# Fonts

When creating a markup tessellation that uses specific fonts, store fonts with font keys (`A3DFontKeyData`) by invoking the `A3DGlobalFontKeyCreate()`function.

When parsing a markup tessellation that uses specific fonts, use the `A3DGlobalFontKeyGet()`function to obtain fonts information from font keys (`A3DFontKeyData`).

> Tessellation for Markups

Returns

> `A3D_SUCCESS`on success, or an error code on failure

Structures

- `A3DFontKeyData`
- `A3DFontData`

Enumerations

- `A3DECharSet`

Functions

- `A3DGlobalFontKeyGet()`
- `A3DGlobalFontTextBoxGet()`
- `A3DGlobalFontTextBoxAndScaleGet()`
- `A3DGlobalFontKeyCreate()`
- `A3DGlobalFontTextTessellationGet()`

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