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REFERENCE MANUAL

NormalizedPoint Member List

This is the complete list of members for NormalizedPoint, including all inherited members.

Equals(Point_3D const &p, int in_tolerance=32) const (defined in Point_3D< F >)Point_3D< F >inline
NormalizedPoint(float px=0.0f, float py=0.0f, float pz=0.0f)NormalizedPointinline
NormalizedPoint(Point const &in_point)NormalizedPointinline
NormalizedPoint(WindowKey const &in_window, ObjectPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, WorldPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, CameraPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, NormalizedPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, ScreenRangePoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, InnerWindowPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, InnerPixelPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, WindowPoint const &in_point)NormalizedPoint
NormalizedPoint(WindowKey const &in_window, PixelPoint const &in_point)NormalizedPoint
operator!=(Point_3D const &p) const (defined in Point_3D< F >)Point_3D< F >inline
operator*(F s) const (defined in Point_3D< F >)Point_3D< F >inline
operator*(Vector_3D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator*(Vector_2D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator*=(F s) (defined in Point_3D< F >)Point_3D< F >inline
operator*=(Vector_3D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator*=(Vector_2D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator+(Vector_3D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator+(Vector_2D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator+=(Vector_3D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator+=(Vector_2D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator-() const (defined in Point_3D< F >)Point_3D< F >inline
operator-(Point_3D const &p) const (defined in Point_3D< F >)Point_3D< F >
operator-(Vector_3D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator-(Vector_2D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator-=(Vector_3D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator-=(Vector_2D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator/(F s) const (defined in Point_3D< F >)Point_3D< F >inline
operator/(Vector_3D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator/(Vector_2D< F > const &v) const (defined in Point_3D< F >)Point_3D< F >
operator/=(F s) (defined in Point_3D< F >)Point_3D< F >inline
operator/=(Vector_3D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator/=(Vector_2D< F > const &v) (defined in Point_3D< F >)Point_3D< F >
operator==(Point_3D const &p) const (defined in Point_3D< F >)Point_3D< F >inline
operator[](size_t i) (defined in Point_3D< F >)Point_3D< F >inline
operator[](size_t i) const (defined in Point_3D< F >)Point_3D< F >inline
Origin() (defined in Point_3D< F >)Point_3D< F >inlinestatic
Point_3D() (defined in Point_3D< F >)Point_3D< F >inline
Point_3D(F v1, F v2, F v3) (defined in Point_3D< F >)Point_3D< F >inline
Point_3D(Point_3D< D > const &that) (defined in Point_3D< F >)Point_3D< F >inlineexplicit
Point_3D(Vector_3D< F > const &v) (defined in Point_3D< F >)Point_3D< F >explicit
Point_3D(Vector_2D< F > const &v) (defined in Point_3D< F >)Point_3D< F >explicit
Point_3D(Point_2D< F > const &that) (defined in Point_3D< F >)Point_3D< F >explicit
x (defined in Point_3D< F >)Point_3D< F >
y (defined in Point_3D< F >)Point_3D< F >
z (defined in Point_3D< F >)Point_3D< F >
Zero() (defined in Point_3D< F >)Point_3D< F >inlinestatic