Texture Mapping Attribute
Defines texture-mapping methods. More...
Macros | |
#define | kA3DTextureMappingAmbient 0x0080 |
#define | kA3DTextureMappingBump 0x0002 |
#define | kA3DTextureMappingCubicalReflection 0x0010 |
#define | kA3DTextureMappingDiffuse 0x0001 |
#define | kA3DTextureMappingEmission 0x0100 |
#define | kA3DTextureMappingOpacity 0x0004 |
#define | kA3DTextureMappingRefraction 0x0020 |
#define | kA3DTextureMappingSpecular 0x0040 |
#define | kA3DTextureMappingSphericalReflection 0x0008 |
Detailed Description
Defines texture-mapping methods.
- Version
- 2.0
kA3DTextureMappingDiffuse single value is used as default attribute. kA3DTextureMappingSphericalReflection and kA3DTextureMappingCubicalReflection indicate that single values are used as environment mapping. Other values and combined values are reserved for future use.
Macro Definition Documentation
#define kA3DTextureMappingAmbient 0x0080 |
Not yet supported.
#define kA3DTextureMappingBump 0x0002 |
Not yet supported.
#define kA3DTextureMappingCubicalReflection 0x0010 |
#define kA3DTextureMappingDiffuse 0x0001 |
Default value.
#define kA3DTextureMappingEmission 0x0100 |
Not yet supported.
#define kA3DTextureMappingOpacity 0x0004 |
Not yet supported.
#define kA3DTextureMappingRefraction 0x0020 |
Not yet supported.
#define kA3DTextureMappingSpecular 0x0040 |
Not yet supported.
#define kA3DTextureMappingSphericalReflection 0x0008 |