The TouchEvent class is the event generated for each touch action on a multi-touch device. More...
Public Types | |
enum | Action { Action.TouchDown = 0, Action.TouchUp = 1, Action.Move = 2 } |
Enumeration of various actions touches can undergo for a TouchEvent. More... | |
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enum | Status { Status.InProgress = 0, Status.Completed = 1, Status.Failed = 2 } |
Event Status - returned from a notifier to give the status of the event. More... | |
Public Member Functions | |
override HPS.Event | Clone () |
Allocates and returns a copy of this TouchEvent. More... | |
override void | Dispose () |
override bool | Drop (HPS.Event in_that_event) |
Determines if this TouchEvent can be dropped in favor of the following touch event. More... | |
override bool | Equals (System.Object obj) |
virtual bool | Equals (HPS.TouchEvent in_that) |
Check if the source object is equivalent to this object. More... | |
override int | GetHashCode () |
TouchEvent () | |
The default constructor creates an uninitialized TouchEvent object. More... | |
TouchEvent (HPS.TouchEvent.Action in_action, HPS.ModifierKeys in_modifier) | |
This constructor creates a TouchEvent object for a given action without an array of Touches. Specifying TouchUp without an array of Touches clears tracked touches. More... | |
TouchEvent (HPS.TouchEvent.Action in_action) | |
This constructor creates a TouchEvent object for a given action without an array of Touches. Specifying TouchUp without an array of Touches clears tracked touches. More... | |
TouchEvent (HPS.TouchEvent.Action in_action, HPS.Touch[] in_touches, HPS.ModifierKeys in_modifier) | |
This constructor creates a TouchEvent object for a given action with an array of Touches. Specifying TouchUp with an empty an array of Touches clears tracked touches. More... | |
TouchEvent (HPS.TouchEvent.Action in_action, HPS.Touch[] in_touches) | |
This constructor creates a TouchEvent object for a given action with an array of Touches. Specifying TouchUp with an empty an array of Touches clears tracked touches. More... | |
TouchEvent (HPS.Event in_event) | |
This constructor converts an EventObject to a TouchEvent object. More... | |
TouchEvent (HPS.TouchEvent in_that) | |
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override bool | Equals (System.Object obj) |
virtual bool | Equals (HPS.InputEvent in_that) |
Check if the source object is equivalent to this object. More... | |
override int | GetHashCode () |
HPS.ModifierKeys | GetModifierKeys () |
Queries which modifier keys are active More... | |
InputEvent () | |
This constructor creates a default InputEvent object. More... | |
InputEvent (HPS.ModifierKeys in_modifiers) | |
This constructor creates a new InputEvent with the specified modifier keys initialized. More... | |
InputEvent (HPS.InputEvent in_that) | |
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delegate void | DtorDelegate (IntPtr cPtr) |
Event (IntPtr in_channel) | |
A constructor for generating events from built-in or custom event ID's. More... | |
Event () | |
A constructor for generating events from built-in or custom event ID's. More... | |
Event (HPS.Event in_that) | |
delegate IntPtr | EventDelegate_0 () |
delegate bool | EventDelegate_1 (IntPtr in_that_event) |
delegate IntPtr | EventDelegate_2 () |
virtual IntPtr | Freshen () |
This optional function is used to determine if the current event can be dropped in favor of newer event of the same type if one is available. More... | |
IntPtr | GetChannel () |
Returns the channel ID assigned to an event. More... | |
IntPtr | GetClassID () |
double | GetTimeStamp () |
Returns the time an event was injected into the event queue. More... | |
bool | IsConsumable () |
Indicates whether an event will be consumed when it is handled or passed on to the next handler anyway. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.TouchEvent a, HPS.TouchEvent b) |
static bool | operator== (HPS.TouchEvent a, HPS.TouchEvent b) |
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static bool | operator!= (HPS.InputEvent a, HPS.InputEvent b) |
static bool | operator== (HPS.InputEvent a, HPS.InputEvent b) |
Protected Member Functions | |
override void | deleteCptr () |
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void | DtorCallback (IntPtr p) |
virtual IntPtr | GetNonDirectorClassID () |
Properties | |
HPS.TouchEvent.Action | CurrentAction [get, set] |
HPS.Touch[] | Touches [get, set] |
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HPS.ModifierKeys | ModifierKeyState [get, set] |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The TouchEvent class is the event generated for each touch action on a multi-touch device.
Enumeration of various actions touches can undergo for a TouchEvent.
Enumerator | |
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TouchDown |
A touch, or touches, has just gone down. |
TouchUp |
A touch, or touches, has just gone up. |
Move |
A touch, or touches, has just moved. |
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inline |
The default constructor creates an uninitialized TouchEvent object.
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inline |
This constructor creates a TouchEvent object for a given action without an array of Touches. Specifying TouchUp without an array of Touches clears tracked touches.
in_action | Action of this TouchEvent. |
in_modifier | The modifier keys for this TouchEvent. |
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inline |
This constructor creates a TouchEvent object for a given action without an array of Touches. Specifying TouchUp without an array of Touches clears tracked touches.
in_action | Action of this TouchEvent. |
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inline |
This constructor creates a TouchEvent object for a given action with an array of Touches. Specifying TouchUp with an empty an array of Touches clears tracked touches.
in_action | Action of this TouchEvent. |
in_touches | An array or touches for this TouchEvent. |
in_modifier | The modifier keys for this TouchEvent. |
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inline |
This constructor creates a TouchEvent object for a given action with an array of Touches. Specifying TouchUp with an empty an array of Touches clears tracked touches.
in_action | Action of this TouchEvent. |
in_touches | An array or touches for this TouchEvent. |
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inline |
This constructor converts an EventObject to a TouchEvent object.
in_event | The EventObject to be converted. |
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inlinevirtual |
Allocates and returns a copy of this TouchEvent.
Reimplemented from HPS.InputEvent.
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inlinevirtual |
Determines if this TouchEvent can be dropped in favor of the following touch event.
in_that_event | Event to compare with this TouchEvent. |
Reimplemented from HPS.Event.
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inlinevirtual |
Check if the source object is equivalent to this object.