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override void | Dispose () |
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| VisibilityControl (HPS.SegmentKey in_seg) |
| Initializes a control tied to the segment in_seg. More...
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| VisibilityControl (HPS.VisibilityControl in_that) |
| Initializes a control tied to the same object as in_that. More...
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override HPS.Type | ObjectType () |
| This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More...
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HPS.VisibilityControl | SetCuttingSections (bool in_state) |
| Sets the visibility of cutting sections. More...
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HPS.VisibilityControl | SetCutEdges (bool in_state) |
| Sets the visibility of edges cut by a cutting sections. More...
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HPS.VisibilityControl | SetCutFaces (bool in_state) |
| Sets the visibility of capping planes for geometry cut by cutting sections. More...
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HPS.VisibilityControl | SetWindows (bool in_state) |
| Sets the visibility of windows. More...
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HPS.VisibilityControl | SetText (bool in_state) |
| Sets the visibility of text. More...
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HPS.VisibilityControl | SetLines (bool in_state) |
| Sets the visibility of lines. More...
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HPS.VisibilityControl | SetEdgeLights (bool in_state) |
| Sets the visibility of lighting on edges. More...
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HPS.VisibilityControl | SetMarkerLights (bool in_state) |
| Sets the visibility of lighting on markers and vertices. More...
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HPS.VisibilityControl | SetFaceLights (bool in_state) |
| Sets the visibility of lighting on faces. More...
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HPS.VisibilityControl | SetGenericEdges (bool in_state) |
| Sets the visibility of generic edges. More...
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HPS.VisibilityControl | SetInteriorSilhouetteEdges (bool in_state) |
| Sets the visibility of interior silhouette edges. More...
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HPS.VisibilityControl | SetAdjacentEdges (bool in_state) |
| Sets the visibility of adjacent edges. More...
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HPS.VisibilityControl | SetHardEdges (bool in_state) |
| Sets the visibility of hard edges. More...
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HPS.VisibilityControl | SetMeshQuadEdges (bool in_state) |
| Sets the visibility of edges of mesh quads. More...
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HPS.VisibilityControl | SetNonCulledEdges (bool in_state) |
| Sets the visibility of non-culled edges. More...
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HPS.VisibilityControl | SetPerimeterEdges (bool in_state) |
| Sets the visibility of perimeter edges. More...
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HPS.VisibilityControl | SetFaces (bool in_state) |
| Sets the visibility of all faces, including shells, meshes, cylinders, etc.. More...
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HPS.VisibilityControl | SetVertices (bool in_state) |
| Sets the visibility of vertices. More...
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HPS.VisibilityControl | SetMarkers (bool in_state) |
| Sets the visibility of markers. More...
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HPS.VisibilityControl | SetShadowCasting (bool in_state) |
| Sets the visibility of shadow casting. More...
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HPS.VisibilityControl | SetShadowReceiving (bool in_state) |
| Sets the visibility of shadow receiving. More...
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HPS.VisibilityControl | SetShadowEmitting (bool in_state) |
| Sets the visibility of shadow emitting. More...
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HPS.VisibilityControl | SetCutGeometry (bool in_state) |
| Sets the visibility of cut geometry, both cut faces and cut edges. More...
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HPS.VisibilityControl | SetEdges (bool in_state) |
| Sets the visibility of all edges. More...
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HPS.VisibilityControl | SetGeometry (bool in_state) |
| Sets the visibility of all edges, faces, lines, markers, and text. More...
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HPS.VisibilityControl | SetLights (bool in_state) |
| Sets the visibility of all lights, including face, edge, and marker lights. More...
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HPS.VisibilityControl | SetShadows (bool in_state) |
| Sets the visibility of shadow casting, emitting, and receiving. More...
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HPS.VisibilityControl | SetEverything (bool in_state) |
| Sets the visibility of all geometry and subgeometry. More...
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HPS.VisibilityControl | UnsetCuttingSections () |
| Removes the visibility setting for cutting sections. More...
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HPS.VisibilityControl | UnsetCutEdges () |
| Removes the visibility setting for cut edges. More...
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HPS.VisibilityControl | UnsetCutFaces () |
| Removes the visibility setting for cut faces. More...
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HPS.VisibilityControl | UnsetWindows () |
| Removes the visibility setting for windows. More...
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HPS.VisibilityControl | UnsetText () |
| Removes the visibility setting for text. More...
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HPS.VisibilityControl | UnsetLines () |
| Removes the visibility setting for lines. More...
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HPS.VisibilityControl | UnsetEdgeLights () |
| Removes the visibility setting for lighting of edges. More...
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HPS.VisibilityControl | UnsetMarkerLights () |
| Removes the visibility setting for lighting or markers. More...
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HPS.VisibilityControl | UnsetFaceLights () |
| Removes the visibility setting for lighting of faces. More...
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HPS.VisibilityControl | UnsetGenericEdges () |
| Removes the visibility setting for generic edges. More...
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HPS.VisibilityControl | UnsetInteriorSilhouetteEdges () |
| Removes the visibility setting for interior silhouette edges. More...
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HPS.VisibilityControl | UnsetAdjacentEdges () |
| Removes the visibility setting for adjacent edges. More...
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HPS.VisibilityControl | UnsetHardEdges () |
| Removes the visibility setting for hard edges. More...
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HPS.VisibilityControl | UnsetMeshQuadEdges () |
| Removes the visibility setting for edges of mesh quads. More...
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HPS.VisibilityControl | UnsetNonCulledEdges () |
| Removes the visibility setting for non-culled edges. More...
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HPS.VisibilityControl | UnsetPerimeterEdges () |
| Removes the visibility setting for perimeter edges. More...
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HPS.VisibilityControl | UnsetFaces () |
| Removes the visibility setting for faces. More...
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HPS.VisibilityControl | UnsetVertices () |
| Removes the visibility setting for vertices. More...
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HPS.VisibilityControl | UnsetMarkers () |
| Removes the visibility setting for markers. More...
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HPS.VisibilityControl | UnsetShadowCasting () |
| Removes the visibility setting for shadow casting. More...
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HPS.VisibilityControl | UnsetShadowReceiving () |
| Removes the visibility setting for shadow receiving. More...
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HPS.VisibilityControl | UnsetShadowEmitting () |
| Removes the visibility setting for shadow emitting. More...
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HPS.VisibilityControl | UnsetCutGeometry () |
| Removes the visibility settings for both cut faces and cut edges. More...
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HPS.VisibilityControl | UnsetEdges () |
| Removes the visibility settings for all edges. More...
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HPS.VisibilityControl | UnsetGeometry () |
| Removes the visibility settings for all edges, faces, lines, markers, and text. More...
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HPS.VisibilityControl | UnsetLights () |
| Removes the visibility settings for all lights, including face, edge, and marker lights. More...
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HPS.VisibilityControl | UnsetShadows () |
| Removes the visibility settings for shadow casting, emitting, and receiving. More...
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HPS.VisibilityControl | UnsetEverything () |
| Removes all visibility settings. More...
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bool | ShowCuttingSections (out bool out_state) |
| Shows the visibility setting for cutting sections. More...
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bool | ShowCutEdges (out bool out_state) |
| Shows the visibility setting for cut edges. More...
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bool | ShowCutFaces (out bool out_state) |
| Shows the visibility setting for cut faces. More...
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bool | ShowWindows (out bool out_state) |
| Shows the visibility setting for windows. More...
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bool | ShowText (out bool out_state) |
| Shows the visibility setting for text. More...
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bool | ShowLines (out bool out_state) |
| Shows the visibility setting for lines. More...
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bool | ShowEdgeLights (out bool out_state) |
| Shows the visibility setting for lighting of edges. More...
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bool | ShowMarkerLights (out bool out_state) |
| Shows the visibility setting for lighting of markers. More...
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bool | ShowFaceLights (out bool out_state) |
| Shows the visibility setting for lighting of faces. More...
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bool | ShowGenericEdges (out bool out_state) |
| Shows the visibility setting for generic edges. More...
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bool | ShowInteriorSilhouetteEdges (out bool out_state) |
| Shows the visibility setting for silhouette edges. More...
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bool | ShowAdjacentEdges (out bool out_state) |
| Shows the visibility setting for adjacent edges. More...
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bool | ShowHardEdges (out bool out_state) |
| Shows the visibility setting for hard edges. More...
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bool | ShowMeshQuadEdges (out bool out_state) |
| Shows the visibility setting for edges of mesh quads. More...
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bool | ShowNonCulledEdges (out bool out_state) |
| Shows the visibility setting for non-culled edges. More...
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bool | ShowPerimeterEdges (out bool out_state) |
| Shows the visibility setting for perimeter edges. More...
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bool | ShowFaces (out bool out_state) |
| Shows the visibility setting for faces. More...
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bool | ShowVertices (out bool out_state) |
| Shows the visibility setting for vertices. More...
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bool | ShowMarkers (out bool out_state) |
| Shows the visibility setting for markers. More...
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bool | ShowShadowCasting (out bool out_state) |
| Shows the visibility setting for shadow casting. More...
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bool | ShowShadowReceiving (out bool out_state) |
| Shows the visibility setting for shadow receiving. More...
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bool | ShowShadowEmitting (out bool out_state) |
| Shows the visibility setting for shadow emitting. More...
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| Control (HPS.Control in_that) |
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IntPtr | GetClassID () |
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| Object (HPS.Object that) |
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HPS.Type | Type () |
| This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More...
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virtual bool | Empty () |
| Indicates whether this object has any values set on it. More...
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virtual void | Reset () |
| Resets this object to its initial, uninitialized state. More...
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bool | HasType (HPS.Type in_mask) |
| This function indicates whether this Object has the given Type mask. More...
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IntPtr | GetInstanceID () |
| Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More...
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The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of HPS::VisibilityControl can be found here.