Overview
Programming Guide
1 Introduction
2 Basic Operations
3 Entities
- 3.0 Product Occurrences
- 3.1 Part Definitions
- 3.2 Prototypes
- 3.3 Externals
- 3.4 Display Parameters
- 3.5 Filters and Layers
- 3.6 Configurations
- 3.7 Persistent IDs
4 Geometry
- 4.0 Reading Model Geometry
- 4.1 Getting Tessellation
- 4.2 Getting B-rep Data
- 4.3 Tessellation Example
- 4.4 Display Parameters
5 Entity Attributes
7 Advanced Functions
API Reference
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