TextureApplicationData structure. More...
Data Fields | |
A3DInt32 | m_iUVCoordinatesIndex |
A3DUns32 | m_uiMaterialIndex |
A3DUns32 | m_uiNextTextureApplicationIndex |
A3DUns32 | m_uiTextureDefinitionIndex |
A3DUns16 | m_usStructSize |
Detailed Description
TextureApplicationData structure.
- Version
- 2.0
The UV Coordinates Index defines which UV coordinates to consider in an A3DTess3DData structure. The material index should correspond to a material stored in global data. This material defines the basic material parameters of the texture. The texture definition index must correspond to a texture definition stored in global data.
- See also
- Texture Definition, Global Data Module
Field Documentation
◆ m_usStructSize
A3DUns16 A3DGraphTextureApplicationData::m_usStructSize |
Reserved; should be initialized by A3D_INITIALIZE_DATA.
◆ m_uiMaterialIndex
A3DUns32 A3DGraphTextureApplicationData::m_uiMaterialIndex |
Associated A3DGraphMaterialData in global data (A3DGlobalData) materials.
◆ m_uiTextureDefinitionIndex
A3DUns32 A3DGraphTextureApplicationData::m_uiTextureDefinitionIndex |
Texture definition index (Texture Definition).
◆ m_iUVCoordinatesIndex
A3DInt32 A3DGraphTextureApplicationData::m_iUVCoordinatesIndex |
The set of UV coordinates to consider on the A3DTess3DData.
◆ m_uiNextTextureApplicationIndex
A3DUns32 A3DGraphTextureApplicationData::m_uiNextTextureApplicationIndex |
Index in global data materials of the optional next texture unit. A3D_DEFAULT_MATERIAL_INDEX = no other texture.