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REFERENCE MANUAL

SceneTree Member List

This is the complete list of members for SceneTree, including all inherited members.

Assign(SceneTree const &in_that)SceneTreevirtual
ClassID() (defined in Object)Objectinlinestatic
Empty() const Objectinlinevirtual
Equals(SceneTree const &in_that) const SceneTree
Flush()SceneTreevirtual
GetClassID() const Object
GetGroupingLimit() const SceneTree
GetHighlightOptions() const SceneTree
GetInstanceID() const Object
GetRoot() const SceneTree
HasType(Type in_mask) const Object
ItemType enum nameSceneTree
Object() (defined in Object)Object
Object(Object &&in_that)Object
ObjectType() const SceneTreeinlinevirtual
operator!=(SceneTree const &in_that) const SceneTree
operator=(SceneTree const &in_that)SceneTree
operator=(SceneTree &&in_that)SceneTree
operator=(Object const &other_object) (defined in Object)Object
Sprocket::operator=(Object &&in_that)Object
operator==(SceneTree const &in_that) const SceneTree
Reset()Objectvirtual
SceneTree()SceneTree
SceneTree(Canvas const &in_canvas)SceneTree
SceneTree(SceneTree const &in_that)SceneTree
SceneTree(SceneTree &&in_that)SceneTree
SetGroupingLimit(size_t in_limit)SceneTree
SetHighlightOptions(HighlightOptionsKit const &in_options)SceneTree
SetRoot(SceneTreeItemPtr const &in_root)SceneTree
Sprocket() (defined in Sprocket)Sprocketinline
Sprocket(Sprocket &&in_that) (defined in Sprocket)Sprocketinline
Type() const Object
UpdateType enum name (defined in Sprocket)Sprocket
~Object() (defined in Object)Objectvirtual
~SceneTree() (defined in SceneTree)SceneTreevirtual
~Sprocket() (defined in Sprocket)Sprocketinlinevirtual