Texture Mapping Attribute Components

Macros

#define kA3DTextureMappingComponentsAlpha   0x0008
 
#define kA3DTextureMappingComponentsBlue   0x0004
 
#define kA3DTextureMappingComponentsGreen   0x0002
 
#define kA3DTextureMappingComponentsRed   0x0001
 Defines which component(s) must be used to map a texture. More...
 
#define kA3DTextureMappingComponentsRgb   0x0007
 
#define kA3DTextureMappingComponentsRgba   0x000f
 

Detailed Description

Macro Definition Documentation

#define kA3DTextureMappingComponentsRed   0x0001

Defines which component(s) must be used to map a texture.

Version
2.0
#define kA3DTextureMappingComponentsGreen   0x0002
#define kA3DTextureMappingComponentsBlue   0x0004
#define kA3DTextureMappingComponentsRgb   0x0007
#define kA3DTextureMappingComponentsAlpha   0x0008
#define kA3DTextureMappingComponentsRgba   0x000f