A structure to store material, visibility, suppressed, etc... informations, to put on other product occurence. Used for Assemblies / Views that modify those informations. It will be applied during shattered post-treatment. More...
Detailed Description
A structure to store material, visibility, suppressed, etc... informations, to put on other product occurence. Used for Assemblies / Views that modify those informations. It will be applied during shattered post-treatment.
Field Documentation
A3DUns32 A3DMaterialAndVisualisationInfos::m_uiPathInAssemblyTreeSize |
The size of m_ppPathInAssemblyTree.
A3DUTF8Char** A3DMaterialAndVisualisationInfos::m_ppPathInAssemblyTree |
path in the assembly tree of Product Occurrence to modify
A3DMiscCartesianTransformationData* A3DMaterialAndVisualisationInfos::m_pTransform |
Pointer to an A3DMiscCartesianTransformation entity. May be NULL.
A3DBool A3DMaterialAndVisualisationInfos::m_bIsSuppressed |
Is it suppressed?
A3DUns16 A3DMaterialAndVisualisationInfos::m_usLayer |
Layer.
A3DUns16 A3DMaterialAndVisualisationInfos::m_usBehaviour |
Behavior.
A3DUns8 A3DMaterialAndVisualisationInfos::m_ucType |
Type.
- Version
- 9.0