REFERENCE MANUAL
#include <hps.h>
Classes | |
class | File |
class | ImportOptionsKit |
The Shader class contains objects for importing shader source files and enumerations used when defining shaders in Visualize.
|
strong |
Enumeration of the parameterization sources for shaders, i.e., how to map the shader to geometry.
Enumerator | |
---|---|
Cylinder |
Use a cylindrical mapping for the shader. |
PhysicalReflection |
Shader Parameterization. |
Object |
Use the (x,y,z) coordinates for the object before transforms have been applied for the shader. |
NaturalUV |
Use the natural mapping for meshes, NURBS surfaces and shells for the shader. For meshes, shaders will be stretched in the range [0,1]. For NURBS surfaces, shaders will be mapped in the range [0,(control point count - degree)]. For shells, shaders will be mapped such that u=x+z and v=x+y where (x,y,z) is in object space. |
ReflectionVector |
Shader Parameterization. |
SurfaceNormal |
Shader Parameterization. |
Sphere |
Use a spherical mapping for the shader. |
UV |
Use the mapping explicitly defined on the geometry for the shader. |
World |
Use the (x, y, z) coordinates for the object after transforms have been applied for the shader. |