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REFERENCE MANUAL

VisualEffectsControl Member List

This is the complete list of members for VisualEffectsControl, including all inherited members.

ClassID() (defined in Object)Objectinlinestatic
Control() (defined in Control)Controlinlineprotected
Control(Control &&in_that)Controlinlineprotected
Empty() const Objectinlinevirtual
GetClassID() const Object
GetInstanceID() const Object
HasType(Type in_mask) const Object
Object() (defined in Object)Object
Object(Object &&in_that)Object
ObjectType() const VisualEffectsControlinlinevirtual
operator=(VisualEffectsControl &&in_that)VisualEffectsControl
operator=(VisualEffectsControl const &in_that)VisualEffectsControl
Control::operator=(Control &&in_that)Controlinlineprotected
operator=(Object const &other_object) (defined in Object)Object
Object::operator=(Object &&in_that)Object
Reset()Objectvirtual
SetAntiAliasing(bool in_state)VisualEffectsControl
SetPostProcessEffectsEnabled(bool in_state)VisualEffectsControl
SetShadowMaps(bool in_state, unsigned int in_samples=4, unsigned int in_resolution=1024, bool in_view_dependent=true, bool in_jitter=true)VisualEffectsControl
SetShadowMaps(unsigned int in_samples, unsigned int in_resolution, bool in_view_dependent, bool in_jitter)VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity=0.5f, unsigned int in_blurring=1, bool in_fading=false, float in_attenuation_near_distance=0.0f, float in_attenuation_far_distance=Float::Infinity)VisualEffectsControl
SetSimpleReflection(float in_opacity, unsigned int in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)VisualEffectsControl
SetSimpleReflectionPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f))VisualEffectsControl
SetSimpleReflectionVisibility(VisibilityKit const &in_reflected_types)VisualEffectsControl
SetSimpleShadow(bool in_state, unsigned int in_resolution=256, unsigned int in_blurring=1, bool in_ignore_transparency=false)VisualEffectsControl
SetSimpleShadow(unsigned int in_resolution, unsigned int in_blurring, bool in_ignore_transparency)VisualEffectsControl
SetSimpleShadowColor(RGBAColor const &in_color=RGBAColor(0.0f, 0.0f, 0.0f, 1.0f))VisualEffectsControl
SetSimpleShadowLightDirection(Vector const &in_direction=Vector(0.0f, 1.0f, 0.0f))VisualEffectsControl
SetSimpleShadowPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f))VisualEffectsControl
ShowAntiAliasing(bool &out_state) const VisualEffectsControl
ShowPostProcessEffectsEnabled(bool &out_state) const VisualEffectsControl
ShowShadowMaps(bool &out_state, unsigned int &out_samples, unsigned int &out_resolution, bool &out_view_dependent, bool &out_jitter) const VisualEffectsControl
ShowSimpleReflection(bool &out_state, float &out_opacity, unsigned int &out_blurring, bool &out_fading, float &out_attenuation_near_distance, float &out_attenuation_far_distance) const VisualEffectsControl
ShowSimpleReflectionPlane(Plane &out_projected_onto) const VisualEffectsControl
ShowSimpleReflectionVisibility(VisibilityKit &out_reflected_types) const VisualEffectsControl
ShowSimpleShadow(bool &out_state, unsigned int &out_resolution, unsigned int &out_blurring, bool &out_ignore_transparency) const VisualEffectsControl
ShowSimpleShadowColor(RGBAColor &out_color) const VisualEffectsControl
ShowSimpleShadowLightDirection(Vector &out_direction) const VisualEffectsControl
ShowSimpleShadowPlane(Plane &out_projected_onto) const VisualEffectsControl
Type() const Object
UnsetAntiAliasing()VisualEffectsControl
UnsetEverything()VisualEffectsControl
UnsetPostProcessEffectsEnabled()VisualEffectsControl
UnsetShadowMaps()VisualEffectsControl
UnsetSimpleReflection()VisualEffectsControl
UnsetSimpleReflectionPlane()VisualEffectsControl
UnsetSimpleReflectionVisibility()VisualEffectsControl
UnsetSimpleShadow()VisualEffectsControl
UnsetSimpleShadowColor()VisualEffectsControl
UnsetSimpleShadowLightDirection()VisualEffectsControl
UnsetSimpleShadowPlane()VisualEffectsControl
VisualEffectsControl(SegmentKey &in_seg)VisualEffectsControlexplicit
VisualEffectsControl(VisualEffectsControl const &in_that)VisualEffectsControl
VisualEffectsControl(VisualEffectsControl &&in_that)VisualEffectsControl
~Object() (defined in Object)Objectvirtual
~VisualEffectsControl()VisualEffectsControl