#include <hps.h>

Public Member Functions | |
HPS::Type | ObjectType () const |
VisualEffectsControl & | operator= (VisualEffectsControl &&in_that) |
VisualEffectsControl & | operator= (VisualEffectsControl const &in_that) |
VisualEffectsControl & | SetAmbientOcclusionEnabled (bool in_state) |
VisualEffectsControl & | SetAntiAliasing (bool in_state) |
VisualEffectsControl & | SetBloomEnabled (bool in_state) |
VisualEffectsControl & | SetDepthOfFieldEnabled (bool in_state) |
VisualEffectsControl & | SetEyeDomeLightingBackColor (bool in_state, RGBColor const &in_color=RGBColor::Black()) |
VisualEffectsControl & | SetEyeDomeLightingBackColor (RGBColor const &in_color) |
VisualEffectsControl & | SetEyeDomeLightingEnabled (bool in_state) |
VisualEffectsControl & | SetPostProcessEffectsEnabled (bool in_state) |
VisualEffectsControl & | SetShadowMaps (bool in_state, unsigned int in_samples=4, unsigned int in_resolution=1024, bool in_view_dependent=true, bool in_jitter=true) |
VisualEffectsControl & | SetShadowMaps (unsigned int in_samples, unsigned int in_resolution, bool in_view_dependent, bool in_jitter) |
VisualEffectsControl & | SetSilhouetteEdgesEnabled (bool in_state) |
VisualEffectsControl & | SetSimpleReflection (bool in_state, float in_opacity=0.5f, unsigned int in_blurring=1, bool in_fading=false, float in_attenuation_near_distance=0.0f, float in_attenuation_far_distance=Float::Infinity) |
VisualEffectsControl & | SetSimpleReflection (float in_opacity, unsigned int in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
VisualEffectsControl & | SetSimpleReflectionPlane (Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) |
VisualEffectsControl & | SetSimpleReflectionVisibility (VisibilityKit const &in_reflected_types) |
VisualEffectsControl & | SetSimpleShadow (bool in_state, unsigned int in_resolution=256, unsigned int in_blurring=1, bool in_ignore_transparency=false) |
VisualEffectsControl & | SetSimpleShadow (unsigned int in_resolution, unsigned int in_blurring, bool in_ignore_transparency) |
VisualEffectsControl & | SetSimpleShadowColor (RGBAColor const &in_color=RGBAColor(0.0f, 0.0f, 0.0f, 1.0f)) |
VisualEffectsControl & | SetSimpleShadowLightDirection (Vector const &in_direction=Vector(0.0f, 1.0f, 0.0f)) |
VisualEffectsControl & | SetSimpleShadowPlane (Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) |
bool | ShowAmbientOcclusionEnabled (bool &out_state) const |
bool | ShowAntiAliasing (bool &out_state) const |
bool | ShowBloomEnabled (bool &out_state) const |
bool | ShowDepthOfFieldEnabled (bool &out_state) const |
bool | ShowEyeDomeLightingBackColor (bool &out_state, RGBColor &out_color) const |
bool | ShowEyeDomeLightingEnabled (bool &out_state) const |
bool | ShowPostProcessEffectsEnabled (bool &out_state) const |
bool | ShowShadowMaps (bool &out_state, unsigned int &out_samples, unsigned int &out_resolution, bool &out_view_dependent, bool &out_jitter) const |
bool | ShowSilhouetteEdgesEnabled (bool &out_state) const |
bool | ShowSimpleReflection (bool &out_state, float &out_opacity, unsigned int &out_blurring, bool &out_fading, float &out_attenuation_near_distance, float &out_attenuation_far_distance) const |
bool | ShowSimpleReflectionPlane (Plane &out_projected_onto) const |
bool | ShowSimpleReflectionVisibility (VisibilityKit &out_reflected_types) const |
bool | ShowSimpleShadow (bool &out_state, unsigned int &out_resolution, unsigned int &out_blurring, bool &out_ignore_transparency) const |
bool | ShowSimpleShadowColor (RGBAColor &out_color) const |
bool | ShowSimpleShadowLightDirection (Vector &out_direction) const |
bool | ShowSimpleShadowPlane (Plane &out_projected_onto) const |
virtual HPS::Type | Type () const |
VisualEffectsControl & | UnsetAmbientOcclusionEnabled () |
VisualEffectsControl & | UnsetAntiAliasing () |
VisualEffectsControl & | UnsetBloomEnabled () |
VisualEffectsControl & | UnsetDepthOfFieldEnabled () |
VisualEffectsControl & | UnsetEverything () |
VisualEffectsControl & | UnsetEyeDomeLightingBackColor () |
VisualEffectsControl & | UnsetEyeDomeLightingEnabled () |
VisualEffectsControl & | UnsetPostProcessEffectsEnabled () |
VisualEffectsControl & | UnsetShadowMaps () |
VisualEffectsControl & | UnsetSilhouetteEdgesEnabled () |
VisualEffectsControl & | UnsetSimpleReflection () |
VisualEffectsControl & | UnsetSimpleReflectionPlane () |
VisualEffectsControl & | UnsetSimpleReflectionVisibility () |
VisualEffectsControl & | UnsetSimpleShadow () |
VisualEffectsControl & | UnsetSimpleShadowColor () |
VisualEffectsControl & | UnsetSimpleShadowLightDirection () |
VisualEffectsControl & | UnsetSimpleShadowPlane () |
VisualEffectsControl (SegmentKey &in_seg) | |
VisualEffectsControl (VisualEffectsControl const &in_that) | |
VisualEffectsControl (VisualEffectsControl &&in_that) | |
~VisualEffectsControl () | |
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virtual bool | Empty () const |
intptr_t | GetClassID () const |
intptr_t | GetInstanceID () const |
bool | HasType (HPS::Type in_mask) const |
Object (Object const &that) | |
Object (Object &&in_that) | |
Object & | operator= (Object const &other_object) |
Object & | operator= (Object &&in_that) |
virtual void | Reset () |
Static Public Attributes | |
static const HPS::Type | staticType = HPS::Type::VisualEffectsControl |
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static const HPS::Type | staticType = HPS::Type::Control |
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static const HPS::Type | staticType = HPS::Type::None |
Additional Inherited Members | |
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template<typename T > | |
static intptr_t | ClassID () |
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Control (Control &&in_that) | |
Control & | operator= (Control &&in_that) |
Detailed Description
The HPS::VisualEffectsControl class is a smart pointer that is tied to a database object. This object enables you to set and unset various visual effects, such as shadows (including shadow color), reflection planes, and anti-aliasing.
Default values for the various fields of HPS::VisualEffectsControl can be found here.
Constructor & Destructor Documentation
|
explicit |
Initializes a control tied to the segment in_seg.
HPS::VisualEffectsControl::VisualEffectsControl | ( | VisualEffectsControl const & | in_that | ) |
Initializes a control tied to the same object as in_that.
HPS::VisualEffectsControl::VisualEffectsControl | ( | VisualEffectsControl && | in_that | ) |
The move constructor creates a VisualEffectsControl by transferring the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy and allocation.
- Parameters
-
in_that An rvalue reference to a VisualEffectsControl to take the impl from.
HPS::VisualEffectsControl::~VisualEffectsControl | ( | ) |
Releases a reference to the database object this control is tied to.
Member Function Documentation
|
inlinevirtual |
This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
- Returns
- The declared type of the object in question, which may differ from the true, underlying type.
Reimplemented from HPS::Control.
VisualEffectsControl& HPS::VisualEffectsControl::operator= | ( | VisualEffectsControl && | in_that | ) |
The move assignment operator transfers the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy.
- Parameters
-
in_that An rvalue reference to a VisualEffectsControl to take the impl from.
- Returns
- A reference to this VisualEffectsControl.
VisualEffectsControl& HPS::VisualEffectsControl::operator= | ( | VisualEffectsControl const & | in_that | ) |
Share the underlying smart-pointer of the VisualEffectsControl source.
- Parameters
-
in_that The VisualEffectsControl source of the assignment.
- Returns
- A reference to this VisualEffectsControl.
VisualEffectsControl& HPS::VisualEffectsControl::SetAmbientOcclusionEnabled | ( | bool | in_state | ) |
Allows ambient occlusion to be enabled or disabled on a per segment basis.
- Parameters
-
in_state Whether ambient occlusion should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetAntiAliasing | ( | bool | in_state | ) |
Manipulates the state of anti-aliasing.
- Parameters
-
in_state Whether anti-aliasing should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetBloomEnabled | ( | bool | in_state | ) |
Allows bloom to be enabled or disabled on a per segment basis.
- Parameters
-
in_state Whether bloom should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetDepthOfFieldEnabled | ( | bool | in_state | ) |
Allows depth of field to be enabled or disabled en masse on a per segment basis.
- Parameters
-
in_state Whether depth of field should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingBackColor | ( | bool | in_state, |
RGBColor const & | in_color = RGBColor::Black() |
||
) |
Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting.
- Note
- For this setting to have an effect, the points in a point cloud must have normals specified.
- Parameters
-
in_state Whether a back color should be used for eye dome lighting. in_color The color to use for the back of a point for eye dome lighting.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingBackColor | ( | RGBColor const & | in_color | ) |
Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting. The state is implicitly on.
- Note
- For this setting to have an effect, the points in a point cloud must have normals specified.
- Parameters
-
in_color The color to use for the back of a point for eye dome lighting.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingEnabled | ( | bool | in_state | ) |
Allows eye dome lighting to be enabled or disabled en masse on a per segment basis.
- Parameters
-
in_state Whether eye dome lighting should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetPostProcessEffectsEnabled | ( | bool | in_state | ) |
Allows all post-processing effects to be enabled or disabled en masse on a per segment basis.
- Parameters
-
in_state Whether post-processing effects should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetShadowMaps | ( | bool | in_state, |
unsigned int | in_samples = 4 , |
||
unsigned int | in_resolution = 1024 , |
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bool | in_view_dependent = true , |
||
bool | in_jitter = true |
||
) |
Manipulates the state of shadow maps in the scene.
- Parameters
-
in_state Whether shadow maps should be used. in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. in_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. in_jitter Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetShadowMaps | ( | unsigned int | in_samples, |
unsigned int | in_resolution, | ||
bool | in_view_dependent, | ||
bool | in_jitter | ||
) |
Manipulates the state of shadow maps in the scene. The state is implicitly on.
- Parameters
-
in_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. in_resolution The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. in_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. in_jitter Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSilhouetteEdgesEnabled | ( | bool | in_state | ) |
Allows silhouette edges to be enabled or disabled on a per segment basis.
- Parameters
-
in_state Whether silhouette edges should be used.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflection | ( | bool | in_state, |
float | in_opacity = 0.5f , |
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unsigned int | in_blurring = 1 , |
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bool | in_fading = false , |
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float | in_attenuation_near_distance = 0.0f , |
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float | in_attenuation_far_distance = Float::Infinity |
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) |
Manipulates the state of simple reflections, projected onto a plane.
- Parameters
-
in_state Whether simple shadows should be used. in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera. in_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. in_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflection | ( | float | in_opacity, |
unsigned int | in_blurring, | ||
bool | in_fading, | ||
float | in_attenuation_near_distance, | ||
float | in_attenuation_far_distance | ||
) |
Manipulates the state of simple reflections, projected onto a plane. The state is implicitly on.
- Parameters
-
in_opacity An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_fading Whether the reflection plane should fade as it moves away from the camera. in_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. in_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflectionPlane | ( | Plane const & | in_projected_onto = Plane(0.0f, 1.0f, 0.0f, 1.0f) | ) |
Manipulates the location and orientation of the plane that simple reflections are projected onto.
- Parameters
-
in_projected_onto The plane that simple reflections should be projected onto.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflectionVisibility | ( | VisibilityKit const & | in_reflected_types | ) |
Defines the visibility settings for the model when rendered in the reflection plane.
- Parameters
-
in_reflected_types A collection of visibility settings that will be applied to the reflected geometry.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadow | ( | bool | in_state, |
unsigned int | in_resolution = 256 , |
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unsigned int | in_blurring = 1 , |
||
bool | in_ignore_transparency = false |
||
) |
Manipulates the state of simple shadows, projected onto a plane.
- Parameters
-
in_state Whether simple shadows should be used. in_resolution The width and height of the simple shadow. Valid range is [32, 1024]. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadow | ( | unsigned int | in_resolution, |
unsigned int | in_blurring, | ||
bool | in_ignore_transparency | ||
) |
Manipulates the state of simple shadows, projected onto a plane. The state is implicitly on.
- Parameters
-
in_resolution The width and height of the simple shadow. Valid range is [32, 1024]. in_blurring The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. in_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowColor | ( | RGBAColor const & | in_color = RGBAColor(0.0f, 0.0f, 0.0f, 1.0f) | ) |
Sets the color that simple shadows will be rendered in.
- Parameters
-
in_color The color of simple shadows.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowLightDirection | ( | Vector const & | in_direction = Vector(0.0f, 1.0f, 0.0f) | ) |
Sets the direction that the light source for a simple shadow is coming from.
- Parameters
-
in_direction The direction that the light source for a simple shadow is coming from.
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowPlane | ( | Plane const & | in_projected_onto = Plane(0.0f, 1.0f, 0.0f, 1.0f) | ) |
Manipulates the location and orientation of the plane that simple shadows are projected onto.
- Parameters
-
in_projected_onto The plane that simple shadows should be projected onto.
- Returns
- A reference to this object.
bool HPS::VisualEffectsControl::ShowAmbientOcclusionEnabled | ( | bool & | out_state | ) | const |
Shows the ambient occlusion setting for the segment.
- Parameters
-
out_state Whether ambient occlusion is enabled.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowAntiAliasing | ( | bool & | out_state | ) | const |
Shows the anti-aliasing setting.
- Parameters
-
out_state Whether anti-aliasing should be used.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowBloomEnabled | ( | bool & | out_state | ) | const |
Shows the bloom setting for the segment.
- Parameters
-
out_state Whether bloom is enabled.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowDepthOfFieldEnabled | ( | bool & | out_state | ) | const |
Shows the depth of field setting for the segment.
- Parameters
-
out_state Whether depth of field is enabled.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowEyeDomeLightingBackColor | ( | bool & | out_state, |
RGBColor & | out_color | ||
) | const |
Shows the eye dome lighting back color setting.
- Parameters
-
out_state Whether a back color should be used for eye dome lighting. out_color The color to use for the back of a point for eye dome lighting.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowEyeDomeLightingEnabled | ( | bool & | out_state | ) | const |
Shows the eye dome lighting setting for the segment.
- Parameters
-
out_state Whether eye dome lighting is enabled.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowPostProcessEffectsEnabled | ( | bool & | out_state | ) | const |
Shows the post-processing effects setting.
- Parameters
-
out_state Whether all post-processing effects are enabled for the segment.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowShadowMaps | ( | bool & | out_state, |
unsigned int & | out_samples, | ||
unsigned int & | out_resolution, | ||
bool & | out_view_dependent, | ||
bool & | out_jitter | ||
) | const |
Shows the shadow maps setting.
- Parameters
-
out_state Whether shadow maps should be used. out_samples The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. out_resolution The width and height of the shadow map. out_view_dependent When enabled, the view frustum is taken into account when generating shadow maps. out_jitter Whether stochastic sampling of shadow maps should be use to reduce aliasing in the shadow map.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSilhouetteEdgesEnabled | ( | bool & | out_state | ) | const |
Shows the silhouette edges setting for the segment.
- Parameters
-
out_state Whether silhouette edges are enabled.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleReflection | ( | bool & | out_state, |
float & | out_opacity, | ||
unsigned int & | out_blurring, | ||
bool & | out_fading, | ||
float & | out_attenuation_near_distance, | ||
float & | out_attenuation_far_distance | ||
) | const |
Shows the simple reflection setting.
- Parameters
-
out_state Whether simple shadows should be used. out_opacity An alpha value that sets the transparency level of the reflection plane. out_blurring The level of blurring (softening) that is applied to the shadow. out_fading Whether the reflection plane should fade as it moves away from the camera. out_attenuation_near_distance The orthogonal distances (in world space) from the reflection plane that the model begins to fade. out_attenuation_far_distance The orthogonal distances (in world space) from the reflection plane that the model is completely faded.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleReflectionPlane | ( | Plane & | out_projected_onto | ) | const |
Shows the simple reflection plane setting.
- Parameters
-
out_projected_onto The plane that simple reflections should be projected onto.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleReflectionVisibility | ( | VisibilityKit & | out_reflected_types | ) | const |
Shows the simple shadow visibility setting.
- Parameters
-
out_reflected_types A collection of visibility settings that will be applied to the reflected geometry.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleShadow | ( | bool & | out_state, |
unsigned int & | out_resolution, | ||
unsigned int & | out_blurring, | ||
bool & | out_ignore_transparency | ||
) | const |
Shows the simple shadow setting.
- Parameters
-
out_state Whether simple shadows should be used. out_resolution The width and height of the simple shadow. out_blurring The level of blurring (softening) that is applied to the shadow. out_ignore_transparency Whether any segment-level transparency setting should be ignored when rendering the simple shadow.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleShadowColor | ( | RGBAColor & | out_color | ) | const |
Shows the simple shadow color setting.
- Parameters
-
out_color The color of simple shadows.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleShadowLightDirection | ( | Vector & | out_direction | ) | const |
Shows the simple shadow light direction setting.
- Parameters
-
out_direction The direction that the light source for a simple shadow is coming from.
- Returns
- true if the setting is valid, false otherwise.
bool HPS::VisualEffectsControl::ShowSimpleShadowPlane | ( | Plane & | out_projected_onto | ) | const |
Shows the simple shadow plane setting.
- Parameters
-
out_projected_onto The plane that simple shadows should be projected onto.
- Returns
- true if the setting is valid, false otherwise.
|
inlinevirtual |
This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.
- Warning
- This function must synchronize the database (by waiting for all pending database operations to complete) in order to know the type status of this object with certainty. Therefore this function can negatively impact performance. You should vigorously avoid using this function in high-traffic or peformance-critical areas of your code.
- Returns
- The true type of the object in question.
Reimplemented from HPS::Control.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetAmbientOcclusionEnabled | ( | ) |
Removes ambient occlusion setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetAntiAliasing | ( | ) |
Removes any anti-alias setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetBloomEnabled | ( | ) |
Removes any bloom setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetDepthOfFieldEnabled | ( | ) |
Removes any depth of field setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEverything | ( | ) |
Removes all settings from this object. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEyeDomeLightingBackColor | ( | ) |
Removes any eye dome lighting back color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEyeDomeLightingEnabled | ( | ) |
Removes any eye dome lighting setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetPostProcessEffectsEnabled | ( | ) |
Removes any post-processing effects setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetShadowMaps | ( | ) |
Removes any shadow maps setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSilhouetteEdgesEnabled | ( | ) |
Removes any silhouette edges setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflection | ( | ) |
Removes any simple reflection setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflectionPlane | ( | ) |
Removes any simple reflection plane setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflectionVisibility | ( | ) |
Removes any simple reflection visibility setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadow | ( | ) |
Removes any simple shadow setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowColor | ( | ) |
Removes any simple shadow color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowLightDirection | ( | ) |
Removes any simple shadow light direction setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowPlane | ( | ) |
Removes any simple shadow plane setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
- Returns
- A reference to this object.
The documentation for this class was generated from the following file:
- include/hps.h