HPS.VisibilityControl Class Reference

The HPS.VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of HPS.VisibilityControl can be found here. More...

Inheritance diagram for HPS.VisibilityControl:
HPS.Control HPS.Object

Public Member Functions

override void Dispose ()
 
override HPS.Type ObjectType ()
 This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More...
 
HPS.VisibilityControl SetAdjacentEdges (bool in_state)
 Sets the visibility of adjacent edges. More...
 
HPS.VisibilityControl SetCutEdges (bool in_state)
 Sets the visibility of edges cut by a cutting sections. More...
 
HPS.VisibilityControl SetCutFaces (bool in_state)
 Sets the visibility of capping planes for geometry cut by cutting sections. More...
 
HPS.VisibilityControl SetCutGeometry (bool in_state)
 Sets the visibility of cut geometry, both cut faces and cut edges. More...
 
HPS.VisibilityControl SetCuttingSections (bool in_state)
 Sets the visibility of cutting sections. More...
 
HPS.VisibilityControl SetEdgeLights (bool in_state)
 Sets the visibility of lighting on edges. More...
 
HPS.VisibilityControl SetEdges (bool in_state)
 Sets the visibility of all edges. More...
 
HPS.VisibilityControl SetEverything (bool in_state)
 Sets the visibility of all geometry and subgeometry. More...
 
HPS.VisibilityControl SetFaceLights (bool in_state)
 Sets the visibility of lighting on faces. More...
 
HPS.VisibilityControl SetFaces (bool in_state)
 Sets the visibility of all faces, including shells, meshes, cylinders, etc.. More...
 
HPS.VisibilityControl SetGenericEdges (bool in_state)
 Sets the visibility of generic edges. More...
 
HPS.VisibilityControl SetGeometry (bool in_state)
 Sets the visibility of all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityControl SetHardEdges (bool in_state)
 Sets the visibility of hard edges. More...
 
HPS.VisibilityControl SetInteriorSilhouetteEdges (bool in_state)
 Sets the visibility of interior silhouette edges. More...
 
HPS.VisibilityControl SetLeaderLines (bool in_state)
 Sets the visibility of text leader lines. More...
 
HPS.VisibilityControl SetLights (bool in_state)
 Sets the visibility of all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityControl SetLines (bool in_state)
 Sets the visibility of lines. More...
 
HPS.VisibilityControl SetMarkerLights (bool in_state)
 Sets the visibility of lighting on markers and vertices. More...
 
HPS.VisibilityControl SetMarkers (bool in_state)
 Sets the visibility of markers. More...
 
HPS.VisibilityControl SetMeshQuadEdges (bool in_state)
 Sets the visibility of edges of mesh quads. More...
 
HPS.VisibilityControl SetNonCulledEdges (bool in_state)
 Sets the visibility of non-culled edges. More...
 
HPS.VisibilityControl SetPerimeterEdges (bool in_state)
 Sets the visibility of perimeter edges. More...
 
HPS.VisibilityControl SetShadowCasting (bool in_state)
 Sets the visibility of shadow casting. More...
 
HPS.VisibilityControl SetShadowEmitting (bool in_state)
 Sets the visibility of shadow emitting. More...
 
HPS.VisibilityControl SetShadowReceiving (bool in_state)
 Sets the visibility of shadow receiving. More...
 
HPS.VisibilityControl SetShadows (bool in_state)
 Sets the visibility of shadow casting, emitting, and receiving. More...
 
HPS.VisibilityControl SetText (bool in_state)
 Sets the visibility of text. More...
 
HPS.VisibilityControl SetVertices (bool in_state)
 Sets the visibility of vertices. More...
 
HPS.VisibilityControl SetWindows (bool in_state)
 Sets the visibility of windows. More...
 
bool ShowAdjacentEdges (out bool out_state)
 Shows the visibility setting for adjacent edges. More...
 
bool ShowCutEdges (out bool out_state)
 Shows the visibility setting for cut edges. More...
 
bool ShowCutFaces (out bool out_state)
 Shows the visibility setting for cut faces. More...
 
bool ShowCuttingSections (out bool out_state)
 Shows the visibility setting for cutting sections. More...
 
bool ShowEdgeLights (out bool out_state)
 Shows the visibility setting for lighting of edges. More...
 
bool ShowFaceLights (out bool out_state)
 Shows the visibility setting for lighting of faces. More...
 
bool ShowFaces (out bool out_state)
 Shows the visibility setting for faces. More...
 
bool ShowGenericEdges (out bool out_state)
 Shows the visibility setting for generic edges. More...
 
bool ShowHardEdges (out bool out_state)
 Shows the visibility setting for hard edges. More...
 
bool ShowInteriorSilhouetteEdges (out bool out_state)
 Shows the visibility setting for silhouette edges. More...
 
bool ShowLeaderLines (out bool out_state)
 Shows the visibility setting for text leader lines. More...
 
bool ShowLines (out bool out_state)
 Shows the visibility setting for lines. More...
 
bool ShowMarkerLights (out bool out_state)
 Shows the visibility setting for lighting of markers. More...
 
bool ShowMarkers (out bool out_state)
 Shows the visibility setting for markers. More...
 
bool ShowMeshQuadEdges (out bool out_state)
 Shows the visibility setting for edges of mesh quads. More...
 
bool ShowNonCulledEdges (out bool out_state)
 Shows the visibility setting for non-culled edges. More...
 
bool ShowPerimeterEdges (out bool out_state)
 Shows the visibility setting for perimeter edges. More...
 
bool ShowShadowCasting (out bool out_state)
 Shows the visibility setting for shadow casting. More...
 
bool ShowShadowEmitting (out bool out_state)
 Shows the visibility setting for shadow emitting. More...
 
bool ShowShadowReceiving (out bool out_state)
 Shows the visibility setting for shadow receiving. More...
 
bool ShowText (out bool out_state)
 Shows the visibility setting for text. More...
 
bool ShowVertices (out bool out_state)
 Shows the visibility setting for vertices. More...
 
bool ShowWindows (out bool out_state)
 Shows the visibility setting for windows. More...
 
override HPS.Type Type ()
 This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More...
 
HPS.VisibilityControl UnsetAdjacentEdges ()
 Removes the visibility setting for adjacent edges. More...
 
HPS.VisibilityControl UnsetCutEdges ()
 Removes the visibility setting for cut edges. More...
 
HPS.VisibilityControl UnsetCutFaces ()
 Removes the visibility setting for cut faces. More...
 
HPS.VisibilityControl UnsetCutGeometry ()
 Removes the visibility settings for both cut faces and cut edges. More...
 
HPS.VisibilityControl UnsetCuttingSections ()
 Removes the visibility setting for cutting sections. More...
 
HPS.VisibilityControl UnsetEdgeLights ()
 Removes the visibility setting for lighting of edges. More...
 
HPS.VisibilityControl UnsetEdges ()
 Removes the visibility settings for all edges. More...
 
HPS.VisibilityControl UnsetEverything ()
 Removes all visibility settings. More...
 
HPS.VisibilityControl UnsetFaceLights ()
 Removes the visibility setting for lighting of faces. More...
 
HPS.VisibilityControl UnsetFaces ()
 Removes the visibility setting for faces. More...
 
HPS.VisibilityControl UnsetGenericEdges ()
 Removes the visibility setting for generic edges. More...
 
HPS.VisibilityControl UnsetGeometry ()
 Removes the visibility settings for all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityControl UnsetHardEdges ()
 Removes the visibility setting for hard edges. More...
 
HPS.VisibilityControl UnsetInteriorSilhouetteEdges ()
 Removes the visibility setting for interior silhouette edges. More...
 
HPS.VisibilityControl UnsetLeaderLines ()
 Removes the visibility settings for text leader lines. More...
 
HPS.VisibilityControl UnsetLights ()
 Removes the visibility settings for all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityControl UnsetLines ()
 Removes the visibility setting for lines. More...
 
HPS.VisibilityControl UnsetMarkerLights ()
 Removes the visibility setting for lighting or markers. More...
 
HPS.VisibilityControl UnsetMarkers ()
 Removes the visibility setting for markers. More...
 
HPS.VisibilityControl UnsetMeshQuadEdges ()
 Removes the visibility setting for edges of mesh quads. More...
 
HPS.VisibilityControl UnsetNonCulledEdges ()
 Removes the visibility setting for non-culled edges. More...
 
HPS.VisibilityControl UnsetPerimeterEdges ()
 Removes the visibility setting for perimeter edges. More...
 
HPS.VisibilityControl UnsetShadowCasting ()
 Removes the visibility setting for shadow casting. More...
 
HPS.VisibilityControl UnsetShadowEmitting ()
 Removes the visibility setting for shadow emitting. More...
 
HPS.VisibilityControl UnsetShadowReceiving ()
 Removes the visibility setting for shadow receiving. More...
 
HPS.VisibilityControl UnsetShadows ()
 Removes the visibility settings for shadow casting, emitting, and receiving. More...
 
HPS.VisibilityControl UnsetText ()
 Removes the visibility setting for text. More...
 
HPS.VisibilityControl UnsetVertices ()
 Removes the visibility setting for vertices. More...
 
HPS.VisibilityControl UnsetWindows ()
 Removes the visibility setting for windows. More...
 
 VisibilityControl (HPS.SegmentKey in_seg)
 Initializes a control tied to the segment in_seg. More...
 
 VisibilityControl (HPS.VisibilityControl in_that)
 Initializes a control tied to the same object as in_that. More...
 
- Public Member Functions inherited from HPS.Control
 Control (HPS.Control in_that)
 
- Public Member Functions inherited from HPS.Object
virtual bool Empty ()
 Indicates whether this object has any values set on it. More...
 
IntPtr GetClassID ()
 
IntPtr GetInstanceID ()
 Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More...
 
bool HasType (HPS.Type in_mask)
 This function indicates whether this Object has the given Type mask. More...
 
 Object (HPS.Object that)
 
virtual void Reset ()
 Resets this object to its initial, uninitialized state. More...
 

Protected Member Functions

override void deleteCptr ()
 
- Protected Member Functions inherited from HPS.Object
virtual IntPtr GetNonDirectorClassID ()
 

Additional Inherited Members

- Static Public Member Functions inherited from HPS.Object
static IntPtr ClassID< T > ()
 
- Protected Attributes inherited from HPS.Object
bool cMemOwn
 
HandleRef cptr
 

Detailed Description

The HPS.VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control. Default values for the various fields of HPS.VisibilityControl can be found here.

Constructor & Destructor Documentation

HPS.VisibilityControl.VisibilityControl ( HPS.SegmentKey  in_seg)
inline

Initializes a control tied to the segment in_seg.

HPS.VisibilityControl.VisibilityControl ( HPS.VisibilityControl  in_that)
inline

Initializes a control tied to the same object as in_that.

Member Function Documentation

override HPS.Type HPS.VisibilityControl.ObjectType ( )
inlinevirtual

This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.

Returns
The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS.Control.

HPS.VisibilityControl HPS.VisibilityControl.SetAdjacentEdges ( bool  in_state)
inline

Sets the visibility of adjacent edges.

Parameters
in_stateWhether adjacent edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutEdges ( bool  in_state)
inline

Sets the visibility of edges cut by a cutting sections.

Parameters
in_stateWhether cut edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutFaces ( bool  in_state)
inline

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters
in_stateWhether cut faces are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCutGeometry ( bool  in_state)
inline

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters
in_stateWhether all cut geometry are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetCuttingSections ( bool  in_state)
inline

Sets the visibility of cutting sections.

Parameters
in_stateWhether cutting sections are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEdgeLights ( bool  in_state)
inline

Sets the visibility of lighting on edges.

Parameters
in_stateWhether edge lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEdges ( bool  in_state)
inline

Sets the visibility of all edges.

Parameters
in_stateWhether all edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetEverything ( bool  in_state)
inline

Sets the visibility of all geometry and subgeometry.

Parameters
in_stateWhether everything is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetFaceLights ( bool  in_state)
inline

Sets the visibility of lighting on faces.

Parameters
in_stateWhether face lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetFaces ( bool  in_state)
inline

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters
in_stateWhether faces are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetGenericEdges ( bool  in_state)
inline

Sets the visibility of generic edges.

Parameters
in_stateWhether generic edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetGeometry ( bool  in_state)
inline

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters
in_stateWhether all geometry is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetHardEdges ( bool  in_state)
inline

Sets the visibility of hard edges.

Parameters
in_stateWhether hard edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetInteriorSilhouetteEdges ( bool  in_state)
inline

Sets the visibility of interior silhouette edges.

Parameters
in_stateWhether interior silhouette edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetLeaderLines ( bool  in_state)
inline

Sets the visibility of text leader lines.

Parameters
in_stateWhether text leader lines are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetLights ( bool  in_state)
inline

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters
in_stateWhether all lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetLines ( bool  in_state)
inline

Sets the visibility of lines.

Parameters
in_stateWhether lines are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMarkerLights ( bool  in_state)
inline

Sets the visibility of lighting on markers and vertices.

Parameters
in_stateWhether marker lights are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMarkers ( bool  in_state)
inline

Sets the visibility of markers.

Parameters
in_stateWhether markers are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetMeshQuadEdges ( bool  in_state)
inline

Sets the visibility of edges of mesh quads.

Parameters
in_stateWhether mesh quad edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetNonCulledEdges ( bool  in_state)
inline

Sets the visibility of non-culled edges.

Parameters
in_stateWhether non-culled edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetPerimeterEdges ( bool  in_state)
inline

Sets the visibility of perimeter edges.

Parameters
in_stateWhether perimeter edges are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowCasting ( bool  in_state)
inline

Sets the visibility of shadow casting.

Parameters
in_stateWhether casting shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowEmitting ( bool  in_state)
inline

Sets the visibility of shadow emitting.

Parameters
in_stateWhether emitting shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadowReceiving ( bool  in_state)
inline

Sets the visibility of shadow receiving.

Parameters
in_stateWhether receiving shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetShadows ( bool  in_state)
inline

Sets the visibility of shadow casting, emitting, and receiving.

Parameters
in_stateWhether all shadows are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetText ( bool  in_state)
inline

Sets the visibility of text.

Parameters
in_stateWhether text is visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetVertices ( bool  in_state)
inline

Sets the visibility of vertices.

Parameters
in_stateWhether vertices are visible.
Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.SetWindows ( bool  in_state)
inline

Sets the visibility of windows.

Parameters
in_stateWhether windows are visible.
Returns
A reference to this object.
bool HPS.VisibilityControl.ShowAdjacentEdges ( out bool  out_state)
inline

Shows the visibility setting for adjacent edges.

Parameters
out_stateWhether adjacent edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCutEdges ( out bool  out_state)
inline

Shows the visibility setting for cut edges.

Parameters
out_stateWhether cut edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCutFaces ( out bool  out_state)
inline

Shows the visibility setting for cut faces.

Parameters
out_stateWhether cut faces are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowCuttingSections ( out bool  out_state)
inline

Shows the visibility setting for cutting sections.

Parameters
out_stateWhether cutting sections are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowEdgeLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of edges.

Parameters
out_stateWhether edge lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowFaceLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of faces.

Parameters
out_stateWhether face lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowFaces ( out bool  out_state)
inline

Shows the visibility setting for faces.

Parameters
out_stateWhether faces are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowGenericEdges ( out bool  out_state)
inline

Shows the visibility setting for generic edges.

Parameters
out_stateWhether generic edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowHardEdges ( out bool  out_state)
inline

Shows the visibility setting for hard edges.

Parameters
out_stateWhether hard edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowInteriorSilhouetteEdges ( out bool  out_state)
inline

Shows the visibility setting for silhouette edges.

Parameters
out_stateWhether interior silhouette edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowLeaderLines ( out bool  out_state)
inline

Shows the visibility setting for text leader lines.

Parameters
out_stateWhether text leader lines are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowLines ( out bool  out_state)
inline

Shows the visibility setting for lines.

Parameters
out_stateWhether lines are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMarkerLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of markers.

Parameters
out_stateWhether marker lights are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMarkers ( out bool  out_state)
inline

Shows the visibility setting for markers.

Parameters
out_stateWhether markers are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowMeshQuadEdges ( out bool  out_state)
inline

Shows the visibility setting for edges of mesh quads.

Parameters
out_stateWhether mesh quad edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowNonCulledEdges ( out bool  out_state)
inline

Shows the visibility setting for non-culled edges.

Parameters
out_stateWhether non-culled edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowPerimeterEdges ( out bool  out_state)
inline

Shows the visibility setting for perimeter edges.

Parameters
out_stateWhether perimeter edges are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowCasting ( out bool  out_state)
inline

Shows the visibility setting for shadow casting.

Parameters
out_stateWhether casting shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowEmitting ( out bool  out_state)
inline

Shows the visibility setting for shadow emitting.

Parameters
out_stateWhether emitting shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowShadowReceiving ( out bool  out_state)
inline

Shows the visibility setting for shadow receiving.

Parameters
out_stateWhether receiving shadows are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowText ( out bool  out_state)
inline

Shows the visibility setting for text.

Parameters
out_stateWhether text is visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowVertices ( out bool  out_state)
inline

Shows the visibility setting for vertices.

Parameters
out_stateWhether vertices are visible.
Returns
true if the setting is valid, false otherwise.
bool HPS.VisibilityControl.ShowWindows ( out bool  out_state)
inline

Shows the visibility setting for windows.

Parameters
out_stateWhether windows are visible.
Returns
true if the setting is valid, false otherwise.
override HPS.Type HPS.VisibilityControl.Type ( )
inlinevirtual

This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.

Returns
The true type of the object in question.

Reimplemented from HPS.Control.

HPS.VisibilityControl HPS.VisibilityControl.UnsetAdjacentEdges ( )
inline

Removes the visibility setting for adjacent edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutEdges ( )
inline

Removes the visibility setting for cut edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutFaces ( )
inline

Removes the visibility setting for cut faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCutGeometry ( )
inline

Removes the visibility settings for both cut faces and cut edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetCuttingSections ( )
inline

Removes the visibility setting for cutting sections.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdgeLights ( )
inline

Removes the visibility setting for lighting of edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEdges ( )
inline

Removes the visibility settings for all edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetEverything ( )
inline

Removes all visibility settings.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaceLights ( )
inline

Removes the visibility setting for lighting of faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetFaces ( )
inline

Removes the visibility setting for faces.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGenericEdges ( )
inline

Removes the visibility setting for generic edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetGeometry ( )
inline

Removes the visibility settings for all edges, faces, lines, markers, and text.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetHardEdges ( )
inline

Removes the visibility setting for hard edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetInteriorSilhouetteEdges ( )
inline

Removes the visibility setting for interior silhouette edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLeaderLines ( )
inline

Removes the visibility settings for text leader lines.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLights ( )
inline

Removes the visibility settings for all lights, including face, edge, and marker lights.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetLines ( )
inline

Removes the visibility setting for lines.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkerLights ( )
inline

Removes the visibility setting for lighting or markers.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkers ( )
inline

Removes the visibility setting for markers.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetMeshQuadEdges ( )
inline

Removes the visibility setting for edges of mesh quads.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetNonCulledEdges ( )
inline

Removes the visibility setting for non-culled edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetPerimeterEdges ( )
inline

Removes the visibility setting for perimeter edges.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowCasting ( )
inline

Removes the visibility setting for shadow casting.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowEmitting ( )
inline

Removes the visibility setting for shadow emitting.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowReceiving ( )
inline

Removes the visibility setting for shadow receiving.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetShadows ( )
inline

Removes the visibility settings for shadow casting, emitting, and receiving.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetText ( )
inline

Removes the visibility setting for text.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetVertices ( )
inline

Removes the visibility setting for vertices.

Returns
A reference to this object.
HPS.VisibilityControl HPS.VisibilityControl.UnsetWindows ( )
inline

Removes the visibility setting for windows.

Returns
A reference to this object.

The documentation for this class was generated from the following file:
  • internals/hps_core/source/cs/HPS.VisibilityControl.cs