# A3DFaceUVPointInside

A3DStatus `A3DFaceUVPointInside`(A3DFaceUVPointInsideManager *pManager, A3DTopoFace const *psFace, A3DVector2dData const *pUVParameter, A3DDouble dTol3D, A3DUns8 *puiUVInFace)
  `A3DStatus` A3DFaceUVPointInside(`A3DFaceUVPointInsideManager`* pManager, `A3DTopoFace`* psFace, `A3DVector2dData`* pUVParameter, `A3DDouble` dTol3D, `A3DUns8`* puiUVInFace)

  This function projects a UV point on a face, and return if it’s inside or not.

  Parameters

  > pManager: The face manager.

  > psFace: The input face.

  > pUVParameter: The input UV Point.

  > dTol3D: Tolerance to check if the UV point is on the edge.

  > puiUVInFace: Status of the UV point on the face. 0 is outside, 1 is inside.

  Returns

  > `A3D_SUCCESS`on success, or an error code on failure

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