Structure that describes basic entities of a face in a solid or surface mesh representations. More...
Detailed Description
Structure that describes basic entities of a face in a solid or surface mesh representations.
- Version
- 2.0
In the context of solid or surface mesh representations, an entity can be any number of triangles. If more than one, they maybe organized as a fan or strip.
The m_uiStyleIndexesSize member has these values:
- 0 indicates that there are no graphics (in this case, all graphics are inherited from the owner (parent) of the A3DTess3DData).
- 1 indicates that one graphic is associated with the face.
- Greater than 1 indicates that the number of graphics is linked to the number of entities in the m_puiSizesTriangulated member.
- Wireframe representation
The following A3DTessFaceData members are used to describe a wireframe representation:
- m_uiStartWire : The starting index for the wire in the array of point indexes of the A3DTess3DData.
- m_puiSizesWires : Array of the number of indexes for each wire edge of the face, where the number of indexes is OR'd with the relevant flags kA3DTessFaceDataWireIsNotDrawn and/or kA3DTessFaceDataWireIsClosing.
Consider an example of an A3DTessFaceData structure in which both loops describe closed wire edges:
- First loop consists of two wire edges:
- First edge has 16 points (
0x10
). - Second edge has 32 points (
0x20
).
- First edge has 16 points (
- Second loop is one edge having 18 points (
0x12
).
For this example, the m_puiSizesWires array has these entries: [0x0010, 0x8020, 0x8012]
. The second and third array entries are the number of edges OR'd with the kA3DTessFaceDataWireIsClosing (0x8000). Notice that the indexes for each edge's extremity are always stored. Therefore, the last point of the first edge is followed by the first point of the second edge.
- Note
- In an A3DTessFaceData structure, the size of a wire edge is limited to
16383
(0x3FFF
) points.
- Solid representation
The following A3DTessFaceData members are for solid representations:
- m_usUsedEntitiesFlags (see Bitmasks for Specifying Tessellation Types): This flag specifies how to interpret the array m_puiSizesTriangulated.
- m_uiStartTriangulated : Starting index for the triangulated data in the array of point indexes of the A3DTess3DData.
- m_puiSizesTriangulated : Array of the number of indexes for each triangulated entity of the face.
The triangulated data sizes are stored following the order of values in Bitmasks for Specifying Tessellation Types. Thus, the triangles are stored before triangle fans and before textured triangles. - For triangle types, the m_puiSizesTriangulated member specifies the number of triangles.
- For triangle fan and strips types, the m_puiSizesTriangulated member specifies the number of fans or strips followed by the number of points for each of them.
Consider an example of an A3DTessFaceData structure that describes five triangles, two fans of 5 and 7 points respectively, and one strip of 11 indexes. For this example, set m_usUsedEntitiesFlags to kA3DTessFaceDataTriangle & kA3DTessFaceDataTriangleFan & kA3DTessFaceDataTriangleStripe . In this case, m_puiSizesTriangulated will be [5,2,5,7,1,11].
In case of the tessellation types kA3DTessFaceData*OneNormal* (i.e., one of the bitmasks specifying a tessellation type with one normal), the number of points can bear the flag kA3DTessFaceDataNormalSingle, modifying the way of reading normals information. In such a case, you must use kA3DTessFaceDataNormalSingle to characterize status and kA3DTessFaceDataNormalMask to access the real value.
The following A3DTessFaceData members also apply to solid representations:
- m_pucRGBAVertices : Colors stored directly on vertices. Either there is no color on vertices or every vertex must bear a color. Therefore, m_uiRGBAVerticesSize is either 0 or equal to the number of point indexes as calculated from m_puiSizesTriangulated, multiplied by 3 if RGB, by 4 if RGBA. (In the previous example, m_uiRGBAVerticesSize is 38*(m_bIsRGBA?4:3) = (5*3 + 5 + 7 + 11)*(m_bIsRGBA?4:3)).
- m_bIsRGBA : If true, the color scheme is RGBa; otherwise, it is RGB.
- m_usBehaviour : This member denotes the graphics behavior for this A3DTessFaceData towards owning entity in the tree, as described in Bit Field for Behavior on Graphics. For face behavior, kA3DGraphicsShow and kA3DGraphicsRemoved are not currently supported.
- m_uiTextureCoordIndexesSize : Number of texture coordinate indexes (see Bitmasks for Specifying Tessellation Types).
Field Documentation
◆ m_uiStyleIndexesSize
A3DUns32 A3DTessFaceData::m_uiStyleIndexesSize |
The size of m_puiStyleIndexes.
◆ m_puiStyleIndexes
A3DUns32* A3DTessFaceData::m_puiStyleIndexes |
Array of display styles. See explanations above.
◆ m_uiStartWire
A3DUns32 A3DTessFaceData::m_uiStartWire |
See explanations above.
◆ m_uiSizesWiresSize
A3DUns32 A3DTessFaceData::m_uiSizesWiresSize |
The size of m_puiSizesWires.
◆ m_puiSizesWires
A3DUns32* A3DTessFaceData::m_puiSizesWires |
See explanations above.
◆ m_usUsedEntitiesFlags
A3DUns16 A3DTessFaceData::m_usUsedEntitiesFlags |
Bit field containing list of used entities in current face tessellation. See explanations above.
◆ m_uiStartTriangulated
A3DUns32 A3DTessFaceData::m_uiStartTriangulated |
See explanations above.
◆ m_uiSizesTriangulatedSize
A3DUns32 A3DTessFaceData::m_uiSizesTriangulatedSize |
The size of m_puiSizesTriangulated.
◆ m_puiSizesTriangulated
A3DUns32* A3DTessFaceData::m_puiSizesTriangulated |
See explanations above.
◆ m_bIsRGBA
A3DBool A3DTessFaceData::m_bIsRGBA |
A value of true specifies that the array is made of RGBA. A value of false indicates that it is made of RGB.
◆ m_uiRGBAVerticesSize
A3DUns32 A3DTessFaceData::m_uiRGBAVerticesSize |
The size of m_pucRGBAVertices.
◆ m_pucRGBAVertices
A3DUns8* A3DTessFaceData::m_pucRGBAVertices |
See explanations above.
◆ m_usBehaviour
A3DUns16 A3DTessFaceData::m_usBehaviour |
See explanations above.
◆ m_uiTextureCoordIndexesSize
A3DUns32 A3DTessFaceData::m_uiTextureCoordIndexesSize |
See explanations above.