HPS.VisualEffectsControl Member List

This is the complete list of members for HPS.VisualEffectsControl, including all inherited members.

ClassID< T >() (defined in HPS.Object)HPS.Objectinlinestatic
cMemOwn (defined in HPS.Object)HPS.Objectprotected
Control(HPS.Control in_that) (defined in HPS.Control)HPS.Controlinline
cptr (defined in HPS.Object)HPS.Objectprotected
deleteCptr() (defined in HPS.VisualEffectsControl)HPS.VisualEffectsControlinlineprotectedvirtual
Dispose() (defined in HPS.VisualEffectsControl)HPS.VisualEffectsControlinlinevirtual
Empty()HPS.Objectinlinevirtual
GetClassID() (defined in HPS.Object)HPS.Objectinline
GetInstanceID()HPS.Objectinline
GetNonDirectorClassID() (defined in HPS.Object)HPS.Objectinlineprotectedvirtual
HasType(HPS.Type in_mask)HPS.Objectinline
Object() (defined in HPS.Object)HPS.Objectinline
Object(HPS.Object that) (defined in HPS.Object)HPS.Objectinline
ObjectType()HPS.VisualEffectsControlinlinevirtual
Reset()HPS.Objectinlinevirtual
SetAmbientOcclusionEnabled(bool in_state)HPS.VisualEffectsControlinline
SetAntiAliasing(bool in_state)HPS.VisualEffectsControlinline
SetBloomEnabled(bool in_state)HPS.VisualEffectsControlinline
SetDepthOfFieldEnabled(bool in_state)HPS.VisualEffectsControlinline
SetEyeDomeLightingBackColor(bool in_state, HPS.RGBColor in_color)HPS.VisualEffectsControlinline
SetEyeDomeLightingBackColor(bool in_state)HPS.VisualEffectsControlinline
SetEyeDomeLightingBackColor(HPS.RGBColor in_color)HPS.VisualEffectsControlinline
SetEyeDomeLightingEnabled(bool in_state)HPS.VisualEffectsControlinline
SetPostProcessEffectsEnabled(bool in_state)HPS.VisualEffectsControlinline
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)HPS.VisualEffectsControlinline
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)HPS.VisualEffectsControlinline
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution)HPS.VisualEffectsControlinline
SetShadowMaps(bool in_state, uint in_samples)HPS.VisualEffectsControlinline
SetShadowMaps(bool in_state)HPS.VisualEffectsControlinline
SetShadowMaps(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)HPS.VisualEffectsControlinline
SetSilhouetteEdgesEnabled(bool in_state)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state, float in_opacity)HPS.VisualEffectsControlinline
SetSimpleReflection(bool in_state)HPS.VisualEffectsControlinline
SetSimpleReflection(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)HPS.VisualEffectsControlinline
SetSimpleReflectionPlane(HPS.Plane in_projected_onto)HPS.VisualEffectsControlinline
SetSimpleReflectionPlane()HPS.VisualEffectsControlinline
SetSimpleReflectionVisibility(HPS.VisibilityKit in_reflected_types)HPS.VisualEffectsControlinline
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)HPS.VisualEffectsControlinline
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring)HPS.VisualEffectsControlinline
SetSimpleShadow(bool in_state, uint in_resolution)HPS.VisualEffectsControlinline
SetSimpleShadow(bool in_state)HPS.VisualEffectsControlinline
SetSimpleShadow(uint in_resolution, uint in_blurring, bool in_ignore_transparency)HPS.VisualEffectsControlinline
SetSimpleShadowColor(HPS.RGBAColor in_color)HPS.VisualEffectsControlinline
SetSimpleShadowColor()HPS.VisualEffectsControlinline
SetSimpleShadowLightDirection(HPS.Vector in_direction)HPS.VisualEffectsControlinline
SetSimpleShadowLightDirection()HPS.VisualEffectsControlinline
SetSimpleShadowPlane(HPS.Plane in_projected_onto)HPS.VisualEffectsControlinline
SetSimpleShadowPlane()HPS.VisualEffectsControlinline
ShowAmbientOcclusionEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowAntiAliasing(out bool out_state)HPS.VisualEffectsControlinline
ShowBloomEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowDepthOfFieldEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowEyeDomeLightingBackColor(out bool out_state, out HPS.RGBColor out_color)HPS.VisualEffectsControlinline
ShowEyeDomeLightingEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowPostProcessEffectsEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowShadowMaps(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)HPS.VisualEffectsControlinline
ShowSilhouetteEdgesEnabled(out bool out_state)HPS.VisualEffectsControlinline
ShowSimpleReflection(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)HPS.VisualEffectsControlinline
ShowSimpleReflectionPlane(out HPS.Plane out_projected_onto)HPS.VisualEffectsControlinline
ShowSimpleReflectionVisibility(out HPS.VisibilityKit out_reflected_types)HPS.VisualEffectsControlinline
ShowSimpleShadow(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)HPS.VisualEffectsControlinline
ShowSimpleShadowColor(out HPS.RGBAColor out_color)HPS.VisualEffectsControlinline
ShowSimpleShadowLightDirection(out HPS.Vector out_direction)HPS.VisualEffectsControlinline
ShowSimpleShadowPlane(out HPS.Plane out_projected_onto)HPS.VisualEffectsControlinline
Type()HPS.VisualEffectsControlinlinevirtual
UnsetAmbientOcclusionEnabled()HPS.VisualEffectsControlinline
UnsetAntiAliasing()HPS.VisualEffectsControlinline
UnsetBloomEnabled()HPS.VisualEffectsControlinline
UnsetDepthOfFieldEnabled()HPS.VisualEffectsControlinline
UnsetEverything()HPS.VisualEffectsControlinline
UnsetEyeDomeLightingBackColor()HPS.VisualEffectsControlinline
UnsetEyeDomeLightingEnabled()HPS.VisualEffectsControlinline
UnsetPostProcessEffectsEnabled()HPS.VisualEffectsControlinline
UnsetShadowMaps()HPS.VisualEffectsControlinline
UnsetSilhouetteEdgesEnabled()HPS.VisualEffectsControlinline
UnsetSimpleReflection()HPS.VisualEffectsControlinline
UnsetSimpleReflectionPlane()HPS.VisualEffectsControlinline
UnsetSimpleReflectionVisibility()HPS.VisualEffectsControlinline
UnsetSimpleShadow()HPS.VisualEffectsControlinline
UnsetSimpleShadowColor()HPS.VisualEffectsControlinline
UnsetSimpleShadowLightDirection()HPS.VisualEffectsControlinline
UnsetSimpleShadowPlane()HPS.VisualEffectsControlinline
VisualEffectsControl(HPS.SegmentKey in_seg)HPS.VisualEffectsControlinline
VisualEffectsControl(HPS.VisualEffectsControl in_that)HPS.VisualEffectsControlinline