Reading parameters specific to Pro/ENGINEER CAD files. More...
Detailed Description
Reading parameters specific to Pro/ENGINEER CAD files.
- Version
- 3.0
Field Documentation
A3DUTF8Char* A3DRWParamsProEData::m_pcCodePageName |
Code page to use for text conversion to Unicode. The values for CodePageName are those usable in the iconv GNU Package Example: EUC-JP for Japanese files.
A3DBool A3DRWParamsProEData::m_bDisplayTolerance |
With a value of TRUE
, read and display the tolerances for dimensions.
A3DBool A3DRWParamsProEData::m_bDisplaySubpartAnnotations |
With a value of TRUE
, access to the PMIs in subparts in an assembly.
A3DProESessionColorType A3DRWParamsProEData::m_eSessionColorType |
Defines the default PMI color type.
A3DProEFamilyTables A3DRWParamsProEData::m_eFamilyTables |
How to read family tables. The following enums are available:
A3DProEFamTabAcceleratorFileOnly: Nothing will be loaded if there's no XPR/XAS.
A3DProEFamTabOrUseTessellation: XPR/XAS will be used first; if not available, the tessellation will be used. If tessellation isn't available, nothing will be loaded.
A3DProEFamTabOrUseWireAndGeneric: XPR/XAS will be used. If not available, the tessellation will be used. If tessellation isn't available, the wire that represents the family table will be used. If the wire isn't available, the generic part will be loaded. Be sure to see this warning regarding this setting.
- Version
- 9.0
A3DBool A3DRWParamsProEData::m_bBoolOpUseGenericIfNoTess |
With a value of TRUE
, display the generic form of the element if boolean operation and no tessellation to represent it.
- Version
- 9.0
A3DBool A3DRWParamsProEData::m_bFlexCompUseGenericIfNoTess |
With a value of TRUE
, display the generic form of the element if flexible component and no tessellation to represent it.
- Version
- 9.0
A3DBool A3DRWParamsProEData::m_bHideSkeletons |
With a value of TRUE
, hides all skeleton type elements from the file.
A3DBool A3DRWParamsProEData::m_bReadExplodeStateAsView |
With a value of TRUE
, create a view for each explode state.
A3DBool A3DRWParamsProEData::m_bDisplayVisibleDatum |
Manage the visibility of datum entities
- Version
- 9.1
A3DProEReadConstructEntities A3DRWParamsProEData::m_eReadConstructEntities |
Control the sketch reading
A3DBool A3DRWParamsProEData::m_bComputeHomeView |
With a value of TRUE
, there will be an additional view that reflects the current states (orientation, explode, ...).
A3DBool A3DRWParamsProEData::m_bHandlePMIScreenLocation |
With a value of TRUE
, treat screen location in markup reading.
- Version
- 9.1
A3DBool A3DRWParamsProEData::m_bIsometricDefaultView |
If true, default is isometric else it's trimetric.
- Version
- 9.1