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REFERENCE MANUAL

HPS.PostProcessEffectsControl Member List

This is the complete list of members for HPS.PostProcessEffectsControl, including all inherited members.

ClassID< T >() (defined in HPS.Object)HPS.Objectstatic
cMemOwn (defined in HPS.Object)HPS.Objectprotected
Control(HPS.Control in_that) (defined in HPS.Control)HPS.Control
cptr (defined in HPS.Object)HPS.Objectprotected
deleteCptr() (defined in HPS.PostProcessEffectsControl)HPS.PostProcessEffectsControlprotectedvirtual
Dispose() (defined in HPS.PostProcessEffectsControl)HPS.PostProcessEffectsControlvirtual
Empty()HPS.Objectvirtual
GetClassID() (defined in HPS.Object)HPS.Object
GetInstanceID()HPS.Object
GetNonDirectorClassID() (defined in HPS.Object)HPS.Objectprotectedvirtual
HasType(HPS.Type in_mask)HPS.Object
Object() (defined in HPS.Object)HPS.Object
Object(HPS.Object in_that)HPS.Object
ObjectType()HPS.PostProcessEffectsControlvirtual
PostProcessEffectsControl(HPS.WindowKey in_seg)HPS.PostProcessEffectsControl
PostProcessEffectsControl(HPS.PostProcessEffectsControl in_that)HPS.PostProcessEffectsControl
Reset()HPS.Objectvirtual
scptr (defined in HPS.Object)HPS.Objectprotected
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state, float in_strength)HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state)HPS.PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength, uint in_blur)HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength)HPS.PostProcessEffectsControl
SetBloom(bool in_state)HPS.PostProcessEffectsControl
SetBloom(float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength, float in_near_distance, float in_far_distance)HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength, float in_near_distance)HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength)HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state)HPS.PostProcessEffectsControl
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance)HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance, float in_strength)HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance)HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent)HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state)HPS.PostProcessEffectsControl
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength)HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance, bool in_heavy_exterior)HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance)HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state)HPS.PostProcessEffectsControl
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior)HPS.PostProcessEffectsControl
ShowAmbientOcclusion(out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality)HPS.PostProcessEffectsControl
ShowBloom(out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)HPS.PostProcessEffectsControl
ShowDepthOfField(out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)HPS.PostProcessEffectsControl
ShowEyeDomeLighting(out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)HPS.PostProcessEffectsControl
ShowSilhouetteEdges(out bool out_state, out float out_tolerance, out bool out_heavy_exterior)HPS.PostProcessEffectsControl
Type()HPS.Object
UnsetAmbientOcclusion()HPS.PostProcessEffectsControl
UnsetBloom()HPS.PostProcessEffectsControl
UnsetDepthOfField()HPS.PostProcessEffectsControl
UnsetEverything()HPS.PostProcessEffectsControl
UnsetEyeDomeLighting()HPS.PostProcessEffectsControl
UnsetSilhouetteEdges()HPS.PostProcessEffectsControl