Material data. More...
Detailed Description
Material data.
- Version
- 2.0
- Note
- Use A3DGlobalGetGraphRgbColorData to get ambient, diffuse, emissive and specular colors.
- The conventions described here are similar to the common scene graphics conventions described for other 3D standards such as OpenGL and DirectX.
Field Documentation
A3DUns16 A3DGraphMaterialData::m_usStructSize |
Reserved; must be initialized with A3D_INITIALIZE_DATA.
A3DUns32 A3DGraphMaterialData::m_uiAmbient |
Ambient color.
A3DUns32 A3DGraphMaterialData::m_uiDiffuse |
Diffuse color.
A3DUns32 A3DGraphMaterialData::m_uiEmissive |
Emissive color.
A3DUns32 A3DGraphMaterialData::m_uiSpecular |
Specular color.
A3DDouble A3DGraphMaterialData::m_dAmbientAlpha |
Ambient alpha value. Not yet implemented. Use A3DGraphStyleData::m_ucTransparency instead.
A3DDouble A3DGraphMaterialData::m_dDiffuseAlpha |
Diffuse alpha value. Not yet implemented. Use A3DGraphStyleData::m_ucTransparency instead.
A3DDouble A3DGraphMaterialData::m_dEmissiveAlpha |
Emissive alpha value. Not yet implemented. Use A3DGraphStyleData::m_ucTransparency instead.
A3DDouble A3DGraphMaterialData::m_dSpecularAlpha |
Specular alpha value. Not yet implemented. Use A3DGraphStyleData::m_ucTransparency instead.
A3DDouble A3DGraphMaterialData::m_dShininess |
Shininess. Valid values are between 0.0 and 1.0.