The MouseEvent class is the event generated for each mouse action. More...
Public Types | |
enum | Action { ButtonUp = 0, Action.ButtonDown = 1, Action.Move = 2, Action.Scroll = 3, Action.Enter = 4, Action.Leave = 5 } |
Enumeration of various actions a mouse can undergo for a MouseEvent. More... | |
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enum | Status { Status.InProgress = 0, Status.Completed = 1, Status.Failed = 2 } |
Event Status - returned from a notifier to give the status of the event. More... | |
Public Member Functions | |
override HPS.Event | Clone () |
Allocates and returns a copy of this MouseEvent. More... | |
override void | Dispose () |
override bool | Drop (HPS.Event in_that_event) |
Determines if this MouseEvent can be dropped in favor of the following mouse event. More... | |
override bool | Equals (System.Object obj) |
virtual bool | Equals (HPS.MouseEvent in_that) |
Check if the source object is equivalent to this object. More... | |
override IntPtr | Freshen () |
This optional function is used to determine if the current event can be dropped in favor of newer event of the same type if one is available. More... | |
override int | GetHashCode () |
MouseEvent () | |
The default constructor creates an uninitialized MouseEvent object. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, HPS.WindowPoint in_location, HPS.MouseButtons in_button, HPS.ModifierKeys in_modifier, ulong in_click_count) | |
This constructor creates a MouseEvent object for a given action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, HPS.WindowPoint in_location, HPS.MouseButtons in_button, HPS.ModifierKeys in_modifier) | |
This constructor creates a MouseEvent object for a given action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, HPS.WindowPoint in_location, HPS.MouseButtons in_button) | |
This constructor creates a MouseEvent object for a given action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, HPS.WindowPoint in_location) | |
This constructor creates a MouseEvent object for a given action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, float in_wheel_delta, HPS.WindowPoint in_location, HPS.ModifierKeys in_modifier, ulong in_click_count) | |
This constructor creates a MouseEvent object, most useful for a wheel action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, float in_wheel_delta, HPS.WindowPoint in_location, HPS.ModifierKeys in_modifier) | |
This constructor creates a MouseEvent object, most useful for a wheel action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, float in_wheel_delta, HPS.WindowPoint in_location) | |
This constructor creates a MouseEvent object, most useful for a wheel action. More... | |
MouseEvent (HPS.MouseEvent.Action in_action, float in_wheel_delta) | |
This constructor creates a MouseEvent object, most useful for a wheel action. More... | |
MouseEvent (HPS.Event in_event) | |
This constructor converts an EventObject to a MouseEvent object. More... | |
MouseEvent (HPS.MouseEvent in_that) | |
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override bool | Equals (System.Object obj) |
virtual bool | Equals (HPS.InputEvent in_that) |
Check if the source object is equivalent to this object. More... | |
override int | GetHashCode () |
HPS.ModifierKeys | GetModifierKeys () |
Queries which modifier keys are active More... | |
InputEvent () | |
This constructor creates a default InputEvent object. More... | |
InputEvent (HPS.ModifierKeys in_modifiers) | |
This constructor creates a new InputEvent with the specified modifier keys initialized. More... | |
InputEvent (HPS.InputEvent in_that) | |
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delegate void | DtorDelegate (IntPtr cPtr) |
Event (IntPtr in_channel) | |
A constructor for generating events from built-in or custom event ID's. More... | |
Event () | |
A constructor for generating events from built-in or custom event ID's. More... | |
Event (HPS.Event in_that) | |
delegate IntPtr | EventDelegate_0 () |
delegate bool | EventDelegate_1 (IntPtr in_that_event) |
delegate IntPtr | EventDelegate_2 () |
IntPtr | GetChannel () |
Returns the channel ID assigned to an event. More... | |
IntPtr | GetClassID () |
double | GetTimeStamp () |
Returns the time an event was injected into the event queue. More... | |
bool | IsConsumable () |
Indicates whether an event will be consumed when it is handled or passed on to the next handler anyway. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.MouseEvent a, HPS.MouseEvent b) |
static bool | operator== (HPS.MouseEvent a, HPS.MouseEvent b) |
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static bool | operator!= (HPS.InputEvent a, HPS.InputEvent b) |
static bool | operator== (HPS.InputEvent a, HPS.InputEvent b) |
Protected Member Functions | |
override void | deleteCptr () |
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void | DtorCallback (IntPtr p) |
virtual IntPtr | GetNonDirectorClassID () |
Properties | |
ulong | ClickCount [get, set] |
HPS.MouseEvent.Action | CurrentAction [get, set] |
HPS.MouseButtons | CurrentButton [get, set] |
HPS.WindowPoint | Location [get, set] |
float | WheelDelta [get, set] |
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HPS.ModifierKeys | ModifierKeyState [get, set] |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The MouseEvent class is the event generated for each mouse action.
Enumeration of various actions a mouse can undergo for a MouseEvent.
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inline |
The default constructor creates an uninitialized MouseEvent object.
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inline |
This constructor creates a MouseEvent object for a given action.
in_action | Action of this MouseEvent. |
in_location | The location in window space of the mouse cursor. |
in_button | If the action is a button event, this is the button. |
in_modifier | The modifier keys for this MouseEvent. |
in_click_count | The number of clicks received. |
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inline |
This constructor creates a MouseEvent object for a given action.
in_action | Action of this MouseEvent. |
in_location | The location in window space of the mouse cursor. |
in_button | If the action is a button event, this is the button. |
in_modifier | The modifier keys for this MouseEvent. |
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inline |
This constructor creates a MouseEvent object for a given action.
in_action | Action of this MouseEvent. |
in_location | The location in window space of the mouse cursor. |
in_button | If the action is a button event, this is the button. |
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inline |
This constructor creates a MouseEvent object for a given action.
in_action | Action of this MouseEvent. |
in_location | The location in window space of the mouse cursor. |
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inline |
This constructor creates a MouseEvent object, most useful for a wheel action.
in_action | Action of the mouse for this MouseEvent. |
in_wheel_delta | If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user). |
in_location | The location in window space of the mouse cursor. |
in_modifier | The modifier keys for this MouseEvent. |
in_click_count | The number of clicks received. |
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inline |
This constructor creates a MouseEvent object, most useful for a wheel action.
in_action | Action of the mouse for this MouseEvent. |
in_wheel_delta | If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user). |
in_location | The location in window space of the mouse cursor. |
in_modifier | The modifier keys for this MouseEvent. |
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inline |
This constructor creates a MouseEvent object, most useful for a wheel action.
in_action | Action of the mouse for this MouseEvent. |
in_wheel_delta | If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user). |
in_location | The location in window space of the mouse cursor. |
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inline |
This constructor creates a MouseEvent object, most useful for a wheel action.
in_action | Action of the mouse for this MouseEvent. |
in_wheel_delta | If the action involves the mouse wheel, this is the amount the wheel moved. It is positive if the mouse wheel is moved forward (away from the user) or negative if the mouse wheel is moved downward (toward the user). |
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inline |
This constructor converts an EventObject to a MouseEvent object.
in_event | The EventObject to be converted. |
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inlinevirtual |
Allocates and returns a copy of this MouseEvent.
Reimplemented from HPS.InputEvent.
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inlinevirtual |
Determines if this MouseEvent can be dropped in favor of the following mouse event.
in_that_event | Event to compare with this MouseEvent. |
Reimplemented from HPS.Event.
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inlinevirtual |
Check if the source object is equivalent to this object.
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inlinevirtual |
This optional function is used to determine if the current event can be dropped in favor of newer event of the same type if one is available.
Reimplemented from HPS.Event.