Texture Mapping Attribute

Defines texture-mapping methods. More...

Macros

#define kA3DTextureMappingAmbient   0x0080
 
#define kA3DTextureMappingBump   0x0002
 
#define kA3DTextureMappingCubicalReflection   0x0010
 
#define kA3DTextureMappingDiffuse   0x0001
 
#define kA3DTextureMappingEmission   0x0100
 
#define kA3DTextureMappingOpacity   0x0004
 
#define kA3DTextureMappingRefraction   0x0020
 
#define kA3DTextureMappingSpecular   0x0040
 
#define kA3DTextureMappingSphericalReflection   0x0008
 

Detailed Description

Defines texture-mapping methods.

Version
2.0

kA3DTextureMappingDiffuse single value is used as default attribute. kA3DTextureMappingSphericalReflection and kA3DTextureMappingCubicalReflection indicate that single values are used as environment mapping. Other values and combined values are reserved for future use.

Macro Definition Documentation

#define kA3DTextureMappingAmbient   0x0080

Not yet supported.

#define kA3DTextureMappingBump   0x0002

Not yet supported.

#define kA3DTextureMappingCubicalReflection   0x0010
#define kA3DTextureMappingDiffuse   0x0001

Default value.

#define kA3DTextureMappingEmission   0x0100

Not yet supported.

#define kA3DTextureMappingOpacity   0x0004

Not yet supported.

#define kA3DTextureMappingRefraction   0x0020

Not yet supported.

#define kA3DTextureMappingSpecular   0x0040

Not yet supported.

#define kA3DTextureMappingSphericalReflection   0x0008