This is the complete list of members for HPS.PostProcessEffectsControl, including all inherited members.
ClassID< T >() (defined in HPS.Object) | HPS.Object | inlinestatic |
cMemOwn (defined in HPS.Object) | HPS.Object | protected |
Control(HPS.Control in_that) (defined in HPS.Control) | HPS.Control | inline |
cptr (defined in HPS.Object) | HPS.Object | protected |
deleteCptr() (defined in HPS.PostProcessEffectsControl) | HPS.PostProcessEffectsControl | inlineprotectedvirtual |
Dispose() (defined in HPS.PostProcessEffectsControl) | HPS.PostProcessEffectsControl | inlinevirtual |
Empty() | HPS.Object | inlinevirtual |
GetClassID() (defined in HPS.Object) | HPS.Object | inline |
GetInstanceID() | HPS.Object | inline |
GetNonDirectorClassID() (defined in HPS.Object) | HPS.Object | inlineprotectedvirtual |
HasType(HPS.Type in_mask) | HPS.Object | inline |
Object() (defined in HPS.Object) | HPS.Object | inline |
Object(HPS.Object that) (defined in HPS.Object) | HPS.Object | inline |
ObjectType() | HPS.PostProcessEffectsControl | inlinevirtual |
PostProcessEffectsControl(HPS.WindowKey in_seg) | HPS.PostProcessEffectsControl | inline |
PostProcessEffectsControl(HPS.PostProcessEffectsControl in_that) | HPS.PostProcessEffectsControl | inline |
Reset() | HPS.Object | inlinevirtual |
scptr (defined in HPS.Object) | HPS.Object | protected |
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality) | HPS.PostProcessEffectsControl | inline |
SetAmbientOcclusion(bool in_state, float in_strength) | HPS.PostProcessEffectsControl | inline |
SetAmbientOcclusion(bool in_state) | HPS.PostProcessEffectsControl | inline |
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality) | HPS.PostProcessEffectsControl | inline |
SetBloom(bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape) | HPS.PostProcessEffectsControl | inline |
SetBloom(bool in_state, float in_strength, uint in_blur) | HPS.PostProcessEffectsControl | inline |
SetBloom(bool in_state, float in_strength) | HPS.PostProcessEffectsControl | inline |
SetBloom(bool in_state) | HPS.PostProcessEffectsControl | inline |
SetBloom(float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape) | HPS.PostProcessEffectsControl | inline |
SetDepthOfField(bool in_state, float in_strength, float in_near_distance, float in_far_distance) | HPS.PostProcessEffectsControl | inline |
SetDepthOfField(bool in_state, float in_strength, float in_near_distance) | HPS.PostProcessEffectsControl | inline |
SetDepthOfField(bool in_state, float in_strength) | HPS.PostProcessEffectsControl | inline |
SetDepthOfField(bool in_state) | HPS.PostProcessEffectsControl | inline |
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance) | HPS.PostProcessEffectsControl | inline |
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance, float in_strength) | HPS.PostProcessEffectsControl | inline |
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance) | HPS.PostProcessEffectsControl | inline |
SetEyeDomeLighting(bool in_state, float in_exponent) | HPS.PostProcessEffectsControl | inline |
SetEyeDomeLighting(bool in_state) | HPS.PostProcessEffectsControl | inline |
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength) | HPS.PostProcessEffectsControl | inline |
SetSilhouetteEdges(bool in_state, float in_tolerance, bool in_heavy_exterior) | HPS.PostProcessEffectsControl | inline |
SetSilhouetteEdges(bool in_state, float in_tolerance) | HPS.PostProcessEffectsControl | inline |
SetSilhouetteEdges(bool in_state) | HPS.PostProcessEffectsControl | inline |
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior) | HPS.PostProcessEffectsControl | inline |
ShowAmbientOcclusion(out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality) | HPS.PostProcessEffectsControl | inline |
ShowBloom(out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape) | HPS.PostProcessEffectsControl | inline |
ShowDepthOfField(out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance) | HPS.PostProcessEffectsControl | inline |
ShowEyeDomeLighting(out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength) | HPS.PostProcessEffectsControl | inline |
ShowSilhouetteEdges(out bool out_state, out float out_tolerance, out bool out_heavy_exterior) | HPS.PostProcessEffectsControl | inline |
Type() | HPS.Object | inline |
UnsetAmbientOcclusion() | HPS.PostProcessEffectsControl | inline |
UnsetBloom() | HPS.PostProcessEffectsControl | inline |
UnsetDepthOfField() | HPS.PostProcessEffectsControl | inline |
UnsetEverything() | HPS.PostProcessEffectsControl | inline |
UnsetEyeDomeLighting() | HPS.PostProcessEffectsControl | inline |
UnsetSilhouetteEdges() | HPS.PostProcessEffectsControl | inline |