# A3DRWParamsExportIgesData

struct `A3DRWParamsExportIgesData`

  Specifies parameters used to write the model file to IGES format.

  ## Index

  Variables

  - `m_bSaveAnalyticsToNurbs`
  - `m_bSaveFacetedToWireframe`
  - `m_bSaveSolidsAsFaces`
  - `m_bWriteHiddenObjects`
  - `m_bWriteTessellation`
  - `m_pcApplication`
  - `m_pcVersion`

Variables

A3DBool `A3DRWParamsExportIgesData.``m_bSaveAnalyticsToNurbs`
  `A3DBool`

  Determines the format for saving analytic surfaces, such as cylinders, cones, planes, and so forth.

  - A value of `A3D_TRUE`converts all analytics to NURBS surfaces.
  - A value of `A3D_FALSE`keeps analytics as analytics.

A3DBool `A3DRWParamsExportIgesData.``m_bSaveFacetedToWireframe`
  `A3DBool`

  Determines if entities are faceted or exported as wireframes.

  - A value of `A3D_TRUE`save polyedrics as wireframe.
  - A value of `A3D_FALSE`save polyedrics as faces.

A3DBool `A3DRWParamsExportIgesData.``m_bSaveSolidsAsFaces`
  `A3DBool`

  Specifies how solids are written.

  - With a value of `A3D_TRUE`, solids are written as independent faces.
  - With a value of `A3D_FALSE`, solid topology is kept.

A3DBool `A3DRWParamsExportIgesData.``m_bWriteHiddenObjects`
  `A3DBool`

  A value of `A3D_TRUE`includes any hidden entities in the exported file.

A3DBool `A3DRWParamsExportIgesData.``m_bWriteTessellation`
  `A3DBool`

  If `A3D_TRUE`tessellations will be converted to bodies. if `A3D_FALSE`tessellations will be ignored.

A3DUTF8Char *`A3DRWParamsExportIgesData.``m_pcApplication`
  `A3DUTF8Char`*

  Application name (will be reported in the output file).

A3DUTF8Char *`A3DRWParamsExportIgesData.``m_pcVersion`
  `A3DUTF8Char`*

  Application version (will be reported in the output file).

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