REFERENCE MANUAL
The FlyOperator class defines an operator which allows the user to accurately move the camera around the scene. More...
Public Member Functions | |
override void | Dispose () |
FlyOperator (HPS.MouseButtons in_mouse_trigger, HPS.ModifierKeys in_modifier_trigger) | |
FlyOperator (HPS.MouseButtons in_mouse_trigger) | |
delegate int | FlyOperatorDelegate_0 (int ret_maxsize, IntPtr ret_str) |
delegate bool | FlyOperatorDelegate_1 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_10 (IntPtr in_event) |
delegate void | FlyOperatorDelegate_11 () |
delegate void | FlyOperatorDelegate_12 () |
delegate void | FlyOperatorDelegate_13 () |
delegate HPS.Type | FlyOperatorDelegate_14 () |
delegate void | FlyOperatorDelegate_15 (IntPtr in_that) |
delegate bool | FlyOperatorDelegate_16 (IntPtr in_that) |
delegate bool | FlyOperatorDelegate_17 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_18 (IntPtr in_state) |
delegate void | FlyOperatorDelegate_19 () |
delegate bool | FlyOperatorDelegate_2 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_20 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_21 () |
delegate void | FlyOperatorDelegate_22 () |
delegate bool | FlyOperatorDelegate_3 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_4 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_5 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_6 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_7 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_8 (IntPtr in_state) |
delegate bool | FlyOperatorDelegate_9 (IntPtr in_state) |
float | GetJoystickDeadZone () |
float | GetKeyboardSensitivity () |
float | GetLeftJoystickSensitivity () |
float | GetMouseSensitivity () |
override string | GetName () |
Returns the name of the operator. More... | |
float | GetRightJoystickSensitivity () |
void | InvertXAxis () |
void | InvertYAxis () |
bool | IsXAxisInverted () |
bool | IsYAxisInverted () |
override bool | OnKeyDown (HPS.KeyboardState in_state) |
This function is called whenever HPS receives a KeyboardState event that signals a button was pressed. More... | |
override bool | OnKeyUp (HPS.KeyboardState in_state) |
This function is called whenever HPS receives a KeyboardState event that signals a button was released. More... | |
override void | OnModelAttached () |
This function is called whenever a model is attached to the view that is attached to this operator. More... | |
override bool | OnMouseDown (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals a mouse button was pressed. More... | |
override bool | OnMouseMove (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals the mouse moved This function rotates the camera in place if the right mouse button is down. More... | |
override bool | OnMouseUp (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals a mouse button was released. More... | |
override bool | OnMouseWheel (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals the mouse wheel moved If shift is not pressed this function increases or decreases the step length. More... | |
override bool | OnTimerTick (HPS.TimerTickEvent in_event) |
This function is called whenever HPS receives a TimerTickEvent This function moves the camera More... | |
override bool | OnTouchDown (HPS.TouchState in_state) |
This function is called whenever HPS receives a TouchEvent that signals the device was touched. More... | |
override bool | OnTouchMove (HPS.TouchState in_state) |
This function is called whenever HPS receives a TouchEvent that signals a point of contact has moved. More... | |
override bool | OnTouchUp (HPS.TouchState in_state) |
This function is called whenever HPS receives a TouchEvent that signals a point of contact has been released. More... | |
override void | OnViewAttached () |
This function is called whenever a view is attached to this operator. More... | |
override void | OnViewDetached () |
This function is called whenever a view is detached from this operator. More... | |
void | SetJoystickDeadZone (float in_dead_zone) |
void | SetKeyboardSensitivity (float in_keyboard_sensitivity) |
void | SetLeftJoystickSensitivity (float in_left_joystick_sensitivity) |
void | SetMouseSensitivity (float in_mouse_sensitivity) |
void | SetRightJoystickSensitivity (float right_joystick_sensitivity) |
![]() | |
virtual void | Assign (HPS.Operator in_that) |
void | DetachView () |
Detaches the Operator from the View it was previously attached to. More... | |
delegate void | DtorDelegate (IntPtr cPtr) |
override bool | Equals (System.Object obj) |
virtual bool | Equals (HPS.Operator in_that) |
HPS.View | GetAttachedView () |
Returns the View the Operator is currently attached to. More... | |
override int | GetHashCode () |
HPS.ModifierKeys | GetModifierTrigger () |
Gets the modifier trigger associated with this operator. More... | |
HPS.MouseButtons | GetMouseTrigger () |
Gets the mouse trigger associated with this operator. More... | |
virtual bool | IsMouseTriggered (HPS.MouseState in_state) |
Returns true if the MouseButtons and ModifierKeys are active. More... | |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. More... | |
virtual void | OnModelDetached () |
This function is called whenever a model is detached from the view that is attached to this operator. More... | |
virtual bool | OnMouseEnter (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals the mouse entered the window. More... | |
virtual bool | OnMouseLeave (HPS.MouseState in_state) |
This function is called whenever HPS receives a MouseEvent that signals the mouse left the window. More... | |
Operator (HPS.MouseButtons in_mouse_trigger, HPS.ModifierKeys in_modifier_trigger) | |
Operator (HPS.MouseButtons in_mouse_trigger) | |
Operator (HPS.Operator in_that) | |
delegate HPS.Type | OperatorDelegate_0 () |
delegate void | OperatorDelegate_1 (IntPtr in_that) |
delegate bool | OperatorDelegate_10 (IntPtr in_state) |
delegate bool | OperatorDelegate_11 (IntPtr in_state) |
delegate bool | OperatorDelegate_12 (IntPtr in_state) |
delegate bool | OperatorDelegate_13 (IntPtr in_state) |
delegate bool | OperatorDelegate_14 (IntPtr in_state) |
delegate bool | OperatorDelegate_15 (IntPtr in_event) |
delegate void | OperatorDelegate_16 () |
delegate void | OperatorDelegate_17 () |
delegate void | OperatorDelegate_18 () |
delegate void | OperatorDelegate_19 () |
delegate bool | OperatorDelegate_2 (IntPtr in_that) |
delegate bool | OperatorDelegate_20 (IntPtr in_state) |
delegate bool | OperatorDelegate_21 () |
delegate void | OperatorDelegate_22 () |
delegate int | OperatorDelegate_3 (int ret_maxsize, IntPtr ret_str) |
delegate bool | OperatorDelegate_4 (IntPtr in_state) |
delegate bool | OperatorDelegate_5 (IntPtr in_state) |
delegate bool | OperatorDelegate_6 (IntPtr in_state) |
delegate bool | OperatorDelegate_7 (IntPtr in_state) |
delegate bool | OperatorDelegate_8 (IntPtr in_state) |
delegate bool | OperatorDelegate_9 (IntPtr in_state) |
void | SetModifierTrigger (HPS.ModifierKeys in_modifiers) |
Sets the modifier trigger associated with this operator. More... | |
void | SetMouseTrigger (HPS.MouseButtons in_buttons) |
Sets the mouse trigger for this operator More... | |
![]() | |
Sprocket (HPS.Sprocket in_that) | |
![]() | |
virtual bool | Empty () |
Indicates whether this object has any values set on it. More... | |
IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object in_that) | |
The move constructor creates an Object by transferring the underlying impl of the rvalue reference to this Object thereby avoiding a copy and allocation. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. More... | |
Protected Member Functions | |
override void | deleteCptr () |
override IntPtr | GetNonDirectorClassID () |
![]() | |
void | DtorCallback (IntPtr p) |
Additional Inherited Members | |
![]() | |
enum | Priority { Low = 0, Normal = 1, High = 2 } |
![]() | |
enum | UpdateType { Synchronous = 0, Asynchronous = 1 } |
![]() | |
static bool | operator!= (HPS.Operator a, HPS.Operator b) |
static bool | operator== (HPS.Operator a, HPS.Operator b) |
![]() | |
static IntPtr | ClassID< T > () |
![]() | |
bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The FlyOperator class defines an operator which allows the user to accurately move the camera around the scene.
This Operator works for both mouse- and touch-driven devices. Mouse-Driven Devices: W: Move camera position and target forward A: Pan camera left S: Move camera position and target forward D: Pan camera right C: Pan camera down Space: Pan camera up Q: Roll camera left E: Roll camera right Right-button down and move: Rotate camera in place Shift: Walk at double the speed while pressed Ctrl: Walk at half the speed while pressed Mouse Wheel: Increase / Decrease step length Shift + Mouse Wheel: Increase / Decrease field of view Touch-Driven Devices: touch -left side of screen: Pans camera in left or right, moves camera forward or back touch -right side of screen: Rotates camera in place Two-finger touch -right side of screen: Pans camera up or down, rolls camera left or right The movement speed increases as the user drags his fingers away from the initial touch position
|
virtual |
Returns the name of the operator.
Reimplemented from HPS.Operator.
Reimplemented in HPS.WalkOperator, and HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a KeyboardState event that signals a button was pressed.
This function instructs the operator on which direction to move towards.
in_state | A KeyboardState object describing the current keyboard state. W: Move camera position and target forward A: Pan camera left S: Move camera position and target forward D: Pan camera right C: Pan camera down Space: Pan camera up Q: Roll camera left E: Roll camera right Shift: Walk at double the speed while pressed Ctrl: Walk at half the speed while pressed |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a KeyboardState event that signals a button was released.
in_state | A KeyboardState object describing the current keyboard state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever a model is attached to the view that is attached to this operator.
If no view is attached to this operator, this function will not be called.
Reimplemented from HPS.Operator.
|
virtual |
This function is called whenever HPS receives a MouseEvent that signals a mouse button was pressed.
This function starts the operator and computes the position of the starting point.
in_state | A MouseState object describing the current mouse state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a MouseEvent that signals the mouse moved This function rotates the camera in place if the right mouse button is down.
in_state | A MouseState object describing the current mouse state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a MouseEvent that signals a mouse button was released.
in_state | A MouseState object describing the current mouse state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a MouseEvent that signals the mouse wheel moved If shift is not pressed this function increases or decreases the step length.
If shift is pressed this function increases or decreases the camera field of view.
in_state | A MouseState object describing the current mouse state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a TimerTickEvent This function moves the camera
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator, and HPS.WalkOperator.
|
virtual |
This function is called whenever HPS receives a TouchEvent that signals the device was touched.
This function starts the operator and computes the position of the starting point.
in_state | A TouchState object describing the current touch state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a TouchEvent that signals a point of contact has moved.
This function rotates the camera in place.
in_state | A TouchState object describing the current touch state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever HPS receives a TouchEvent that signals a point of contact has been released.
in_state | A TouchState object describing the current touch state. |
Reimplemented from HPS.Operator.
Reimplemented in HPS.SimpleWalkOperator.
|
virtual |
This function is called whenever a view is attached to this operator.
Reimplemented from HPS.Operator.
Reimplemented in HPS.WalkOperator.
|
virtual |
This function is called whenever a view is detached from this operator.
Reimplemented from HPS.Operator.