Search:
Overview
Technical Overview
Getting Started
Distributing Applications
Supported Platforms
File Formats
Release Notes
Sample Code
Contact
Programming Guide
1 Introduction
1.0 Introduction
1.1 Initializing HOOPS Exchange
1.2 API Conventions
2 Basic Operations
2.1 Simple Model Load and Export
2.2 PRC Basics
2.3 Building PRC
3 Entities
3.0 Product Occurrences
3.1 Part Definitions
3.2 Prototypes
3.3 Externals
3.4 Display Parameters
3.5 Filters and Layers
3.6 Configurations
3.7 Persistent IDs
4 Geometry
4.0 Reading Model Geometry
4.1 Getting Tessellation
4.2 Getting B-rep Data
4.3 Tessellation Example
4.4 Approximating Analytics
5 Entity Attributes
5.1 Colors and Materials
5.2 Managing Attribute Inheritance
5.3 Transformations
6 Markup and Views
7 Advanced Functions
7.1 Computing Lengths
7.2 Getting Physical Properties
7.3 Model Compare
7.4 Model Sewing
7.5 Computing Sections
7.6 Model to Point Cloud Comparison
7.7 Shattered loading
8 HOOPS Exchange for Parasolid Developers
API Reference
Data Structures
Functions
Modules
Files
Fields
Globals
Modules
Textures
Graphics
Modules
Texture Definition
Defines a single texture set of parameters, which can be used in a
Texture Application
.
Texture Application
Defines a complete set of textures to apply.
Detailed Description
Note
Please refer to classical graphical definitions when needed (OpenGL, DirectX, ...). Notions are quite similar to the ones used inside common scene graphs
. This is true for lights, textures, line styles, patterns, cameras.