Bitmasks that can be ANDed together to specify the transformation behavior. More...
Macros | |
#define | kA3DTransformationIdentity 0x00 |
#define | kA3DTransformationTranslate 0x01 |
#define | kA3DTransformationRotate 0x02 |
#define | kA3DTransformationMirror 0x04 |
#define | kA3DTransformationScale 0x08 |
#define | kA3DTransformationNonUniformScale 0x10 |
Bitmasks that can be ANDed together to specify the transformation behavior.
The bitmasks specify the transformations specified by an A3DMiscCartesianTransformation. To specify multiple transformation behaviors, AND together the bitmasks for each transformation type.
#define kA3DTransformationIdentity 0x00 |
Identity transformation.
#define kA3DTransformationTranslate 0x01 |
Translate transformation
#define kA3DTransformationRotate 0x02 |
Rotate transformation.
#define kA3DTransformationMirror 0x04 |
Mirror transformation.
#define kA3DTransformationScale 0x08 |
Scale transformation.
#define kA3DTransformationNonUniformScale 0x10 |
Non-uniform scale transformation.