# Texture Definition

Defines a single texture set of parameters, which can be used in a Texture Application.

The Texture definitions are stored in the global data.

> Global Data Module.

Returns

> `A3D_SUCCESS`on success, or an error code on failure

Topics

- Texture Mapping Operator
- Texture Mapping Type
- Texture Function
- Texture Mapping Attribute
- Texture Applying Mode
- PBR attribute name
- Texture Blend Parameter
- Texture Alpha Mode Parameter
- Texture Mapping Attribute Components
- Texture Alpha Test
- Texture Wrapping Mode
- Texture Transformation

Structures

- `A3DGraphTextureDefinitionData`

Functions

- `A3DGlobalGetGraphTextureDefinitionData()`
- `A3DGlobalInsertGraphTextureDefinition()`

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