glTF Writer

The file extensions that you can create when you export to glTF are

Physically Based Rendering Material

As of version 2019 HOOPS Exchange now supports physically based rendering (PBR) materials with A3DGraphMaterialData structure. PBR related information are read from glTF formats.

Miscellaneous

Supported:

Unsupported:

Assembly

This concept is not supported by glTF.

B-rep

This concept is not supported by glTF.

Visualization

The triangle information is parsed and provided via HOOPS Exchange.

Views

This concept is not supported by glTF.

PMI

This concept is not supported by glTF.

The detailed description of the material data format is included in the documentation of the \ref A3DGraphMaterialData structure. For more information about accessing textures and attributes, please read the documentation for the \ref A3DGlobalData, \ref A3DGraphMaterialData, \ref A3DGraphTextureApplicationData and \ref A3DMiscAttributeData structures.

Retrictions

Reading glTF is not available on iOS and Android.

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