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REFERENCE MANUAL

HPS.VisualEffectsControl Member List

This is the complete list of members for HPS.VisualEffectsControl, including all inherited members.

ClassID< T >() (defined in HPS.Object)HPS.Objectstatic
cMemOwn (defined in HPS.Object)HPS.Objectprotected
Control(HPS.Control in_that) (defined in HPS.Control)HPS.Control
cptr (defined in HPS.Object)HPS.Objectprotected
deleteCptr() (defined in HPS.VisualEffectsControl)HPS.VisualEffectsControlprotectedvirtual
Dispose() (defined in HPS.VisualEffectsControl)HPS.VisualEffectsControlvirtual
Empty()HPS.Objectvirtual
GetClassID() (defined in HPS.Object)HPS.Object
GetInstanceID()HPS.Object
GetNonDirectorClassID() (defined in HPS.Object)HPS.Objectprotectedvirtual
HasType(HPS.Type in_mask)HPS.Object
Object() (defined in HPS.Object)HPS.Object
Object(HPS.Object in_that)HPS.Object
ObjectType()HPS.VisualEffectsControlvirtual
Reset()HPS.Objectvirtual
scptr (defined in HPS.Object)HPS.Objectprotected
SetAntiAliasing(bool in_state)HPS.VisualEffectsControl
SetPostProcessEffectsEnabled(bool in_state)HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution)HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples)HPS.VisualEffectsControl
SetShadowMaps(bool in_state)HPS.VisualEffectsControl
SetShadowMaps(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity)HPS.VisualEffectsControl
SetSimpleReflection(bool in_state)HPS.VisualEffectsControl
SetSimpleReflection(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)HPS.VisualEffectsControl
SetSimpleReflectionPlane(HPS.Plane in_projected_onto)HPS.VisualEffectsControl
SetSimpleReflectionPlane()HPS.VisualEffectsControl
SetSimpleReflectionVisibility(HPS.VisibilityKit in_reflected_types)HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring)HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution)HPS.VisualEffectsControl
SetSimpleShadow(bool in_state)HPS.VisualEffectsControl
SetSimpleShadow(uint in_resolution, uint in_blurring, bool in_ignore_transparency)HPS.VisualEffectsControl
SetSimpleShadowColor(HPS.RGBAColor in_color)HPS.VisualEffectsControl
SetSimpleShadowColor()HPS.VisualEffectsControl
SetSimpleShadowLightDirection(HPS.Vector in_direction)HPS.VisualEffectsControl
SetSimpleShadowLightDirection()HPS.VisualEffectsControl
SetSimpleShadowPlane(HPS.Plane in_projected_onto)HPS.VisualEffectsControl
SetSimpleShadowPlane()HPS.VisualEffectsControl
ShowAntiAliasing(out bool out_state)HPS.VisualEffectsControl
ShowPostProcessEffectsEnabled(out bool out_state)HPS.VisualEffectsControl
ShowShadowMaps(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)HPS.VisualEffectsControl
ShowSimpleReflection(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)HPS.VisualEffectsControl
ShowSimpleReflectionPlane(out HPS.Plane out_projected_onto)HPS.VisualEffectsControl
ShowSimpleReflectionVisibility(out HPS.VisibilityKit out_reflected_types)HPS.VisualEffectsControl
ShowSimpleShadow(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)HPS.VisualEffectsControl
ShowSimpleShadowColor(out HPS.RGBAColor out_color)HPS.VisualEffectsControl
ShowSimpleShadowLightDirection(out HPS.Vector out_direction)HPS.VisualEffectsControl
ShowSimpleShadowPlane(out HPS.Plane out_projected_onto)HPS.VisualEffectsControl
Type()HPS.Object
UnsetAntiAliasing()HPS.VisualEffectsControl
UnsetEverything()HPS.VisualEffectsControl
UnsetPostProcessEffectsEnabled()HPS.VisualEffectsControl
UnsetShadowMaps()HPS.VisualEffectsControl
UnsetSimpleReflection()HPS.VisualEffectsControl
UnsetSimpleReflectionPlane()HPS.VisualEffectsControl
UnsetSimpleReflectionVisibility()HPS.VisualEffectsControl
UnsetSimpleShadow()HPS.VisualEffectsControl
UnsetSimpleShadowColor()HPS.VisualEffectsControl
UnsetSimpleShadowLightDirection()HPS.VisualEffectsControl
UnsetSimpleShadowPlane()HPS.VisualEffectsControl
VisualEffectsControl(HPS.SegmentKey in_seg)HPS.VisualEffectsControl
VisualEffectsControl(HPS.VisualEffectsControl in_that)HPS.VisualEffectsControl