.. _group__a3d__textures:

########
Textures
########


   **Please refer to classical graphical definitions when needed (OpenGL, DirectX, ...). Notions are quite similar to the ones used inside common scene graphs**\ . This is true for lights, textures, line styles, patterns, cameras.


.. rst-class:: kind-group kind-topic

.. rubric:: Topics
   :class: kind-group-title


.. rst-class:: api-xref-list


* :ref:`Texture Definition <group__a3dtexture__definition>`
* :ref:`Texture Application <group__a3dtexture__application>`

.. toctree::
   :maxdepth: 1
   :hidden:

   a3dtexture_definition
   a3dtexture_application


