
Public Member Functions | |
override void | Dispose () |
override HPS.Type | ObjectType () |
HPS.VisibilityControl | SetAdjacentEdges (bool in_state) |
Sets the visibility of adjacent edges. More... | |
HPS.VisibilityControl | SetCutEdges (bool in_state) |
Sets the visibility of edges cut by a cutting sections. More... | |
HPS.VisibilityControl | SetCutFaces (bool in_state) |
Sets the visibility of capping planes for geometry cut by cutting sections. More... | |
HPS.VisibilityControl | SetCutGeometry (bool in_state) |
Sets the visibility of cut geometry, both cut faces and cut edges. More... | |
HPS.VisibilityControl | SetCuttingSections (bool in_state) |
Sets the visibility of cutting sections. More... | |
HPS.VisibilityControl | SetEdgeLights (bool in_state) |
Sets the visibility of lighting on edges. More... | |
HPS.VisibilityControl | SetEdges (bool in_state) |
Sets the visibility of all edges. More... | |
HPS.VisibilityControl | SetEverything (bool in_state) |
Sets the visibility of all geometry and subgeometry. More... | |
HPS.VisibilityControl | SetFaceLights (bool in_state) |
Sets the visibility of lighting on faces. More... | |
HPS.VisibilityControl | SetFaces (bool in_state) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc.. More... | |
HPS.VisibilityControl | SetGenericEdges (bool in_state) |
Sets the visibility of generic edges. More... | |
HPS.VisibilityControl | SetGeometry (bool in_state) |
Sets the visibility of all edges, faces, lines, markers, and text. More... | |
HPS.VisibilityControl | SetHardEdges (bool in_state) |
Sets the visibility of hard edges. More... | |
HPS.VisibilityControl | SetInteriorSilhouetteEdges (bool in_state) |
Sets the visibility of interior silhouette edges. More... | |
HPS.VisibilityControl | SetLeaderLines (bool in_state) |
Sets the visibility of text leader lines. More... | |
HPS.VisibilityControl | SetLights (bool in_state) |
Sets the visibility of all lights, including face, edge, and marker lights. More... | |
HPS.VisibilityControl | SetLines (bool in_state) |
Sets the visibility of lines. More... | |
HPS.VisibilityControl | SetMarkerLights (bool in_state) |
Sets the visibility of lighting on markers and vertices. More... | |
HPS.VisibilityControl | SetMarkers (bool in_state) |
Sets the visibility of markers. More... | |
HPS.VisibilityControl | SetMeshQuadEdges (bool in_state) |
Sets the visibility of edges of mesh quads. More... | |
HPS.VisibilityControl | SetNonCulledEdges (bool in_state) |
Sets the visibility of non-culled edges. More... | |
HPS.VisibilityControl | SetPerimeterEdges (bool in_state) |
Sets the visibility of perimeter edges. More... | |
HPS.VisibilityControl | SetShadowCasting (bool in_state) |
Sets the visibility of shadow casting. More... | |
HPS.VisibilityControl | SetShadowEmitting (bool in_state) |
Sets the visibility of shadow emitting. More... | |
HPS.VisibilityControl | SetShadowReceiving (bool in_state) |
Sets the visibility of shadow receiving. More... | |
HPS.VisibilityControl | SetShadows (bool in_state) |
Sets the visibility of shadow casting, emitting, and receiving. More... | |
HPS.VisibilityControl | SetText (bool in_state) |
Sets the visibility of text. More... | |
HPS.VisibilityControl | SetVertices (bool in_state) |
Sets the visibility of vertices. More... | |
HPS.VisibilityControl | SetWindows (bool in_state) |
Sets the visibility of windows. More... | |
bool | ShowAdjacentEdges (out bool out_state) |
Shows the visibility setting for adjacent edges. More... | |
bool | ShowCutEdges (out bool out_state) |
Shows the visibility setting for cut edges. More... | |
bool | ShowCutFaces (out bool out_state) |
Shows the visibility setting for cut faces. More... | |
bool | ShowCuttingSections (out bool out_state) |
Shows the visibility setting for cutting sections. More... | |
bool | ShowEdgeLights (out bool out_state) |
Shows the visibility setting for lighting of edges. More... | |
bool | ShowFaceLights (out bool out_state) |
Shows the visibility setting for lighting of faces. More... | |
bool | ShowFaces (out bool out_state) |
Shows the visibility setting for faces. More... | |
bool | ShowGenericEdges (out bool out_state) |
Shows the visibility setting for generic edges. More... | |
bool | ShowHardEdges (out bool out_state) |
Shows the visibility setting for hard edges. More... | |
bool | ShowInteriorSilhouetteEdges (out bool out_state) |
Shows the visibility setting for silhouette edges. More... | |
bool | ShowLeaderLines (out bool out_state) |
Shows the visibility setting for text leader lines. More... | |
bool | ShowLines (out bool out_state) |
Shows the visibility setting for lines. More... | |
bool | ShowMarkerLights (out bool out_state) |
Shows the visibility setting for lighting of markers. More... | |
bool | ShowMarkers (out bool out_state) |
Shows the visibility setting for markers. More... | |
bool | ShowMeshQuadEdges (out bool out_state) |
Shows the visibility setting for edges of mesh quads. More... | |
bool | ShowNonCulledEdges (out bool out_state) |
Shows the visibility setting for non-culled edges. More... | |
bool | ShowPerimeterEdges (out bool out_state) |
Shows the visibility setting for perimeter edges. More... | |
bool | ShowShadowCasting (out bool out_state) |
Shows the visibility setting for shadow casting. More... | |
bool | ShowShadowEmitting (out bool out_state) |
Shows the visibility setting for shadow emitting. More... | |
bool | ShowShadowReceiving (out bool out_state) |
Shows the visibility setting for shadow receiving. More... | |
bool | ShowText (out bool out_state) |
Shows the visibility setting for text. More... | |
bool | ShowVertices (out bool out_state) |
Shows the visibility setting for vertices. More... | |
bool | ShowWindows (out bool out_state) |
Shows the visibility setting for windows. More... | |
override HPS.Type | Type () |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More... | |
HPS.VisibilityControl | UnsetAdjacentEdges () |
Removes the visibility setting for adjacent edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetCutEdges () |
Removes the visibility setting for cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetCutFaces () |
Removes the visibility setting for cut faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetCutGeometry () |
Removes the visibility settings for both cut faces and cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetCuttingSections () |
Removes the visibility setting for cutting sections. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetEdgeLights () |
Removes the visibility setting for lighting of edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetEdges () |
Removes the visibility settings for all edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetEverything () |
Removes all visibility settings. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetFaceLights () |
Removes the visibility setting for lighting of faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetFaces () |
Removes the visibility setting for faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetGenericEdges () |
Removes the visibility setting for generic edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetGeometry () |
Removes the visibility settings for all edges, faces, lines, markers, and text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetHardEdges () |
Removes the visibility setting for hard edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetInteriorSilhouetteEdges () |
Removes the visibility setting for interior silhouette edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetLeaderLines () |
Removes the visibility settings for text leader lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetLights () |
Removes the visibility settings for all lights, including face, edge, and marker lights. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetLines () |
Removes the visibility setting for lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetMarkerLights () |
Removes the visibility setting for lighting or markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetMarkers () |
Removes the visibility setting for markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetMeshQuadEdges () |
Removes the visibility setting for edges of mesh quads. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetNonCulledEdges () |
Removes the visibility setting for non-culled edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetPerimeterEdges () |
Removes the visibility setting for perimeter edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetShadowCasting () |
Removes the visibility setting for shadow casting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetShadowEmitting () |
Removes the visibility setting for shadow emitting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetShadowReceiving () |
Removes the visibility setting for shadow receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetShadows () |
Removes the visibility settings for shadow casting, emitting, and receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetText () |
Removes the visibility setting for text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetVertices () |
Removes the visibility setting for vertices. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
HPS.VisibilityControl | UnsetWindows () |
Removes the visibility setting for windows. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault(). More... | |
VisibilityControl (HPS.SegmentKey in_seg) | |
Initializes a control tied to the segment in_seg. More... | |
VisibilityControl (HPS.VisibilityControl in_that) | |
Initializes a control tied to the same object as in_that. More... | |
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Control (HPS.Control in_that) | |
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virtual bool | Empty () |
Indicates whether this object has any values set on it. More... | |
IntPtr | GetClassID () |
IntPtr | GetInstanceID () |
Returns the object's database handle, which can be used to determine which instance of a class the object is. For example, controls are simply aliases for segment keys that group related functions. Therefore, a SegmentKey and all of its controls would return the same instance id. Different keys and controls will return the same value if they are backed by the same database resource. More... | |
bool | HasType (HPS.Type in_mask) |
This function indicates whether this Object has the given Type mask. More... | |
Object (HPS.Object that) | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
Protected Member Functions | |
override void | deleteCptr () |
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virtual IntPtr | GetNonDirectorClassID () |
Additional Inherited Members | |
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static IntPtr | ClassID< T > () |
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bool | cMemOwn |
HandleRef | cptr |
Detailed Description
The HPS.VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control.
Default values for the various fields of HPS.VisibilityControl can be found here.
Constructor & Destructor Documentation
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Initializes a control tied to the segment in_seg.
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Initializes a control tied to the same object as in_that.
Member Function Documentation
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Sets the visibility of adjacent edges.
- Parameters
-
in_state Whether adjacent edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of edges cut by a cutting sections.
- Parameters
-
in_state Whether cut edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of capping planes for geometry cut by cutting sections.
- Parameters
-
in_state Whether cut faces are visible.
- Returns
- A reference to this object.
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Sets the visibility of cut geometry, both cut faces and cut edges.
- Parameters
-
in_state Whether all cut geometry are visible.
- Returns
- A reference to this object.
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Sets the visibility of cutting sections.
- Parameters
-
in_state Whether cutting sections are visible.
- Returns
- A reference to this object.
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Sets the visibility of lighting on edges.
- Parameters
-
in_state Whether edge lights are visible.
- Returns
- A reference to this object.
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Sets the visibility of all edges.
- Parameters
-
in_state Whether all edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of all geometry and subgeometry.
- Parameters
-
in_state Whether everything is visible.
- Returns
- A reference to this object.
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Sets the visibility of lighting on faces.
- Parameters
-
in_state Whether face lights are visible.
- Returns
- A reference to this object.
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Sets the visibility of all faces, including shells, meshes, cylinders, etc..
- Parameters
-
in_state Whether faces are visible.
- Returns
- A reference to this object.
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Sets the visibility of generic edges.
- Parameters
-
in_state Whether generic edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of all edges, faces, lines, markers, and text.
- Parameters
-
in_state Whether all geometry is visible.
- Returns
- A reference to this object.
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Sets the visibility of hard edges.
- Parameters
-
in_state Whether hard edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of interior silhouette edges.
- Parameters
-
in_state Whether interior silhouette edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of text leader lines.
- Parameters
-
in_state Whether text leader lines are visible.
- Returns
- A reference to this object.
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Sets the visibility of all lights, including face, edge, and marker lights.
- Parameters
-
in_state Whether all lights are visible.
- Returns
- A reference to this object.
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Sets the visibility of lines.
- Parameters
-
in_state Whether lines are visible.
- Returns
- A reference to this object.
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Sets the visibility of lighting on markers and vertices.
- Parameters
-
in_state Whether marker lights are visible.
- Returns
- A reference to this object.
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Sets the visibility of markers.
- Parameters
-
in_state Whether markers are visible.
- Returns
- A reference to this object.
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Sets the visibility of edges of mesh quads.
- Parameters
-
in_state Whether mesh quad edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of non-culled edges.
- Parameters
-
in_state Whether non-culled edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of perimeter edges.
- Parameters
-
in_state Whether perimeter edges are visible.
- Returns
- A reference to this object.
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Sets the visibility of shadow casting.
- Parameters
-
in_state Whether casting shadows are visible.
- Returns
- A reference to this object.
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Sets the visibility of shadow emitting.
- Parameters
-
in_state Whether emitting shadows are visible.
- Returns
- A reference to this object.
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Sets the visibility of shadow receiving.
- Parameters
-
in_state Whether receiving shadows are visible.
- Returns
- A reference to this object.
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Sets the visibility of shadow casting, emitting, and receiving.
- Parameters
-
in_state Whether all shadows are visible.
- Returns
- A reference to this object.
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Sets the visibility of text.
- Parameters
-
in_state Whether text is visible.
- Returns
- A reference to this object.
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Sets the visibility of vertices.
- Parameters
-
in_state Whether vertices are visible.
- Returns
- A reference to this object.
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Sets the visibility of windows.
- Parameters
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in_state Whether windows are visible.
- Returns
- A reference to this object.
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Shows the visibility setting for adjacent edges.
- Parameters
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out_state Whether adjacent edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for cut edges.
- Parameters
-
out_state Whether cut edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for cut faces.
- Parameters
-
out_state Whether cut faces are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for cutting sections.
- Parameters
-
out_state Whether cutting sections are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for lighting of edges.
- Parameters
-
out_state Whether edge lights are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for lighting of faces.
- Parameters
-
out_state Whether face lights are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for faces.
- Parameters
-
out_state Whether faces are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for generic edges.
- Parameters
-
out_state Whether generic edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for hard edges.
- Parameters
-
out_state Whether hard edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for silhouette edges.
- Parameters
-
out_state Whether interior silhouette edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for text leader lines.
- Parameters
-
out_state Whether text leader lines are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for lines.
- Parameters
-
out_state Whether lines are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for lighting of markers.
- Parameters
-
out_state Whether marker lights are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for markers.
- Parameters
-
out_state Whether markers are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for edges of mesh quads.
- Parameters
-
out_state Whether mesh quad edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for non-culled edges.
- Parameters
-
out_state Whether non-culled edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for perimeter edges.
- Parameters
-
out_state Whether perimeter edges are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for shadow casting.
- Parameters
-
out_state Whether casting shadows are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for shadow emitting.
- Parameters
-
out_state Whether emitting shadows are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for shadow receiving.
- Parameters
-
out_state Whether receiving shadows are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for text.
- Parameters
-
out_state Whether text is visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for vertices.
- Parameters
-
out_state Whether vertices are visible.
- Returns
- true if the setting is valid, false otherwise.
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Shows the visibility setting for windows.
- Parameters
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out_state Whether windows are visible.
- Returns
- true if the setting is valid, false otherwise.
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This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.
- Returns
- The true type of the object in question.
Reimplemented from HPS.Control.
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Removes the visibility setting for adjacent edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for cut faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for both cut faces and cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for cutting sections. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for lighting of edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for all edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes all visibility settings. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for lighting of faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for generic edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for all edges, faces, lines, markers, and text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for hard edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for interior silhouette edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for text leader lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for all lights, including face, edge, and marker lights. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for lighting or markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for edges of mesh quads. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for non-culled edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for perimeter edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for shadow casting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for shadow emitting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for shadow receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility settings for shadow casting, emitting, and receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for vertices. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
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Removes the visibility setting for windows. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().
- Returns
- A reference to this object.
The documentation for this class was generated from the following file:
- internals/hps_core/source/cs/HPS.VisibilityControl.cs