REFERENCE MANUAL
This is the complete list of members for ShaderKit, including all inherited members.
ClassID() (defined in Object) | Object | inlinestatic |
Empty() const | ShaderKit | virtual |
Equals(ShaderKit const &in_kit) const | ShaderKit | |
GetClassID() const | Object | |
GetInstanceID() const | Object | |
HasType(Type in_mask) const | Object | |
Object() (defined in Object) | Object | |
Object(Object &&in_that) | Object | |
ObjectType() const | ShaderKit | inlinevirtual |
operator!=(ShaderKit const &in_kit) const | ShaderKit | |
operator=(ShaderKit &&in_that) | ShaderKit | |
operator=(ShaderKit const &in_kit) | ShaderKit | |
operator=(Object const &other_object) (defined in Object) | Object | |
Object::operator=(Object &&in_that) | Object | |
operator==(ShaderKit const &in_kit) const | ShaderKit | |
Reset() | Object | virtual |
Set(ShaderKit const &in_kit) | ShaderKit | |
SetMultitexture(bool in_state) | ShaderKit | |
SetParameterizationSource(Shader::Parameterization in_source) | ShaderKit | |
SetSource(char const *in_source) | ShaderKit | |
SetTransformMatrix(MatrixKit const &in_transform) | ShaderKit | |
ShaderKit() | ShaderKit | |
ShaderKit(ShaderKit const &in_kit) | ShaderKit | |
ShaderKit(ShaderKit &&in_that) | ShaderKit | |
Show(ShaderKit &out_kit) const | ShaderKit | |
ShowMultitexture(bool &out_state) const | ShaderKit | |
ShowParameterizationSource(Shader::Parameterization &out_source) const | ShaderKit | |
ShowSource(UTF8 &out_source) const | ShaderKit | |
ShowTransformMatrix(MatrixKit &out_transform) const | ShaderKit | |
Type() const | Object | |
UnsetEverything() | ShaderKit | |
UnsetMultitexture() | ShaderKit | |
UnsetParameterizationSource() | ShaderKit | |
UnsetSource() | ShaderKit | |
UnsetTransformMatrix() | ShaderKit | |
~Object() (defined in Object) | Object | virtual |
~ShaderKit() (defined in ShaderKit) | ShaderKit | virtual |