More...

Inheritance diagram for HPS.VisibilityKit:
HPS.Kit HPS.Object

Public Member Functions

override void Dispose ()
 
override bool Empty ()
 Indicates whether this object has any values set on it. More...
 
override bool Equals (System.Object obj)
 
bool Equals (HPS.VisibilityKit in_kit)
 Check if the source VisibilityKit is equivalent to this object. More...
 
override int GetHashCode ()
 
override HPS.Type ObjectType ()
 This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More...
 
void Set (HPS.VisibilityKit in_kit)
 Copies all settings from the source VisibilityKit into this object. More...
 
HPS.VisibilityKit SetAdjacentEdges (bool in_state)
 Sets the visibility of adjacent edges. Adjacent edges are defined as edges that are attached to at least one visible face. If you want to have no edges between faces that are explicitly invisible, turn off edges in the segment and turn on adjacent edges. More...
 
HPS.VisibilityKit SetCutEdges (bool in_state)
 Sets the visibility of edges cut by a cutting sections. More...
 
HPS.VisibilityKit SetCutFaces (bool in_state)
 Sets the visibility of capping planes for geometry cut by cutting sections. More...
 
HPS.VisibilityKit SetCutGeometry (bool in_state)
 Sets the visibility of cut geometry, both cut faces and cut edges. More...
 
HPS.VisibilityKit SetCuttingSections (bool in_state)
 Sets the visibility of cutting sections. More...
 
HPS.VisibilityKit SetEdgeLights (bool in_state)
 Sets the visibility of lighting on edges. More...
 
HPS.VisibilityKit SetEdges (bool in_state)
 Sets the visibility of all edges. More...
 
HPS.VisibilityKit SetEverything (bool in_state)
 Sets the visibility of all geometry and subgeometry. More...
 
HPS.VisibilityKit SetFaceLights (bool in_state)
 Sets the visibility of lighting on faces. More...
 
HPS.VisibilityKit SetFaces (bool in_state)
 Sets the visibility of all faces, including shells, meshes, cylinders, etc.. More...
 
HPS.VisibilityKit SetGenericEdges (bool in_state)
 Sets the visibility of generic edges. More...
 
HPS.VisibilityKit SetGeometry (bool in_state)
 Sets the visibility of all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityKit SetHardEdges (bool in_state)
 Sets the visibility of hard edges. More...
 
HPS.VisibilityKit SetInteriorSilhouetteEdges (bool in_state)
 Sets the visibility of interior silhouette edges. More...
 
HPS.VisibilityKit SetLeaderLines (bool in_state)
 Sets the visibility of text leader lines. More...
 
HPS.VisibilityKit SetLights (bool in_state)
 Sets the visibility of all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityKit SetLines (bool in_state)
 Sets the visibility of lines. More...
 
HPS.VisibilityKit SetMarkerLights (bool in_state)
 Sets the visibility of lighting on markers. More...
 
HPS.VisibilityKit SetMarkers (bool in_state)
 Sets the visibility of markers. More...
 
HPS.VisibilityKit SetMeshQuadEdges (bool in_state)
 Sets the visibility of edges of mesh quads. More...
 
HPS.VisibilityKit SetNonCulledEdges (bool in_state)
 Sets the visibility of non-culled edges. More...
 
HPS.VisibilityKit SetPerimeterEdges (bool in_state)
 Sets the visibility of perimeter edges. More...
 
HPS.VisibilityKit SetShadowCasting (bool in_state)
 Sets the visibility of shadow casting. More...
 
HPS.VisibilityKit SetShadowEmitting (bool in_state)
 Sets the visibility of shadow emitting. More...
 
HPS.VisibilityKit SetShadowReceiving (bool in_state)
 Sets the visibility of shadow receiving. More...
 
HPS.VisibilityKit SetShadows (bool in_state)
 Sets the visibility of shadow casting, emitting, and receiving. More...
 
HPS.VisibilityKit SetText (bool in_state)
 Sets the visibility of text. More...
 
HPS.VisibilityKit SetVertices (bool in_state)
 Sets the visibility of vertices. More...
 
HPS.VisibilityKit SetWindows (bool in_state)
 Sets the visibility of windows. More...
 
void Show (out HPS.VisibilityKit out_kit)
 Copies all settings from this VisibilityKit into the given VisibilityKit. More...
 
bool ShowAdjacentEdges (out bool out_state)
 Shows the visibility setting for adjacent edges. More...
 
bool ShowCutEdges (out bool out_state)
 Shows the visibility setting for cut edges. More...
 
bool ShowCutFaces (out bool out_state)
 Shows the visibility setting for cut faces. More...
 
bool ShowCuttingSections (out bool out_state)
 Shows the visibility setting for cutting sections. More...
 
bool ShowEdgeLights (out bool out_state)
 Shows the visibility setting for lighting of edges. More...
 
bool ShowFaceLights (out bool out_state)
 Shows the visibility setting for lighting of faces. More...
 
bool ShowFaces (out bool out_state)
 Shows the visibility setting for faces. More...
 
bool ShowGenericEdges (out bool out_state)
 Shows the visibility setting for generic edges. More...
 
bool ShowHardEdges (out bool out_state)
 Shows the visibility setting for hard edges. More...
 
bool ShowInteriorSilhouetteEdges (out bool out_state)
 Shows the visibility setting for silhouette edges. More...
 
bool ShowLeaderLines (out bool out_state)
 Shows the visibility setting for text leader lines. More...
 
bool ShowLines (out bool out_state)
 Shows the visibility setting for lines. More...
 
bool ShowMarkerLights (out bool out_state)
 Shows the visibility setting for lighting of markers. More...
 
bool ShowMarkers (out bool out_state)
 Shows the visibility setting for markers. More...
 
bool ShowMeshQuadEdges (out bool out_state)
 Shows the visibility setting for edges of mesh quads. More...
 
bool ShowNonCulledEdges (out bool out_state)
 Shows the visibility setting for non-culled edges. More...
 
bool ShowPerimeterEdges (out bool out_state)
 Shows the visibility setting for perimeter edges. More...
 
bool ShowShadowCasting (out bool out_state)
 Shows the visibility setting for shadow casting. More...
 
bool ShowShadowEmitting (out bool out_state)
 Shows the visibility setting for shadow emitting. More...
 
bool ShowShadowReceiving (out bool out_state)
 Shows the visibility setting for shadow receiving. More...
 
bool ShowText (out bool out_state)
 Shows the visibility setting for text. More...
 
bool ShowVertices (out bool out_state)
 Shows the visibility setting for vertices. More...
 
bool ShowWindows (out bool out_state)
 Shows the visibility setting for windows. More...
 
HPS.VisibilityKit UnsetAdjacentEdges ()
 Removes the visibility setting for adjacent edges. More...
 
HPS.VisibilityKit UnsetCutEdges ()
 Removes the visibility setting for cut edges. More...
 
HPS.VisibilityKit UnsetCutFaces ()
 Removes the visibility setting for cut faces. More...
 
HPS.VisibilityKit UnsetCutGeometry ()
 Removes the visibility settings for both cut faces and cut edges. More...
 
HPS.VisibilityKit UnsetCuttingSections ()
 Removes the visibility setting for cutting sections. More...
 
HPS.VisibilityKit UnsetEdgeLights ()
 Removes the visibility setting for lighting of edges. More...
 
HPS.VisibilityKit UnsetEdges ()
 Removes the visibility settings for all edges. More...
 
HPS.VisibilityKit UnsetEverything ()
 Removes all visibility settings. More...
 
HPS.VisibilityKit UnsetFaceLights ()
 Removes the visibility setting for lighting of faces. More...
 
HPS.VisibilityKit UnsetFaces ()
 Removes the visibility setting for faces. More...
 
HPS.VisibilityKit UnsetGenericEdges ()
 Removes the visibility setting for generic edges. More...
 
HPS.VisibilityKit UnsetGeometry ()
 Removes the visibility settings for all edges, faces, lines, markers, and text. More...
 
HPS.VisibilityKit UnsetHardEdges ()
 Removes the visibility setting for hard edges. More...
 
HPS.VisibilityKit UnsetInteriorSilhouetteEdges ()
 Removes the visibility setting for interior silhouette edges. More...
 
HPS.VisibilityKit UnsetLeaderLines ()
 Removes the visibility settings for text leader lines. More...
 
HPS.VisibilityKit UnsetLights ()
 Removes the visibility settings for all lights, including face, edge, and marker lights. More...
 
HPS.VisibilityKit UnsetLines ()
 Removes the visibility setting for lines. More...
 
HPS.VisibilityKit UnsetMarkerLights ()
 Removes the visibility setting for lighting or markers. More...
 
HPS.VisibilityKit UnsetMarkers ()
 Removes the visibility setting for markers. More...
 
HPS.VisibilityKit UnsetMeshQuadEdges ()
 Removes the visibility setting for edges of mesh quads. More...
 
HPS.VisibilityKit UnsetNonCulledEdges ()
 Removes the visibility setting for non-culled edges. More...
 
HPS.VisibilityKit UnsetPerimeterEdges ()
 Removes the visibility setting for perimeter edges. More...
 
HPS.VisibilityKit UnsetShadowCasting ()
 Removes the visibility setting for shadow casting. More...
 
HPS.VisibilityKit UnsetShadowEmitting ()
 Removes the visibility setting for shadow emitting. More...
 
HPS.VisibilityKit UnsetShadowReceiving ()
 Removes the visibility setting for shadow receiving. More...
 
HPS.VisibilityKit UnsetShadows ()
 Removes the visibility settings for shadow casting, emitting, and receiving. More...
 
HPS.VisibilityKit UnsetText ()
 Removes the visibility setting for text. More...
 
HPS.VisibilityKit UnsetVertices ()
 Removes the visibility setting for vertices. More...
 
HPS.VisibilityKit UnsetWindows ()
 Removes the visibility setting for windows. More...
 
 VisibilityKit ()
 Initializes an empty kit. More...
 
 VisibilityKit (HPS.VisibilityKit in_kit)
 The copy constructor creates a new VisibilityKit object that contains the same settings as the source object. More...
 
- Public Member Functions inherited from HPS.Kit
 Kit (HPS.Kit in_that)
 
override HPS.Type Type ()
 This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More...
 
- Public Member Functions inherited from HPS.Object
IntPtr GetClassID ()
 
IntPtr GetInstanceID ()
 Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More...
 
bool HasType (HPS.Type in_mask)
 This function indicates whether this Object has the given Type mask. More...
 
 Object (HPS.Object that)
 
virtual void Reset ()
 Resets this object to its initial, uninitialized state. More...
 

Static Public Member Functions

static HPS.VisibilityKit GetDefault ()
 Creates a VisibilityKit which contains the default settings. The returned object will not necessarily have values set for every option, but it will have settings for those options where it is reasonable to have a default. More...
 
static bool operator!= (HPS.VisibilityKit a, HPS.VisibilityKit b)
 
static bool operator== (HPS.VisibilityKit a, HPS.VisibilityKit b)
 
- Static Public Member Functions inherited from HPS.Object
static IntPtr ClassID< T > ()
 

Protected Member Functions

override void deleteCptr ()
 
- Protected Member Functions inherited from HPS.Object
virtual IntPtr GetNonDirectorClassID ()
 

Additional Inherited Members

- Protected Attributes inherited from HPS.Object
bool cMemOwn
 
HandleRef cptr
 

Detailed Description

The HPS.VisibilityKit class is a user space object, useful for carrying a group of attribute settings. Calling HPS.VisibilityKit.GetDefault() will return a kit with values found in this table.

Constructor & Destructor Documentation

HPS.VisibilityKit.VisibilityKit ( )
inline

Initializes an empty kit.

HPS.VisibilityKit.VisibilityKit ( HPS.VisibilityKit  in_kit)
inline

The copy constructor creates a new VisibilityKit object that contains the same settings as the source object.

Parameters
in_kitThe source object to copy.

Member Function Documentation

override bool HPS.VisibilityKit.Empty ( )
inlinevirtual

Indicates whether this object has any values set on it.

Returns
    true if no values are set on this object, false otherwise.

Reimplemented from HPS.Object.

bool HPS.VisibilityKit.Equals ( HPS.VisibilityKit  in_kit)
inline

Check if the source VisibilityKit is equivalent to this object.

Parameters
in_kitThe source VisibilityKit to compare to this object.
Returns
    true if the objects are equivalent, false otherwise.
static HPS.VisibilityKit HPS.VisibilityKit.GetDefault ( )
inlinestatic

Creates a VisibilityKit which contains the default settings. The returned object will not necessarily have values set for every option, but it will have settings for those options where it is reasonable to have a default.

Returns
    A VisibilityKit with the default settings.
override HPS.Type HPS.VisibilityKit.ObjectType ( )
inlinevirtual

This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.

Returns
    The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS.Kit.

void HPS.VisibilityKit.Set ( HPS.VisibilityKit  in_kit)
inline

Copies all settings from the source VisibilityKit into this object.

Parameters
in_kitThe source VisibilityKit to copy.
HPS.VisibilityKit HPS.VisibilityKit.SetAdjacentEdges ( bool  in_state)
inline

Sets the visibility of adjacent edges. Adjacent edges are defined as edges that are attached to at least one visible face. If you want to have no edges between faces that are explicitly invisible, turn off edges in the segment and turn on adjacent edges.

Parameters
in_stateWhether adjacent edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetCutEdges ( bool  in_state)
inline

Sets the visibility of edges cut by a cutting sections.

Parameters
in_stateWhether cut edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetCutFaces ( bool  in_state)
inline

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters
in_stateWhether cut faces are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetCutGeometry ( bool  in_state)
inline

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters
in_stateWhether all cut geometry are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetCuttingSections ( bool  in_state)
inline

Sets the visibility of cutting sections.

Parameters
in_stateWhether cutting sections are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetEdgeLights ( bool  in_state)
inline

Sets the visibility of lighting on edges.

Parameters
in_stateWhether edge lights are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetEdges ( bool  in_state)
inline

Sets the visibility of all edges.

Parameters
in_stateWhether all edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetEverything ( bool  in_state)
inline

Sets the visibility of all geometry and subgeometry.

Parameters
in_stateWhether everything is visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetFaceLights ( bool  in_state)
inline

Sets the visibility of lighting on faces.

Parameters
in_stateWhether face lights are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetFaces ( bool  in_state)
inline

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters
in_stateWhether faces are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetGenericEdges ( bool  in_state)
inline

Sets the visibility of generic edges.

Parameters
in_stateWhether generic edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetGeometry ( bool  in_state)
inline

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters
in_stateWhether all geometry is visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetHardEdges ( bool  in_state)
inline

Sets the visibility of hard edges.

Parameters
in_stateWhether hard edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetInteriorSilhouetteEdges ( bool  in_state)
inline

Sets the visibility of interior silhouette edges.

Parameters
in_stateWhether interior silhouette edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetLeaderLines ( bool  in_state)
inline

Sets the visibility of text leader lines.

Parameters
in_stateWhether text leader lines are visible
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetLights ( bool  in_state)
inline

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters
in_stateWhether all lights are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetLines ( bool  in_state)
inline

Sets the visibility of lines.

Parameters
in_stateWhether lines are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetMarkerLights ( bool  in_state)
inline

Sets the visibility of lighting on markers.

Parameters
in_stateWhether marker lights are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetMarkers ( bool  in_state)
inline

Sets the visibility of markers.

Parameters
in_stateWhether markers are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetMeshQuadEdges ( bool  in_state)
inline

Sets the visibility of edges of mesh quads.

Parameters
in_stateWhether mesh quad edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetNonCulledEdges ( bool  in_state)
inline

Sets the visibility of non-culled edges.

Parameters
in_stateWhether non-culled edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetPerimeterEdges ( bool  in_state)
inline

Sets the visibility of perimeter edges.

Parameters
in_stateWhether perimeter edges are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetShadowCasting ( bool  in_state)
inline

Sets the visibility of shadow casting.

Parameters
in_stateWhether casting shadows are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetShadowEmitting ( bool  in_state)
inline

Sets the visibility of shadow emitting.

Parameters
in_stateWhether emitting shadows are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetShadowReceiving ( bool  in_state)
inline

Sets the visibility of shadow receiving.

Parameters
in_stateWhether receiving shadows are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetShadows ( bool  in_state)
inline

Sets the visibility of shadow casting, emitting, and receiving.

Parameters
in_stateWhether all shadows are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetText ( bool  in_state)
inline

Sets the visibility of text.

Parameters
in_stateWhether text is visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetVertices ( bool  in_state)
inline

Sets the visibility of vertices.

Parameters
in_stateWhether vertices are visible.
Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.SetWindows ( bool  in_state)
inline

Sets the visibility of windows.

Parameters
in_stateWhether windows are visible.
Returns
    A reference to this object.
void HPS.VisibilityKit.Show ( out HPS.VisibilityKit  out_kit)
inline

Copies all settings from this VisibilityKit into the given VisibilityKit.

Parameters
out_kitThe VisibilityKit to populate with the contents of this object.
bool HPS.VisibilityKit.ShowAdjacentEdges ( out bool  out_state)
inline

Shows the visibility setting for adjacent edges.

Parameters
out_stateWhether adjacent edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowCutEdges ( out bool  out_state)
inline

Shows the visibility setting for cut edges.

Parameters
out_stateWhether cut edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowCutFaces ( out bool  out_state)
inline

Shows the visibility setting for cut faces.

Parameters
out_stateWhether cut faces are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowCuttingSections ( out bool  out_state)
inline

Shows the visibility setting for cutting sections.

Parameters
out_stateWhether cutting sections are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowEdgeLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of edges.

Parameters
out_stateWhether edge lights are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowFaceLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of faces.

Parameters
out_stateWhether face lights are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowFaces ( out bool  out_state)
inline

Shows the visibility setting for faces.

Parameters
out_stateWhether faces are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowGenericEdges ( out bool  out_state)
inline

Shows the visibility setting for generic edges.

Parameters
out_stateWhether generic edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowHardEdges ( out bool  out_state)
inline

Shows the visibility setting for hard edges.

Parameters
out_stateWhether hard edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowInteriorSilhouetteEdges ( out bool  out_state)
inline

Shows the visibility setting for silhouette edges.

Parameters
out_stateWhether interior silhouette edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowLeaderLines ( out bool  out_state)
inline

Shows the visibility setting for text leader lines.

Parameters
out_stateWhether text leader lines are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowLines ( out bool  out_state)
inline

Shows the visibility setting for lines.

Parameters
out_stateWhether lines are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowMarkerLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of markers.

Parameters
out_stateWhether marker lights are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowMarkers ( out bool  out_state)
inline

Shows the visibility setting for markers.

Parameters
out_stateWhether markers are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowMeshQuadEdges ( out bool  out_state)
inline

Shows the visibility setting for edges of mesh quads.

Parameters
out_stateWhether mesh quad edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowNonCulledEdges ( out bool  out_state)
inline

Shows the visibility setting for non-culled edges.

Parameters
out_stateWhether non-culled edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowPerimeterEdges ( out bool  out_state)
inline

Shows the visibility setting for perimeter edges.

Parameters
out_stateWhether perimeter edges are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowShadowCasting ( out bool  out_state)
inline

Shows the visibility setting for shadow casting.

Parameters
out_stateWhether casting shadows are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowShadowEmitting ( out bool  out_state)
inline

Shows the visibility setting for shadow emitting.

Parameters
out_stateWhether emitting shadows are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowShadowReceiving ( out bool  out_state)
inline

Shows the visibility setting for shadow receiving.

Parameters
out_stateWhether receiving shadows are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowText ( out bool  out_state)
inline

Shows the visibility setting for text.

Parameters
out_stateWhether text is visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowVertices ( out bool  out_state)
inline

Shows the visibility setting for vertices.

Parameters
out_stateWhether vertices are visible.
Returns
    true if the setting is valid, false otherwise.
bool HPS.VisibilityKit.ShowWindows ( out bool  out_state)
inline

Shows the visibility setting for windows.

Parameters
out_stateWhether windows are visible.
Returns
    true if the setting is valid, false otherwise.
HPS.VisibilityKit HPS.VisibilityKit.UnsetAdjacentEdges ( )
inline

Removes the visibility setting for adjacent edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutEdges ( )
inline

Removes the visibility setting for cut edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutFaces ( )
inline

Removes the visibility setting for cut faces.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCutGeometry ( )
inline

Removes the visibility settings for both cut faces and cut edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetCuttingSections ( )
inline

Removes the visibility setting for cutting sections.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEdgeLights ( )
inline

Removes the visibility setting for lighting of edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEdges ( )
inline

Removes the visibility settings for all edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetEverything ( )
inline

Removes all visibility settings.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetFaceLights ( )
inline

Removes the visibility setting for lighting of faces.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetFaces ( )
inline

Removes the visibility setting for faces.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetGenericEdges ( )
inline

Removes the visibility setting for generic edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetGeometry ( )
inline

Removes the visibility settings for all edges, faces, lines, markers, and text.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetHardEdges ( )
inline

Removes the visibility setting for hard edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetInteriorSilhouetteEdges ( )
inline

Removes the visibility setting for interior silhouette edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetLeaderLines ( )
inline

Removes the visibility settings for text leader lines.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetLights ( )
inline

Removes the visibility settings for all lights, including face, edge, and marker lights.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetLines ( )
inline

Removes the visibility setting for lines.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMarkerLights ( )
inline

Removes the visibility setting for lighting or markers.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMarkers ( )
inline

Removes the visibility setting for markers.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetMeshQuadEdges ( )
inline

Removes the visibility setting for edges of mesh quads.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetNonCulledEdges ( )
inline

Removes the visibility setting for non-culled edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetPerimeterEdges ( )
inline

Removes the visibility setting for perimeter edges.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowCasting ( )
inline

Removes the visibility setting for shadow casting.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowEmitting ( )
inline

Removes the visibility setting for shadow emitting.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadowReceiving ( )
inline

Removes the visibility setting for shadow receiving.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetShadows ( )
inline

Removes the visibility settings for shadow casting, emitting, and receiving.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetText ( )
inline

Removes the visibility setting for text.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetVertices ( )
inline

Removes the visibility setting for vertices.

Returns
    A reference to this object.
HPS.VisibilityKit HPS.VisibilityKit.UnsetWindows ( )
inline

Removes the visibility setting for windows.

Returns
    A reference to this object.

The documentation for this class was generated from the following file:
  • internals/hps_core/source/cs/HPS.VisibilityKit.cs