Copy and convert to NURBS parameter. More...
Detailed Description
Copy and convert to NURBS parameter.
Field Documentation
A3DBool A3DCopyAndAdaptBrepModelData::m_bAllowUVCrossingSeams |
If true and m_bForceComputeUV is true, computed UV curves can cross seams.
- Version
- 9.0
A3DBool A3DCopyAndAdaptBrepModelData::m_bContinueOnError |
Continue processing even if an error occurs. Use /ref A3DCopyAndAdaptBrepModelAdvanced to get the error status.
A3DBool A3DCopyAndAdaptBrepModelData::m_bDeleteCrossingUV |
If true, UV curves that cross seams of periodic surfaces are replaced by 3D curves
A3DBool A3DCopyAndAdaptBrepModelData::m_bForceCompute3D |
If true, 3D curves are computed from the B-rep data
A3DBool A3DCopyAndAdaptBrepModelData::m_bForceComputeUV |
If true, UV curves are computed from the B-rep data
A3DBool A3DCopyAndAdaptBrepModelData::m_bSplitClosedSurfaces |
If true, closed surfaces are split into faces at the parametric seam and mid-parameter
A3DBool A3DCopyAndAdaptBrepModelData::m_bSplitFaces |
If true, periodic surfaces are split on parametric seams
A3DBool A3DCopyAndAdaptBrepModelData::m_bUseSameParam |
If true, surfaces will keep their parametrization when converted to NURBS.
A3DDouble A3DCopyAndAdaptBrepModelData::m_dTol |
Tolerance value of resulting B-rep. The value is relative to the scale of the model.
A3DUns32* A3DCopyAndAdaptBrepModelData::m_puiAcceptableCurves |
A list of acceptable curve types that your modeler can handle. Acceptable curve types are listed in A3DSDKTypes.h and begin with 'kA3DTypeCrv'
A3DUns32* A3DCopyAndAdaptBrepModelData::m_puiAcceptableSurfaces |
A list of acceptable surface types that your modeler can handle. Acceptable surface types are listed in A3DSDKTypes.h and begin with 'kA3DTypeSurf'
A3DUns32 A3DCopyAndAdaptBrepModelData::m_uiAcceptableCurvesSize |
Length of m_puiAcceptableCurves array
A3DUns32 A3DCopyAndAdaptBrepModelData::m_uiAcceptableSurfacesSize |
Length of m_puiAcceptableSurfaces array
A3DUns16 A3DCopyAndAdaptBrepModelData::m_usStructSize |
Reserved; must be initialized by A3D_INITIALIZE_DATA.