Creates and accesses ambient light attributes. More...
Data Structures | |
struct | A3DGraphAmbientLightData |
Light Structure. Ambient light. More... | |
Functions | |
A3DStatus | A3DGraphAmbientLightGet (const A3DGraphAmbientLight *pLight, A3DGraphAmbientLightData *pData) |
Populates the A3DGraphAmbientLightData structure. More... | |
A3DStatus | A3DGraphAmbientLightCreate (const A3DGraphAmbientLightData *pData, A3DGraphAmbientLight **ppLight) |
Creates a A3DGraphAmbientLight from an A3DGraphAmbientLightData structure. More... | |
Creates and accesses ambient light attributes.
This module explains how to create and access a PRC entity that specifies an ambient light source. Ambient light is light that is generally scattered about the scene to the extent that the source of the light cannot be determined.
Entity type is kA3DTypeGraphAmbientLight.
A3DStatus A3DGraphAmbientLightGet | ( | const A3DGraphAmbientLight * | pLight, |
A3DGraphAmbientLightData * | pData | ||
) |
Populates the A3DGraphAmbientLightData structure.
A3DStatus A3DGraphAmbientLightCreate | ( | const A3DGraphAmbientLightData * | pData, |
A3DGraphAmbientLight ** | ppLight | ||
) |
Creates a A3DGraphAmbientLight from an A3DGraphAmbientLightData structure.