Overview
Technical Overview
Getting Started
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Sample Code
Samples
Tutorials
Fundamentals
Applying Materials
Rendering Effects
Selection & Highlighting
Programming Guide
1 Fundamentals
1.1 HPS scene graph and the structure of the Database
1.2 API conventions
2 Geometry
2.1 Shells
2.2 Meshes
2.3 Text
2.4 Lights
2.5 Lines
2.6 Curves
2.7 Markers
2.8 Polygons
2.9 Spheres
2.10 Cylinders
2.11 NURBS
2.12 Cutting sections
2.13 Grids
2.14 Reference geometry
3 Viewing
3.1 View hierarchy
3.2 Coordinate systems
3.3 Cameras
3.4 Subwindows
3.5 Clip regions
4 Portfolios
4.1 Portfolios introduction
4.2 Definitions
4.3 Styles
4.4 Images
4.5 Glyphs
4.6 Line patterns
5 Materials
5.1 Materials introduction
5.2 Material properties
5.3 Textures
5.4 Applying materials
6 User Interaction
6.1 Operators
6.2 Custom operators
6.3 Selection
6.4 Highlighting
6.5 Overlays
7 Rendering
7.1 Updating the scene
7.2 Offscreen rendering
7.3 Performance considerations
7.4 Memory management
8 Rendering Effects
8.1 Anti-alias
8.2 Shadows
8.3 Reflection planes
8.4 Bloom
8.5 Lighting algorithms
8.6 Color interpolation
8.7 Hidden surface removal
8.8 Depth of field
8.9 Perimeter and silhouette edges
9 File I/O
9.1 Importing files
9.2 Exporting files
9.3 Component hierarchy
9.4 HOOPS Publish integration
9.5 HOOPS Exchange integration
9.6 Parasolid integration
9.7 Loading SketchUp models
9.8 Loading DWG models
10 Events and Exceptions
10.1 Event handling
10.2 Custom events
10.3 Handling input
10.4 Errors and exception handling
11 Appendix
A. Pre-defined line patterns
B. Default attributes and options
C. Default glyphs
D. Stroked font example
E. Geometric dimensioning and tolerancing [GD&T] symbols
F. 3DF-HPS functional mapping
G. Acknowledgments
API Reference
C++ Reference Manual
Classes
Functions
C# Reference Manual
Classes
Functions
Support
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Main Page
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Class Members
HPS
LightingAttributeKit
HPS::LightingAttributeKit Member List
This is the complete list of members for
HPS::LightingAttributeKit
, including all inherited members.
ClassID
()
HPS::Object
inline
static
Empty
() const
HPS::LightingAttributeKit
virtual
Equals
(LightingAttributeKit const &in_kit) const
HPS::LightingAttributeKit
GetClassID
() const
HPS::Object
GetDefault
()
HPS::LightingAttributeKit
static
GetInstanceID
() const
HPS::Object
HasType
(HPS::Type in_mask) const
HPS::Object
LightingAttributeKit
()
HPS::LightingAttributeKit
LightingAttributeKit
(LightingAttributeKit const &in_kit)
HPS::LightingAttributeKit
LightingAttributeKit
(LightingAttributeKit &&in_that)
HPS::LightingAttributeKit
Object
() (defined in
HPS::Object
)
HPS::Object
Object
(Object const &that) (defined in
HPS::Object
)
HPS::Object
Object
(Object &&in_that)
HPS::Object
ObjectType
() const
HPS::LightingAttributeKit
inline
virtual
operator!=
(LightingAttributeKit const &in_kit) const
HPS::LightingAttributeKit
operator=
(LightingAttributeKit &&in_that)
HPS::LightingAttributeKit
operator=
(LightingAttributeKit const &in_kit)
HPS::LightingAttributeKit
operator=
(Object const &other_object) (defined in
HPS::Object
)
HPS::Object
HPS::Object::operator=
(Object &&in_that)
HPS::Object
operator==
(LightingAttributeKit const &in_kit) const
HPS::LightingAttributeKit
Reset
()
HPS::Object
virtual
Set
(LightingAttributeKit const &in_kit)
HPS::LightingAttributeKit
SetInterpolationAlgorithm
(Lighting::InterpolationAlgorithm in_interpolation)
HPS::LightingAttributeKit
Show
(LightingAttributeKit &out_kit) const
HPS::LightingAttributeKit
ShowInterpolationAlgorithm
(Lighting::InterpolationAlgorithm &out_interpolation) const
HPS::LightingAttributeKit
Type
() const
HPS::Object
UnsetEverything
()
HPS::LightingAttributeKit
UnsetInterpolationAlgorithm
()
HPS::LightingAttributeKit
~LightingAttributeKit
()
HPS::LightingAttributeKit
virtual
~Object
() (defined in
HPS::Object
)
HPS::Object
virtual