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override void | Dispose () |
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| PostProcessEffectsKit (HPS.PostProcessEffectsKit in_kit) |
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override HPS.Type | ObjectType () |
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void | Set (HPS.PostProcessEffectsKit in_kit) |
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void | Show (out HPS.PostProcessEffectsKit out_kit) |
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override bool | Empty () |
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override bool | Equals (System.Object obj) |
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override int | GetHashCode () |
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bool | Equals (HPS.PostProcessEffectsKit in_kit) |
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HPS.PostProcessEffectsKit | SetAmbientOcclusion (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality) |
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HPS.PostProcessEffectsKit | SetAmbientOcclusion (bool in_state, float in_strength) |
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HPS.PostProcessEffectsKit | SetAmbientOcclusion (bool in_state) |
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HPS.PostProcessEffectsKit | SetAmbientOcclusion (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality) |
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HPS.PostProcessEffectsKit | SetBloom (bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape) |
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HPS.PostProcessEffectsKit | SetBloom (bool in_state, float in_strength, uint in_blur) |
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HPS.PostProcessEffectsKit | SetBloom (bool in_state, float in_strength) |
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HPS.PostProcessEffectsKit | SetBloom (bool in_state) |
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HPS.PostProcessEffectsKit | SetBloom (float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape) |
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HPS.PostProcessEffectsKit | SetDepthOfField (bool in_state, float in_strength, float in_near_distance, float in_far_distance) |
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HPS.PostProcessEffectsKit | SetDepthOfField (bool in_state, float in_strength, float in_near_distance) |
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HPS.PostProcessEffectsKit | SetDepthOfField (bool in_state, float in_strength) |
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HPS.PostProcessEffectsKit | SetDepthOfField (bool in_state) |
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HPS.PostProcessEffectsKit | SetDepthOfField (float in_strength, float in_near_distance, float in_far_distance) |
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HPS.PostProcessEffectsKit | SetSilhouetteEdges (bool in_state, float in_tolerance, bool in_heavy_exterior) |
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HPS.PostProcessEffectsKit | SetSilhouetteEdges (bool in_state, float in_tolerance) |
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HPS.PostProcessEffectsKit | SetSilhouetteEdges (bool in_state) |
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HPS.PostProcessEffectsKit | SetSilhouetteEdges (float in_tolerance, bool in_heavy_exterior) |
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HPS.PostProcessEffectsKit | SetEyeDomeLighting (bool in_state, float in_exponent, float in_tolerance, float in_strength) |
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HPS.PostProcessEffectsKit | SetEyeDomeLighting (bool in_state, float in_exponent, float in_tolerance) |
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HPS.PostProcessEffectsKit | SetEyeDomeLighting (bool in_state, float in_exponent) |
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HPS.PostProcessEffectsKit | SetEyeDomeLighting (bool in_state) |
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HPS.PostProcessEffectsKit | SetEyeDomeLighting (float in_exponent, bool in_tolerance, float in_strength) |
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HPS.PostProcessEffectsKit | UnsetAmbientOcclusion () |
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HPS.PostProcessEffectsKit | UnsetBloom () |
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HPS.PostProcessEffectsKit | UnsetDepthOfField () |
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HPS.PostProcessEffectsKit | UnsetSilhouetteEdges () |
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HPS.PostProcessEffectsKit | UnsetEyeDomeLighting () |
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HPS.PostProcessEffectsKit | UnsetEverything () |
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bool | ShowAmbientOcclusion (out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality) |
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bool | ShowBloom (out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape) |
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bool | ShowDepthOfField (out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance) |
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bool | ShowSilhouetteEdges (out bool out_state, out float out_tolerance, out bool out_heavy_exterior) |
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bool | ShowEyeDomeLighting (out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength) |
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IntPtr | GetClassID () |
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| Object (HPS.Object in_that) |
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HPS.Type | Type () |
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virtual void | Reset () |
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bool | HasType (HPS.Type in_mask) |
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IntPtr | GetInstanceID () |
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