REFERENCE MANUAL
The VisibilityKit class is a user space object, useful for carrying a group of attribute settings. More...
Public Member Functions | |
override void | Dispose () |
override bool | Empty () |
Indicates whether this object has any values set on it. More... | |
override bool | Equals (System.Object obj) |
bool | Equals (HPS.VisibilityKit in_kit) |
Check if the source VisibilityKit is equivalent to this object. More... | |
override int | GetHashCode () |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. More... | |
void | Set (HPS.VisibilityKit in_kit) |
Copies all settings from the source VisibilityKit into this object. More... | |
HPS.VisibilityKit | SetAdjacentEdges (bool in_state) |
Sets the visibility of adjacent edges. More... | |
HPS.VisibilityKit | SetCutEdges (bool in_state) |
Sets the visibility of edges cut by a cutting sections. More... | |
HPS.VisibilityKit | SetCutFaces (bool in_state) |
Sets the visibility of capping planes for geometry cut by cutting sections. More... | |
HPS.VisibilityKit | SetCutGeometry (bool in_state) |
Sets the visibility of cut geometry, both cut faces and cut edges. More... | |
HPS.VisibilityKit | SetCuttingSections (bool in_state) |
Sets the visibility of cutting sections. More... | |
HPS.VisibilityKit | SetEdgeLights (bool in_state) |
Sets the visibility of lighting on edges. More... | |
HPS.VisibilityKit | SetEdges (bool in_state) |
Sets the visibility of all edges. More... | |
HPS.VisibilityKit | SetEverything (bool in_state) |
Sets the visibility of all geometry and subgeometry. More... | |
HPS.VisibilityKit | SetFaceLights (bool in_state) |
Sets the visibility of lighting on faces. More... | |
HPS.VisibilityKit | SetFaces (bool in_state) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc. More... | |
HPS.VisibilityKit | SetGenericEdges (bool in_state) |
Sets the visibility of generic edges. More... | |
HPS.VisibilityKit | SetGeometry (bool in_state) |
Sets the visibility of all edges, faces, lines, markers, and text. More... | |
HPS.VisibilityKit | SetHardEdges (bool in_state) |
Sets the visibility of hard edges. More... | |
HPS.VisibilityKit | SetInteriorSilhouetteEdges (bool in_state) |
Sets the visibility of interior silhouette edges. More... | |
HPS.VisibilityKit | SetLights (bool in_state) |
Sets the visibility of all lights, including face, edge, and marker lights. More... | |
HPS.VisibilityKit | SetLines (bool in_state) |
Sets the visibility of lines. More... | |
HPS.VisibilityKit | SetMarkerLights (bool in_state) |
Sets the visibility of lighting on markers. More... | |
HPS.VisibilityKit | SetMarkers (bool in_state) |
Sets the visibility of markers. More... | |
HPS.VisibilityKit | SetMeshQuadEdges (bool in_state) |
Sets the visibility of edges of mesh quads. More... | |
HPS.VisibilityKit | SetNonCulledEdges (bool in_state) |
Sets the visibility of non-culled edges. More... | |
HPS.VisibilityKit | SetPerimeterEdges (bool in_state) |
Sets the visibility of perimeter edges. More... | |
HPS.VisibilityKit | SetShadowCasting (bool in_state) |
Sets the visibility of shadow casting. More... | |
HPS.VisibilityKit | SetShadowEmitting (bool in_state) |
Sets the visibility of shadow emitting. More... | |
HPS.VisibilityKit | SetShadowReceiving (bool in_state) |
Sets the visibility of shadow receiving. More... | |
HPS.VisibilityKit | SetShadows (bool in_state) |
Sets the visibility of shadow casting, emitting, and receiving. More... | |
HPS.VisibilityKit | SetText (bool in_state) |
Sets the visibility of text. More... | |
HPS.VisibilityKit | SetVertices (bool in_state) |
Sets the visibility of vertices. More... | |
HPS.VisibilityKit | SetWindows (bool in_state) |
Sets the visibility of windows. More... | |
void | Show (out HPS.VisibilityKit out_kit) |
Copies all settings from this VisibilityKit into the given VisibilityKit. More... | |
bool | ShowAdjacentEdges (out bool out_state) |
Shows the visibility setting for adjacent edges. More... | |
bool | ShowCutEdges (out bool out_state) |
Shows the visibility setting for cut edges. More... | |
bool | ShowCutFaces (out bool out_state) |
Shows the visibility setting for cut faces. More... | |
bool | ShowCuttingSections (out bool out_state) |
Shows the visibility setting for cutting sections. More... | |
bool | ShowEdgeLights (out bool out_state) |
Shows the visibility setting for lighting of edges. More... | |
bool | ShowFaceLights (out bool out_state) |
Shows the visibility setting for lighting of faces. More... | |
bool | ShowFaces (out bool out_state) |
Shows the visibility setting for faces. More... | |
bool | ShowGenericEdges (out bool out_state) |
Shows the visibility setting for generic edges. More... | |
bool | ShowHardEdges (out bool out_state) |
Shows the visibility setting for hard edges. More... | |
bool | ShowInteriorSilhouetteEdges (out bool out_state) |
Shows the visibility setting for silhouette edges. More... | |
bool | ShowLines (out bool out_state) |
Shows the visibility setting for lines. More... | |
bool | ShowMarkerLights (out bool out_state) |
Shows the visibility setting for lighting of markers. More... | |
bool | ShowMarkers (out bool out_state) |
Shows the visibility setting for markers. More... | |
bool | ShowMeshQuadEdges (out bool out_state) |
Shows the visibility setting for edges of mesh quads. More... | |
bool | ShowNonCulledEdges (out bool out_state) |
Shows the visibility setting for non-culled edges. More... | |
bool | ShowPerimeterEdges (out bool out_state) |
Shows the visibility setting for perimeter edges. More... | |
bool | ShowShadowCasting (out bool out_state) |
Shows the visibility setting for shadow casting. More... | |
bool | ShowShadowEmitting (out bool out_state) |
Shows the visibility setting for shadow emitting. More... | |
bool | ShowShadowReceiving (out bool out_state) |
Shows the visibility setting for shadow receiving. More... | |
bool | ShowText (out bool out_state) |
Shows the visibility setting for text. More... | |
bool | ShowVertices (out bool out_state) |
Shows the visibility setting for vertices. More... | |
bool | ShowWindows (out bool out_state) |
Shows the visibility setting for windows. More... | |
HPS.VisibilityKit | UnsetAdjacentEdges () |
Removes the visibility setting for adjacent edges. More... | |
HPS.VisibilityKit | UnsetCutEdges () |
Removes the visibility setting for cut edges. More... | |
HPS.VisibilityKit | UnsetCutFaces () |
Removes the visibility setting for cut faces. More... | |
HPS.VisibilityKit | UnsetCutGeometry () |
Removes the visibility settings for both cut faces and cut edges. More... | |
HPS.VisibilityKit | UnsetCuttingSections () |
Removes the visibility setting for cutting sections. More... | |
HPS.VisibilityKit | UnsetEdgeLights () |
Removes the visibility setting for lighting of edges. More... | |
HPS.VisibilityKit | UnsetEdges () |
Removes the visibility settings for all edges. More... | |
HPS.VisibilityKit | UnsetEverything () |
Removes all visibility settings. More... | |
HPS.VisibilityKit | UnsetFaceLights () |
Removes the visibility setting for lighting of faces. More... | |
HPS.VisibilityKit | UnsetFaces () |
Removes the visibility setting for faces. More... | |
HPS.VisibilityKit | UnsetGenericEdges () |
Removes the visibility setting for generic edges. More... | |
HPS.VisibilityKit | UnsetGeometry () |
Removes the visibility settings for all edges, faces, lines, markers, and text. More... | |
HPS.VisibilityKit | UnsetHardEdges () |
Removes the visibility setting for hard edges. More... | |
HPS.VisibilityKit | UnsetInteriorSilhouetteEdges () |
Removes the visibility setting for interior silhouette edges. More... | |
HPS.VisibilityKit | UnsetLights () |
Removes the visibility settings for all lights, including face, edge, and marker lights. More... | |
HPS.VisibilityKit | UnsetLines () |
Removes the visibility setting for lines. More... | |
HPS.VisibilityKit | UnsetMarkerLights () |
Removes the visibility setting for lighting or markers. More... | |
HPS.VisibilityKit | UnsetMarkers () |
Removes the visibility setting for markers. More... | |
HPS.VisibilityKit | UnsetMeshQuadEdges () |
Removes the visibility setting for edges of mesh quads. More... | |
HPS.VisibilityKit | UnsetNonCulledEdges () |
Removes the visibility setting for non-culled edges. More... | |
HPS.VisibilityKit | UnsetPerimeterEdges () |
Removes the visibility setting for perimeter edges. More... | |
HPS.VisibilityKit | UnsetShadowCasting () |
Removes the visibility setting for shadow casting. More... | |
HPS.VisibilityKit | UnsetShadowEmitting () |
Removes the visibility setting for shadow emitting. More... | |
HPS.VisibilityKit | UnsetShadowReceiving () |
Removes the visibility setting for shadow receiving. More... | |
HPS.VisibilityKit | UnsetShadows () |
Removes the visibility settings for shadow casting, emitting, and receiving. More... | |
HPS.VisibilityKit | UnsetText () |
Removes the visibility setting for text. More... | |
HPS.VisibilityKit | UnsetVertices () |
Removes the visibility setting for vertices. More... | |
HPS.VisibilityKit | UnsetWindows () |
Removes the visibility setting for windows. More... | |
VisibilityKit () | |
Initializes an empty kit. More... | |
VisibilityKit (HPS.VisibilityKit in_kit) | |
The copy constructor creates a new VisibilityKit object that contains the same settings as the source object. More... | |
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IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object in_that) | |
The move constructor creates an Object by transferring the underlying impl of the rvalue reference to this Object thereby avoiding a copy and allocation. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. More... | |
Static Public Member Functions | |
static HPS.VisibilityKit | GetDefault () |
Creates a VisibilityKit which contains the default settings. More... | |
static bool | operator!= (HPS.VisibilityKit a, HPS.VisibilityKit b) |
static bool | operator== (HPS.VisibilityKit a, HPS.VisibilityKit b) |
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static IntPtr | ClassID< T > () |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The VisibilityKit class is a user space object, useful for carrying a group of attribute settings.
Calling VisibilityKit::GetDefault() will return a kit with values found in this table.
HPS.VisibilityKit.VisibilityKit | ( | ) |
Initializes an empty kit.
HPS.VisibilityKit.VisibilityKit | ( | HPS.VisibilityKit | in_kit | ) |
The copy constructor creates a new VisibilityKit object that contains the same settings as the source object.
in_kit | The source object to copy. |
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virtual |
Indicates whether this object has any values set on it.
Reimplemented from HPS.Object.
bool HPS.VisibilityKit.Equals | ( | HPS.VisibilityKit | in_kit | ) |
Check if the source VisibilityKit is equivalent to this object.
in_kit | The source <ref refid="class_h_p_s_1_1_visibility_kit" kindref="compound">VisibilityKit</ref> to compare to this object. |
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static |
Creates a VisibilityKit which contains the default settings.
The returned object will not necessarily have values set for every option, but it will have settings for those options where it is reasonable to have a default.
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virtual |
This function returns the type the object, as declared.
This does not necessarily give the true type of the underlying object.
Reimplemented from HPS.Object.
void HPS.VisibilityKit.Set | ( | HPS.VisibilityKit | in_kit | ) |
Copies all settings from the source VisibilityKit into this object.
in_kit | The source <ref refid="class_h_p_s_1_1_visibility_kit" kindref="compound">VisibilityKit</ref> to copy. |
HPS.VisibilityKit HPS.VisibilityKit.SetAdjacentEdges | ( | bool | in_state | ) |
Sets the visibility of adjacent edges.
in_state | Whether adjacent edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetCutEdges | ( | bool | in_state | ) |
Sets the visibility of edges cut by a cutting sections.
in_state | Whether cut edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetCutFaces | ( | bool | in_state | ) |
Sets the visibility of capping planes for geometry cut by cutting sections.
in_state | Whether cut faces are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetCutGeometry | ( | bool | in_state | ) |
Sets the visibility of cut geometry, both cut faces and cut edges.
in_state | Whether all cut geometry are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetCuttingSections | ( | bool | in_state | ) |
Sets the visibility of cutting sections.
in_state | Whether cutting sections are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetEdgeLights | ( | bool | in_state | ) |
Sets the visibility of lighting on edges.
in_state | Whether edge lights are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetEdges | ( | bool | in_state | ) |
Sets the visibility of all edges.
in_state | Whether all edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetEverything | ( | bool | in_state | ) |
Sets the visibility of all geometry and subgeometry.
in_state | Whether everything is visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetFaceLights | ( | bool | in_state | ) |
Sets the visibility of lighting on faces.
in_state | Whether face lights are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetFaces | ( | bool | in_state | ) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc.
in_state | Whether faces are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetGenericEdges | ( | bool | in_state | ) |
Sets the visibility of generic edges.
in_state | Whether generic edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetGeometry | ( | bool | in_state | ) |
Sets the visibility of all edges, faces, lines, markers, and text.
in_state | Whether all geometry is visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetHardEdges | ( | bool | in_state | ) |
Sets the visibility of hard edges.
in_state | Whether hard edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetInteriorSilhouetteEdges | ( | bool | in_state | ) |
Sets the visibility of interior silhouette edges.
in_state | Whether interior silhouette edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetLights | ( | bool | in_state | ) |
Sets the visibility of all lights, including face, edge, and marker lights.
in_state | Whether all lights are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetLines | ( | bool | in_state | ) |
Sets the visibility of lines.
in_state | Whether lines are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetMarkerLights | ( | bool | in_state | ) |
Sets the visibility of lighting on markers.
in_state | Whether marker lights are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetMarkers | ( | bool | in_state | ) |
Sets the visibility of markers.
in_state | Whether markers are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetMeshQuadEdges | ( | bool | in_state | ) |
Sets the visibility of edges of mesh quads.
in_state | Whether mesh quad edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetNonCulledEdges | ( | bool | in_state | ) |
Sets the visibility of non-culled edges.
in_state | Whether non-culled edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetPerimeterEdges | ( | bool | in_state | ) |
Sets the visibility of perimeter edges.
in_state | Whether perimeter edges are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetShadowCasting | ( | bool | in_state | ) |
Sets the visibility of shadow casting.
in_state | Whether casting shadows are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetShadowEmitting | ( | bool | in_state | ) |
Sets the visibility of shadow emitting.
in_state | Whether emitting shadows are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetShadowReceiving | ( | bool | in_state | ) |
Sets the visibility of shadow receiving.
in_state | Whether receiving shadows are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetShadows | ( | bool | in_state | ) |
Sets the visibility of shadow casting, emitting, and receiving.
in_state | Whether all shadows are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetText | ( | bool | in_state | ) |
Sets the visibility of text.
in_state | Whether text is visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetVertices | ( | bool | in_state | ) |
Sets the visibility of vertices.
in_state | Whether vertices are visible. |
HPS.VisibilityKit HPS.VisibilityKit.SetWindows | ( | bool | in_state | ) |
Sets the visibility of windows.
in_state | Whether windows are visible. |
void HPS.VisibilityKit.Show | ( | out HPS.VisibilityKit | out_kit | ) |
Copies all settings from this VisibilityKit into the given VisibilityKit.
out_kit | The <ref refid="class_h_p_s_1_1_visibility_kit" kindref="compound">VisibilityKit</ref> to populate with the contents of this object. |
bool HPS.VisibilityKit.ShowAdjacentEdges | ( | out bool | out_state | ) |
Shows the visibility setting for adjacent edges.
out_state | Whether adjacent edges are visible. |
bool HPS.VisibilityKit.ShowCutEdges | ( | out bool | out_state | ) |
Shows the visibility setting for cut edges.
out_state | Whether cut edges are visible. |
bool HPS.VisibilityKit.ShowCutFaces | ( | out bool | out_state | ) |
Shows the visibility setting for cut faces.
out_state | Whether cut faces are visible. |
bool HPS.VisibilityKit.ShowCuttingSections | ( | out bool | out_state | ) |
Shows the visibility setting for cutting sections.
out_state | Whether cutting sections are visible. |
bool HPS.VisibilityKit.ShowEdgeLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of edges.
out_state | Whether edge lights are visible. |
bool HPS.VisibilityKit.ShowFaceLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of faces.
out_state | Whether face lights are visible. |
bool HPS.VisibilityKit.ShowFaces | ( | out bool | out_state | ) |
Shows the visibility setting for faces.
out_state | Whether faces are visible. |
bool HPS.VisibilityKit.ShowGenericEdges | ( | out bool | out_state | ) |
Shows the visibility setting for generic edges.
out_state | Whether generic edges are visible. |
bool HPS.VisibilityKit.ShowHardEdges | ( | out bool | out_state | ) |
Shows the visibility setting for hard edges.
out_state | Whether hard edges are visible. |
bool HPS.VisibilityKit.ShowInteriorSilhouetteEdges | ( | out bool | out_state | ) |
Shows the visibility setting for silhouette edges.
out_state | Whether interior silhouette edges are visible. |
bool HPS.VisibilityKit.ShowLines | ( | out bool | out_state | ) |
Shows the visibility setting for lines.
out_state | Whether lines are visible. |
bool HPS.VisibilityKit.ShowMarkerLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of markers.
out_state | Whether marker lights are visible. |
bool HPS.VisibilityKit.ShowMarkers | ( | out bool | out_state | ) |
Shows the visibility setting for markers.
out_state | Whether markers are visible. |
bool HPS.VisibilityKit.ShowMeshQuadEdges | ( | out bool | out_state | ) |
Shows the visibility setting for edges of mesh quads.
out_state | Whether mesh quad edges are visible. |
bool HPS.VisibilityKit.ShowNonCulledEdges | ( | out bool | out_state | ) |
Shows the visibility setting for non-culled edges.
out_state | Whether non-culled edges are visible. |
bool HPS.VisibilityKit.ShowPerimeterEdges | ( | out bool | out_state | ) |
Shows the visibility setting for perimeter edges.
out_state | Whether perimeter edges are visible. |
bool HPS.VisibilityKit.ShowShadowCasting | ( | out bool | out_state | ) |
Shows the visibility setting for shadow casting.
out_state | Whether casting shadows are visible. |
bool HPS.VisibilityKit.ShowShadowEmitting | ( | out bool | out_state | ) |
Shows the visibility setting for shadow emitting.
out_state | Whether emitting shadows are visible. |
bool HPS.VisibilityKit.ShowShadowReceiving | ( | out bool | out_state | ) |
Shows the visibility setting for shadow receiving.
out_state | Whether receiving shadows are visible. |
bool HPS.VisibilityKit.ShowText | ( | out bool | out_state | ) |
Shows the visibility setting for text.
out_state | Whether text is visible. |
bool HPS.VisibilityKit.ShowVertices | ( | out bool | out_state | ) |
Shows the visibility setting for vertices.
out_state | Whether vertices are visible. |
bool HPS.VisibilityKit.ShowWindows | ( | out bool | out_state | ) |
Shows the visibility setting for windows.
out_state | Whether windows are visible. |
HPS.VisibilityKit HPS.VisibilityKit.UnsetAdjacentEdges | ( | ) |
Removes the visibility setting for adjacent edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutEdges | ( | ) |
Removes the visibility setting for cut edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutFaces | ( | ) |
Removes the visibility setting for cut faces.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutGeometry | ( | ) |
Removes the visibility settings for both cut faces and cut edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCuttingSections | ( | ) |
Removes the visibility setting for cutting sections.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEdgeLights | ( | ) |
Removes the visibility setting for lighting of edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEdges | ( | ) |
Removes the visibility settings for all edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEverything | ( | ) |
Removes all visibility settings.
HPS.VisibilityKit HPS.VisibilityKit.UnsetFaceLights | ( | ) |
Removes the visibility setting for lighting of faces.
HPS.VisibilityKit HPS.VisibilityKit.UnsetFaces | ( | ) |
Removes the visibility setting for faces.
HPS.VisibilityKit HPS.VisibilityKit.UnsetGenericEdges | ( | ) |
Removes the visibility setting for generic edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetGeometry | ( | ) |
Removes the visibility settings for all edges, faces, lines, markers, and text.
HPS.VisibilityKit HPS.VisibilityKit.UnsetHardEdges | ( | ) |
Removes the visibility setting for hard edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetInteriorSilhouetteEdges | ( | ) |
Removes the visibility setting for interior silhouette edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetLights | ( | ) |
Removes the visibility settings for all lights, including face, edge, and marker lights.
HPS.VisibilityKit HPS.VisibilityKit.UnsetLines | ( | ) |
Removes the visibility setting for lines.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMarkerLights | ( | ) |
Removes the visibility setting for lighting or markers.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMarkers | ( | ) |
Removes the visibility setting for markers.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMeshQuadEdges | ( | ) |
Removes the visibility setting for edges of mesh quads.
HPS.VisibilityKit HPS.VisibilityKit.UnsetNonCulledEdges | ( | ) |
Removes the visibility setting for non-culled edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetPerimeterEdges | ( | ) |
Removes the visibility setting for perimeter edges.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowCasting | ( | ) |
Removes the visibility setting for shadow casting.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowEmitting | ( | ) |
Removes the visibility setting for shadow emitting.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowReceiving | ( | ) |
Removes the visibility setting for shadow receiving.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadows | ( | ) |
Removes the visibility settings for shadow casting, emitting, and receiving.
HPS.VisibilityKit HPS.VisibilityKit.UnsetText | ( | ) |
Removes the visibility setting for text.
HPS.VisibilityKit HPS.VisibilityKit.UnsetVertices | ( | ) |
Removes the visibility setting for vertices.
HPS.VisibilityKit HPS.VisibilityKit.UnsetWindows | ( | ) |
Removes the visibility setting for windows.