# A3DGraphTextureApplicationData

struct `A3DGraphTextureApplicationData`

  TextureApplicationData structure.

  > 2.0

  The UV Coordinates Index defines which UV coordinates to consider in an `A3DTess3DData`structure. The material index should correspond to a material stored in global data. This material defines the basic material parameters of the texture. The texture definition index must correspond to a texture definition stored in global data.

  > Texture Definition, Global Data Module

  ## Index

  Variables

  - `m_uiMaterialIndex`
  - `m_uiTextureDefinitionIndex`
  - `m_iUVCoordinatesIndex`
  - `m_bHasPeriodJump`
  - `m_sSurfaceDomainCenterUV`
  - `m_uiNextTextureApplicationIndex`

Variables

A3DUns32 `A3DGraphTextureApplicationData.``m_uiMaterialIndex`
  `A3DUns32`

  Associated `A3DGraphMaterialData`in global data (`A3DGlobalData`) materials.

A3DUns32 `A3DGraphTextureApplicationData.``m_uiTextureDefinitionIndex`
  `A3DUns32`

  Texture definition index (Texture Definition).

A3DInt32 `A3DGraphTextureApplicationData.``m_iUVCoordinatesIndex`
  `A3DInt32`

  The set of UV coordinates to consider on the `A3DTess3DData`.

A3DBool `A3DGraphTextureApplicationData.``m_bHasPeriodJump`
  `A3DBool`

  Indicates if there is a period jump to manage.

  If so, m_sSurfaceDomainCenterUV is defined.

A3DVector2dData `A3DGraphTextureApplicationData.``m_sSurfaceDomainCenterUV`
  `A3DVector2dData`

  UV coordinates of surface domain center in case of period jump to manage.

A3DUns32 `A3DGraphTextureApplicationData.``m_uiNextTextureApplicationIndex`
  `A3DUns32`

  Index in global data materials of the optional next texture unit.

  `A3D_DEFAULT_MATERIAL_INDEX`= no other texture.

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