REFERENCE MANUAL
The VisibilityControl class is a smart pointer that is tied to a database object. More...
Public Member Functions | |
override void | Dispose () |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. More... | |
HPS.VisibilityControl | SetAdjacentEdges (bool in_state) |
Sets the visibility of adjacent edges. More... | |
HPS.VisibilityControl | SetCutEdges (bool in_state) |
Sets the visibility of edges cut by a cutting sections. More... | |
HPS.VisibilityControl | SetCutFaces (bool in_state) |
Sets the visibility of capping planes for geometry cut by cutting sections. More... | |
HPS.VisibilityControl | SetCutGeometry (bool in_state) |
Sets the visibility of cut geometry, both cut faces and cut edges. More... | |
HPS.VisibilityControl | SetCuttingSections (bool in_state) |
Sets the visibility of cutting sections. More... | |
HPS.VisibilityControl | SetEdgeLights (bool in_state) |
Sets the visibility of lighting on edges. More... | |
HPS.VisibilityControl | SetEdges (bool in_state) |
Sets the visibility of all edges. More... | |
HPS.VisibilityControl | SetEverything (bool in_state) |
Sets the visibility of all geometry and subgeometry. More... | |
HPS.VisibilityControl | SetFaceLights (bool in_state) |
Sets the visibility of lighting on faces. More... | |
HPS.VisibilityControl | SetFaces (bool in_state) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc. More... | |
HPS.VisibilityControl | SetGenericEdges (bool in_state) |
Sets the visibility of generic edges. More... | |
HPS.VisibilityControl | SetGeometry (bool in_state) |
Sets the visibility of all edges, faces, lines, markers, and text. More... | |
HPS.VisibilityControl | SetHardEdges (bool in_state) |
Sets the visibility of hard edges. More... | |
HPS.VisibilityControl | SetInteriorSilhouetteEdges (bool in_state) |
Sets the visibility of interior silhouette edges. More... | |
HPS.VisibilityControl | SetLights (bool in_state) |
Sets the visibility of all lights, including face, edge, and marker lights. More... | |
HPS.VisibilityControl | SetLines (bool in_state) |
Sets the visibility of lines. More... | |
HPS.VisibilityControl | SetMarkerLights (bool in_state) |
Sets the visibility of lighting on markers and vertices. More... | |
HPS.VisibilityControl | SetMarkers (bool in_state) |
Sets the visibility of markers. More... | |
HPS.VisibilityControl | SetMeshQuadEdges (bool in_state) |
Sets the visibility of edges of mesh quads. More... | |
HPS.VisibilityControl | SetNonCulledEdges (bool in_state) |
Sets the visibility of non-culled edges. More... | |
HPS.VisibilityControl | SetPerimeterEdges (bool in_state) |
Sets the visibility of perimeter edges. More... | |
HPS.VisibilityControl | SetShadowCasting (bool in_state) |
Sets the visibility of shadow casting. More... | |
HPS.VisibilityControl | SetShadowEmitting (bool in_state) |
Sets the visibility of shadow emitting. More... | |
HPS.VisibilityControl | SetShadowReceiving (bool in_state) |
Sets the visibility of shadow receiving. More... | |
HPS.VisibilityControl | SetShadows (bool in_state) |
Sets the visibility of shadow casting, emitting, and receiving. More... | |
HPS.VisibilityControl | SetText (bool in_state) |
Sets the visibility of text. More... | |
HPS.VisibilityControl | SetVertices (bool in_state) |
Sets the visibility of vertices. More... | |
HPS.VisibilityControl | SetWindows (bool in_state) |
Sets the visibility of windows. More... | |
bool | ShowAdjacentEdges (out bool out_state) |
Shows the visibility setting for adjacent edges. More... | |
bool | ShowCutEdges (out bool out_state) |
Shows the visibility setting for cut edges. More... | |
bool | ShowCutFaces (out bool out_state) |
Shows the visibility setting for cut faces. More... | |
bool | ShowCuttingSections (out bool out_state) |
Shows the visibility setting for cutting sections. More... | |
bool | ShowEdgeLights (out bool out_state) |
Shows the visibility setting for lighting of edges. More... | |
bool | ShowFaceLights (out bool out_state) |
Shows the visibility setting for lighting of faces. More... | |
bool | ShowFaces (out bool out_state) |
Shows the visibility setting for faces. More... | |
bool | ShowGenericEdges (out bool out_state) |
Shows the visibility setting for generic edges. More... | |
bool | ShowHardEdges (out bool out_state) |
Shows the visibility setting for hard edges. More... | |
bool | ShowInteriorSilhouetteEdges (out bool out_state) |
Shows the visibility setting for silhouette edges. More... | |
bool | ShowLines (out bool out_state) |
Shows the visibility setting for lines. More... | |
bool | ShowMarkerLights (out bool out_state) |
Shows the visibility setting for lighting of markers. More... | |
bool | ShowMarkers (out bool out_state) |
Shows the visibility setting for markers. More... | |
bool | ShowMeshQuadEdges (out bool out_state) |
Shows the visibility setting for edges of mesh quads. More... | |
bool | ShowNonCulledEdges (out bool out_state) |
Shows the visibility setting for non-culled edges. More... | |
bool | ShowPerimeterEdges (out bool out_state) |
Shows the visibility setting for perimeter edges. More... | |
bool | ShowShadowCasting (out bool out_state) |
Shows the visibility setting for shadow casting. More... | |
bool | ShowShadowEmitting (out bool out_state) |
Shows the visibility setting for shadow emitting. More... | |
bool | ShowShadowReceiving (out bool out_state) |
Shows the visibility setting for shadow receiving. More... | |
bool | ShowText (out bool out_state) |
Shows the visibility setting for text. More... | |
bool | ShowVertices (out bool out_state) |
Shows the visibility setting for vertices. More... | |
bool | ShowWindows (out bool out_state) |
Shows the visibility setting for windows. More... | |
HPS.VisibilityControl | UnsetAdjacentEdges () |
Removes the visibility setting for adjacent edges. More... | |
HPS.VisibilityControl | UnsetCutEdges () |
Removes the visibility setting for cut edges. More... | |
HPS.VisibilityControl | UnsetCutFaces () |
Removes the visibility setting for cut faces. More... | |
HPS.VisibilityControl | UnsetCutGeometry () |
Removes the visibility settings for both cut faces and cut edges. More... | |
HPS.VisibilityControl | UnsetCuttingSections () |
Removes the visibility setting for cutting sections. More... | |
HPS.VisibilityControl | UnsetEdgeLights () |
Removes the visibility setting for lighting of edges. More... | |
HPS.VisibilityControl | UnsetEdges () |
Removes the visibility settings for all edges. More... | |
HPS.VisibilityControl | UnsetEverything () |
Removes all visibility settings. More... | |
HPS.VisibilityControl | UnsetFaceLights () |
Removes the visibility setting for lighting of faces. More... | |
HPS.VisibilityControl | UnsetFaces () |
Removes the visibility setting for faces. More... | |
HPS.VisibilityControl | UnsetGenericEdges () |
Removes the visibility setting for generic edges. More... | |
HPS.VisibilityControl | UnsetGeometry () |
Removes the visibility settings for all edges, faces, lines, markers, and text. More... | |
HPS.VisibilityControl | UnsetHardEdges () |
Removes the visibility setting for hard edges. More... | |
HPS.VisibilityControl | UnsetInteriorSilhouetteEdges () |
Removes the visibility setting for interior silhouette edges. More... | |
HPS.VisibilityControl | UnsetLights () |
Removes the visibility settings for all lights, including face, edge, and marker lights. More... | |
HPS.VisibilityControl | UnsetLines () |
Removes the visibility setting for lines. More... | |
HPS.VisibilityControl | UnsetMarkerLights () |
Removes the visibility setting for lighting or markers. More... | |
HPS.VisibilityControl | UnsetMarkers () |
Removes the visibility setting for markers. More... | |
HPS.VisibilityControl | UnsetMeshQuadEdges () |
Removes the visibility setting for edges of mesh quads. More... | |
HPS.VisibilityControl | UnsetNonCulledEdges () |
Removes the visibility setting for non-culled edges. More... | |
HPS.VisibilityControl | UnsetPerimeterEdges () |
Removes the visibility setting for perimeter edges. More... | |
HPS.VisibilityControl | UnsetShadowCasting () |
Removes the visibility setting for shadow casting. More... | |
HPS.VisibilityControl | UnsetShadowEmitting () |
Removes the visibility setting for shadow emitting. More... | |
HPS.VisibilityControl | UnsetShadowReceiving () |
Removes the visibility setting for shadow receiving. More... | |
HPS.VisibilityControl | UnsetShadows () |
Removes the visibility settings for shadow casting, emitting, and receiving. More... | |
HPS.VisibilityControl | UnsetText () |
Removes the visibility setting for text. More... | |
HPS.VisibilityControl | UnsetVertices () |
Removes the visibility setting for vertices. More... | |
HPS.VisibilityControl | UnsetWindows () |
Removes the visibility setting for windows. More... | |
VisibilityControl (HPS.SegmentKey in_seg) | |
Initializes a control tied to the segment in_seg. More... | |
VisibilityControl (HPS.VisibilityControl in_that) | |
Initializes a control tied to the same object as in_that. More... | |
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Control (HPS.Control in_that) | |
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virtual bool | Empty () |
Indicates whether this object has any values set on it. More... | |
IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object in_that) | |
The move constructor creates an Object by transferring the underlying impl of the rvalue reference to this Object thereby avoiding a copy and allocation. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. More... | |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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static IntPtr | ClassID< T > () |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The VisibilityControl class is a smart pointer that is tied to a database object.
This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of VisibilityControl can be found here.
HPS.VisibilityControl.VisibilityControl | ( | HPS.SegmentKey | in_seg | ) |
Initializes a control tied to the segment in_seg.
HPS.VisibilityControl.VisibilityControl | ( | HPS.VisibilityControl | in_that | ) |
Initializes a control tied to the same object as in_that.
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virtual |
This function returns the type the object, as declared.
This does not necessarily give the true type of the underlying object.
Reimplemented from HPS.Object.
HPS.VisibilityControl HPS.VisibilityControl.SetAdjacentEdges | ( | bool | in_state | ) |
Sets the visibility of adjacent edges.
in_state | Whether adjacent edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetCutEdges | ( | bool | in_state | ) |
Sets the visibility of edges cut by a cutting sections.
in_state | Whether cut edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetCutFaces | ( | bool | in_state | ) |
Sets the visibility of capping planes for geometry cut by cutting sections.
in_state | Whether cut faces are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetCutGeometry | ( | bool | in_state | ) |
Sets the visibility of cut geometry, both cut faces and cut edges.
in_state | Whether all cut geometry are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetCuttingSections | ( | bool | in_state | ) |
Sets the visibility of cutting sections.
in_state | Whether cutting sections are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetEdgeLights | ( | bool | in_state | ) |
Sets the visibility of lighting on edges.
in_state | Whether edge lights are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetEdges | ( | bool | in_state | ) |
Sets the visibility of all edges.
in_state | Whether all edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetEverything | ( | bool | in_state | ) |
Sets the visibility of all geometry and subgeometry.
in_state | Whether everything is visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetFaceLights | ( | bool | in_state | ) |
Sets the visibility of lighting on faces.
in_state | Whether face lights are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetFaces | ( | bool | in_state | ) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc.
in_state | Whether faces are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetGenericEdges | ( | bool | in_state | ) |
Sets the visibility of generic edges.
in_state | Whether generic edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetGeometry | ( | bool | in_state | ) |
Sets the visibility of all edges, faces, lines, markers, and text.
in_state | Whether all geometry is visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetHardEdges | ( | bool | in_state | ) |
Sets the visibility of hard edges.
in_state | Whether hard edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetInteriorSilhouetteEdges | ( | bool | in_state | ) |
Sets the visibility of interior silhouette edges.
in_state | Whether interior silhouette edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetLights | ( | bool | in_state | ) |
Sets the visibility of all lights, including face, edge, and marker lights.
in_state | Whether all lights are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetLines | ( | bool | in_state | ) |
Sets the visibility of lines.
in_state | Whether lines are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetMarkerLights | ( | bool | in_state | ) |
Sets the visibility of lighting on markers and vertices.
in_state | Whether marker lights are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetMarkers | ( | bool | in_state | ) |
Sets the visibility of markers.
in_state | Whether markers are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetMeshQuadEdges | ( | bool | in_state | ) |
Sets the visibility of edges of mesh quads.
in_state | Whether mesh quad edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetNonCulledEdges | ( | bool | in_state | ) |
Sets the visibility of non-culled edges.
in_state | Whether non-culled edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetPerimeterEdges | ( | bool | in_state | ) |
Sets the visibility of perimeter edges.
in_state | Whether perimeter edges are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetShadowCasting | ( | bool | in_state | ) |
Sets the visibility of shadow casting.
in_state | Whether casting shadows are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetShadowEmitting | ( | bool | in_state | ) |
Sets the visibility of shadow emitting.
in_state | Whether emitting shadows are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetShadowReceiving | ( | bool | in_state | ) |
Sets the visibility of shadow receiving.
in_state | Whether receiving shadows are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetShadows | ( | bool | in_state | ) |
Sets the visibility of shadow casting, emitting, and receiving.
in_state | Whether all shadows are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetText | ( | bool | in_state | ) |
Sets the visibility of text.
in_state | Whether text is visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetVertices | ( | bool | in_state | ) |
Sets the visibility of vertices.
in_state | Whether vertices are visible. |
HPS.VisibilityControl HPS.VisibilityControl.SetWindows | ( | bool | in_state | ) |
Sets the visibility of windows.
in_state | Whether windows are visible. |
bool HPS.VisibilityControl.ShowAdjacentEdges | ( | out bool | out_state | ) |
Shows the visibility setting for adjacent edges.
out_state | Whether adjacent edges are visible. |
bool HPS.VisibilityControl.ShowCutEdges | ( | out bool | out_state | ) |
Shows the visibility setting for cut edges.
out_state | Whether cut edges are visible. |
bool HPS.VisibilityControl.ShowCutFaces | ( | out bool | out_state | ) |
Shows the visibility setting for cut faces.
out_state | Whether cut faces are visible. |
bool HPS.VisibilityControl.ShowCuttingSections | ( | out bool | out_state | ) |
Shows the visibility setting for cutting sections.
out_state | Whether cutting sections are visible. |
bool HPS.VisibilityControl.ShowEdgeLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of edges.
out_state | Whether edge lights are visible. |
bool HPS.VisibilityControl.ShowFaceLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of faces.
out_state | Whether face lights are visible. |
bool HPS.VisibilityControl.ShowFaces | ( | out bool | out_state | ) |
Shows the visibility setting for faces.
out_state | Whether faces are visible. |
bool HPS.VisibilityControl.ShowGenericEdges | ( | out bool | out_state | ) |
Shows the visibility setting for generic edges.
out_state | Whether generic edges are visible. |
bool HPS.VisibilityControl.ShowHardEdges | ( | out bool | out_state | ) |
Shows the visibility setting for hard edges.
out_state | Whether hard edges are visible. |
bool HPS.VisibilityControl.ShowInteriorSilhouetteEdges | ( | out bool | out_state | ) |
Shows the visibility setting for silhouette edges.
out_state | Whether interior silhouette edges are visible. |
bool HPS.VisibilityControl.ShowLines | ( | out bool | out_state | ) |
Shows the visibility setting for lines.
out_state | Whether lines are visible. |
bool HPS.VisibilityControl.ShowMarkerLights | ( | out bool | out_state | ) |
Shows the visibility setting for lighting of markers.
out_state | Whether marker lights are visible. |
bool HPS.VisibilityControl.ShowMarkers | ( | out bool | out_state | ) |
Shows the visibility setting for markers.
out_state | Whether markers are visible. |
bool HPS.VisibilityControl.ShowMeshQuadEdges | ( | out bool | out_state | ) |
Shows the visibility setting for edges of mesh quads.
out_state | Whether mesh quad edges are visible. |
bool HPS.VisibilityControl.ShowNonCulledEdges | ( | out bool | out_state | ) |
Shows the visibility setting for non-culled edges.
out_state | Whether non-culled edges are visible. |
bool HPS.VisibilityControl.ShowPerimeterEdges | ( | out bool | out_state | ) |
Shows the visibility setting for perimeter edges.
out_state | Whether perimeter edges are visible. |
bool HPS.VisibilityControl.ShowShadowCasting | ( | out bool | out_state | ) |
Shows the visibility setting for shadow casting.
out_state | Whether casting shadows are visible. |
bool HPS.VisibilityControl.ShowShadowEmitting | ( | out bool | out_state | ) |
Shows the visibility setting for shadow emitting.
out_state | Whether emitting shadows are visible. |
bool HPS.VisibilityControl.ShowShadowReceiving | ( | out bool | out_state | ) |
Shows the visibility setting for shadow receiving.
out_state | Whether receiving shadows are visible. |
bool HPS.VisibilityControl.ShowText | ( | out bool | out_state | ) |
Shows the visibility setting for text.
out_state | Whether text is visible. |
bool HPS.VisibilityControl.ShowVertices | ( | out bool | out_state | ) |
Shows the visibility setting for vertices.
out_state | Whether vertices are visible. |
bool HPS.VisibilityControl.ShowWindows | ( | out bool | out_state | ) |
Shows the visibility setting for windows.
out_state | Whether windows are visible. |
HPS.VisibilityControl HPS.VisibilityControl.UnsetAdjacentEdges | ( | ) |
Removes the visibility setting for adjacent edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutEdges | ( | ) |
Removes the visibility setting for cut edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutFaces | ( | ) |
Removes the visibility setting for cut faces.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutGeometry | ( | ) |
Removes the visibility settings for both cut faces and cut edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCuttingSections | ( | ) |
Removes the visibility setting for cutting sections.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdgeLights | ( | ) |
Removes the visibility setting for lighting of edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdges | ( | ) |
Removes the visibility settings for all edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEverything | ( | ) |
Removes all visibility settings.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaceLights | ( | ) |
Removes the visibility setting for lighting of faces.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaces | ( | ) |
Removes the visibility setting for faces.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGenericEdges | ( | ) |
Removes the visibility setting for generic edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGeometry | ( | ) |
Removes the visibility settings for all edges, faces, lines, markers, and text.
HPS.VisibilityControl HPS.VisibilityControl.UnsetHardEdges | ( | ) |
Removes the visibility setting for hard edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetInteriorSilhouetteEdges | ( | ) |
Removes the visibility setting for interior silhouette edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLights | ( | ) |
Removes the visibility settings for all lights, including face, edge, and marker lights.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLines | ( | ) |
Removes the visibility setting for lines.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkerLights | ( | ) |
Removes the visibility setting for lighting or markers.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkers | ( | ) |
Removes the visibility setting for markers.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMeshQuadEdges | ( | ) |
Removes the visibility setting for edges of mesh quads.
HPS.VisibilityControl HPS.VisibilityControl.UnsetNonCulledEdges | ( | ) |
Removes the visibility setting for non-culled edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetPerimeterEdges | ( | ) |
Removes the visibility setting for perimeter edges.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowCasting | ( | ) |
Removes the visibility setting for shadow casting.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowEmitting | ( | ) |
Removes the visibility setting for shadow emitting.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowReceiving | ( | ) |
Removes the visibility setting for shadow receiving.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadows | ( | ) |
Removes the visibility settings for shadow casting, emitting, and receiving.
HPS.VisibilityControl HPS.VisibilityControl.UnsetText | ( | ) |
Removes the visibility setting for text.
HPS.VisibilityControl HPS.VisibilityControl.UnsetVertices | ( | ) |
Removes the visibility setting for vertices.
HPS.VisibilityControl HPS.VisibilityControl.UnsetWindows | ( | ) |
Removes the visibility setting for windows.