# A3DPDFAnimTransformationData

struct `A3DPDFAnimTransformationData`

  Structure to define a transformation.

  Parameters

  > m_adMatrix[16]: The 4x4 transformation matrix. The 0, 1, 2, 4, 5, 6, 8, 9 and 10 values create a 3x3 rotation matrix; the 12, 13 and 14 values are translation vector data; the 3, 7 and 11 values show the scale components; the 15 value is always 1.

  ## Index

  Variables

  - `m_adMatrix`

Variables

A3DDouble `A3DPDFAnimTransformationData.``m_adMatrix`[16]
  `A3DDouble`

  Entity position, absolute coordinates.

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