Texture Mapping Attribute Components
Macros | |
#define | kA3DTextureMappingComponentsAlpha 0x0008 |
#define | kA3DTextureMappingComponentsBlue 0x0004 |
#define | kA3DTextureMappingComponentsGreen 0x0002 |
#define | kA3DTextureMappingComponentsRed 0x0001 |
Defines which component(s) must be used to map a texture These values can be bitwise combined to select several components at once. More... | |
#define | kA3DTextureMappingComponentsRgb 0x0007 |
#define | kA3DTextureMappingComponentsRgba 0x000f |
Detailed Description
Macro Definition Documentation
◆ kA3DTextureMappingComponentsRed
#define kA3DTextureMappingComponentsRed 0x0001 |
Defines which component(s) must be used to map a texture These values can be bitwise combined to select several components at once.
- Version
- 2.0Red component.
◆ kA3DTextureMappingComponentsGreen
#define kA3DTextureMappingComponentsGreen 0x0002 |
Green component.
◆ kA3DTextureMappingComponentsBlue
#define kA3DTextureMappingComponentsBlue 0x0004 |
Blue component.
◆ kA3DTextureMappingComponentsRgb
#define kA3DTextureMappingComponentsRgb 0x0007 |
Full Red-Green-Blue components.
◆ kA3DTextureMappingComponentsAlpha
#define kA3DTextureMappingComponentsAlpha 0x0008 |
Alpha component.
◆ kA3DTextureMappingComponentsRgba
#define kA3DTextureMappingComponentsRgba 0x000f |
Full Red-Green-Blue-Alpha components.