# A3DTreeNodeGetGeometry

A3DStatus `A3DTreeNodeGetGeometry`(const A3DTree *pTree, const A3DTreeNode *pNode, A3DBool bApplyTreeStyle, A3DMeshData *pMeshData, const A3DRiComputeMeshParametersData *psMeshOptionsData)
  `A3DStatus` A3DTreeNodeGetGeometry(const `A3DTree`* pTree, const `A3DTreeNode`* pNode, `A3DBool` bApplyTreeStyle, `A3DMeshData`* pMeshData, const `A3DRiComputeMeshParametersData`* psMeshOptionsData)

  Get mesh associated to the node.

  Parameters

  > pTree: The model tree containing the node, or 0 to clean the memory.

  > pNode: The tree node, or 0 to clean the memory.

  > bApplyTreeStyle: specify the graphical information defined in the tree should be applied to compute the mesh.

  > pMeshData: The `A3DMeshData`to store the computed mesh or release memory if pTree or pNode are null.

  > psMeshOptionsData: Options used to compute Mesh. 0 for now, options structure for future use.

  Returns

  > `A3D_SUCCESS`on success, or an error code on failure

Conversation saved
HOOPSY BETA

### Hello! I'm HOOPSY

Your multilingual generative AI assistant for documentation. Ask me anything about HOOPS Exchange in your own language, or choose a sample question below to start a conversation:

What is HOOPS Exchange?
What are the latest release notes for HOOPS Exchange?
How do I start evaluating HOOPS Exchange?
How do I write my first sample application?
How can I get assistance?

HOOPSY may store conversations according to OpenAI's policy. Responses may not always be accurate.

HOOPSY is thinking...