Overview

Sample Code

Programming Guide

API Reference

Support

HPS.PostProcessEffectsControl Member List

This is the complete list of members for HPS.PostProcessEffectsControl, including all inherited members.

ClassID< T >() (defined in HPS.Object)HPS.Objectinlinestatic
cMemOwn (defined in HPS.Object)HPS.Objectprotected
Control(HPS.Control in_that) (defined in HPS.Control)HPS.Controlinline
cptr (defined in HPS.Object)HPS.Objectprotected
deleteCptr() (defined in HPS.PostProcessEffectsControl)HPS.PostProcessEffectsControlinlineprotectedvirtual
Dispose() (defined in HPS.PostProcessEffectsControl)HPS.PostProcessEffectsControlinlinevirtual
Empty()HPS.Objectinlinevirtual
GetClassID() (defined in HPS.Object)HPS.Objectinline
GetInstanceID()HPS.Objectinline
GetNonDirectorClassID() (defined in HPS.Object)HPS.Objectinlineprotectedvirtual
HasType(HPS.Type in_mask)HPS.Objectinline
Object() (defined in HPS.Object)HPS.Objectinline
Object(HPS.Object that) (defined in HPS.Object)HPS.Objectinline
ObjectType()HPS.PostProcessEffectsControlinlinevirtual
PostProcessEffectsControl(HPS.WindowKey in_seg)HPS.PostProcessEffectsControlinline
PostProcessEffectsControl(HPS.PostProcessEffectsControl in_that)HPS.PostProcessEffectsControlinline
Reset()HPS.Objectinlinevirtual
scptr (defined in HPS.Object)HPS.Objectprotected
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)HPS.PostProcessEffectsControlinline
SetAmbientOcclusion(bool in_state, float in_strength)HPS.PostProcessEffectsControlinline
SetAmbientOcclusion(bool in_state)HPS.PostProcessEffectsControlinline
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)HPS.PostProcessEffectsControlinline
SetBloom(bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)HPS.PostProcessEffectsControlinline
SetBloom(bool in_state, float in_strength, uint in_blur)HPS.PostProcessEffectsControlinline
SetBloom(bool in_state, float in_strength)HPS.PostProcessEffectsControlinline
SetBloom(bool in_state)HPS.PostProcessEffectsControlinline
SetBloom(float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)HPS.PostProcessEffectsControlinline
SetDepthOfField(bool in_state, float in_strength, float in_near_distance, float in_far_distance)HPS.PostProcessEffectsControlinline
SetDepthOfField(bool in_state, float in_strength, float in_near_distance)HPS.PostProcessEffectsControlinline
SetDepthOfField(bool in_state, float in_strength)HPS.PostProcessEffectsControlinline
SetDepthOfField(bool in_state)HPS.PostProcessEffectsControlinline
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance)HPS.PostProcessEffectsControlinline
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance, float in_strength)HPS.PostProcessEffectsControlinline
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance)HPS.PostProcessEffectsControlinline
SetEyeDomeLighting(bool in_state, float in_exponent)HPS.PostProcessEffectsControlinline
SetEyeDomeLighting(bool in_state)HPS.PostProcessEffectsControlinline
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength)HPS.PostProcessEffectsControlinline
SetSilhouetteEdges(bool in_state, float in_tolerance, bool in_heavy_exterior)HPS.PostProcessEffectsControlinline
SetSilhouetteEdges(bool in_state, float in_tolerance)HPS.PostProcessEffectsControlinline
SetSilhouetteEdges(bool in_state)HPS.PostProcessEffectsControlinline
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior)HPS.PostProcessEffectsControlinline
ShowAmbientOcclusion(out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality)HPS.PostProcessEffectsControlinline
ShowBloom(out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)HPS.PostProcessEffectsControlinline
ShowDepthOfField(out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)HPS.PostProcessEffectsControlinline
ShowEyeDomeLighting(out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)HPS.PostProcessEffectsControlinline
ShowSilhouetteEdges(out bool out_state, out float out_tolerance, out bool out_heavy_exterior)HPS.PostProcessEffectsControlinline
Type()HPS.Objectinline
UnsetAmbientOcclusion()HPS.PostProcessEffectsControlinline
UnsetBloom()HPS.PostProcessEffectsControlinline
UnsetDepthOfField()HPS.PostProcessEffectsControlinline
UnsetEverything()HPS.PostProcessEffectsControlinline
UnsetEyeDomeLighting()HPS.PostProcessEffectsControlinline
UnsetSilhouetteEdges()HPS.PostProcessEffectsControlinline