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REFERENCE MANUAL

PostProcessEffectsControl Member List

This is the complete list of members for PostProcessEffectsControl, including all inherited members.

ClassID() (defined in Object)Objectinlinestatic
Control() (defined in Control)Controlinlineprotected
Control(Control &&in_that)Controlinlineprotected
Empty() const Objectinlinevirtual
GetClassID() const Object
GetInstanceID() const Object
HasType(Type in_mask) const Object
Object() (defined in Object)Object
Object(Object &&in_that)Object
ObjectType() const PostProcessEffectsControlinlinevirtual
operator=(PostProcessEffectsControl &&in_that)PostProcessEffectsControl
operator=(PostProcessEffectsControl const &in_that)PostProcessEffectsControl
Control::operator=(Control &&in_that)Controlinlineprotected
operator=(Object const &other_object) (defined in Object)Object
Object::operator=(Object &&in_that)Object
PostProcessEffectsControl(WindowKey &in_seg)PostProcessEffectsControlexplicit
PostProcessEffectsControl(PostProcessEffectsControl const &in_that)PostProcessEffectsControl
PostProcessEffectsControl(PostProcessEffectsControl &&in_that)PostProcessEffectsControl
Reset()Objectvirtual
SetAmbientOcclusion(bool in_state, float in_strength=1.0f, PostProcessEffects::AmbientOcclusion::Quality in_quality=PostProcessEffects::AmbientOcclusion::Quality::Fastest)PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, PostProcessEffects::AmbientOcclusion::Quality in_quality)PostProcessEffectsControl
SetBloom(bool in_state, float in_strength=1.0f, unsigned int in_blur=5, PostProcessEffects::Bloom::Shape in_shape=PostProcessEffects::Bloom::Shape::Radial)PostProcessEffectsControl
SetBloom(float in_strength, unsigned int in_blur, PostProcessEffects::Bloom::Shape in_shape)PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength=1.0f, float in_near_distance=Float::NegativeInfinity, float in_far_distance=Float::Infinity)PostProcessEffectsControl
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance)PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent=50.0f, float in_tolerance=1.0f, float in_strength=1.0f)PostProcessEffectsControl
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength)PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance=1.0f, bool in_heavy_exterior=false)PostProcessEffectsControl
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior)PostProcessEffectsControl
ShowAmbientOcclusion(bool &out_state, float &out_strength, PostProcessEffects::AmbientOcclusion::Quality &out_quality) const PostProcessEffectsControl
ShowBloom(bool &out_state, float &out_strength, unsigned int &out_blur, PostProcessEffects::Bloom::Shape &out_shape) const PostProcessEffectsControl
ShowDepthOfField(bool &out_state, float &out_strength, float &out_near_distance, float &out_far_distance) const PostProcessEffectsControl
ShowEyeDomeLighting(bool &out_state, float &out_exponent, float &out_tolerance, float &out_strength) const PostProcessEffectsControl
ShowSilhouetteEdges(bool &out_state, float &out_tolerance, bool &out_heavy_exterior) const PostProcessEffectsControl
Type() const Object
UnsetAmbientOcclusion()PostProcessEffectsControl
UnsetBloom()PostProcessEffectsControl
UnsetDepthOfField()PostProcessEffectsControl
UnsetEverything()PostProcessEffectsControl
UnsetEyeDomeLighting()PostProcessEffectsControl
UnsetSilhouetteEdges()PostProcessEffectsControl
~Object() (defined in Object)Objectvirtual
~PostProcessEffectsControl()PostProcessEffectsControl