< Home

< Table of Contents

REFERENCE MANUAL

MeshKey Member List

This is the complete list of members for MeshKey, including all inherited members.

Assign(Key const &in_that)Keyvirtual
ClassID() (defined in Object)Objectinlinestatic
Consume(MeshKit &in_kit)MeshKey
CopyTo(SegmentKey const &in_destination) const Key
Delete()Key
EditMeshByReplacement(size_t in_row_offset, size_t in_column_offset, size_t in_row_count, size_t in_column_count, size_t in_point_count, Point const in_points[])MeshKey
EditMeshByReplacement(size_t in_row_offset, size_t in_column_offset, size_t in_row_count, size_t in_column_count, PointArray const &in_points)MeshKey
Empty() const Objectinlinevirtual
Equals(Key const &in_that) const Key
GeometryKey()GeometryKey
GeometryKey(Key const &in_that)GeometryKeyexplicit
GeometryKey(GeometryKey const &in_that)GeometryKey
GeometryKey(GeometryKey &&in_that)GeometryKey
GetClassID() const Object
GetHash() const Key
GetInstanceID() const Object
GetPointCount() const MeshKey
HasOwner() const Key
HasType(Type in_mask) const Object
Key()Key
Key(Key const &in_that)Key
Key(Control const &in_control)Keyexplicit
Key(Key &&in_that)Key
MeshKey()MeshKey
MeshKey(Key const &in_that)MeshKeyexplicit
MeshKey(MeshKey const &in_that)MeshKey
MeshKey(MeshKey &&in_that)MeshKey
MoveTo(SegmentKey const &in_new_owner)Key
Object() (defined in Object)Object
Object(Object &&in_that)Object
ObjectType() const MeshKeyinlinevirtual
operator!=(Key const &in_that) const Key
operator=(MeshKey const &in_that)MeshKey
operator=(MeshKey &&in_that)MeshKey
GeometryKey::operator=(GeometryKey const &in_that)GeometryKey
GeometryKey::operator=(GeometryKey &&in_that)GeometryKey
Key::operator=(Key &&in_that)Key
Key::operator=(Key const &in_that)Key
operator=(Object const &other_object) (defined in Object)Object
Object::operator=(Object &&in_that)Object
operator==(Key const &in_that) const Key
Owner() const Key
Reset()Objectvirtual
Set(MeshKit const &in_kit)MeshKey
SetFaceIndexColorsByList(size_t in_count, size_t const in_faces[], float const in_indices[])MeshKey
SetFaceIndexColorsByList(SizeTArray const &in_faces, FloatArray const &in_indices)MeshKey
SetFaceIndexColorsByList(size_t in_count, size_t const in_faces[], float in_index)MeshKey
SetFaceIndexColorsByList(SizeTArray const &in_faces, float in_index)MeshKey
SetFaceIndexColorsByRange(size_t in_start, size_t in_count, float const in_indices[])MeshKey
SetFaceIndexColorsByRange(size_t in_start, FloatArray const &in_indices)MeshKey
SetFaceIndexColorsByRange(size_t in_start, size_t in_count, float in_index)MeshKey
SetFaceNormalsByList(size_t in_count, size_t const in_faces[], Vector const in_normals[])MeshKey
SetFaceNormalsByList(SizeTArray const &in_faces, VectorArray const &in_normals)MeshKey
SetFaceNormalsByList(size_t in_count, size_t const in_faces[], Vector const &in_normal)MeshKey
SetFaceNormalsByList(SizeTArray const &in_faces, Vector const &in_normal)MeshKey
SetFaceNormalsByRange(size_t in_start, size_t in_count, Vector const in_normals[])MeshKey
SetFaceNormalsByRange(size_t in_start, VectorArray const &in_normals)MeshKey
SetFaceNormalsByRange(size_t in_start, size_t in_count, Vector const &in_normal)MeshKey
SetFaceRGBColorsByList(size_t in_count, size_t const in_faces[], RGBColor const in_rgb_colors[])MeshKey
SetFaceRGBColorsByList(SizeTArray const &in_faces, RGBColorArray const &in_rgb_colors)MeshKey
SetFaceRGBColorsByList(size_t in_count, size_t const in_faces[], RGBColor const &in_rgb_color)MeshKey
SetFaceRGBColorsByList(SizeTArray const &in_faces, RGBColor const &in_rgb_color)MeshKey
SetFaceRGBColorsByRange(size_t in_start, size_t in_count, RGBColor const in_rgb_colors[])MeshKey
SetFaceRGBColorsByRange(size_t in_start, RGBColorArray const &in_rgb_colors)MeshKey
SetFaceRGBColorsByRange(size_t in_start, size_t in_count, RGBColor const &in_rgb_color)MeshKey
SetFaceVisibilitiesByList(size_t in_count, size_t const in_faces[], bool const in_visibilities[])MeshKey
SetFaceVisibilitiesByList(SizeTArray const &in_faces, BoolArray const &in_visibilities)MeshKey
SetFaceVisibilitiesByList(size_t in_count, size_t const in_faces[], bool in_visibility)MeshKey
SetFaceVisibilitiesByList(SizeTArray const &in_faces, bool in_visibility)MeshKey
SetFaceVisibilitiesByRange(size_t in_start, size_t in_count, bool const in_visibilities[])MeshKey
SetFaceVisibilitiesByRange(size_t in_start, BoolArray const &in_visibilities)MeshKey
SetFaceVisibilitiesByRange(size_t in_start, size_t in_count, bool in_visibility)MeshKey
SetMaterialMapping(MaterialMappingKit const &in_kit)MeshKey
SetPoints(size_t in_rows, size_t in_columns, PointArray const &in_points)MeshKey
SetPoints(size_t in_rows, size_t in_columns, size_t in_count, Point const in_points[])MeshKey
SetPriority(int in_priority)GeometryKey
SetUserData(intptr_t in_index, size_t in_bytes, byte const in_data[])GeometryKey
SetUserData(intptr_t in_index, ByteArray const &in_data)GeometryKey
SetUserData(IntPtrTArray const &in_indices, ByteArrayArray const &in_data)GeometryKey
SetVertexIndexColorsByList(size_t in_count, size_t const in_vertices[], float const in_indices[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByList(SizeTArray const &in_vertices, FloatArray const &in_indices, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByList(size_t in_count, size_t const in_vertices[], float in_index, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByList(SizeTArray const &in_vertices, float in_index, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByRange(size_t in_start, size_t in_count, float const in_indices[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByRange(size_t in_start, FloatArray const &in_indices, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexIndexColorsByRange(size_t in_start, size_t in_count, float in_index, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexNormalsByList(size_t in_count, size_t const in_vertices[], Vector const in_normals[])MeshKey
SetVertexNormalsByList(SizeTArray const &in_vertices, VectorArray const &in_normals)MeshKey
SetVertexNormalsByList(size_t in_count, size_t const in_vertices[], Vector const &in_normal)MeshKey
SetVertexNormalsByList(SizeTArray const &in_vertices, Vector const &in_normal)MeshKey
SetVertexNormalsByRange(size_t in_start, size_t in_count, Vector const in_normals[])MeshKey
SetVertexNormalsByRange(size_t in_start, VectorArray const &in_normals)MeshKey
SetVertexNormalsByRange(size_t in_start, size_t in_count, Vector const &in_normal)MeshKey
SetVertexParametersByList(size_t in_vertex_count, size_t const in_vertices[], size_t in_param_count, float const in_params[], size_t in_param_width=2)MeshKey
SetVertexParametersByList(SizeTArray const &in_vertices, FloatArray const &in_params, size_t in_param_width=2)MeshKey
SetVertexParametersByRange(size_t in_start, size_t in_param_count, float const in_params[], size_t in_param_width=2)MeshKey
SetVertexParametersByRange(size_t in_start, FloatArray const &in_params, size_t in_param_width=2)MeshKey
SetVertexRGBAColorsByList(size_t in_count, size_t const in_vertices[], RGBAColor const in_rgba_colors[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByList(SizeTArray const &in_vertices, RGBAColorArray const &in_rgba_colors, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByList(size_t in_count, size_t const in_vertices[], RGBAColor const &in_rgba_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByList(SizeTArray const &in_vertices, RGBAColor const &in_rgba_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByRange(size_t in_start, size_t in_count, RGBAColor const in_rgba_colors[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByRange(size_t in_start, RGBAColorArray const &in_rgba_colors, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBAColorsByRange(size_t in_start, size_t in_count, RGBAColor const &in_rgba_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByList(size_t in_count, size_t const in_vertices[], RGBColor const in_rgb_colors[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByList(SizeTArray const &in_vertices, RGBColorArray const &in_rgb_colors, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByList(size_t in_count, size_t const in_vertices[], RGBColor const &in_rgb_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByList(SizeTArray const &in_vertices, RGBColor const &in_rgb_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByRange(size_t in_start, size_t in_count, RGBColor const in_rgb_colors[], Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByRange(size_t in_start, RGBColorArray const &in_rgb_colors, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexRGBColorsByRange(size_t in_start, size_t in_count, RGBColor const &in_rgb_color, Mesh::Component in_apply_to=Mesh::Component::Faces)MeshKey
SetVertexVisibilitiesByList(size_t in_count, size_t const in_vertices[], bool const in_visibilities[])MeshKey
SetVertexVisibilitiesByList(SizeTArray const &in_vertices, BoolArray const &in_visibilities)MeshKey
SetVertexVisibilitiesByList(size_t in_count, size_t const in_vertices[], bool in_visibility)MeshKey
SetVertexVisibilitiesByList(SizeTArray const &in_vertices, bool in_visibility)MeshKey
SetVertexVisibilitiesByRange(size_t in_start, size_t in_count, bool const in_visibilities[])MeshKey
SetVertexVisibilitiesByRange(size_t in_start, BoolArray const &in_visibilities)MeshKey
SetVertexVisibilitiesByRange(size_t in_start, size_t in_count, bool in_visibility)MeshKey
Show(MeshKit &out_kit) const MeshKey
ShowBoundings(BoundingKit &out_kit) const GeometryKey
ShowColumns(size_t &out_columns) const MeshKey
ShowFaceColorsByList(SizeTArray const &in_faces, MaterialTypeArray &out_types, RGBColorArray &out_rgb_colors, FloatArray &out_indices) const MeshKey
ShowFaceColorsByRange(size_t in_start, size_t in_count, MaterialTypeArray &out_types, RGBColorArray &out_rgb_colors, FloatArray &out_indices) const MeshKey
ShowFaceNormalsByList(SizeTArray const &in_faces, BoolArray &out_validities, VectorArray &out_normals) const MeshKey
ShowFaceNormalsByRange(size_t in_start, size_t in_count, BoolArray &out_validities, VectorArray &out_normals) const MeshKey
ShowFaceVisibilitiesByList(SizeTArray const &in_faces, BoolArray &out_validities, BoolArray &out_visibilities) const MeshKey
ShowFaceVisibilitiesByRange(size_t in_start, size_t in_count, BoolArray &out_validities, BoolArray &out_visibilities) const MeshKey
ShowMaterialMapping(MaterialMappingKit &out_kit) const MeshKey
ShowPoints(PointArray &out_points) const MeshKey
ShowPoints(size_t &out_rows, size_t &out_columns, PointArray &out_points) const MeshKey
ShowPriority(int &out_priority) const GeometryKey
ShowReferrers(SegmentKeyArray &out_segments) const GeometryKey
ShowReferrers(ReferenceKeyArray &out_references) const GeometryKey
ShowRows(size_t &out_rows) const MeshKey
ShowUserData(intptr_t in_index, ByteArray &out_data) const GeometryKey
ShowUserData(IntPtrTArray &out_indices, ByteArrayArray &out_data) const GeometryKey
ShowUserDataCount() const GeometryKey
ShowUserDataIndices(IntPtrTArray &out_indices) const GeometryKey
ShowVertexColorsByList(SizeTArray const &in_vertices, Mesh::Component in_applied_to, MaterialTypeArray &out_types, RGBColorArray &out_rgb_colors, RGBAColorArray &out_rgba_colors, FloatArray &out_indices) const MeshKey
ShowVertexColorsByRange(size_t in_start, size_t in_count, Mesh::Component in_applied_to, MaterialTypeArray &out_types, RGBColorArray &out_rgb_colors, RGBAColorArray &out_rgba_colors, FloatArray &out_indices) const MeshKey
ShowVertexNormalsByList(SizeTArray const &in_vertices, BoolArray &out_validities, VectorArray &out_normals) const MeshKey
ShowVertexNormalsByRange(size_t in_start, size_t in_count, BoolArray &out_validities, VectorArray &out_normals) const MeshKey
ShowVertexParametersByList(SizeTArray const &in_vertices, BoolArray &out_validities, FloatArray &out_params) const MeshKey
ShowVertexParametersByList(SizeTArray const &in_vertices, BoolArray &out_validities, FloatArray &out_params, size_t &out_param_width) const MeshKey
ShowVertexParametersByRange(size_t in_start, size_t in_count, BoolArray &out_validities, FloatArray &out_params) const MeshKey
ShowVertexParametersByRange(size_t in_start, size_t in_count, BoolArray &out_validities, FloatArray &out_params, size_t &out_param_width) const MeshKey
ShowVertexVisibilitiesByList(SizeTArray const &in_vertices, BoolArray &out_validities, BoolArray &out_visibilities) const MeshKey
ShowVertexVisibilitiesByRange(size_t in_start, size_t in_count, BoolArray &out_validities, BoolArray &out_visibilities) const MeshKey
Type() const Object
UnsetAllUserData()GeometryKey
UnsetEverything()MeshKey
UnsetFaceColors()MeshKey
UnsetFaceColorsByList(SizeTArray const &in_faces)MeshKey
UnsetFaceColorsByRange(size_t in_start, size_t in_count)MeshKey
UnsetFaceEverything()MeshKey
UnsetFaceNormals()MeshKey
UnsetFaceNormalsByList(SizeTArray const &in_faces)MeshKey
UnsetFaceNormalsByRange(size_t in_start, size_t in_count)MeshKey
UnsetFaceVisibilities()MeshKey
UnsetFaceVisibilitiesByList(SizeTArray const &in_faces)MeshKey
UnsetFaceVisibilitiesByRange(size_t in_start, size_t in_count)MeshKey
UnsetMaterialMapping()MeshKey
UnsetPriority()GeometryKey
UnsetUserData(intptr_t in_index)GeometryKey
UnsetUserData(size_t in_count, intptr_t const in_indices[])GeometryKey
UnsetUserData(IntPtrTArray const &in_indices)GeometryKey
UnsetVertexColors()MeshKey
UnsetVertexColors(Mesh::Component in_apply_to)MeshKey
UnsetVertexColorsByList(SizeTArray const &in_vertices)MeshKey
UnsetVertexColorsByList(SizeTArray const &in_vertices, Mesh::Component in_apply_to)MeshKey
UnsetVertexColorsByRange(size_t in_start, size_t in_count)MeshKey
UnsetVertexColorsByRange(size_t in_start, size_t in_count, Mesh::Component in_apply_to)MeshKey
UnsetVertexEverything()MeshKey
UnsetVertexNormals()MeshKey
UnsetVertexNormalsByList(SizeTArray const &in_vertices)MeshKey
UnsetVertexNormalsByRange(size_t in_start, size_t in_count)MeshKey
UnsetVertexParameters()MeshKey
UnsetVertexParametersByList(SizeTArray const &in_vertices)MeshKey
UnsetVertexParametersByRange(size_t in_start, size_t in_count)MeshKey
UnsetVertexVisibilities()MeshKey
UnsetVertexVisibilitiesByList(SizeTArray const &in_vertices)MeshKey
UnsetVertexVisibilitiesByRange(size_t in_start, size_t in_count)MeshKey
Up() const Key
~GeometryKey() (defined in GeometryKey)GeometryKey
~Key()Keyvirtual
~MeshKey() (defined in MeshKey)MeshKey
~Object() (defined in Object)Objectvirtual