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override void | Dispose () |
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| VisualEffectsControl (HPS.SegmentKey in_seg) |
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| VisualEffectsControl (HPS.VisualEffectsControl in_that) |
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override HPS.Type | ObjectType () |
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HPS.VisualEffectsControl | SetPostProcessEffectsEnabled (bool in_state) |
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HPS.VisualEffectsControl | SetAntiAliasing (bool in_state) |
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HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) |
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HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent) |
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HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution) |
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HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples) |
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HPS.VisualEffectsControl | SetShadowMaps (bool in_state) |
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HPS.VisualEffectsControl | SetShadowMaps (uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) |
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HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency) |
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HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring) |
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HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution) |
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HPS.VisualEffectsControl | SetSimpleShadow (bool in_state) |
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HPS.VisualEffectsControl | SetSimpleShadow (uint in_resolution, uint in_blurring, bool in_ignore_transparency) |
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HPS.VisualEffectsControl | SetSimpleShadowPlane (HPS.Plane in_projected_onto) |
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HPS.VisualEffectsControl | SetSimpleShadowPlane () |
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HPS.VisualEffectsControl | SetSimpleShadowLightDirection (HPS.Vector in_direction) |
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HPS.VisualEffectsControl | SetSimpleShadowLightDirection () |
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HPS.VisualEffectsControl | SetSimpleShadowColor (HPS.RGBAColor in_color) |
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HPS.VisualEffectsControl | SetSimpleShadowColor () |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance) |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading) |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring) |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity) |
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HPS.VisualEffectsControl | SetSimpleReflection (bool in_state) |
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HPS.VisualEffectsControl | SetSimpleReflection (float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
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HPS.VisualEffectsControl | SetSimpleReflectionPlane (HPS.Plane in_projected_onto) |
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HPS.VisualEffectsControl | SetSimpleReflectionPlane () |
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HPS.VisualEffectsControl | SetSimpleReflectionVisibility (HPS.VisibilityKit in_reflected_types) |
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HPS.VisualEffectsControl | UnsetPostProcessEffectsEnabled () |
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HPS.VisualEffectsControl | UnsetAntiAliasing () |
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HPS.VisualEffectsControl | UnsetShadowMaps () |
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HPS.VisualEffectsControl | UnsetSimpleShadow () |
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HPS.VisualEffectsControl | UnsetSimpleShadowPlane () |
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HPS.VisualEffectsControl | UnsetSimpleShadowLightDirection () |
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HPS.VisualEffectsControl | UnsetSimpleShadowColor () |
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HPS.VisualEffectsControl | UnsetSimpleReflection () |
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HPS.VisualEffectsControl | UnsetSimpleReflectionPlane () |
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HPS.VisualEffectsControl | UnsetSimpleReflectionVisibility () |
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HPS.VisualEffectsControl | UnsetEverything () |
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bool | ShowPostProcessEffectsEnabled (out bool out_state) |
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bool | ShowAntiAliasing (out bool out_state) |
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bool | ShowShadowMaps (out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter) |
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bool | ShowSimpleShadow (out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency) |
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bool | ShowSimpleShadowPlane (out HPS.Plane out_projected_onto) |
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bool | ShowSimpleShadowLightDirection (out HPS.Vector out_direction) |
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bool | ShowSimpleShadowColor (out HPS.RGBAColor out_color) |
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bool | ShowSimpleReflection (out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance) |
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bool | ShowSimpleReflectionPlane (out HPS.Plane out_projected_onto) |
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bool | ShowSimpleReflectionVisibility (out HPS.VisibilityKit out_reflected_types) |
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| Control (HPS.Control in_that) |
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IntPtr | GetClassID () |
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| Object (HPS.Object in_that) |
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HPS.Type | Type () |
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virtual bool | Empty () |
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virtual void | Reset () |
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bool | HasType (HPS.Type in_mask) |
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IntPtr | GetInstanceID () |
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