
Public Member Functions | |
override void | Dispose () |
override bool | Empty () |
Indicates whether this ShaderKit has any values set on it. More... | |
override bool | Equals (System.Object obj) |
bool | Equals (HPS.ShaderKit in_kit) |
Check if the source ShaderKit is equivalent to this ShaderKit. More... | |
override int | GetHashCode () |
override HPS.Type | ObjectType () |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object. More... | |
void | Set (HPS.ShaderKit in_kit) |
Copies the source ShaderKit into this ShaderKit. More... | |
HPS.ShaderKit | SetMultitexture (bool in_state) |
Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.ShaderKit | SetParameterizationSource (HPS.Shader.Parameterization in_source) |
Sets the parameterization source for the shader. More... | |
HPS.ShaderKit | SetSource (string in_source) |
Sets the source code for the shader. More... | |
HPS.ShaderKit | SetTransformMatrix (HPS.MatrixKit in_transform) |
Sets the transform matrix for the shader. More... | |
ShaderKit () | |
The default constructor creates an empty ShaderKit object. More... | |
ShaderKit (HPS.ShaderKit in_kit) | |
The copy constructor creates a new ShaderKit object that contains the same settings as the source ShaderKit. More... | |
void | Show (out HPS.ShaderKit out_kit) |
Copies this ShaderKit into the given ShaderKit. More... | |
bool | ShowMultitexture (out bool out_state) |
Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
bool | ShowParameterizationSource (out HPS.Shader.Parameterization out_source) |
Shows the parameterization source for the shader. More... | |
bool | ShowSource (out string out_source) |
Shows the source code for the shader. More... | |
bool | ShowTransformMatrix (out HPS.MatrixKit out_transform) |
Shows the transform matrix for the shader. More... | |
HPS.ShaderKit | UnsetEverything () |
Removes all settings from this ShaderKit. More... | |
HPS.ShaderKit | UnsetMultitexture () |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
HPS.ShaderKit | UnsetParameterizationSource () |
Removes the parameterization source for the shader. More... | |
HPS.ShaderKit | UnsetSource () |
Removes the source code for the shader. More... | |
HPS.ShaderKit | UnsetTransformMatrix () |
Removes the transform matrix for the shader. More... | |
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Kit (HPS.Kit in_that) | |
override HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
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IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns an identifier that can be used to identify which instance of a class an object is. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
Static Public Member Functions | |
static bool | operator!= (HPS.ShaderKit a, HPS.ShaderKit b) |
static bool | operator== (HPS.ShaderKit a, HPS.ShaderKit b) |
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static IntPtr | ClassID< T > () |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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bool | cMemOwn |
HandleRef | cptr |
Detailed Description
Internal use only - customers should not use. The ShaderKit class is a user space object. It is used for specifying all settings related to a ShaderDefinition.
Constructor & Destructor Documentation
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The default constructor creates an empty ShaderKit object.
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Member Function Documentation
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inlinevirtual |
Indicates whether this ShaderKit has any values set on it.
- Returns
- true if no values are set on this ShaderKit, false otherwise.
Reimplemented from HPS.Object.
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inlinevirtual |
This function returns the type the object, as declared. This does not necessarily give the true type of the underlying object.
- Returns
- The declared type of the object in question, which may differ from the true, underlying type.
Reimplemented from HPS.Kit.
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Sets whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
- Parameters
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in_state Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied.
- Returns
- A reference to this ShaderKit.
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Sets the parameterization source for the shader.
- Parameters
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in_source The parameterization source for the shader.
- Returns
- A reference to this ShaderKit.
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Sets the source code for the shader.
- Parameters
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in_source The source code for the shader.
- Returns
- A reference to this ShaderKit.
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Sets the transform matrix for the shader.
- Parameters
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in_transform The transform matrix for the shader.
- Returns
- A reference to this ShaderKit.
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Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
- Parameters
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out_state whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
- Returns
- true if the flag is valid, false otherwise.
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Shows the parameterization source for the shader.
- Parameters
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out_source The parameterization source for the shader.
- Returns
- true if the parameterization source is valid, false otherwise.
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Shows the source code for the shader.
- Parameters
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out_source The source code for the shader.
- Returns
- true if the source code is valid, false otherwise.
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Shows the transform matrix for the shader.
- Parameters
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out_transform The transform matrix for the shader.
- Returns
- true if the transform is valid, false otherwise.
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Removes all settings from this ShaderKit.
- Returns
- A reference to this ShaderKit.
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Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
- Returns
- A reference to this ShaderKit.
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Removes the parameterization source for the shader.
- Returns
- A reference to this ShaderKit.
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Removes the source code for the shader.
- Returns
- A reference to this ShaderKit.
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Removes the transform matrix for the shader.
- Returns
- A reference to this ShaderKit.
The documentation for this class was generated from the following file:
- internals/hps_core/source/cs/HPS.ShaderKit.cs