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override void | Dispose () |
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override bool | Equals (System.Object obj) |
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bool | Equals (HPS.TreeContext in_that) |
| Check if the source TreeContext is the same as this TreeContext. More...
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override int | GetHashCode () |
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override HPS.Type | ObjectType () |
| This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). More...
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| TreeContext (bool in_create) |
| The default constructor creates a new TreeContext object. More...
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| TreeContext () |
| The default constructor creates a new TreeContext object. More...
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| TreeContext (HPS.TreeContext in_that) |
| The copy constructor shares a TreeContext object. More...
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virtual bool | Empty () |
| Indicates whether this object has any values set on it. More...
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IntPtr | GetClassID () |
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IntPtr | GetInstanceID () |
| Returns the object's database handle, which can be used to determine which instance of a class the object is. For example, controls are simply aliases for segment keys that group related functions. Therefore, a SegmentKey and all of its controls would return the same instance id. Different keys and controls will return the same value if they are backed by the same database resource. More...
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bool | HasType (HPS.Type in_mask) |
| This function indicates whether this Object has the given Type mask. More...
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| Object (HPS.Object that) |
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virtual void | Reset () |
| Resets this object to its initial, uninitialized state. More...
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virtual HPS.Type | Type () |
| This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types. More...
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The TreeContext class is a user space object. It contains a spatial partition used for shell selection and shell relation computations. If many such operations will be performed without modifying the segment tree, using the same TreeContext for all of them can be a significant optimization. If a TreeContext is not specified, a new one is computed internally each time.