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override void | Dispose () |
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| MaterialKit (HPS.MaterialKit in_kit) |
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override HPS.Type | ObjectType () |
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void | Set (HPS.MaterialKit in_kit) |
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void | Show (out HPS.MaterialKit out_kit) |
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override bool | Empty () |
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override bool | Equals (System.Object obj) |
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override int | GetHashCode () |
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bool | Equals (HPS.MaterialKit in_kit) |
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HPS.MaterialKit | SetDiffuse (HPS.RGBColor in_color) |
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HPS.MaterialKit | SetDiffuse (HPS.RGBAColor in_color) |
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HPS.MaterialKit | SetDiffuseColor (HPS.RGBColor in_color) |
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HPS.MaterialKit | SetDiffuseColor (HPS.RGBAColor in_color) |
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HPS.MaterialKit | SetDiffuseAlpha (float in_alpha) |
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HPS.MaterialKit | SetDiffuseTexture (string in_texture_name, ulong in_layer) |
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HPS.MaterialKit | SetDiffuseTexture (string in_texture_name) |
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HPS.MaterialKit | SetDiffuseTexture (string in_texture_name, HPS.RGBAColor in_modulating_color, ulong in_layer) |
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HPS.MaterialKit | SetDiffuseTexture (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetDiffuseTexture (string[] in_texture_names) |
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HPS.MaterialKit | SetDiffuseTexture (string[] in_texture_names, HPS.RGBAColor[] in_modulating_colors) |
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HPS.MaterialKit | SetShader (string in_shader_name) |
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HPS.MaterialKit | SetSpecular (HPS.RGBAColor in_rgba_color) |
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HPS.MaterialKit | SetSpecular (string in_texture_name) |
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HPS.MaterialKit | SetSpecular (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetMirror (HPS.RGBAColor in_rgba_color) |
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HPS.MaterialKit | SetMirror (string in_texture_name) |
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HPS.MaterialKit | SetMirror (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetTransmission (string in_texture_name) |
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HPS.MaterialKit | SetTransmission (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetEmission (HPS.RGBAColor in_rgba_color) |
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HPS.MaterialKit | SetEmission (string in_texture_name) |
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HPS.MaterialKit | SetEmission (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetEnvironmentTexture (string in_texture_name) |
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HPS.MaterialKit | SetEnvironmentTexture (string in_texture_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetEnvironmentTexture () |
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HPS.MaterialKit | SetEnvironmentCubeMap (string in_cubemap_name) |
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HPS.MaterialKit | SetEnvironmentCubeMap (string in_cubemap_name, HPS.RGBAColor in_modulating_color) |
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HPS.MaterialKit | SetBump (string in_texture_name) |
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HPS.MaterialKit | SetGloss (float in_gloss) |
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HPS.MaterialKit | UnsetDiffuseColorRGB () |
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HPS.MaterialKit | UnsetDiffuseColor () |
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HPS.MaterialKit | UnsetDiffuseAlpha () |
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HPS.MaterialKit | UnsetDiffuseTexture () |
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HPS.MaterialKit | UnsetDiffuseTexture (ulong in_layer) |
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HPS.MaterialKit | UnsetShader () |
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HPS.MaterialKit | UnsetSpecular () |
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HPS.MaterialKit | UnsetMirror () |
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HPS.MaterialKit | UnsetTransmission () |
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HPS.MaterialKit | UnsetEmission () |
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HPS.MaterialKit | UnsetEnvironment () |
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HPS.MaterialKit | UnsetBump () |
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HPS.MaterialKit | UnsetGloss () |
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HPS.MaterialKit | UnsetEverything () |
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bool | ShowDiffuse () |
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bool | ShowDiffuseColor (out HPS.RGBColor out_rgb_color) |
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bool | ShowDiffuseColor (out HPS.RGBAColor out_rgba_color) |
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bool | ShowDiffuseAlpha (out float out_alpha) |
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bool | ShowDiffuseTexture (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowDiffuseTexture (ulong in_layer, out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowDiffuseTexture (out HPS.Material.Type[] out_types, out HPS.RGBAColor[] out_colors, out string[] out_texture_names) |
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bool | ShowShader (out string out_shader_name) |
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bool | ShowSpecular (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowMirror (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowTransmission (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowEmission (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowEnvironment (out HPS.Material.Type out_type, out HPS.RGBAColor out_color, out string out_texture_name) |
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bool | ShowBump (out string out_texture_name) |
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bool | ShowGloss (out float out_gloss) |
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IntPtr | GetClassID () |
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| Object (HPS.Object in_that) |
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HPS.Type | Type () |
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virtual void | Reset () |
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bool | HasType (HPS.Type in_mask) |
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IntPtr | GetInstanceID () |
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