ClassID< T >() (defined in HPS.Object) | HPS.Object | static |
cMemOwn (defined in HPS.Object) | HPS.Object | protected |
Control(HPS.Control in_that) (defined in HPS.Control) | HPS.Control | |
cptr (defined in HPS.Object) | HPS.Object | protected |
deleteCptr() (defined in HPS.VisualEffectsControl) | HPS.VisualEffectsControl | protectedvirtual |
Dispose() (defined in HPS.VisualEffectsControl) | HPS.VisualEffectsControl | virtual |
Empty() | HPS.Object | virtual |
GetClassID() (defined in HPS.Object) | HPS.Object | |
GetInstanceID() | HPS.Object | |
GetNonDirectorClassID() (defined in HPS.Object) | HPS.Object | protectedvirtual |
HasType(HPS.Type in_mask) | HPS.Object | |
Object() (defined in HPS.Object) | HPS.Object | |
Object(HPS.Object in_that) | HPS.Object | |
ObjectType() | HPS.VisualEffectsControl | virtual |
Reset() | HPS.Object | virtual |
scptr (defined in HPS.Object) | HPS.Object | protected |
SetAntiAliasing(bool in_state) | HPS.VisualEffectsControl | |
SetPostProcessEffectsEnabled(bool in_state) | HPS.VisualEffectsControl | |
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) | HPS.VisualEffectsControl | |
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent) | HPS.VisualEffectsControl | |
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution) | HPS.VisualEffectsControl | |
SetShadowMaps(bool in_state, uint in_samples) | HPS.VisualEffectsControl | |
SetShadowMaps(bool in_state) | HPS.VisualEffectsControl | |
SetShadowMaps(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity) | HPS.VisualEffectsControl | |
SetSimpleReflection(bool in_state) | HPS.VisualEffectsControl | |
SetSimpleReflection(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) | HPS.VisualEffectsControl | |
SetSimpleReflectionPlane(HPS.Plane in_projected_onto) | HPS.VisualEffectsControl | |
SetSimpleReflectionPlane() | HPS.VisualEffectsControl | |
SetSimpleReflectionVisibility(HPS.VisibilityKit in_reflected_types) | HPS.VisualEffectsControl | |
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency) | HPS.VisualEffectsControl | |
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring) | HPS.VisualEffectsControl | |
SetSimpleShadow(bool in_state, uint in_resolution) | HPS.VisualEffectsControl | |
SetSimpleShadow(bool in_state) | HPS.VisualEffectsControl | |
SetSimpleShadow(uint in_resolution, uint in_blurring, bool in_ignore_transparency) | HPS.VisualEffectsControl | |
SetSimpleShadowColor(HPS.RGBAColor in_color) | HPS.VisualEffectsControl | |
SetSimpleShadowColor() | HPS.VisualEffectsControl | |
SetSimpleShadowLightDirection(HPS.Vector in_direction) | HPS.VisualEffectsControl | |
SetSimpleShadowLightDirection() | HPS.VisualEffectsControl | |
SetSimpleShadowPlane(HPS.Plane in_projected_onto) | HPS.VisualEffectsControl | |
SetSimpleShadowPlane() | HPS.VisualEffectsControl | |
ShowAntiAliasing(out bool out_state) | HPS.VisualEffectsControl | |
ShowPostProcessEffectsEnabled(out bool out_state) | HPS.VisualEffectsControl | |
ShowShadowMaps(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter) | HPS.VisualEffectsControl | |
ShowSimpleReflection(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance) | HPS.VisualEffectsControl | |
ShowSimpleReflectionPlane(out HPS.Plane out_projected_onto) | HPS.VisualEffectsControl | |
ShowSimpleReflectionVisibility(out HPS.VisibilityKit out_reflected_types) | HPS.VisualEffectsControl | |
ShowSimpleShadow(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency) | HPS.VisualEffectsControl | |
ShowSimpleShadowColor(out HPS.RGBAColor out_color) | HPS.VisualEffectsControl | |
ShowSimpleShadowLightDirection(out HPS.Vector out_direction) | HPS.VisualEffectsControl | |
ShowSimpleShadowPlane(out HPS.Plane out_projected_onto) | HPS.VisualEffectsControl | |
Type() | HPS.Object | |
UnsetAntiAliasing() | HPS.VisualEffectsControl | |
UnsetEverything() | HPS.VisualEffectsControl | |
UnsetPostProcessEffectsEnabled() | HPS.VisualEffectsControl | |
UnsetShadowMaps() | HPS.VisualEffectsControl | |
UnsetSimpleReflection() | HPS.VisualEffectsControl | |
UnsetSimpleReflectionPlane() | HPS.VisualEffectsControl | |
UnsetSimpleReflectionVisibility() | HPS.VisualEffectsControl | |
UnsetSimpleShadow() | HPS.VisualEffectsControl | |
UnsetSimpleShadowColor() | HPS.VisualEffectsControl | |
UnsetSimpleShadowLightDirection() | HPS.VisualEffectsControl | |
UnsetSimpleShadowPlane() | HPS.VisualEffectsControl | |
VisualEffectsControl(HPS.SegmentKey in_seg) | HPS.VisualEffectsControl | |
VisualEffectsControl(HPS.VisualEffectsControl in_that) | HPS.VisualEffectsControl | |