings.customFilledContoursColorArr() - get customFilledContoursColorArr():
Color3Like[]Setup the color legend with the given level colors.
The color scheme will be set to CUSTOM, and the number of levels will be set to the length of the provided array.
Returns:
Color3Like[]set customFilledContoursColorArr(colorArr:Color3Like[]): voidParameters
colorArr:Color3Like[]Returns: void
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cee.ug.ScalarSettings.filledContoursColorArr() - get filledContoursColorArr():
Color3Like[]Get the colors of the current color legend (if in levels mode)
If levelCount > 0, this will return the colors for each level on the color legend, starting from the bottom of the legend.
Note: If not using customFilledContoursColorArr, the color legend info needs to be received from the server before this method will return valid info, so make sure the current update of display model is fully completed.
Returns:
Color3Like[]
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cee.ug.ScalarSettings.filteringRangeMaximum() - get filteringRangeMaximum(): number
The maximum value the result needs to have to be visible when filtering is enabled. This will be undefined if filtering is disabled.
Returns: number
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cee.ug.ScalarSettings.filteringRangeMinimum() - get filteringRangeMinimum(): number
The minimum value the result needs to have to be visible when filtering is enabled. This will be undefined if filtering is disabled.
Returns: number
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cee.ug.ScalarSettings.isAutoRangeEnabled() - get isAutoRangeEnabled(): boolean
Whether auto range is enabled.
Returns: boolean
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cee.ug.ScalarSettings.isFilteringEnabled() - get isFilteringEnabled(): boolean
Whether filtering of this scalar result is enabled.
Returns: boolean
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cee.ug.ScalarSettings.legendVisibilityMode() - get legendVisibilityMode():
LegendVisibilityModeSpecifies the visibility of the color legend.
The legend can be set to appear if used by any part in the model (AUTO, default), to always be shown (ALWAYS) or to never be shown (NEVER)
Returns:
LegendVisibilityModeset legendVisibilityMode(mode:LegendVisibilityMode): voidParameters
mode:LegendVisibilityModeReturns: void
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cee.ug.ScalarSettings.levelCount() - get levelCount(): number
The number of levels (unique colors) in the color legend.
If you want a continuous (smooth) legend, set the number of levels to 0. This will create a continuous legend with tick marks at round numbers.
Returns: number
set levelCount(numLevels: number): voidParameters
numLevels: numberReturns: void
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cee.ug.ScalarSettings.logarithmicMapping() - get logarithmicMapping(): boolean
If true, a logarithmic range will be used for the color legend and results mapping. If false, a linear mapping will be used.
Returns: boolean
set logarithmicMapping(logarithmicMapping: boolean): voidParameters
logarithmicMapping: booleanReturns: void
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cee.ug.ScalarSettings.nodeAveragedValues() - get nodeAveragedValues(): boolean
Specify if the scalar result should be shown as a node averaged result or not.
If false (default) the result is shown as is computed. If true, a node averaged result will be shown that is derived from the original result.
Also, setting this value for a result used to compute a feature extraction (like isovolume) affects the way the feature extraction is generated. For example, for per-element result mapping, the isosurface will be generated as a smooth node-averaged surface when this is set to true, instead of the usual “blocky” appearance.
Returns: boolean
set nodeAveragedValues(useNodeAveraging: boolean): voidParameters
useNodeAveraging: booleanReturns: void
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cee.ug.ScalarSettings.numericFormat() - get numericFormat(): string
The numerical format to use for the numbers on the color legend tick marks
Legal options: ‘g’: (default) (using the .toPrecision JS function). ‘f’: fixed notation (1234.0) (using the .toFixed() JS function) ‘e’: scientific notation (1.234e4) (using the .toExponential JS function)
The precision is controlled by the numericPrecision property.
Returns: string
set numericFormat(numericFormat: string): voidParameters
numericFormat: stringReturns: void
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cee.ug.ScalarSettings.numericPrecision() - get numericPrecision(): number
Set the precision to use for the numbers on the color legend tick marks
See numericFormat for the different options.
Returns: number
set numericPrecision(precision: number): voidParameters
precision: numberReturns: void
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cee.ug.ScalarSettings.rangeMaximum() - get rangeMaximum(): number
The maximum range of the scalar result if auto range is disabled. This is undefined if auto range is enabled.
To set a manual range, use the
setRangefunction.Returns: number
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cee.ug.ScalarSettings.rangeMinimum() - get rangeMinimum(): number
The minimum range of the scalar result if auto range is disabled. This is undefined if auto range is enabled.
To set a manual range, use the
setRangefunction.Returns: number
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cee.ug.ScalarSettings.resultId() - get resultId(): number
The id (>=0) of the scalar result. This id corresponds to the id in
ModelDirectory.scalarResultArray.Returns: number
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cee.ug.ScalarSettings.scalingConstantTerm() - get scalingConstantTerm(): number
Constant scaling term used for custom scaling of the legend.
The value shown on the legend tick marks is:
legendValue = scalingConstantTerm + scalarValue*scalingFirstDegreeTerm
Returns: number
set scalingConstantTerm(scalingConstantTerm: number): voidParameters
scalingConstantTerm: numberReturns: void
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cee.ug.ScalarSettings.scalingFirstDegreeTerm() - get scalingFirstDegreeTerm(): number
First degree term used for custom scaling of the legend.
The value shown on the legend tick marks is:
legendValue = scalingConstantTerm + scalarValue*scalingFirstDegreeTerm
Returns: number
set scalingFirstDegreeTerm(scalingFirstDegreeTerm: number): voidParameters
scalingFirstDegreeTerm: numberReturns: void
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cee.ug.ScalarSettings.undefinedColor() - get undefinedColor():
Color3LikeThe color of the parts of the model with an undefined result.
Returns:
Color3Likeset undefinedColor(color:Color3Like): voidParameters
color:Color3LikeReturns: void
Methods
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cee.ug.ScalarSettings.disableFiltering() - disableFiltering(): void
Disables any filtering of the results.
Returns: void
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cee.ug.ScalarSettings.getAsProperties() - getAsProperties():
ScalarSettingsPropertiesGets the settings for this object as a Plain Old JavaScript Object (POJO).
Returns:
ScalarSettingsProperties
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cee.ug.ScalarSettings.mapToColor() - mapToColor(scalarValue: number):
Color3LikeMaps the given domain value to a color using the current scalar settings
Parameters
scalarValue: numberReturns:
Color3Like
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cee.ug.ScalarSettings.setAutoRange() - setAutoRange(mode:
AutoRangeMode): voidSets the automatic full range of the scalar result.
Set this to AutoRangeMode.ALL_ITEMS to use the full range for the result (this is the default) or to AutoRangeMode.VISIBLE_ITEMS to limit the range to the currently visible parts
Parameters
mode:AutoRangeModeReturns: void
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cee.ug.ScalarSettings.setCustomContinuousColorArr() - setCustomContinuousColorArr(colorArr:
Color3Like[], valueArr: number[]): voidSets custom color scheme for a continuous color legend.
Specify an array of colors to use to create the interpolated continuous legend.
If values are specified (valueArr) the color will be set at that value and interpolated between the values. If no values are provided the specified colors will be distributed evenly between min and max.
The range will be adjusted if needed to include the specified values (if any).
Please note that there is no correlation between the values specified and the tick marks on the legend. The values specify the position of the color on the legend. The tick marks will be distributed on round numbers.
Note! colorScheme will be set to ColorScheme.CUSTOM and the levelCount to 0.
Parameters
colorArr:
Color3Like[]valueArr: number[]
Returns: void
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cee.ug.ScalarSettings.setCustomContinuousTickMarks() - setCustomContinuousTickMarks(tickMarkValues: number[]): void
Set custom tick marks for a continuous color legend. Any values outside the legend min/max range will be ignored. If an empty array or falsy value is provided, the tick marks will be distributed on round numbers by default.
Note this will not set the legend to be continuous. To do that, set levelCount to 0.
Parameters
tickMarkValues: number[]Returns: void
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cee.ug.ScalarSettings.setFilteringRange() - setFilteringRange(minValue: number, maxValue: number): void
Specifies to show only the results whose value lies within the given range.
When enabled, only results whose value is within the given filter range <
minValue,maxValue> will be drawn. All other results will be discarded and not drawn.The filtering will be done on a per-element basis, so an element (and thus all its surface) is either fully visible or not visible. If you have a per-node or per-element-node result, the element is visible if at least one of the nodes is within range.
Parameters
minValue: number
maxValue: number
Returns: void
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cee.ug.ScalarSettings.setFromProperties() - setFromProperties(props: Partial): void
Applies the settings in the given properties object to this scalar settings
Parameters
props: PartialReturns: void
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cee.ug.ScalarSettings.setRange() - setRange(min: number, max: number): void
Sets a user defined range of the scalar result.
This function will disable auto range.
Parameters
min: number
max: number
Returns: void