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A3DRWParamsExportGltfData
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.. c:struct:: A3DRWParamsExportGltfData

   A structure that specifies parameters used to write the model file to GLTF/GLB format. 
   
   
      12.0 
   
   
   
   Index
   =====
   
   .. rubric:: Variables
   
   
   .. rst-class:: api-xref-list
   
   
   * :c:member:`~A3DRWParamsExportGltfData.m_bAscii`
   * :c:member:`~A3DRWParamsExportGltfData.m_pcTextureFolder`
   
   



.. rst-class:: kind-group kind-variable

.. rubric:: Variables
   :class: kind-group-title


.. c:member:: A3DBool A3DRWParamsExportGltfData.m_bAscii

      .. rst-class:: sig-pretty-signature
      
         | :c:type:`~A3DBool`
      
      Control if the GTLF/GLB is in Ascii or Binary format. 
      
      Binary format will have embedded textures. 
      



.. c:member:: A3DUTF8Char* A3DRWParamsExportGltfData.m_pcTextureFolder

      .. rst-class:: sig-pretty-signature
      
         | :c:type:`~A3DUTF8Char`\ *
      
      Optional folder where texture will be exported (if any). 
      
      If NULL, then texture are written in the same directory as the .gltf/.glb. Symbol @ is expanded as Filename of current file (without extension). 
      




