# A3DETextureAlphaMode

enum `A3DETextureAlphaMode`

  > 12.0

  Defines how to interpret the alpha value of a texture. The alpha mode and cut-off values are specified as `A3DGraphMaterialData`additional attributes. The alpha cut-off applies only to the A3DETextureAlphaModeMask mode.

  ## Index

  Enumerators

  - `kA3DTextureAlphaModeNone`
  - `kA3DTextureAlphaModeOpaque`
  - `kA3DTextureAlphaModeMask`
  - `kA3DTextureAlphaModeBlend`

Enumerators

enumerator `kA3DTextureAlphaModeNone`
  kA3DTextureAlphaModeNone

  Default value.

enumerator `kA3DTextureAlphaModeOpaque`
  kA3DTextureAlphaModeOpaque

  The alpha value is ignored and the rendered output is fully opaque.

enumerator `kA3DTextureAlphaModeMask`
  kA3DTextureAlphaModeMask

  The rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value.

enumerator `kA3DTextureAlphaModeBlend`
  kA3DTextureAlphaModeBlend

  The alpha value is used to composite the source and destination areas.

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