The HPS.VisualEffectsControl class is a smart pointer that is tied to a database object. This object enables you to set and unset various visual effects, such as shadows (including shadow color), reflection planes, and anti-aliasing. Default values for the various fields of HPS.VisualEffectsControl can be found here. More...

Public Member Functions | |
override void | Dispose () |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More... | |
HPS.VisualEffectsControl | SetAmbientOcclusionEnabled (bool in_state) |
Allows ambient occlusion to be enabled or disabled on a per segment basis. More... | |
HPS.VisualEffectsControl | SetAntiAliasing (bool in_state) |
Manipulates the state of anti-aliasing. More... | |
HPS.VisualEffectsControl | SetBloomEnabled (bool in_state) |
Allows bloom to be enabled or disabled on a per segment basis. More... | |
HPS.VisualEffectsControl | SetDepthOfFieldEnabled (bool in_state) |
Allows depth of field to be enabled or disabled en masse on a per segment basis. More... | |
HPS.VisualEffectsControl | SetEyeDomeLightingEnabled (bool in_state) |
Allows eye dome lighting to be enabled or disabled en masse on a per segment basis. More... | |
HPS.VisualEffectsControl | SetPostProcessEffectsEnabled (bool in_state) |
Allows all post-processing effects to be enabled or disabled en masse on a per segment basis. More... | |
HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) |
Manipulates the state of shadow maps in the scene. More... | |
HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent) |
Manipulates the state of shadow maps in the scene. More... | |
HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples, uint in_resolution) |
Manipulates the state of shadow maps in the scene. More... | |
HPS.VisualEffectsControl | SetShadowMaps (bool in_state, uint in_samples) |
Manipulates the state of shadow maps in the scene. More... | |
HPS.VisualEffectsControl | SetShadowMaps (bool in_state) |
Manipulates the state of shadow maps in the scene. More... | |
HPS.VisualEffectsControl | SetShadowMaps (uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter) |
Manipulates the state of shadow maps in the scene. The state is implicitly on. More... | |
HPS.VisualEffectsControl | SetSilhouetteEdgesEnabled (bool in_state) |
Allows silhouette edges to be enabled or disabled on a per segment basis. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring, bool in_fading) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity, uint in_blurring) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state, float in_opacity) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (bool in_state) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleReflection (float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
Manipulates the state of simple reflections, projected onto a plane. The state is implicitly on. More... | |
HPS.VisualEffectsControl | SetSimpleReflectionPlane (HPS.Plane in_projected_onto) |
Manipulates the location and orientation of the plane that simple reflections are projected onto. More... | |
HPS.VisualEffectsControl | SetSimpleReflectionPlane () |
Manipulates the location and orientation of the plane that simple reflections are projected onto. More... | |
HPS.VisualEffectsControl | SetSimpleReflectionVisibility (HPS.VisibilityKit in_reflected_types) |
Defines the visibility settings for the model when rendered in the reflection plane. More... | |
HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution, uint in_blurring) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleShadow (bool in_state, uint in_resolution) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleShadow (bool in_state) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
HPS.VisualEffectsControl | SetSimpleShadow (uint in_resolution, uint in_blurring, bool in_ignore_transparency) |
Manipulates the state of simple shadows, projected onto a plane. The state is implicitly on. More... | |
HPS.VisualEffectsControl | SetSimpleShadowColor (HPS.RGBAColor in_color) |
Sets the color that simple shadows will be rendered in. More... | |
HPS.VisualEffectsControl | SetSimpleShadowColor () |
Sets the color that simple shadows will be rendered in. More... | |
HPS.VisualEffectsControl | SetSimpleShadowLightDirection (HPS.Vector in_direction) |
Sets the direction that the light source for a simple shadow is coming from. More... | |
HPS.VisualEffectsControl | SetSimpleShadowLightDirection () |
Sets the direction that the light source for a simple shadow is coming from. More... | |
HPS.VisualEffectsControl | SetSimpleShadowPlane (HPS.Plane in_projected_onto) |
Manipulates the location and orientation of the plane that simple shadows are projected onto. More... | |
HPS.VisualEffectsControl | SetSimpleShadowPlane () |
Manipulates the location and orientation of the plane that simple shadows are projected onto. More... | |
bool | ShowAmbientOcclusionEnabled (out bool out_state) |
Shows the ambient occlusion setting for the segment. More... | |
bool | ShowAntiAliasing (out bool out_state) |
Shows the anti-aliasing setting. More... | |
bool | ShowBloomEnabled (out bool out_state) |
Shows the bloom setting for the segment. More... | |
bool | ShowDepthOfFieldEnabled (out bool out_state) |
Shows the depth of field setting for the segment. More... | |
bool | ShowEyeDomeLightingEnabled (out bool out_state) |
Shows the eye dome lighting setting for the segment. More... | |
bool | ShowPostProcessEffectsEnabled (out bool out_state) |
Shows the post-processing effects setting. More... | |
bool | ShowShadowMaps (out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter) |
Shows the shadow maps setting. More... | |
bool | ShowSilhouetteEdgesEnabled (out bool out_state) |
Shows the silhouette edges setting for the segment. More... | |
bool | ShowSimpleReflection (out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance) |
Shows the simple reflection setting. More... | |
bool | ShowSimpleReflectionPlane (out HPS.Plane out_projected_onto) |
Shows the simple reflection plane setting. More... | |
bool | ShowSimpleReflectionVisibility (out HPS.VisibilityKit out_reflected_types) |
Shows the simple shadow visibility setting. More... | |
bool | ShowSimpleShadow (out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency) |
Shows the simple shadow setting. More... | |
bool | ShowSimpleShadowColor (out HPS.RGBAColor out_color) |
Shows the simple shadow color setting. More... | |
bool | ShowSimpleShadowLightDirection (out HPS.Vector out_direction) |
Shows the simple shadow light direction setting. More... | |
bool | ShowSimpleShadowPlane (out HPS.Plane out_projected_onto) |
Shows the simple shadow plane setting. More... | |
HPS.VisualEffectsControl | UnsetAmbientOcclusionEnabled () |
Removes ambient occlusion setting. More... | |
HPS.VisualEffectsControl | UnsetAntiAliasing () |
Removes any anti-alias setting. More... | |
HPS.VisualEffectsControl | UnsetBloomEnabled () |
Removes any bloom setting. More... | |
HPS.VisualEffectsControl | UnsetDepthOfFieldEnabled () |
Removes any depth of field setting. More... | |
HPS.VisualEffectsControl | UnsetEverything () |
Removes all settings from this object. More... | |
HPS.VisualEffectsControl | UnsetEyeDomeLightingEnabled () |
Removes any eye dome lighting setting. More... | |
HPS.VisualEffectsControl | UnsetPostProcessEffectsEnabled () |
Removes any post-processing effects setting. More... | |
HPS.VisualEffectsControl | UnsetShadowMaps () |
Removes any shadow maps setting. More... | |
HPS.VisualEffectsControl | UnsetSilhouetteEdgesEnabled () |
Removes any silhouette edges setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleReflection () |
Removes any simple reflection setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleReflectionPlane () |
Removes any simple reflection plane setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleReflectionVisibility () |
Removes any simple reflection visibility setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleShadow () |
Removes any simple shadow setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleShadowColor () |
Removes any simple shadow color setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleShadowLightDirection () |
Removes any simple shadow light direction setting. More... | |
HPS.VisualEffectsControl | UnsetSimpleShadowPlane () |
Removes any simple shadow plane setting. More... | |
VisualEffectsControl (HPS.SegmentKey in_seg) | |
Initializes a control tied to the segment in_seg. More... | |
VisualEffectsControl (HPS.VisualEffectsControl in_that) | |
Initializes a control tied to the same object as in_that. More... | |
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Control (HPS.Control in_that) | |
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virtual bool | Empty () |
Indicates whether this object has any values set on it. More... | |
IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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static IntPtr | ClassID< T > () |
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bool | cMemOwn |
HandleRef | cptr |
Detailed Description
The HPS.VisualEffectsControl class is a smart pointer that is tied to a database object. This object enables you to set and unset various visual effects, such as shadows (including shadow color), reflection planes, and anti-aliasing. Default values for the various fields of HPS.VisualEffectsControl can be found here.
Constructor & Destructor Documentation
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Initializes a control tied to the segment in_seg.
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Initializes a control tied to the same object as in_that.
Member Function Documentation
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This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.
- Returns
- The declared type of the object in question, which may differ from the true, underlying type.
Reimplemented from HPS.Object.
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Allows ambient occlusion to be enabled or disabled on a per segment basis.
- Parameters
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in_state Whether ambient occlusion should be used.
- Returns
- A reference to this object.
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Manipulates the state of anti-aliasing.
- Parameters
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in_state Whether anti-aliasing should be used.
- Returns
- A reference to this object.
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Allows bloom to be enabled or disabled on a per segment basis.
- Parameters
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in_state Whether bloom should be used.
- Returns
- A reference to this object.
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Allows depth of field to be enabled or disabled en masse on a per segment basis.
- Parameters
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in_state Whether depth of field should be used.
- Returns
- A reference to this object.
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Allows eye dome lighting to be enabled or disabled en masse on a per segment basis.
- Parameters
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in_state Whether eye dome lighting should be used.
- Returns
- A reference to this object.
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Allows all post-processing effects to be enabled or disabled en masse on a per segment basis.
- Parameters
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in_state Whether post-processing effects should be used.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene.
- Parameters
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in_state Whether shadow maps should be used. in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. in_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. in_jitter Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene.
- Parameters
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in_state Whether shadow maps should be used. in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. in_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene.
- Parameters
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in_state Whether shadow maps should be used. in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene.
- Parameters
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in_state Whether shadow maps should be used. in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene.
- Parameters
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in_state Whether shadow maps should be used.
- Returns
- A reference to this object.
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Manipulates the state of shadow maps in the scene. The state is implicitly on.
- Parameters
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in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. in_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. in_jitter Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map.
- Returns
- A reference to this object.
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Allows silhouette edges to be enabled or disabled on a per segment basis.
- Parameters
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in_state Whether silhouette edges should be used.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera. in_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. in_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera. in_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used.
- Returns
- A reference to this object.
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Manipulates the state of simple reflections, projected onto a plane. The state is implicitly on.
- Parameters
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in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera. in_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. in_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.
- Returns
- A reference to this object.
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Manipulates the location and orientation of the plane that simple reflections are projected onto.
- Parameters
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in_projected_onto The plane that simple reflections should be projected onto.
- Returns
- A reference to this object.
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Manipulates the location and orientation of the plane that simple reflections are projected onto.
- Returns
- A reference to this object.
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Defines the visibility settings for the model when rendered in the reflection plane.
- Parameters
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in_reflected_types A collection of visibility settings that will be applied to the reflected geometry.
- Returns
- A reference to this object.
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Manipulates the state of simple shadows, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_resolution The width and height of the simple shadow. Valid range is [32, 1024]. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- A reference to this object.
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Manipulates the state of simple shadows, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_resolution The width and height of the simple shadow. Valid range is [32, 1024]. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31].
- Returns
- A reference to this object.
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Manipulates the state of simple shadows, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used. in_resolution The width and height of the simple shadow. Valid range is [32, 1024].
- Returns
- A reference to this object.
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Manipulates the state of simple shadows, projected onto a plane.
- Parameters
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in_state Whether simple shadows should be used.
- Returns
- A reference to this object.
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Manipulates the state of simple shadows, projected onto a plane. The state is implicitly on.
- Parameters
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in_resolution The width and height of the simple shadow. Valid range is [32, 1024]. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- A reference to this object.
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Sets the color that simple shadows will be rendered in.
- Parameters
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in_color The color of simple shadows.
- Returns
- A reference to this object.
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Sets the color that simple shadows will be rendered in.
- Returns
- A reference to this object.
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Sets the direction that the light source for a simple shadow is coming from.
- Parameters
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in_direction The direction that the light source for a simple shadow is coming from.
- Returns
- A reference to this object.
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Sets the direction that the light source for a simple shadow is coming from.
- Returns
- A reference to this object.
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Manipulates the location and orientation of the plane that simple shadows are projected onto.
- Parameters
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in_projected_onto The plane that simple shadows should be projected onto.
- Returns
- A reference to this object.
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Manipulates the location and orientation of the plane that simple shadows are projected onto.
- Returns
- A reference to this object.
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Shows the ambient occlusion setting for the segment.
- Parameters
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out_state Whether ambient occlusion is enabled.
- Returns
- true if the setting is valid, false otherwise.
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Shows the anti-aliasing setting.
- Parameters
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out_state Whether anti-aliasing should be used.
- Returns
- true if the setting is valid, false otherwise.
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Shows the bloom setting for the segment.
- Parameters
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out_state Whether bloom is enabled.
- Returns
- true if the setting is valid, false otherwise.
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Shows the depth of field setting for the segment.
- Parameters
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out_state Whether depth of field is enabled.
- Returns
- true if the setting is valid, false otherwise.
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Shows the eye dome lighting setting for the segment.
- Parameters
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out_state Whether eye dome lighting is enabled.
- Returns
- true if the setting is valid, false otherwise.
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Shows the post-processing effects setting.
- Parameters
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out_state Whether all post-processing effects are enabled for the segment.
- Returns
- true if the setting is valid, false otherwise.
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Shows the shadow maps setting.
- Parameters
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out_state Whether shadow maps should be used. out_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. out_resolution The width and height of the shadow map. out_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. out_jitter Whether stochastic sampling of shadow maps should be use to reduce aliasing in the shadow map.
- Returns
- true if the setting is valid, false otherwise.
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Shows the silhouette edges setting for the segment.
- Parameters
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out_state Whether silhouette edges are enabled.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple reflection setting.
- Parameters
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out_state Whether simple shadows should be used. out_opacity An alpha value that sets the transparency level of the reflection plane. out_blurring The level of blurring (softening) that is applied to the shadow. out_fading Whether the reflection plane should fade as it moves away from the camera. out_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. out_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple reflection plane setting.
- Parameters
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out_projected_onto The plane that simple reflections should be projected onto.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple shadow visibility setting.
- Parameters
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out_reflected_types A collection of visibility settings that will be applied to the reflected geometry.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple shadow setting.
- Parameters
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out_state Whether simple shadows should be used. out_resolution The width and height of the simple shadow. out_blurring The level of blurring (softening) that is applied to the shadow. out_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple shadow color setting.
- Parameters
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out_color The color of simple shadows.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple shadow light direction setting.
- Parameters
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out_direction The direction that the light source for a simple shadow is coming from.
- Returns
- true if the setting is valid, false otherwise.
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Shows the simple shadow plane setting.
- Parameters
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out_projected_onto The plane that simple shadows should be projected onto.
- Returns
- true if the setting is valid, false otherwise.
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Removes ambient occlusion setting.
- Returns
- A reference to this object.
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Removes any anti-alias setting.
- Returns
- A reference to this object.
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Removes any bloom setting.
- Returns
- A reference to this object.
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Removes any depth of field setting.
- Returns
- A reference to this object.
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Removes all settings from this object.
- Returns
- A reference to this object.
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Removes any eye dome lighting setting.
- Returns
- A reference to this object.
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Removes any post-processing effects setting.
- Returns
- A reference to this object.
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Removes any shadow maps setting.
- Returns
- A reference to this object.
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Removes any silhouette edges setting.
- Returns
- A reference to this object.
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Removes any simple reflection setting.
- Returns
- A reference to this object.
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Removes any simple reflection plane setting.
- Returns
- A reference to this object.
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Removes any simple reflection visibility setting.
- Returns
- A reference to this object.
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Removes any simple shadow setting.
- Returns
- A reference to this object.
|
inline |
Removes any simple shadow color setting.
- Returns
- A reference to this object.
|
inline |
Removes any simple shadow light direction setting.
- Returns
- A reference to this object.
|
inline |
Removes any simple shadow plane setting.
- Returns
- A reference to this object.
The documentation for this class was generated from the following file:
- internals/hps_core/source/cs/HPS.VisualEffectsControl.cs