
Public Member Functions | |
void | Consume (HPS.MeshKit in_kit) |
Copies the source MeshKit into this MeshKit and resets the source kit. More... | |
override void | Dispose () |
override bool | Empty () |
Indicates whether this MeshKit has any values set on it. More... | |
override bool | Equals (System.Object obj) |
bool | Equals (HPS.MeshKit in_kit) |
Check if the source MeshKit is equivalent to this MeshKit. More... | |
override int | GetHashCode () |
ulong | GetPointCount () |
Retrieves the number of points in this mesh. More... | |
MeshKit () | |
The default constructor creates an empty MeshKit object. More... | |
MeshKit (HPS.MeshKit in_kit) | |
The copy constructor creates a new MeshKit object that contains the same settings as the source MeshKit. More... | |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More... | |
void | Set (HPS.MeshKit in_kit) |
Copies the source MeshKit into this MeshKit. More... | |
HPS.MeshKit | SetColumns (ulong in_columns) |
Sets the number of columns for this MeshKit. More... | |
HPS.MeshKit | SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float[] in_indices) |
Sets edge material indices on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetEdgeIndexColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, float in_index) |
Sets edge material indices on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor[] in_rgb_colors) |
Sets edge colors on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetEdgeRGBColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, HPS.RGBColor in_rgb_color) |
Sets edge colors on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool[] in_visibilities) |
Sets edge visibilities on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, bool in_visibility) |
Sets edge visibilities on a selection of arbitrary edges. More... | |
HPS.MeshKit | SetFaceIndexColorsByList (ulong[] in_faces, float[] in_indices) |
Sets face material indices on a selection of arbitrary faces. If the sizes of the face index and material index arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetFaceIndexColorsByList (ulong[] in_faces, float in_index) |
Sets a single material index on a selection of arbitrary faces. More... | |
HPS.MeshKit | SetFaceIndexColorsByRange (ulong in_start, float[] in_indices) |
Sets face material indices on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceIndexColorsByRange (ulong in_start, ulong in_count, float in_index) |
Sets a single material index on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceNormalsByList (ulong[] in_faces, HPS.Vector[] in_normals) |
Sets face normals on a selection of arbitrary faces. If the sizes of the face index and normal arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetFaceNormalsByList (ulong[] in_faces, HPS.Vector in_normal) |
Sets a single normal on a selection of arbitrary faces. More... | |
HPS.MeshKit | SetFaceNormalsByRange (ulong in_start, HPS.Vector[] in_normals) |
Sets face normals on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal) |
Sets a single normal on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor[] in_rgb_colors) |
Sets face RGB colors on a selection of arbitrary faces. If the sizes of the face index array and the color array different, the smaller size will be used. More... | |
HPS.MeshKit | SetFaceRGBColorsByList (ulong[] in_faces, HPS.RGBColor in_rgb_color) |
Sets a single RGB color on a selection of arbitrary faces. More... | |
HPS.MeshKit | SetFaceRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors) |
Sets face RGB colors on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color) |
Sets a single RGB color on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceVisibilitiesByList (ulong[] in_faces, bool[] in_visibilities) |
Sets face visibilities on a selection of arbitrary faces. If the sizes of the face index and visibility arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetFaceVisibilitiesByList (ulong[] in_faces, bool in_visibility) |
Sets a single visibility on a selection of arbitrary faces. More... | |
HPS.MeshKit | SetFaceVisibilitiesByRange (ulong in_start, bool[] in_visibilities) |
Sets face visibilities on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetFaceVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility) |
Sets a single visibility on a range of faces starting at the specified offset. More... | |
HPS.MeshKit | SetMaterialMapping (HPS.MaterialMappingKit in_kit) |
Sets the specified material mappings on this MeshKit. If this kit is used to insert a mesh, only face, back face, cut edge, cut face, edge, and vertex materials will be set on the inserted mesh. These material settings will be "global" for the mesh, i.e., all types will get the material for that type. To get different materials for the same types, e.g., faces with different colors, it is necessary to use the per-vertex or per-face functions. More... | |
HPS.MeshKit | SetPoints (HPS.Point[] in_points) |
Sets the points for this MeshKit. More... | |
HPS.MeshKit | SetPoints (ulong in_rows, ulong in_columns, HPS.Point[] in_points) |
Sets the points, rows and columns for this MeshKit. More... | |
HPS.MeshKit | SetPriority (int in_priority) |
Assigns a specific drawing priority value to the MeshKit. It affects the order in which the contents of this segment are drawn if and only if the rendering algorithm is set to Priority. More... | |
HPS.MeshKit | SetRows (ulong in_rows) |
Sets the number of rows for this MeshKit. More... | |
HPS.MeshKit | SetUserData (IntPtr in_index, ulong in_bytes, byte[] in_data) |
Sets user data on this kit. More... | |
HPS.MeshKit | SetUserData (IntPtr in_index, byte[] in_data) |
Sets user data on this kit. More... | |
HPS.MeshKit | SetUserData (IntPtr[] in_indices, byte[][] in_data) |
Sets user data on this kit. More... | |
HPS.MeshKit | SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices, HPS.Mesh.Component in_apply_to) |
Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexIndexColorsByList (ulong[] in_vertices, float[] in_indices) |
Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexIndexColorsByList (ulong[] in_vertices, float in_index, HPS.Mesh.Component in_apply_to) |
Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexIndexColorsByList (ulong[] in_vertices, float in_index) |
Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexIndexColorsByRange (ulong in_start, float[] in_indices, HPS.Mesh.Component in_apply_to) |
Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexIndexColorsByRange (ulong in_start, float[] in_indices) |
Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index, HPS.Mesh.Component in_apply_to) |
Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexIndexColorsByRange (ulong in_start, ulong in_count, float in_index) |
Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector[] in_normals) |
Sets vertex normals on a selection of arbitrary vertices. If the sizes of the vertex index and normal arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexNormalsByList (ulong[] in_vertices, HPS.Vector in_normal) |
Sets a single normal on a selection of arbitrary vertices. More... | |
HPS.MeshKit | SetVertexNormalsByRange (ulong in_start, HPS.Vector[] in_normals) |
Sets vertex normals on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | SetVertexNormalsByRange (ulong in_start, ulong in_count, HPS.Vector in_normal) |
Sets a single normal on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | SetVertexParametersByList (ulong[] in_vertices, float[] in_params, ulong in_param_width) |
Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture paramter array (divided by the parameter width) are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexParametersByList (ulong[] in_vertices, float[] in_params) |
Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture paramter array (divided by the parameter width) are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexParametersByRange (ulong in_start, float[] in_params, ulong in_param_width) |
Sets texture parameters on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | SetVertexParametersByRange (ulong in_start, float[] in_params) |
Sets texture parameters on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to) |
Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor[] in_rgba_colors) |
Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to) |
Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBAColorsByList (ulong[] in_vertices, HPS.RGBAColor in_rgba_color) |
Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors, HPS.Mesh.Component in_apply_to) |
Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBAColorsByRange (ulong in_start, HPS.RGBAColor[] in_rgba_colors) |
Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color, HPS.Mesh.Component in_apply_to) |
Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBAColorsByRange (ulong in_start, ulong in_count, HPS.RGBAColor in_rgba_color) |
Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to) |
Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor[] in_rgb_colors) |
Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to) |
Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByList (ulong[] in_vertices, HPS.RGBColor in_rgb_color) |
Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors, HPS.Mesh.Component in_apply_to) |
Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByRange (ulong in_start, HPS.RGBColor[] in_rgb_colors) |
Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color, HPS.Mesh.Component in_apply_to) |
Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexRGBColorsByRange (ulong in_start, ulong in_count, HPS.RGBColor in_rgb_color) |
Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
HPS.MeshKit | SetVertexVisibilitiesByList (ulong[] in_vertices, bool[] in_visibilities) |
Sets vertex visibilities on a selection of arbitrary vertices. If the sizes of the vertex index and visibility arrays are different, the smaller size will be used. More... | |
HPS.MeshKit | SetVertexVisibilitiesByList (ulong[] in_vertices, bool in_visibility) |
Sets a single visibility on a selection of arbitrary vertices. More... | |
HPS.MeshKit | SetVertexVisibilitiesByRange (ulong in_start, bool[] in_visibilities) |
Sets vertex visibilities on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | SetVertexVisibilitiesByRange (ulong in_start, ulong in_count, bool in_visibility) |
Sets a single visibility on a range of vertices starting at the specified offset. More... | |
void | Show (out HPS.MeshKit out_kit) |
Copies this MeshKit into the given MeshKit. More... | |
bool | ShowColumns (out ulong out_columns) |
Shows the number of columns for this MeshKit. More... | |
bool | ShowEdgeColors (out ulong[] out_vertices1, out ulong[] out_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices) |
Sets edge colors on a selection of arbitrary edges. More... | |
bool | ShowEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices) |
Sets edge colors on a selection of arbitrary edges. More... | |
bool | ShowEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2, out bool[] out_validities, out bool[] out_visibilities) |
Shows all the edge visibilities on this ShellKey. More... | |
bool | ShowFaceColors (out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices) |
Shows all the face colors on this MeshKit. More... | |
bool | ShowFaceColorsByList (ulong[] in_faces, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices) |
Shows the face colors on a selection of arbitrary faces. The order of the values in the ouput arrays is the same as the input face index array, i.e., the values of out_types[i], out_rgb_colors[i], and out_indices[i], correspond to the face at index in_faces[i]. More... | |
bool | ShowFaceColorsByRange (ulong in_start, ulong in_count, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out float[] out_indices) |
Shows the face colors on a range of faces starting at the specified offset. More... | |
bool | ShowFaceNormals (out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows the all face normals on this MeshKit. More... | |
bool | ShowFaceNormalsByList (ulong[] in_faces, out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows the face normals on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the face at index in_faces[i]. More... | |
bool | ShowFaceNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows the face normals on a range of faces starting at the specified offset. More... | |
bool | ShowFaceVisibilities (out bool[] out_validities, out bool[] out_visibilities) |
Shows all the face visibilities on this MeshKit. More... | |
bool | ShowFaceVisibilitiesByList (ulong[] in_faces, out bool[] out_validities, out bool[] out_visibilities) |
Shows the face visibilities on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the face at index in_faces[i]. More... | |
bool | ShowFaceVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities) |
Shows the face visibilities on a range of faces starting at the specified offset. More... | |
bool | ShowMaterialMapping (out HPS.MaterialMappingKit out_kit) |
Shows the material mappings set on this MeshKit. These are the "global" material settings, not the per-vertex and per-face material settings. More... | |
bool | ShowPoints (out HPS.Point[] out_points) |
Shows the points for this MeshKit. More... | |
bool | ShowPoints (out ulong out_rows, out ulong out_columns, out HPS.Point[] out_points) |
Shows the number of rows, number of columns, and points for this MeshKit. More... | |
bool | ShowPointsByList (ulong[] in_indices, out HPS.Point[] out_points) |
Show a subset of the points for this MeshKit by list. More... | |
bool | ShowPointsByRange (ulong in_start_index, ulong in_count, out HPS.Point[] out_points) |
Show a subset of the points for this MeshKit by range. More... | |
bool | ShowPriority (out int out_priority) |
Shows the drawing priority. More... | |
bool | ShowRows (out ulong out_rows) |
Shows the number of rows for this MeshKit. More... | |
bool | ShowUserData (IntPtr in_index, out byte[] out_data) |
Shows the user data at a given index for this kit. More... | |
bool | ShowUserData (out IntPtr[] out_indices, out byte[][] out_data) |
Shows all user data for this kit. More... | |
ulong | ShowUserDataCount () |
Get the number of user data indices set on this kit. More... | |
bool | ShowUserDataIndices (out IntPtr[] out_indices) |
Shows the indices of all user data set on this kit. More... | |
bool | ShowVertexColors (HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices) |
Shows all the vertex colors on the specified mesh component. More... | |
bool | ShowVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices) |
Shows the vertex colors on a selection of arbitrary vertices which apply to the specified mesh component. The order of the values in the ouput arrays is the same as the input vertex index array, i.e., the values of out_types[i], out_rgb_colors[i], out_rgba_colors[i], and out_indices[i], correspond to the vertex at index in_vertices[i]. More... | |
bool | ShowVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to, out HPS.Material.Type[] out_types, out HPS.RGBColor[] out_rgb_colors, out HPS.RGBAColor[] out_rgba_colors, out float[] out_indices) |
Shows the vertex colors on a range of vertices starting at the specified offset which apply to the specified mesh component. More... | |
bool | ShowVertexNormals (out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows all the vertex normals on this MeshKit. More... | |
bool | ShowVertexNormalsByList (ulong[] in_vertices, out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows the vertex normals on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the vertex at index in_vertices[i]. More... | |
bool | ShowVertexNormalsByRange (ulong in_start, ulong in_count, out bool[] out_validities, out HPS.Vector[] out_normals) |
Shows the vertex normals on a range of vertices starting at the specified offset. More... | |
bool | ShowVertexParameters (out bool[] out_validities, out float[] out_params) |
Shows the texture parameters for all of the vertices starting in this MeshKit. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count. More... | |
bool | ShowVertexParameters (out bool[] out_validities, out float[] out_params, out ulong out_param_width) |
Shows the texture parameters for all of the vertices starting in this MeshKit. More... | |
bool | ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params) |
Shows the texture parameters on a selection of arbitrary vertices. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_vertices.size(). The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],...,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i]. More... | |
bool | ShowVertexParametersByList (ulong[] in_vertices, out bool[] out_validities, out float[] out_params, out ulong out_param_width) |
Shows the texture parameters on a selection of arbitrary vertices. The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],...,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i]. More... | |
bool | ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params) |
Shows the texture parameters on a range of vertices starting at the specified offset. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count. More... | |
bool | ShowVertexParametersByRange (ulong in_start, ulong in_count, out bool[] out_validities, out float[] out_params, out ulong out_param_width) |
Shows the texture parameters on a range of vertices starting at the specified offset. More... | |
bool | ShowVertexVisibilities (out bool[] out_validities, out bool[] out_visibilities) |
Shows all the vertex visibilities on this MeshKit. More... | |
bool | ShowVertexVisibilitiesByList (ulong[] in_vertices, out bool[] out_validities, out bool[] out_visibilities) |
Shows the vertex visibilities on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the vertex at index in_vertices[i]. More... | |
bool | ShowVertexVisibilitiesByRange (ulong in_start, ulong in_count, out bool[] out_validities, out bool[] out_visibilities) |
Shows the vertex visibilities on a range of vertices starting at the specified offset. More... | |
HPS.MeshKit | UnsetAllUserData () |
Removes all user data from this kit. More... | |
HPS.MeshKit | UnsetColumns () |
Removes the number of columns for this MeshKit. More... | |
HPS.MeshKit | UnsetEdgeColors () |
Unsets edge colors on all edges. More... | |
HPS.MeshKit | UnsetEdgeColorsByList (ulong[] in_vertices1, ulong[] in_vertices2) |
Unsets edge colors on a selection of arbitrary edges. More... | |
HPS.MeshKit | UnsetEdgeEverything () |
Removes all edge settings (edge colors and edge visibilities) from this MeshKit. More... | |
HPS.MeshKit | UnsetEdgeVisibilities () |
Removes all vertex visibilities. More... | |
HPS.MeshKit | UnsetEdgeVisibilitiesByList (ulong[] in_vertices1, ulong[] in_vertices2) |
Unsets edge visibilities on a selection of arbitrary edges. More... | |
HPS.MeshKit | UnsetEverything () |
Removes all settings from this MeshKit. More... | |
HPS.MeshKit | UnsetFaceColors () |
Removes all face colors (RGB colors or material indices). More... | |
HPS.MeshKit | UnsetFaceColorsByList (ulong[] in_faces) |
HPS.MeshKit | UnsetFaceColorsByRange (ulong in_start, ulong in_count) |
Removes the specified range of face colors (RGB colors or material indices) starting at the specified offset. More... | |
HPS.MeshKit | UnsetFaceEverything () |
Removes all face settings (face colors, face normals, and face visibilities) from this MeshKit. More... | |
HPS.MeshKit | UnsetFaceNormals () |
Removes all face normals. More... | |
HPS.MeshKit | UnsetFaceNormalsByList (ulong[] in_vertices) |
Removes the face normals on a selection of arbitrary faces. More... | |
HPS.MeshKit | UnsetFaceNormalsByRange (ulong in_start, ulong in_count) |
Removes the specified range of face normals starting at the specified offset. More... | |
HPS.MeshKit | UnsetFaceVisibilities () |
Removes all face visibilities. More... | |
HPS.MeshKit | UnsetFaceVisibilitiesByList (ulong[] in_faces) |
HPS.MeshKit | UnsetFaceVisibilitiesByRange (ulong in_start, ulong in_count) |
Removes the specified range of face visibilities starting at the specified offset. More... | |
HPS.MeshKit | UnsetMaterialMapping () |
Removes all material mappings on this MeshKey. This removes the "global" material settings and does not affect per-vertex or per-face materials. More... | |
HPS.MeshKit | UnsetPoints () |
Removes the points for this MeshKit. More... | |
HPS.MeshKit | UnsetPriority () |
Removes a drawing priority setting. More... | |
HPS.MeshKit | UnsetRows () |
Removes the number of rows for this MeshKit. More... | |
HPS.MeshKit | UnsetUserData (IntPtr in_index) |
Removes the user data at the given index from this kit. More... | |
HPS.MeshKit | UnsetUserData (IntPtr[] in_indices) |
Removes the user data at the given indices from this kit. More... | |
HPS.MeshKit | UnsetVertexColors () |
Removes all vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components. More... | |
HPS.MeshKit | UnsetVertexColors (HPS.Mesh.Component in_apply_to) |
Removes all vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component. More... | |
HPS.MeshKit | UnsetVertexColorsByList (ulong[] in_vertices) |
Removes the vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components on a selection of arbitrary vertices. More... | |
HPS.MeshKit | UnsetVertexColorsByList (ulong[] in_vertices, HPS.Mesh.Component in_apply_to) |
Removes the vertex colors (RGB colors, RGBA colors, or material indices) for the specificed mesh component on a selection of arbitrary vertices. More... | |
HPS.MeshKit | UnsetVertexColorsByRange (ulong in_start, ulong in_count) |
Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components starting at the specified offset. More... | |
HPS.MeshKit | UnsetVertexColorsByRange (ulong in_start, ulong in_count, HPS.Mesh.Component in_apply_to) |
Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component starting at the specified offset. More... | |
HPS.MeshKit | UnsetVertexEverything () |
Removes all vertex settings (vertex colors, vertex normals, texture parameters, and vertex visibilities) from this MeshKey. More... | |
HPS.MeshKit | UnsetVertexNormals () |
Removes all vertex normals. More... | |
HPS.MeshKit | UnsetVertexNormalsByList (ulong[] in_vertices) |
Removes the vertex normals on a selection of arbitrary vertices. More... | |
HPS.MeshKit | UnsetVertexNormalsByRange (ulong in_start, ulong in_count) |
Removes the specified range of vertex normals starting at the specified offset. More... | |
HPS.MeshKit | UnsetVertexParameters () |
Removes all texture parameters. More... | |
HPS.MeshKit | UnsetVertexParametersByList (ulong[] in_vertices) |
Removes the texture parameters on a selection of arbitrary vertices. More... | |
HPS.MeshKit | UnsetVertexParametersByRange (ulong in_start, ulong in_count) |
Removes the specified range of texture parameters starting at the specified offset. More... | |
HPS.MeshKit | UnsetVertexVisibilities () |
Removes all vertex visibilities. More... | |
HPS.MeshKit | UnsetVertexVisibilitiesByList (ulong[] in_vertices) |
Removes the vertex visibilities on a selection of arbitrary vertices. More... | |
HPS.MeshKit | UnsetVertexVisibilitiesByRange (ulong in_start, ulong in_count) |
Removes the specified range of vertex visibilities starting at the specified offset. More... | |
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Kit (HPS.Kit in_that) | |
override HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
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IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.MeshKit a, HPS.MeshKit b) |
static bool | operator== (HPS.MeshKit a, HPS.MeshKit b) |
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static IntPtr | ClassID< T > () |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
Detailed Description
Constructor & Destructor Documentation
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The default constructor creates an empty MeshKit object.
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Member Function Documentation
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Indicates whether this MeshKit has any values set on it.
- Returns
- true if no values are set on this MeshKit, false otherwise.
Reimplemented from HPS.Object.
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Retrieves the number of points in this mesh.
- Returns
- The number of points in this mesh.
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This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.
- Returns
- The declared type of the object in question, which may differ from the true, underlying type.
Reimplemented from HPS.Kit.
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Sets edge material indices on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_indices The material indices to set on the edges.
- Returns
- A reference to this MeshKit.
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Sets edge material indices on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_index The material index to set on the edges.
- Returns
- A reference to this MeshKit.
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Sets edge colors on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_rgb_colors The colors to set on the edges.
- Returns
- A reference to this MeshKit.
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Sets edge colors on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_rgb_color The color to set on the edges.
- Returns
- A reference to this MeshKit.
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Sets edge visibilities on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_visibilities The visibilities that should be set for each edge specified.
- Returns
- A reference to this MeshKit.
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Sets edge visibilities on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_visibility The visibility to apply to each edge specified.
- Returns
- A reference to this MeshKit.
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Sets face material indices on a selection of arbitrary faces. If the sizes of the face index and material index arrays are different, the smaller size will be used.
- Parameters
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in_faces The indices of the faces on which to set the colors. in_indices The material indices to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a selection of arbitrary faces.
- Parameters
-
in_faces The indices of the faces on which to set the color. in_index The material index to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a range of faces starting at the specified offset.
- Parameters
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in_start The offset into the faces for this MeshKit at which to start setting the color. in_count The number of faces on which to set the color. in_index The material index to set on the faces for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets face normals on a selection of arbitrary faces. If the sizes of the face index and normal arrays are different, the smaller size will be used.
- Parameters
-
in_faces The indices of the faces on which to set the normals. in_normals The normals to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single normal on a selection of arbitrary faces.
- Parameters
-
in_faces The indices of the faces on which to set the normal. in_normal The normal to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single normal on a range of faces starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start setting the normal. in_count The number of faces on which to set the normal. in_normal The normal to set on the faces for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets face RGB colors on a selection of arbitrary faces. If the sizes of the face index array and the color array different, the smaller size will be used.
- Parameters
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in_faces The indices of the faces on which to set the colors. in_rgb_colors The RGB colors to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a selection of arbitrary faces.
- Parameters
-
in_faces The indices of the faces on which to set the color. in_rgb_color The RGB color to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a range of faces starting at the specified offset.
- Parameters
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in_start The offset into the faces for this MeshKit at which to start setting the color. in_count The number of faces on which to set the color. in_rgb_color The RGB color to set on the faces for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets face visibilities on a selection of arbitrary faces. If the sizes of the face index and visibility arrays are different, the smaller size will be used.
- Parameters
-
in_faces The indices of the faces on which to set the visibilities. in_visibilities The visibilities to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single visibility on a selection of arbitrary faces.
- Parameters
-
in_faces The indices of the faces on which to set the visibility. in_visibility The visibility to set on the faces.
- Returns
- A reference to this MeshKit.
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Sets a single visibility on a range of faces starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start setting the visibility. in_count The number of faces on which to set the visibility. in_visibility The visibility to set on the faces for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets the specified material mappings on this MeshKit. If this kit is used to insert a mesh, only face, back face, cut edge, cut face, edge, and vertex materials will be set on the inserted mesh. These material settings will be "global" for the mesh, i.e., all types will get the material for that type. To get different materials for the same types, e.g., faces with different colors, it is necessary to use the per-vertex or per-face functions.
- Parameters
-
in_kit The material mappings to set on this MeshKey.
- Returns
- A reference to this MeshKey.
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Assigns a specific drawing priority value to the MeshKit. It affects the order in which the contents of this segment are drawn if and only if the rendering algorithm is set to Priority.
- Parameters
-
in_priority The drawing priority, higher priority items are drawn on top of lower priority items.
- Returns
- A reference to this object.
SubwindowKit.SetPriority()
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Sets user data on this kit.
- Parameters
-
in_index The index of the user data to set. in_bytes The number of bytes of user data to set. in_data The bytes of user data to set.
- Returns
- A reference to this kit.
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Sets user data on this kit.
- Parameters
-
in_index The index of the user data to set. in_data The bytes of user data to set.
- Returns
- A reference to this kit.
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Sets user data on this kit.
- Parameters
-
in_indices An array of user data indices to set. in_data An array of bytes of user data to set.
- Returns
- A reference to this kit.
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Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_indices The material indices to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex material indices on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index and material index arrays are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_indices The material indices to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
-
in_vertices The indices of the vertices on which to set the color. in_index The material index to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
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in_vertices The indices of the vertices on which to set the color. in_index The material index to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
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in_start The offset into the vertices for this MeshKit at which to start setting colors. in_indices The material indices to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex material indices on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting colors. in_indices The material indices to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_index The material index to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single material index on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_index The material index to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets vertex normals on a selection of arbitrary vertices. If the sizes of the vertex index and normal arrays are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the normals. in_normals The normals to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single normal on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to set the normal. in_normal The normal to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single normal on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the normal. in_count The number of vertices on which to set the normal. in_normal The normal to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture paramter array (divided by the parameter width) are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the texture parameters. in_params The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored. in_param_width The number of texture parameters per vertex. Defaults to 2.
- Returns
- A reference to this MeshKit.
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Sets texture parameters on a selection of arbitrary vertices. If the sizes of the vertex index array and the texture paramter array (divided by the parameter width) are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the texture parameters. in_params The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.
- Returns
- A reference to this MeshKit.
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Sets texture parameters on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting texture parameters. in_params The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored. in_param_width The number of texture parameters per vertex. Defaults to 2.
- Returns
- A reference to this MeshKit.
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Sets texture parameters on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting texture parameters. in_params The texture parameters to set on the vertices for this MeshKit. The size of the array should be divisible by the parameter width, if it is not, some parameters will get ignored.
- Returns
- A reference to this MeshKit.
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Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_rgba_colors The RGBA colors to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex RGBA colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and color array are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_rgba_colors The RGBA colors to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
-
in_vertices The indices of the vertices on which to set the color. in_rgba_color The RGBA color to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGBA color on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
-
in_vertices The indices of the vertices on which to set the color. in_rgba_color The RGBA color to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKey at which to start setting colors. in_rgba_colors The RGBA colors to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex RGBA colors on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKey at which to start setting colors. in_rgba_colors The RGBA colors to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_rgba_color The RGBA color to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGBA color on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_rgba_color The RGBA color to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_rgb_colors The RGB colors to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex RGB colors on a selection of arbitrary vertices which apply to the specified mesh component. If the sizes of the vertex index array and the color array different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the colors. in_rgb_colors The RGB colors to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
-
in_vertices The indices of the vertices on which to set the color. in_rgb_color The RGB color to set on the vertices. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a selection of arbitrary vertices which apply to the specified mesh component.
- Parameters
-
in_vertices The indices of the vertices on which to set the color. in_rgb_color The RGB color to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting colors. in_rgb_colors The RGB colors to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets vertex RGB colors on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting colors. in_rgb_colors The RGB colors to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_rgb_color The RGB color to set on the vertices for this MeshKit. in_apply_to The mesh component the colors should apply to. Defaults to Mesh.Component.Faces.
- Returns
- A reference to this MeshKit.
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Sets a single RGB color on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the color. in_count The number of vertices on which to set the color. in_rgb_color The RGB color to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets vertex visibilities on a selection of arbitrary vertices. If the sizes of the vertex index and visibility arrays are different, the smaller size will be used.
- Parameters
-
in_vertices The indices of the vertices on which to set the visibilities. in_visibilities The visibilities to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single visibility on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to set the visibility. in_visibility The visibility to set on the vertices.
- Returns
- A reference to this MeshKit.
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Sets a single visibility on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start setting the visibility. in_count The number of vertices on which to set the visibility. in_visibility The visibility to set on the vertices for this MeshKit.
- Returns
- A reference to this MeshKit.
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Sets edge colors on a selection of arbitrary edges.
- Parameters
-
out_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. out_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. out_types The types of edge colors for each edge. out_rgb_colors The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is RGBColor. out_indices The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is MaterialIndex.
- Returns
- A reference to this MeshKit.
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Sets edge colors on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. out_types The types of edge colors for each edge. out_rgb_colors The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is Material.Type.RGBColor. out_indices The colors that have been set on each edge. A given element of this array is valid only if the equivalent element of out_types is Material.Type.MaterialIndex.
- Returns
- A reference to this MeshKit.
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Shows all the edge visibilities on this ShellKey.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being shown. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being shown. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. out_validities The validities of the visibilities for each edge. If an edge has a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The edge visibilities for each edge. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any vertex had a vertex visibility set, false otherwise.
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Shows all the face colors on this MeshKit.
- Parameters
-
out_types The types of face colors for each face. If a face does not have a face color set, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each face. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_indices The material indices for each face. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any face had a face color set, false otherwise.
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Shows the face colors on a selection of arbitrary faces. The order of the values in the ouput arrays is the same as the input face index array, i.e., the values of out_types[i], out_rgb_colors[i], and out_indices[i], correspond to the face at index in_faces[i].
- Parameters
-
in_faces The indices of the faces on which to show the colors. out_types The types of face colors for each face at the specified index. If a face at a specified index does not have a face color set, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each face at the specified index. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_indices The material indices for each face at the specified index. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any specified face had a face color set, false otherwise.
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Shows the face colors on a range of faces starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start showing colors. in_count The number of colors to show. out_types The types of face colors for each face in the specified range. If a face in the specified range does not have a face color set, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each face in the specified range. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_indices The material indices for each face in the specified range. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any face in the specified range had a face color set, false otherwise.
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Shows the all face normals on this MeshKit.
- Parameters
-
out_validities The validities of the normals for each face. If a face had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The face normals for each face. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any face had a face normal set, false otherwise.
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Shows the face normals on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the face at index in_faces[i].
- Parameters
-
in_faces The indices of the faces on which to show the normals. out_validities The validities of the normals for each face at the specified index. If a face at a specified index had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The face normals for each face at the specified index. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any specified face had a face normal set, false otherwise.
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Shows the face normals on a range of faces starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start showing normals. in_count The number of normals to show. out_validities The validities of the normals for each face in the specified range. If a face in the specified range had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The face normals for each face in the specified range. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any face in the specified range had a face normal set, false otherwise.
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Shows all the face visibilities on this MeshKit.
- Parameters
-
out_validities The validities of the visibilities for each face. If a face had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The face visibilities for each face. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any face had a face visibility set, false otherwise.
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Shows the face visibilities on a selection of arbitrary faces. The order of the values in the output arrays is the same as the input face index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the face at index in_faces[i].
- Parameters
-
in_faces The indices of the faces on which to show the normals. out_validities The validities of the normals for each face at the specified index. If a face at a specified index had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The face visibilities for each face at the specified index. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any specified face had a face visibility set, false otherwise.
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Shows the face visibilities on a range of faces starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start showing visibilities. in_count The number of visibilities to show. out_validities The validities of the visibilities for each face in the specified range. If a face in the specified range had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The face visibilities for each face in the specified range. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any face in the specified range had a face visibility set, false otherwise.
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Shows the number of rows, number of columns, and points for this MeshKit.
- Parameters
-
out_rows The number of rows for this MeshKit. out_columns The number of columns for this MeshKit. out_points The points for this MeshKit.
- Returns
- true if a number of rows, a number of columns, and points were set, false otherwise.
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Shows the drawing priority.
- Parameters
-
out_priority The drawing priority, higher priority items are drawn on top of lower priority items.
- Returns
- true if the setting is valid, false otherwise.
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Shows the user data at a given index for this kit.
- Parameters
-
in_index The index of the user data to show. out_data The user data at the given index.
- Returns
- true if there is user data at the given index, false otherwise.
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Shows all user data for this kit.
- Parameters
-
out_indices An array of all user data indices set on this kit. out_data An array of all user data set on this kit.
- Returns
- true if there is user data on this kit, false otherwise.
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Get the number of user data indices set on this kit.
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Shows the indices of all user data set on this kit.
- Parameters
-
out_indices The user data indices set on this kit.
- Returns
- The number of user data indices set on this kit.
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Shows all the vertex colors on the specified mesh component.
- Parameters
-
in_apply_to The mesh component the colors should apply to. out_types The types of vertex colors for each vertex. If a vertex does not have a vertex color set for the specified mesh component, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each vertex. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_rgba_colors The RGBA colors for each vertex. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor. out_indices The material indices for each vertex. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any vertex colors were shown, false otherwise.
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Shows the vertex colors on a selection of arbitrary vertices which apply to the specified mesh component. The order of the values in the ouput arrays is the same as the input vertex index array, i.e., the values of out_types[i], out_rgb_colors[i], out_rgba_colors[i], and out_indices[i], correspond to the vertex at index in_vertices[i].
- Parameters
-
in_vertices The indices of the vertices on which to show the colors. in_apply_to The mesh component the colors should apply to. out_types The types of vertex colors for each vertex at the specified index. If a vertex at a specified index does not have a vertex color set for the specified component, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each vertex at the specified index. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_rgba_colors The RGBA colors for each vertex at the specified index. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor. out_indices The material indices for each vertex at the specified index. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any specified vertex had a vertex color on the specified component set, false otherwise.
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Shows the vertex colors on a range of vertices starting at the specified offset which apply to the specified mesh component.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start showing colors. in_count The number of colors to show. in_apply_to The mesh component the colors should apply to. out_types The types of vertex colors for each vertex in the specified range. If a vertex in the specified range does not have a vertex color set for the specified mesh component, the entry in this array will be Material.Type.None. out_rgb_colors The RGB colors for each vertex in the specified range. out_rgb_colors[i] is only valid if out_types[i] is Material.Type.RGBColor. out_rgba_colors The RGBA colors for each vertex in the specified range. out_rgba_colors[i] is only valid if out_types[i] is Material.Type.RGBAColor. out_indices The material indices for each vertex in the specified range. The out_indices[i] is only valid if out_types[i] is Material.Type.MaterialIndex.
- Returns
- true if any vertex in the specified range had a vertex color on the specified component set, false otherwise.
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Shows all the vertex normals on this MeshKit.
- Parameters
-
out_validities The validities of the normals for each vertex. If a vertex had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The vertex normals for each vertex. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any vertex normals were shown, false otherwise.
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Shows the vertex normals on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_normals[i] correspond to the vertex at index in_vertices[i].
- Parameters
-
in_vertices The indices of the vertices on which to show the normals. out_validities The validities of the normals for each vertex at the specified index. If a vertex at a specified index had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The vertex normals for each vertex at the specified index. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any specified vertex had a vertex normal set, false otherwise.
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Shows the vertex normals on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start showing normals. in_count The number of normals to show. out_validities The validities of the normals for each vertex in the specified range. If a vertex in the specified range had a normal set on it, the entry in this array will be true, otherwise it will be false. out_normals The vertex normals for each vertex in the specified range. out_normals[i] is only valid if out_validities[i] is true.
- Returns
- true if any vertex in the specified range had a vertex normal set, false otherwise.
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Shows the texture parameters for all of the vertices starting in this MeshKit. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count.
- Parameters
-
out_validities The validities of the texture parameters for each vertex. If a vertex had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true.
- Returns
- true if any vertex had a texture parameter set, false otherwise.
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Shows the texture parameters for all of the vertices starting in this MeshKit.
- Parameters
-
out_validities The validities of the texture parameters for each vertex. If a vertex had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true. out_param_width The number of texture parameters per vertex.
- Returns
- true if any vertex had a texture parameter set, false otherwise.
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Shows the texture parameters on a selection of arbitrary vertices. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_vertices.size(). The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],...,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i].
- Parameters
-
in_vertices The indices of the vertices on which to show the texture parameters. out_validities The validities of the texture parameters for each vertex at the specified index. If a vertex at a specified index had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex at the specified index. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true.
- Returns
- true if any specified vertex had a texture parameter set, false otherwise.
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Shows the texture parameters on a selection of arbitrary vertices. The order of the output arrays is the same as the input vertex index array, i.e., out_validities[i] and (out_params[i],...,out_params[i+param_width-1]) correspond to the vertex at index in_vertices[i].
- Parameters
-
in_vertices The indices of the vertices on which to show the texture parameters. out_validities The validities of the texture parameters for each vertex at the specified index. If a vertex at a specified index had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex at the specified index. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true. out_param_width The number of texture parameters per vertex.
- Returns
- true if any specified vertex had a texture parameter set, false otherwise.
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Shows the texture parameters on a range of vertices starting at the specified offset. For this particular show function, the parameter width is returned implicitly and could be determined by out_params.size()/in_count.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start showing texture parameters. in_count The number of vertices for which to show the texture parameters. out_validities The validities of the texture parameters for each vertex in the specified range. If a vertex in the specified range had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex in the specified range. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true.
- Returns
- true if any vertex in the specified range had a texture parameter set, false otherwise.
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Shows the texture parameters on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start showing texture parameters. in_count The number of vertices for which to show the texture parameters. out_validities The validities of the texture parameters for each vertex in the specified range. If a vertex in the specified range had a texture parameter set on it, the entry in this array will be true, otherwise it will be false. out_params The texture parameters for each vertex in the specified range. (out_params[i],...,out_params[i+param_width-1]) are only valid if out_validities[i] is true. out_param_width The number of texture parameters per vertex.
- Returns
- true if any vertex in the specified range had a texture parameter set, false otherwise.
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Shows all the vertex visibilities on this MeshKit.
- Parameters
-
out_validities The validities of the visibilities for each vertex. If a vertex had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The vertex visibilities for each vertex. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any vertex had a vertex visibility set, false otherwise.
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Shows the vertex visibilities on a selection of arbitrary vertices. The order of the values in the output arrays is the same as the input vertex index array, i.e., the values of out_validities[i] and out_visibilities[i] correspond to the vertex at index in_vertices[i].
- Parameters
-
in_vertices The indices of the vertices on which to show the normals. out_validities The validities of the normals for each vertex at the specified index. If a vertex at a specified index had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The vertex visibilities for each vertex at the specified index. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any specified vertex had a vertex visibility set, false otherwise.
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Shows the vertex visibilities on a range of vertices starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start showing visibilities. in_count The number of visibilities to show. out_validities The validities of the visibilities for each vertex in the specified range. If a vertex in the specified range had a visibility set on it, the entry in this array will be true, otherwise it will be false. out_visibilities The vertex visibilities for each vertex in the specified range. out_visibilities[i] is only valid if out_validities[i] is true.
- Returns
- true if any vertex in the specified range had a vertex visibility set, false otherwise.
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Removes all user data from this kit.
- Returns
- A reference to this kit.
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Removes the number of columns for this MeshKit.
- Returns
- A reference to this MeshKit.
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Unsets edge colors on all edges.
- Returns
- A reference to this MeshKit.
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Unsets edge colors on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being changed. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.
- Returns
- A reference to this MeshKit.
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Removes all edge settings (edge colors and edge visibilities) from this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes all vertex visibilities.
- Returns
- A reference to this MeshKit.
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Unsets edge visibilities on a selection of arbitrary edges.
- Parameters
-
in_vertices1 The vertex indices that correspond to the start position of each edge for which the visibilities are being unset. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed. in_vertices2 The vertex indices that correspond to the end position of each edge for which the visibilities are being unset. Each index in the array must be such that in_vertices[i]<point_count for setting to succeed.
- Returns
- A reference to this MeshKit.
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Removes all settings from this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes all face colors (RGB colors or material indices).
- Returns
- A reference to this MeshKit.
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Removes the specified range of face colors (RGB colors or material indices) starting at the specified offset.
- Parameters
-
in_start The offset into the faces for this MeshKit at which to start removing colors. in_count The number of face colors to unset for this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes all face settings (face colors, face normals, and face visibilities) from this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes all face normals.
- Returns
- A reference to this MeshKit.
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Removes the face normals on a selection of arbitrary faces.
- Parameters
-
in_vertices The indices of the faces on which to remove the normals.
- Returns
- A reference to this MeshKit.
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Removes all face visibilities.
- Returns
- A reference to this MeshKit.
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Removes all material mappings on this MeshKey. This removes the "global" material settings and does not affect per-vertex or per-face materials.
- Returns
- A reference to this MeshKit.
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Removes the points for this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes a drawing priority setting.
- Returns
- A reference to this object.
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Removes the number of rows for this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes the user data at the given index from this kit.
- Parameters
-
in_index The index of the user data to remove.
- Returns
- A reference to this kit.
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Removes the user data at the given indices from this kit.
- Parameters
-
in_indices The indices of the user data to remove.
- Returns
- A reference to this kit.
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Removes all vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components.
- Returns
- A reference to this MeshKey.
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Removes all vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component.
- Parameters
-
in_apply_to The mesh component for which to remove the colors.
- Returns
- A reference to this MeshKit.
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Removes the vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to remove the colors.
- Returns
- A reference to this MeshKit.
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Removes the vertex colors (RGB colors, RGBA colors, or material indices) for the specificed mesh component on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to remove the colors. in_apply_to The mesh component for which to remove the colors.
- Returns
- A reference to this MeshKit.
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Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for all mesh components starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start removing colors. in_count The number of vertex colors to unset for this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes the specified range of vertex colors (RGB colors, RGBA colors, or material indices) for the specified mesh component starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start removing colors. in_count The number of vertex colors to unset for this MeshKit. in_apply_to The mesh component for which to remove the colors.
- Returns
- A reference to this MeshKit.
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Removes all vertex settings (vertex colors, vertex normals, texture parameters, and vertex visibilities) from this MeshKey.
- Returns
- A reference to this MeshKit.
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Removes all vertex normals.
- Returns
- A reference to this MeshKit.
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Removes the vertex normals on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to remove the normals.
- Returns
- A reference to this MeshKit.
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Removes all texture parameters.
- Returns
- A reference to this MeshKit.
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Removes the texture parameters on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to remove the texture parameters.
- Returns
- A reference to this MeshKit.
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Removes the specified range of texture parameters starting at the specified offset.
- Parameters
-
in_start The offset into the vertices for this MeshKit at which to start removing texture parameters. in_count The number of texture parameters to unset for this MeshKit.
- Returns
- A reference to this MeshKit.
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Removes all vertex visibilities.
- Returns
- A reference to this MeshKit.
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Removes the vertex visibilities on a selection of arbitrary vertices.
- Parameters
-
in_vertices The indices of the vertices on which to remove the visibilities.
- Returns
- A reference to this MeshKit.
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The documentation for this class was generated from the following file:
- internals/hps_core/source/cs/HPS.MeshKit.cs