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| WorldPoint (float px=0.0f, float py=0.0f, float pz=0.0f) |
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| WorldPoint (Point const &in_point) |
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| WorldPoint (WindowKey const &in_window, ObjectPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, WorldPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, CameraPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, NormalizedPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, ScreenRangePoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, InnerWindowPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, InnerPixelPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, WindowPoint const &in_point) |
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| WorldPoint (WindowKey const &in_window, PixelPoint const &in_point) |
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| Point_3D (floatv1, floatv2, floatv3) |
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| Point_3D (Point_3D< D > const &that) |
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| Point_3D (Vector_3D< float > const &v) |
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| Point_3D (Vector_2D< float > const &v) |
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| Point_3D (Point_2D< float > const &that) |
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Point_3D const | operator- () const |
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Vector_3D< float > const | operator- (Point_3D const &p) const |
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Point_3D const | operator- (Vector_3D< float > const &v) const |
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Point_3D const | operator- (Vector_2D< float > const &v) const |
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bool | operator== (Point_3D const &p) const |
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bool | operator!= (Point_3D const &p) const |
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bool | Equals (Point_3D const &p, int in_tolerance=32) const |
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Point_3D & | operator*= (floats) |
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Point_3D & | operator*= (Vector_3D< float > const &v) |
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Point_3D & | operator*= (Vector_2D< float > const &v) |
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Point_3D & | operator/= (floats) |
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Point_3D & | operator/= (Vector_3D< float > const &v) |
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Point_3D & | operator/= (Vector_2D< float > const &v) |
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Point_3D const | operator* (floats) const |
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Point_3D const | operator* (Vector_3D< float > const &v) const |
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Point_3D const | operator* (Vector_2D< float > const &v) const |
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Point_3D const | operator/ (floats) const |
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Point_3D const | operator/ (Vector_3D< float > const &v) const |
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Point_3D const | operator/ (Vector_2D< float > const &v) const |
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float & | operator[] (size_t i) |
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floatconst & | operator[] (size_t i) const |
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Point_3D & | operator+= (Vector_3D< float > const &v) |
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Point_3D & | operator+= (Vector_2D< float > const &v) |
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Point_3D & | operator-= (Vector_3D< float > const &v) |
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Point_3D & | operator-= (Vector_2D< float > const &v) |
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Point_3D const | operator+ (Vector_3D< float > const &v) const |
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Point_3D const | operator+ (Vector_2D< float > const &v) const |
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The WorldPoint class is a basic 3D point that is assumed to represent a location in world space.