#include <hps.h>
Detailed Description
The Material::Texture class is a concept class for texture-related enum classes.
Member Enumeration Documentation
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Enumeration of the various decimation filters for textures. These are used when the texture needs to minimized.
Enumerator | |
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None |
No down-sampling will be performed. Data will be retrieved via the specified Texture::Interpolation filter. |
Anisotropic |
The texture will be down-sampled to non-square image sizes which will get used for sampling and filtering based on the angle between the normal of a textured surface and the view vector. |
Mipmap |
The texture will be down-sampled to square, power-of-two-sized images which will get used for sampling and filtering. |
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Enumeration of the various interpolation filters for textures. These are used when the texture needs to be magnified.
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Enumeration of the parameterization sources for textures.
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Cylinder |
Use a cylindrical mapping for the texture. |
PhysicalReflection |
Texture Parameterization. |
Object |
Use the (x,y,z) coordinates for the object before transforms have been applied for the texture parameters. |
NaturalUV |
Use the natural mapping for meshes, NURBS surfaces and shells for the texture. For meshes, textures will be stretched in the range [0,1]. For NURBS surfaces, textures will be mapped in the range [0,(control point count - degree)]. For shells, textures will be mapped such that u=x+z and v=x+y where (x,y,z) is in object space. |
ReflectionVector |
Texture Parameterization. |
SurfaceNormal |
Texture Parameterization. |
Sphere |
Use a spherical mapping for the texture. |
UV |
Use the mapping explicitly defined on the geometry for the texture. |
World |
Use the (x, y, z) coordinates for the object after transforms have been applied for the texture parameters. |
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Enumeration of the tiling modes for textures.
The documentation for this class was generated from the following file:
- include/hps.h