# A3DMarkupPositionIsScreenLocation

A3DStatus `A3DMarkupPositionIsScreenLocation`(const A3DMarkupDefinition *pMarkupDefinition, A3DBool *pIsScreenLocation, A3DMDPosition2DData *pPosition, A3DVector2dData *pOffsetAnchorPoint)
  `A3DStatus` A3DMarkupPositionIsScreenLocation(const `A3DMarkupDefinition`* pMarkupDefinition, `A3DBool`* pIsScreenLocation, `A3DMDPosition2DData`* pPosition, `A3DVector2dData`* pOffsetAnchorPoint)

  Test if the position of the markup is a screen position, and return the position and the offset of the anchor point.

  Parameters

  > pMarkupDefinition: is the markup.

  > pIsScreenLocation: true if the position of the markup is a screen position.

  > pPosition: is the 2D position of the markup.

  > pOffsetAnchorPoint: is the offset of position of the markup.

  Returns

  > `A3D_SUCCESS`on success, or an error code on failure

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