The ImportOptionsKit class contains settings that will be set on the ShaderKit which is returned by File::Import. More...
Public Member Functions | |
override void | Dispose () |
override bool | Empty () |
Indicates whether this ImportOptionsKit has any values set on it. More... | |
override bool | Equals (System.Object obj) |
bool | Equals (HPS.Shader.ImportOptionsKit in_kit) |
Check if the source ImportOptionsKit is equivalent to this ImportOptionsKit. More... | |
override int | GetHashCode () |
ImportOptionsKit () | |
The default constructor creates an empty ImportOptionsKit object. More... | |
ImportOptionsKit (HPS.Shader.ImportOptionsKit in_kit) | |
The copy constructor creates a new ImportOptionsKit object that contains the same settings as the source ImportOptionsKit. More... | |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More... | |
void | Set (HPS.Shader.ImportOptionsKit in_kit) |
Copies the source ImportOptionsKit into this ImportOptionsKit. More... | |
HPS.Shader.ImportOptionsKit | SetMultitexture (bool in_state) |
Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.Shader.ImportOptionsKit | SetParameterizationSource (HPS.Shader.Parameterization in_source) |
Sets the parameterization source for the shader. More... | |
HPS.Shader.ImportOptionsKit | SetTransformMatrix (HPS.MatrixKit in_transform) |
Sets the transform matrix for the shader. More... | |
void | Show (out HPS.Shader.ImportOptionsKit out_kit) |
Copies this ImportOptionsKit into the given ImportOptionsKit. More... | |
bool | ShowMultitexture (out bool out_state) |
Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
bool | ShowParameterizationSource (out HPS.Shader.Parameterization out_source) |
Shows the parameterization source for the shader. More... | |
bool | ShowTransformMatrix (out HPS.MatrixKit out_transform) |
Shows the transform matrix for the shader. More... | |
HPS.Shader.ImportOptionsKit | UnsetEverything () |
Removes all settings from this ImportOptionsKit. More... | |
HPS.Shader.ImportOptionsKit | UnsetMultitexture () |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.Shader.ImportOptionsKit | UnsetParameterizationSource () |
Removes the parameterization source for the shader. More... | |
HPS.Shader.ImportOptionsKit | UnsetTransformMatrix () |
Removes the transform matrix for the shader. More... | |
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IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.Shader.ImportOptionsKit a, HPS.Shader.ImportOptionsKit b) |
static bool | operator== (HPS.Shader.ImportOptionsKit a, HPS.Shader.ImportOptionsKit b) |
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static IntPtr | ClassID< T > () |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
HandleRef | scptr |
The ImportOptionsKit class contains settings that will be set on the ShaderKit which is returned by File::Import.
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The default constructor creates an empty ImportOptionsKit object.
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The copy constructor creates a new ImportOptionsKit object that contains the same settings as the source ImportOptionsKit.
in_kit | The source ImportOptionsKit to copy. |
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inlinevirtual |
Indicates whether this ImportOptionsKit has any values set on it.
Reimplemented from HPS.Object.
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Check if the source ImportOptionsKit is equivalent to this ImportOptionsKit.
in_kit | The source ImportOptionsKit to compare to this ImportOptionsKit. |
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inlinevirtual |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.
Reimplemented from HPS.Object.
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Copies the source ImportOptionsKit into this ImportOptionsKit.
in_kit | The source ImportOptionsKit to copy. |
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Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
in_state | Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the additional textures will not be applied. |
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Sets the parameterization source for the shader.
in_source | The parameterization source for the shader. |
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Sets the transform matrix for the shader.
in_transform | The transform matrix for the shader. |
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Copies this ImportOptionsKit into the given ImportOptionsKit.
out_kit | The ImportOptionsKit to populate with the contents of this ImportOptionsKit. |
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Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
out_state | whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. |
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Shows the parameterization source for the shader.
out_source | The parameterization source for the shader. |
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Shows the transform matrix for the shader.
out_transform | The transform matrix for the shader. |
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Removes all settings from this ImportOptionsKit.
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inline |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
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inline |
Removes the parameterization source for the shader.
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inline |
Removes the transform matrix for the shader.