Internal use only - customers should not use. The ShaderKit class is a user space object. It is used for specifying all settings related to a ShaderDefinition. More...
Public Member Functions | |
override void | Dispose () |
override bool | Empty () |
Indicates whether this ShaderKit has any values set on it. More... | |
override bool | Equals (System.Object obj) |
bool | Equals (HPS.ShaderKit in_kit) |
Check if the source ShaderKit is equivalent to this ShaderKit. More... | |
override int | GetHashCode () |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More... | |
void | Set (HPS.ShaderKit in_kit) |
Copies the source ShaderKit into this ShaderKit. More... | |
HPS.ShaderKit | SetMultitexture (bool in_state) |
Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.ShaderKit | SetParameterizationSource (HPS.Shader.Parameterization in_source) |
Sets the parameterization source for the shader. More... | |
HPS.ShaderKit | SetSource (string in_source) |
Sets the source code for the shader. More... | |
HPS.ShaderKit | SetTransformMatrix (HPS.MatrixKit in_transform) |
Sets the transform matrix for the shader. More... | |
ShaderKit () | |
The default constructor creates an empty ShaderKit object. More... | |
ShaderKit (HPS.ShaderKit in_kit) | |
The copy constructor creates a new ShaderKit object that contains the same settings as the source ShaderKit. More... | |
void | Show (out HPS.ShaderKit out_kit) |
Copies this ShaderKit into the given ShaderKit. More... | |
bool | ShowMultitexture (out bool out_state) |
Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
bool | ShowParameterizationSource (out HPS.Shader.Parameterization out_source) |
Shows the parameterization source for the shader. More... | |
bool | ShowSource (out string out_source) |
Shows the source code for the shader. More... | |
bool | ShowTransformMatrix (out HPS.MatrixKit out_transform) |
Shows the transform matrix for the shader. More... | |
HPS.ShaderKit | UnsetEverything () |
Removes all settings from this ShaderKit. More... | |
HPS.ShaderKit | UnsetMultitexture () |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.ShaderKit | UnsetParameterizationSource () |
Removes the parameterization source for the shader. More... | |
HPS.ShaderKit | UnsetSource () |
Removes the source code for the shader. More... | |
HPS.ShaderKit | UnsetTransformMatrix () |
Removes the transform matrix for the shader. More... | |
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IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.ShaderKit a, HPS.ShaderKit b) |
static bool | operator== (HPS.ShaderKit a, HPS.ShaderKit b) |
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static IntPtr | ClassID< T > () |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
Internal use only - customers should not use. The ShaderKit class is a user space object. It is used for specifying all settings related to a ShaderDefinition.
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The default constructor creates an empty ShaderKit object.
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inlinevirtual |
Indicates whether this ShaderKit has any values set on it.
Reimplemented from HPS.Object.
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inlinevirtual |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.
Reimplemented from HPS.Object.
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Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
in_state | Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied. |
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Sets the parameterization source for the shader.
in_source | The parameterization source for the shader. |
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Sets the source code for the shader.
in_source | The source code for the shader. |
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Sets the transform matrix for the shader.
in_transform | The transform matrix for the shader. |
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Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
out_state | whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. |
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Shows the parameterization source for the shader.
out_source | The parameterization source for the shader. |
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Shows the source code for the shader.
out_source | The source code for the shader. |
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Shows the transform matrix for the shader.
out_transform | The transform matrix for the shader. |
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Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
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Removes the parameterization source for the shader.
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Removes the source code for the shader.
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Removes the transform matrix for the shader.