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REFERENCE MANUAL

ShaderKit Member List

This is the complete list of members for ShaderKit, including all inherited members.

ClassID() (defined in Object)Objectinlinestatic
Empty() const ShaderKitvirtual
Equals(ShaderKit const &in_kit) const ShaderKit
GetClassID() const Object
GetInstanceID() const Object
HasType(Type in_mask) const Object
Object() (defined in Object)Object
Object(Object &&in_that)Object
ObjectType() const ShaderKitinlinevirtual
operator!=(ShaderKit const &in_kit) const ShaderKit
operator=(ShaderKit &&in_that)ShaderKit
operator=(ShaderKit const &in_kit)ShaderKit
operator=(Object const &other_object) (defined in Object)Object
Object::operator=(Object &&in_that)Object
operator==(ShaderKit const &in_kit) const ShaderKit
Reset()Objectvirtual
Set(ShaderKit const &in_kit)ShaderKit
SetMultitexture(bool in_state)ShaderKit
SetParameterizationSource(Shader::Parameterization in_source)ShaderKit
SetSource(char const *in_source)ShaderKit
SetTransformMatrix(MatrixKit const &in_transform)ShaderKit
ShaderKit()ShaderKit
ShaderKit(ShaderKit const &in_kit)ShaderKit
ShaderKit(ShaderKit &&in_that)ShaderKit
Show(ShaderKit &out_kit) const ShaderKit
ShowMultitexture(bool &out_state) const ShaderKit
ShowParameterizationSource(Shader::Parameterization &out_source) const ShaderKit
ShowSource(UTF8 &out_source) const ShaderKit
ShowTransformMatrix(MatrixKit &out_transform) const ShaderKit
Type() const Object
UnsetEverything()ShaderKit
UnsetMultitexture()ShaderKit
UnsetParameterizationSource()ShaderKit
UnsetSource()ShaderKit
UnsetTransformMatrix()ShaderKit
~Object() (defined in Object)Objectvirtual
~ShaderKit() (defined in ShaderKit)ShaderKitvirtual