Public Member Functions | Protected Member Functions | List of all members
HPS.VisibilityControl Class Reference

The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of HPS::VisibilityControl can be found here. More...

Inheritance diagram for HPS.VisibilityControl:
HPS.Control HPS.Object

Public Member Functions

override void Dispose ()
 
 VisibilityControl (HPS.SegmentKey in_seg)
 Initializes a control tied to the segment in_seg. More...
 
 VisibilityControl (HPS.VisibilityControl in_that)
 Initializes a control tied to the same object as in_that. More...
 
override HPS.Type ObjectType ()
 This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More...
 
HPS.VisibilityControl SetCuttingSections (bool in_state)
 Sets the visibility of cutting sections. More...
 
HPS.VisibilityControl SetCutEdges (bool in_state)
 Sets the visibility of edges cut by a cutting sections. More...
 
HPS.VisibilityControl SetCutFaces (bool in_state)
 Sets the visibility of capping planes for geometry cut by cutting sections. More...
 
HPS.VisibilityControl SetWindows (bool in_state)
 Sets the visibility of windows. More...
 
HPS.VisibilityControl SetText (bool in_state)
 Sets the visibility of text. More...
 
HPS.VisibilityControl SetLines (bool in_state)
 Sets the visibility of lines. More...
 
HPS.VisibilityControl SetEdgeLights (bool in_state)
 Sets the visibility of lighting on edges. More...
 
HPS.VisibilityControl SetMarkerLights (bool in_state)
 Sets the visibility of lighting on markers and vertices. More...
 
HPS.VisibilityControl SetFaceLights (bool in_state)
 Sets the visibility of lighting on faces. More...
 
HPS.VisibilityControl SetGenericEdges (bool in_state)
 Sets the visibility of generic edges. More...
 
HPS.VisibilityControl SetInteriorSilhouetteEdges (bool in_state)
 Sets the visibility of interior silhouette edges. More...
 
HPS.VisibilityControl SetAdjacentEdges (bool in_state)
 Sets the visibility of adjacent edges. More...
 
HPS.VisibilityControl SetHardEdges (bool in_state)
 Sets the visibility of hard edges. More...
 
HPS.VisibilityControl SetMeshQuadEdges (bool in_state)
 Sets the visibility of edges of mesh quads. More...
 
HPS.VisibilityControl SetNonCulledEdges (bool in_state)
 Sets the visibility of non-culled edges. More...
 
HPS.VisibilityControl SetPerimeterEdges (bool in_state)
 Sets the visibility of perimeter edges. More...
 
HPS.VisibilityControl SetFaces (bool in_state)
 Sets the visibility of all faces, including shells, meshes, cylinders, etc.. More...
 
HPS.VisibilityControl SetVertices (bool in_state)
 Sets the visibility of vertices. More...
 
HPS.VisibilityControl SetMarkers (bool in_state)
 Sets the visibility of markers. More...
 
HPS.VisibilityControl SetShadowCasting (bool in_state)
 Sets the visibility of shadow casting. More...
 
HPS.VisibilityControl SetShadowReceiving (bool in_state)
 Sets the visibility of shadow receiving. More...
 
HPS.VisibilityControl SetShadowEmitting (bool in_state)
 Sets the visibility of shadow emitting. More...
 
HPS.VisibilityControl SetCutGeometry (bool in_state)
 Sets the visibility of cut geometry, both cut faces and cut edges. More...
 
HPS.VisibilityControl SetEdges (bool in_state)
 Sets the visibility of all edges. More...
 
HPS.VisibilityControl SetGeometry (bool in_state)
 Sets the visibility of all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityControl SetLights (bool in_state)
 Sets the visibility of all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityControl SetShadows (bool in_state)
 Sets the visibility of shadow casting, emitting, and receiving. More...
 
HPS.VisibilityControl SetEverything (bool in_state)
 Sets the visibility of all geometry and subgeometry. More...
 
HPS.VisibilityControl UnsetCuttingSections ()
 Removes the visibility setting for cutting sections. More...
 
HPS.VisibilityControl UnsetCutEdges ()
 Removes the visibility setting for cut edges. More...
 
HPS.VisibilityControl UnsetCutFaces ()
 Removes the visibility setting for cut faces. More...
 
HPS.VisibilityControl UnsetWindows ()
 Removes the visibility setting for windows. More...
 
HPS.VisibilityControl UnsetText ()
 Removes the visibility setting for text. More...
 
HPS.VisibilityControl UnsetLines ()
 Removes the visibility setting for lines. More...
 
HPS.VisibilityControl UnsetEdgeLights ()
 Removes the visibility setting for lighting of edges. More...
 
HPS.VisibilityControl UnsetMarkerLights ()
 Removes the visibility setting for lighting or markers. More...
 
HPS.VisibilityControl UnsetFaceLights ()
 Removes the visibility setting for lighting of faces. More...
 
HPS.VisibilityControl UnsetGenericEdges ()
 Removes the visibility setting for generic edges. More...
 
HPS.VisibilityControl UnsetInteriorSilhouetteEdges ()
 Removes the visibility setting for interior silhouette edges. More...
 
HPS.VisibilityControl UnsetAdjacentEdges ()
 Removes the visibility setting for adjacent edges. More...
 
HPS.VisibilityControl UnsetHardEdges ()
 Removes the visibility setting for hard edges. More...
 
HPS.VisibilityControl UnsetMeshQuadEdges ()
 Removes the visibility setting for edges of mesh quads. More...
 
HPS.VisibilityControl UnsetNonCulledEdges ()
 Removes the visibility setting for non-culled edges. More...
 
HPS.VisibilityControl UnsetPerimeterEdges ()
 Removes the visibility setting for perimeter edges. More...
 
HPS.VisibilityControl UnsetFaces ()
 Removes the visibility setting for faces. More...
 
HPS.VisibilityControl UnsetVertices ()
 Removes the visibility setting for vertices. More...
 
HPS.VisibilityControl UnsetMarkers ()
 Removes the visibility setting for markers. More...
 
HPS.VisibilityControl UnsetShadowCasting ()
 Removes the visibility setting for shadow casting. More...
 
HPS.VisibilityControl UnsetShadowReceiving ()
 Removes the visibility setting for shadow receiving. More...
 
HPS.VisibilityControl UnsetShadowEmitting ()
 Removes the visibility setting for shadow emitting. More...
 
HPS.VisibilityControl UnsetCutGeometry ()
 Removes the visibility settings for both cut faces and cut edges. More...
 
HPS.VisibilityControl UnsetEdges ()
 Removes the visibility settings for all edges. More...
 
HPS.VisibilityControl UnsetGeometry ()
 Removes the visibility settings for all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityControl UnsetLights ()
 Removes the visibility settings for all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityControl UnsetShadows ()
 Removes the visibility settings for shadow casting, emitting, and receiving. More...
 
HPS.VisibilityControl UnsetEverything ()
 Removes all visibility settings. More...
 
bool ShowCuttingSections (out bool out_state)
 Shows the visibility setting for cutting sections. More...
 
bool ShowCutEdges (out bool out_state)
 Shows the visibility setting for cut edges. More...
 
bool ShowCutFaces (out bool out_state)
 Shows the visibility setting for cut faces. More...
 
bool ShowWindows (out bool out_state)
 Shows the visibility setting for windows. More...
 
bool ShowText (out bool out_state)
 Shows the visibility setting for text. More...
 
bool ShowLines (out bool out_state)
 Shows the visibility setting for lines. More...
 
bool ShowEdgeLights (out bool out_state)
 Shows the visibility setting for lighting of edges. More...
 
bool ShowMarkerLights (out bool out_state)
 Shows the visibility setting for lighting of markers. More...
 
bool ShowFaceLights (out bool out_state)
 Shows the visibility setting for lighting of faces. More...
 
bool ShowGenericEdges (out bool out_state)
 Shows the visibility setting for generic edges. More...
 
bool ShowInteriorSilhouetteEdges (out bool out_state)
 Shows the visibility setting for silhouette edges. More...
 
bool ShowAdjacentEdges (out bool out_state)
 Shows the visibility setting for adjacent edges. More...
 
bool ShowHardEdges (out bool out_state)
 Shows the visibility setting for hard edges. More...
 
bool ShowMeshQuadEdges (out bool out_state)
 Shows the visibility setting for edges of mesh quads. More...
 
bool ShowNonCulledEdges (out bool out_state)
 Shows the visibility setting for non-culled edges. More...
 
bool ShowPerimeterEdges (out bool out_state)
 Shows the visibility setting for perimeter edges. More...
 
bool ShowFaces (out bool out_state)
 Shows the visibility setting for faces. More...
 
bool ShowVertices (out bool out_state)
 Shows the visibility setting for vertices. More...
 
bool ShowMarkers (out bool out_state)
 Shows the visibility setting for markers. More...
 
bool ShowShadowCasting (out bool out_state)
 Shows the visibility setting for shadow casting. More...
 
bool ShowShadowReceiving (out bool out_state)
 Shows the visibility setting for shadow receiving. More...
 
bool ShowShadowEmitting (out bool out_state)
 Shows the visibility setting for shadow emitting. More...
 
- Public Member Functions inherited from HPS.Control
 Control (HPS.Control in_that)
 
- Public Member Functions inherited from HPS.Object
IntPtr GetClassID ()
 
 Object (HPS.Object in_that)
 The move constructor creates an Object by transferring the underlying impl of the rvalue reference to this Object thereby avoiding a copy and allocation. More...
 
HPS.Type Type ()
 This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More...
 
virtual bool Empty ()
 Indicates whether this object has any values set on it. More...
 
virtual void Reset ()
 Resets this object to its initial, uninitialized state. More...
 
bool HasType (HPS.Type in_mask)
 This function indicates whether this Object has the given Type mask. More...
 
IntPtr GetInstanceID ()
 Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More...
 

Protected Member Functions

override void deleteCptr ()
 
- Protected Member Functions inherited from HPS.Object
virtual IntPtr GetNonDirectorClassID ()
 

Additional Inherited Members

- Static Public Member Functions inherited from HPS.Object
static IntPtr ClassID< T > ()
 
- Protected Attributes inherited from HPS.Object
HandleRef cptr
 
HandleRef scptr
 
bool cMemOwn
 

Detailed Description

The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of HPS::VisibilityControl can be found here.

Constructor & Destructor Documentation

HPS.VisibilityControl.VisibilityControl ( HPS.SegmentKey  in_seg)
inline

Initializes a control tied to the segment in_seg.

HPS.VisibilityControl.VisibilityControl ( HPS.VisibilityControl  in_that)
inline

Initializes a control tied to the same object as in_that.

Member Function Documentation

override HPS.Type HPS.VisibilityControl.ObjectType ( )
inlinevirtual

This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.

Returns
The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS.Object.

HPS.VisibilityControl HPS.VisibilityControl.SetAdjacentEdges ( bool  in_state)
inline

Sets the visibility of adjacent edges.

Parameters
in_stateWhether adjacent edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutEdges ( bool  in_state)
inline

Sets the visibility of edges cut by a cutting sections.

Parameters
in_stateWhether cut edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutFaces ( bool  in_state)
inline

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters
in_stateWhether cut faces are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutGeometry ( bool  in_state)
inline

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters
in_stateWhether all cut geometry are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCuttingSections ( bool  in_state)
inline

Sets the visibility of cutting sections.

Parameters
in_stateWhether cutting sections are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEdgeLights ( bool  in_state)
inline

Sets the visibility of lighting on edges.

Parameters
in_stateWhether edge lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEdges ( bool  in_state)
inline

Sets the visibility of all edges.

Parameters
in_stateWhether all edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEverything ( bool  in_state)
inline

Sets the visibility of all geometry and subgeometry.

Parameters
in_stateWhether everything is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetFaceLights ( bool  in_state)
inline

Sets the visibility of lighting on faces.

Parameters
in_stateWhether face lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetFaces ( bool  in_state)
inline

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters
in_stateWhether faces are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetGenericEdges ( bool  in_state)
inline

Sets the visibility of generic edges.

Parameters
in_stateWhether generic edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetGeometry ( bool  in_state)
inline

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters
in_stateWhether all geometry is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetHardEdges ( bool  in_state)
inline

Sets the visibility of hard edges.

Parameters
in_stateWhether hard edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetInteriorSilhouetteEdges ( bool  in_state)
inline

Sets the visibility of interior silhouette edges.

Parameters
in_stateWhether interior silhouette edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetLights ( bool  in_state)
inline

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters
in_stateWhether all lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetLines ( bool  in_state)
inline

Sets the visibility of lines.

Parameters
in_stateWhether lines are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMarkerLights ( bool  in_state)
inline

Sets the visibility of lighting on markers and vertices.

Parameters
in_stateWhether marker lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMarkers ( bool  in_state)
inline

Sets the visibility of markers.

Parameters
in_stateWhether markers are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMeshQuadEdges ( bool  in_state)
inline

Sets the visibility of edges of mesh quads.

Parameters
in_stateWhether mesh quad edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetNonCulledEdges ( bool  in_state)
inline

Sets the visibility of non-culled edges.

Parameters
in_stateWhether non-culled edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetPerimeterEdges ( bool  in_state)
inline

Sets the visibility of perimeter edges.

Parameters
in_stateWhether perimeter edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowCasting ( bool  in_state)
inline

Sets the visibility of shadow casting.

Parameters
in_stateWhether casting shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowEmitting ( bool  in_state)
inline

Sets the visibility of shadow emitting.

Parameters
in_stateWhether emitting shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowReceiving ( bool  in_state)
inline

Sets the visibility of shadow receiving.

Parameters
in_stateWhether receiving shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadows ( bool  in_state)
inline

Sets the visibility of shadow casting, emitting, and receiving.

Parameters
in_stateWhether all shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetText ( bool  in_state)
inline

Sets the visibility of text.

Parameters
in_stateWhether text is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetVertices ( bool  in_state)
inline

Sets the visibility of vertices.

Parameters
in_stateWhether vertices are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetWindows ( bool  in_state)
inline

Sets the visibility of windows.

Parameters
in_stateWhether windows are visible.
Returns
A reference to this object.
bool HPS.VisibilityControl.ShowAdjacentEdges ( out bool  out_state)
inline

Shows the visibility setting for adjacent edges.

Parameters
out_stateWhether adjacent edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCutEdges ( out bool  out_state)
inline

Shows the visibility setting for cut edges.

Parameters
out_stateWhether cut edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCutFaces ( out bool  out_state)
inline

Shows the visibility setting for cut faces.

Parameters
out_stateWhether cut faces are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCuttingSections ( out bool  out_state)
inline

Shows the visibility setting for cutting sections.

Parameters
out_stateWhether cutting sections are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowEdgeLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of edges.

Parameters
out_stateWhether edge lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowFaceLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of faces.

Parameters
out_stateWhether face lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowFaces ( out bool  out_state)
inline

Shows the visibility setting for faces.

Parameters
out_stateWhether faces are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowGenericEdges ( out bool  out_state)
inline

Shows the visibility setting for generic edges.

Parameters
out_stateWhether generic edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowHardEdges ( out bool  out_state)
inline

Shows the visibility setting for hard edges.

Parameters
out_stateWhether hard edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowInteriorSilhouetteEdges ( out bool  out_state)
inline

Shows the visibility setting for silhouette edges.

Parameters
out_stateWhether interior silhouette edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowLines ( out bool  out_state)
inline

Shows the visibility setting for lines.

Parameters
out_stateWhether lines are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMarkerLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of markers.

Parameters
out_stateWhether marker lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMarkers ( out bool  out_state)
inline

Shows the visibility setting for markers.

Parameters
out_stateWhether markers are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMeshQuadEdges ( out bool  out_state)
inline

Shows the visibility setting for edges of mesh quads.

Parameters
out_stateWhether mesh quad edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowNonCulledEdges ( out bool  out_state)
inline

Shows the visibility setting for non-culled edges.

Parameters
out_stateWhether non-culled edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowPerimeterEdges ( out bool  out_state)
inline

Shows the visibility setting for perimeter edges.

Parameters
out_stateWhether perimeter edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowCasting ( out bool  out_state)
inline

Shows the visibility setting for shadow casting.

Parameters
out_stateWhether casting shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowEmitting ( out bool  out_state)
inline

Shows the visibility setting for shadow emitting.

Parameters
out_stateWhether emitting shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowReceiving ( out bool  out_state)
inline

Shows the visibility setting for shadow receiving.

Parameters
out_stateWhether receiving shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowText ( out bool  out_state)
inline

Shows the visibility setting for text.

Parameters
out_stateWhether text is visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowVertices ( out bool  out_state)
inline

Shows the visibility setting for vertices.

Parameters
out_stateWhether vertices are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowWindows ( out bool  out_state)
inline

Shows the visibility setting for windows.

Parameters
out_stateWhether windows are visible.
Returns
true if the setting is valid, false otherwise.
HPS.VisibilityControl HPS.VisibilityControl.UnsetAdjacentEdges ( )
inline

Removes the visibility setting for adjacent edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutEdges ( )
inline

Removes the visibility setting for cut edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutFaces ( )
inline

Removes the visibility setting for cut faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutGeometry ( )
inline

Removes the visibility settings for both cut faces and cut edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCuttingSections ( )
inline

Removes the visibility setting for cutting sections.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdgeLights ( )
inline

Removes the visibility setting for lighting of edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdges ( )
inline

Removes the visibility settings for all edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEverything ( )
inline

Removes all visibility settings.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaceLights ( )
inline

Removes the visibility setting for lighting of faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaces ( )
inline

Removes the visibility setting for faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGenericEdges ( )
inline

Removes the visibility setting for generic edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGeometry ( )
inline

Removes the visibility settings for all edges, faces, lines, markers, and text.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetHardEdges ( )
inline

Removes the visibility setting for hard edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetInteriorSilhouetteEdges ( )
inline

Removes the visibility setting for interior silhouette edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLights ( )
inline

Removes the visibility settings for all lights, including face, edge, and marker lights.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLines ( )
inline

Removes the visibility setting for lines.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkerLights ( )
inline

Removes the visibility setting for lighting or markers.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkers ( )
inline

Removes the visibility setting for markers.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMeshQuadEdges ( )
inline

Removes the visibility setting for edges of mesh quads.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetNonCulledEdges ( )
inline

Removes the visibility setting for non-culled edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetPerimeterEdges ( )
inline

Removes the visibility setting for perimeter edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowCasting ( )
inline

Removes the visibility setting for shadow casting.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowEmitting ( )
inline

Removes the visibility setting for shadow emitting.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowReceiving ( )
inline

Removes the visibility setting for shadow receiving.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadows ( )
inline

Removes the visibility settings for shadow casting, emitting, and receiving.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetText ( )
inline

Removes the visibility setting for text.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetVertices ( )
inline

Removes the visibility setting for vertices.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetWindows ( )
inline

Removes the visibility setting for windows.

Returns
A reference to this object.

The documentation for this class was generated from the following file: