# Texture Mapping Attribute Components

## Index

Preprocessor Definitions

- `kA3DTextureMappingComponentsRed`
- `kA3DTextureMappingComponentsGreen`
- `kA3DTextureMappingComponentsBlue`
- `kA3DTextureMappingComponentsRgb`
- `kA3DTextureMappingComponentsAlpha`
- `kA3DTextureMappingComponentsRgba`

Preprocessor Definitions

`kA3DTextureMappingComponentsRed`

  Defines which component(s) must be used to map a texture These values can be bitwise combined to select several components at once.

  > 2.0 Red component.

`kA3DTextureMappingComponentsGreen`

  Green component.

`kA3DTextureMappingComponentsBlue`

  Blue component.

`kA3DTextureMappingComponentsRgb`

  Full Red-Green-Blue components.

`kA3DTextureMappingComponentsAlpha`

  Alpha component.

`kA3DTextureMappingComponentsRgba`

  Full Red-Green-Blue-Alpha components.

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