Graphics Module
Creates and accesses scene display attributes (such as camera and lighting) and common graphic attributes (such as textures, patterns and RGB colors) More...
Modules | |
Graphics | |
Camera | |
Light | |
Creates and accesses light sources. | |
SceneDisplayParameters | |
Detailed Description
Creates and accesses scene display attributes (such as camera and lighting) and common graphic attributes (such as textures, patterns and RGB colors)
- Note
- The conventions described here are similar to the common scene graphics conventions described for other 3D standards such as OpenGL and DirectX. This is true for lights, textures, linestyles, patterns, cameras.