Overview
Technical Overview
Getting Started
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Sample Code
Samples
Tutorials
Fundamentals
Applying Materials
Rendering Effects
Selection & Highlighting
Programming Guide
1 Fundamentals
1.1 HPS scene graph and the structure of the Database
1.2 API conventions
2 Geometry
2.1 Shells
2.2 Meshes
2.3 Text
2.4 Lights
2.5 Lines
2.6 Curves
2.7 Markers
2.8 Polygons
2.9 Spheres
2.10 Cylinders
2.11 NURBS
2.12 Cutting sections
2.13 Grids
2.14 Reference geometry
3 Viewing
3.1 View hierarchy
3.2 Coordinate systems
3.3 Cameras
3.4 Subwindows
3.5 Clip regions
4 Portfolios
4.1 Portfolios introduction
4.2 Definitions
4.3 Styles
4.4 Images
4.5 Glyphs
4.6 Line patterns
5 Materials
5.1 Materials introduction
5.2 Material properties
5.3 Textures
5.4 Applying materials
6 User Interaction
6.1 Operators
6.2 Custom operators
6.3 Selection
6.4 Highlighting
6.5 Overlays
7 Rendering
7.1 Updating the scene
7.2 Offscreen rendering
7.3 Performance considerations
7.4 Memory management
8 Rendering Effects
8.1 Anti-alias
8.2 Shadows
8.3 Reflection planes
8.4 Bloom
8.5 Lighting algorithms
8.6 Color interpolation
8.7 Hidden surface removal
8.8 Depth of field
8.9 Perimeter and silhouette edges
9 File I/O
9.1 Importing files
9.2 Exporting files
9.3 Component hierarchy
9.4 HOOPS Publish integration
9.5 HOOPS Exchange integration
9.6 Parasolid integration
9.7 Loading SketchUp models
9.8 Loading DWG models
10 Events and Exceptions
10.1 Event handling
10.2 Custom events
10.3 Handling input
10.4 Errors and exception handling
11 Appendix
A. Pre-defined line patterns
B. Default attributes and options
C. Default glyphs
D. Stroked font example
E. Geometric dimensioning and tolerancing [GD&T] symbols
F. 3DF-HPS functional mapping
G. Acknowledgments
API Reference
C++ Reference Manual
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C# Reference Manual
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- v -
VDAFS :
HPS::Exchange::File
Vector :
HPS::Text
VerticalBar :
HPS::Glyph
Vertices :
HPS::Mesh
,
HPS::Publish::Rendering
,
HPS::Shell
Visibility :
HPS::SceneTree
,
HPS::Search
VisibilityAdjacentEdges :
HPS::Search
VisibilityCutEdges :
HPS::Search
VisibilityCutFaces :
HPS::Search
VisibilityCuttingSections :
HPS::Search
VisibilityEdgeLights :
HPS::Search
VisibilityFaceLights :
HPS::Search
VisibilityFaces :
HPS::Search
VisibilityGenericEdges :
HPS::Search
VisibilityHardEdges :
HPS::Search
VisibilityInteriorSilhouetteEdges :
HPS::Search
VisibilityLines :
HPS::Search
VisibilityMarkerLights :
HPS::Search
VisibilityMarkers :
HPS::Search
VisibilityMeshQuadEdges :
HPS::Search
VisibilityNonCulledEdges :
HPS::Search
VisibilityPerimeterEdges :
HPS::Search
VisibilityShadowCasting :
HPS::Search
VisibilityShadowEmitting :
HPS::Search
VisibilityShadowReceiving :
HPS::Search
VisibilityText :
HPS::Search
VisibilityVertices :
HPS::Search
VisibilityWindows :
HPS::Search
Visible :
HPS::Publish::Activation
Visual :
HPS::Selection
VisualEffects :
HPS::SceneTree
,
HPS::Search
VisualEffectsAntiAliasing :
HPS::Search
VisualEffectsPostProcessEffectsEnabled :
HPS::Search
VisualEffectsShadowMaps :
HPS::Search
VisualEffectsSimpleReflection :
HPS::Search
VisualEffectsSimpleReflectionPlane :
HPS::Search
VisualEffectsSimpleReflectionVisibility :
HPS::Search
VisualEffectsSimpleShadow :
HPS::Search
VisualEffectsSimpleShadowColor :
HPS::Search
VisualEffectsSimpleShadowLightDirection :
HPS::Search
VisualEffectsSimpleShadowPlane :
HPS::Search
VisualizationOnly :
HPS::Exchange
VRML :
HPS::Exchange::File