Overview
Technical Overview
Getting Started
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Sample Code
Samples
Tutorials
Fundamentals
Applying Materials
Rendering Effects
Selection & Highlighting
Programming Guide
1 Fundamentals
1.1 HPS scene graph and the structure of the Database
1.2 API conventions
2 Geometry
2.1 Shells
2.2 Meshes
2.3 Text
2.4 Lights
2.5 Lines
2.6 Curves
2.7 Markers
2.8 Polygons
2.9 Spheres
2.10 Cylinders
2.11 NURBS
2.12 Cutting sections
2.13 Grids
2.14 Reference geometry
3 Viewing
3.1 View hierarchy
3.2 Coordinate systems
3.3 Cameras
3.4 Subwindows
3.5 Clip regions
4 Portfolios
4.1 Portfolios introduction
4.2 Definitions
4.3 Styles
4.4 Images
4.5 Glyphs
4.6 Line patterns
5 Materials
5.1 Materials introduction
5.2 Material properties
5.3 Textures
5.4 Applying materials
6 User Interaction
6.1 Operators
6.2 Custom operators
6.3 Selection
6.4 Highlighting
6.5 Overlays
7 Rendering
7.1 Updating the scene
7.2 Offscreen rendering
7.3 Performance considerations
7.4 Memory management
8 Rendering Effects
8.1 Anti-alias
8.2 Shadows
8.3 Reflection planes
8.4 Bloom
8.5 Lighting algorithms
8.6 Color interpolation
8.7 Hidden surface removal
8.8 Depth of field
8.9 Perimeter and silhouette edges
9 File I/O
9.1 Importing files
9.2 Exporting files
9.3 Component hierarchy
9.4 HOOPS Publish integration
9.5 HOOPS Exchange integration
9.6 Parasolid integration
9.7 Loading SketchUp models
9.8 Loading DWG models
10 Events and Exceptions
10.1 Event handling
10.2 Custom events
10.3 Handling input
10.4 Errors and exception handling
11 Appendix
A. Pre-defined line patterns
B. Default attributes and options
C. Default glyphs
D. Stroked font example
E. Geometric dimensioning and tolerancing [GD&T] symbols
F. 3DF-HPS functional mapping
G. Acknowledgments
API Reference
C++ Reference Manual
Classes
Functions
C# Reference Manual
Classes
Functions
Support
Contact
Main Page
Related Pages
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
HPS
OBJ
ImportNotifier
HPS::OBJ::ImportNotifier Member List
This is the complete list of members for
HPS::OBJ::ImportNotifier
, including all inherited members.
Assign
(ImportNotifier const &in_that)
HPS::OBJ::ImportNotifier
HPS::IONotifier::Assign
(IONotifier const &in_that)
HPS::IONotifier
Cancel
()
HPS::IONotifier
ClassID
()
HPS::Object
inline
static
Empty
() const
HPS::Object
inline
virtual
GetClassID
() const
HPS::Object
GetInstanceID
() const
HPS::Object
GetResults
() const
HPS::OBJ::ImportNotifier
HasType
(HPS::Type in_mask) const
HPS::Object
ImportNotifier
()
HPS::OBJ::ImportNotifier
ImportNotifier
(ImportNotifier const &in_that)
HPS::OBJ::ImportNotifier
ImportNotifier
(IONotifier const &in_that)
HPS::OBJ::ImportNotifier
ImportNotifier
(ImportNotifier &&in_that)
HPS::OBJ::ImportNotifier
IONotifier
()
HPS::IONotifier
IONotifier
(IONotifier const &in_that)
HPS::IONotifier
IONotifier
(IONotifier &&in_that)
HPS::IONotifier
Object
() (defined in
HPS::Object
)
HPS::Object
Object
(Object const &that) (defined in
HPS::Object
)
HPS::Object
Object
(Object &&in_that)
HPS::Object
ObjectType
() const
HPS::OBJ::ImportNotifier
inline
virtual
operator=
(ImportNotifier &&in_that)
HPS::OBJ::ImportNotifier
operator=
(ImportNotifier const &in_that)
HPS::OBJ::ImportNotifier
HPS::IONotifier::operator=
(IONotifier &&in_that)
HPS::IONotifier
HPS::IONotifier::operator=
(IONotifier const &in_that)
HPS::IONotifier
operator=
(Object const &other_object) (defined in
HPS::Object
)
HPS::Object
HPS::Object::operator=
(Object &&in_that)
HPS::Object
Reset
()
HPS::Object
virtual
Status
() const
HPS::IONotifier
Status
(float &out_percent_complete) const
HPS::IONotifier
Type
() const
HPS::Object
Wait
()
HPS::IONotifier
~ImportNotifier
() (defined in
HPS::OBJ::ImportNotifier
)
HPS::OBJ::ImportNotifier
virtual
~IONotifier
() (defined in
HPS::IONotifier
)
HPS::IONotifier
virtual
~Object
() (defined in
HPS::Object
)
HPS::Object
virtual