Overview
Technical Overview
Getting Started
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Sample Code
Samples
Tutorials
Fundamentals
Applying Materials
Rendering Effects
Selection & Highlighting
Programming Guide
1 Fundamentals
1.1 HPS scene graph and the structure of the Database
1.2 API conventions
2 Geometry
2.1 Shells
2.2 Meshes
2.3 Text
2.4 Lights
2.5 Lines
2.6 Curves
2.7 Markers
2.8 Polygons
2.9 Spheres
2.10 Cylinders
2.11 NURBS
2.12 Cutting sections
2.13 Grids
2.14 Reference geometry
3 Viewing
3.1 View hierarchy
3.2 Coordinate systems
3.3 Cameras
3.4 Subwindows
3.5 Clip regions
4 Portfolios
4.1 Portfolios introduction
4.2 Definitions
4.3 Styles
4.4 Images
4.5 Glyphs
4.6 Line patterns
5 Materials
5.1 Materials introduction
5.2 Material properties
5.3 Textures
5.4 Applying materials
6 User Interaction
6.1 Operators
6.2 Custom operators
6.3 Selection
6.4 Highlighting
6.5 Overlays
7 Rendering
7.1 Updating the scene
7.2 Offscreen rendering
7.3 Performance considerations
7.4 Memory management
8 Rendering Effects
8.1 Anti-alias
8.2 Shadows
8.3 Reflection planes
8.4 Bloom
8.5 Lighting algorithms
8.6 Color interpolation
8.7 Hidden surface removal
8.8 Depth of field
8.9 Perimeter and silhouette edges
9 File I/O
9.1 Importing files
9.2 Exporting files
9.3 Component hierarchy
9.4 HOOPS Publish integration
9.5 HOOPS Exchange integration
9.6 Parasolid integration
9.7 Loading SketchUp models
9.8 Loading DWG models
10 Events and Exceptions
10.1 Event handling
10.2 Custom events
10.3 Handling input
10.4 Errors and exception handling
11 Appendix
A. Pre-defined line patterns
B. Default attributes and options
C. Default glyphs
D. Stroked font example
E. Geometric dimensioning and tolerancing [GD&T] symbols
F. 3DF-HPS functional mapping
G. Acknowledgments
API Reference
C++ Reference Manual
Classes
Functions
C# Reference Manual
Classes
Functions
Support
Contact
Main Page
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Classes
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Class Index
Class Hierarchy
Class Members
HPS
EdgeAttributeKit
HPS::EdgeAttributeKit Member List
This is the complete list of members for
HPS::EdgeAttributeKit
, including all inherited members.
ClassID
()
HPS::Object
inline
static
EdgeAttributeKit
()
HPS::EdgeAttributeKit
EdgeAttributeKit
(EdgeAttributeKit const &in_kit)
HPS::EdgeAttributeKit
EdgeAttributeKit
(EdgeAttributeKit &&in_that)
HPS::EdgeAttributeKit
Empty
() const
HPS::EdgeAttributeKit
virtual
Equals
(EdgeAttributeKit const &in_kit) const
HPS::EdgeAttributeKit
GetClassID
() const
HPS::Object
GetDefault
()
HPS::EdgeAttributeKit
static
GetInstanceID
() const
HPS::Object
HasType
(HPS::Type in_mask) const
HPS::Object
Object
() (defined in
HPS::Object
)
HPS::Object
Object
(Object const &that) (defined in
HPS::Object
)
HPS::Object
Object
(Object &&in_that)
HPS::Object
ObjectType
() const
HPS::EdgeAttributeKit
inline
virtual
operator!=
(EdgeAttributeKit const &in_kit) const
HPS::EdgeAttributeKit
operator=
(EdgeAttributeKit &&in_that)
HPS::EdgeAttributeKit
operator=
(EdgeAttributeKit const &in_kit)
HPS::EdgeAttributeKit
operator=
(Object const &other_object) (defined in
HPS::Object
)
HPS::Object
HPS::Object::operator=
(Object &&in_that)
HPS::Object
operator==
(EdgeAttributeKit const &in_kit) const
HPS::EdgeAttributeKit
Reset
()
HPS::Object
virtual
Set
(EdgeAttributeKit const &in_kit)
HPS::EdgeAttributeKit
SetHardAngle
(float in_angle)
HPS::EdgeAttributeKit
SetPattern
(char const *in_pattern_name)
HPS::EdgeAttributeKit
SetWeight
(float in_weight, Edge::SizeUnits in_units=Edge::SizeUnits::ScaleFactor)
HPS::EdgeAttributeKit
Show
(EdgeAttributeKit &out_kit) const
HPS::EdgeAttributeKit
ShowHardAngle
(float &out_angle) const
HPS::EdgeAttributeKit
ShowPattern
(UTF8 &out_pattern_name) const
HPS::EdgeAttributeKit
ShowWeight
(float &out_weight, Edge::SizeUnits &out_units) const
HPS::EdgeAttributeKit
Type
() const
HPS::Object
UnsetEverything
()
HPS::EdgeAttributeKit
UnsetHardAngle
()
HPS::EdgeAttributeKit
UnsetPattern
()
HPS::EdgeAttributeKit
UnsetWeight
()
HPS::EdgeAttributeKit
~EdgeAttributeKit
()
HPS::EdgeAttributeKit
virtual
~Object
() (defined in
HPS::Object
)
HPS::Object
virtual