#include <sprk.h>

Public Member Functions | |
virtual SceneTreeItemPtr | AddChild (Key const &in_key, SceneTree::ItemType in_type, char const *in_title=nullptr)=0 |
virtual void | Assign (SceneTreeItem const &in_that) |
virtual void | Collapse () |
bool | Equals (SceneTreeItem const &in_that) const |
virtual void | Expand () |
SceneTree::ItemType | GetItemType () const |
Key | GetKey () const |
KeyPath | GetKeyPath () const |
UTF8 | GetTitle () const |
SceneTreePtr | GetTree () const |
bool | HasChildren () const |
bool | HasItemType (SceneTree::ItemType in_mask) const |
void | Highlight (size_t in_highlight_options_index=0) |
void | Highlight (HighlightOptionsKit const &in_highlight_options) |
bool | IsExpanded () const |
bool | IsHighlightable () const |
bool | IsHighlighted () const |
bool | IsSelected () const |
HPS::Type | ObjectType () const |
bool | operator!= (SceneTreeItem const &in_that) const |
SceneTreeItem & | operator= (SceneTreeItem const &in_that) |
SceneTreeItem & | operator= (SceneTreeItem &&in_that) |
bool | operator== (SceneTreeItem const &in_that) const |
void | ReExpand () |
SceneTreeItem () | |
SceneTreeItem (SceneTreeItem const &in_that) | |
SceneTreeItem (SceneTreeItem &&in_that) | |
SceneTreeItem (SceneTreePtr const &in_tree, Model const &in_model) | |
SceneTreeItem (SceneTreePtr const &in_tree, View const &in_view) | |
SceneTreeItem (SceneTreePtr const &in_tree, Layout const &in_layout) | |
SceneTreeItem (SceneTreePtr const &in_tree, Canvas const &in_canvas) | |
SceneTreeItem (SceneTreePtr const &in_tree, Key const &in_key, SceneTree::ItemType in_type, char const *in_title=nullptr) | |
virtual void | Select () |
void | Unhighlight (size_t in_highlight_options_index=0) |
void | Unhighlight (HighlightOptionsKit const &in_highlight_options) |
virtual void | Unselect () |
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Sprocket (Sprocket &&in_that) | |
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virtual bool | Empty () const |
intptr_t | GetClassID () const |
intptr_t | GetInstanceID () const |
bool | HasType (HPS::Type in_mask) const |
Object (Object const &that) | |
Object (Object &&in_that) | |
Object & | operator= (Object const &other_object) |
Object & | operator= (Object &&in_that) |
virtual void | Reset () |
virtual HPS::Type | Type () const |
Static Public Attributes | |
static const HPS::Type | staticType = HPS::Type::SceneTreeItem |
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static const HPS::Type | staticType = HPS::Type::None |
Additional Inherited Members | |
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template<typename T > | |
static intptr_t | ClassID () |
Detailed Description
The SceneTreeItem class is a smart pointer which corresponds to an item or node in a tree object in a GUI toolkit, e.g., a TreeViewItem in WPF or an HTREEITEM in MFC. This class must be derived from to facilitate tree creation in the various GUI toolkits. It is used to represent items in a scene graph or segment browser.
Constructor & Destructor Documentation
HPS::SceneTreeItem::SceneTreeItem | ( | ) |
The default constructor creates an uninitialized SceneTreeItem object. The Type() function will return Type::None.
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreeItem const & | in_that | ) |
The copy constructor creates a SceneTreeItem object that shares the underlying smart-pointer of the source SceneTreeItem.
- Parameters
-
in_that The source SceneTreeItem to copy.
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreeItem && | in_that | ) |
The move constructor creates a SceneTreeItem by transferring the underlying object of the rvalue reference to this SceneTreeItem.
- Parameters
-
in_that An rvalue reference to a SceneTreeItem to take the underlying object from.
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreePtr const & | in_tree, |
Model const & | in_model | ||
) |
This constructor creates a SceneTreeItem suitable for acting as a root in a SceneTree. This root would start at the Model. The Model provided to this constructor should be accessible from the Canvas associated with the SceneTree, otherwise an exception will be thrown.
- Parameters
-
in_tree The SceneTree with which to associate this new root SceneTreeItem. in_model The Model for this root SceneTreeItem.
- See also
- SceneTree::SetRoot
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreePtr const & | in_tree, |
View const & | in_view | ||
) |
This constructor creates a SceneTreeItem suitable for acting as a root in a SceneTree. This root would start at the View. The View provided to this constructor should be accessible from the Canvas associated with the SceneTree, otherwise an exception will be thrown.
- Parameters
-
in_tree The SceneTree with which to associate this new root SceneTreeItem. in_view The View for this root SceneTreeItem.
- See also
- SceneTree::SetRoot
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreePtr const & | in_tree, |
Layout const & | in_layout | ||
) |
This constructor creates a SceneTreeItem suitable for acting as a root in a SceneTree. This root would start at the Layout. The Layout provided to this constructor should be accessible from the Canvas associated with the SceneTree, otherwise an exception will be thrown.
- Parameters
-
in_tree The SceneTree with which to associate this new root SceneTreeItem. in_layout The Layout for this root SceneTreeItem.
- See also
- SceneTree::SetRoot
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreePtr const & | in_tree, |
Canvas const & | in_canvas | ||
) |
This constructor creates a SceneTreeItem suitable for acting as a root in a SceneTree. This root would start at the Canvas. The Canvas provided to this constructor should be the same as the Canvas associated with the SceneTree, otherwise an exception will be thrown.
- Parameters
-
in_tree The SceneTree with which to associate this new root SceneTreeItem. in_canvas The Canvas for this root SceneTreeItem.
- See also
- SceneTree::SetRoot
HPS::SceneTreeItem::SceneTreeItem | ( | SceneTreePtr const & | in_tree, |
Key const & | in_key, | ||
SceneTree::ItemType | in_type, | ||
char const * | in_title = nullptr |
||
) |
This constructor creates a SceneTreeItem which is not suitable for acting as a root in a SceneTree, but is suitable to be a SceneTreeItem under the root of the SceneTree. This constructor should be the one invoked in the overridden AddChild function.
- Parameters
-
in_tree The SceneTree with which to associate this new SceneTreeItem. in_key The Key for this SceneTreeItem. This value should come from the corresponding argument to AddChild. in_type The type of this SceneTreeItem. This value should come from the corresponding argument to AddChild. in_title The title for this SceneTreeItem. This value should come from the corresponding argument to AddChild.
- See also
- AddChild
Member Function Documentation
|
pure virtual |
This function is used to create a new SceneTreeItem to be the child of this SceneTreeItem. This function will be invoked if this SceneTreeItem has children and Expand has been invoked on it. This function should contain any necessary calls to GUI toolkits to create the appropriate GUI elements, e.g., see the implementations in the mfc_sandbox or wpf_sandbox. Additionally, since this function requires the creation of a derived SceneTreeItem, that derived SceneTreeItem should use the base constructor which takes the same arguments this function.
- Parameters
-
in_key The Key for this SceneTreeItem. Should be passed to as the corresponding argument to the base constructor. in_type The type for this SceneTreeItem. Should be passed to as the corresponding argument to the base constructor. in_title The title for this SceneTreeItem. Should be passed to as the corresponding argument to the base constructor.
- Returns
- A newly created object derived from SceneTreeItem.
|
virtual |
Share the underlying smart-pointer of the SceneTreeItem source.
- Parameters
-
in_that The SceneTreeItem source of the assignment.
- Returns
- A reference to this SceneTreeItem.
|
virtual |
This function should be invoked when this SceneTreeItem needs to collapse. If this function is overridden, the overriding function should invoke this base function. Additionally, this function will always release all children for this SceneTreeItem when invoked.
bool HPS::SceneTreeItem::Equals | ( | SceneTreeItem const & | in_that | ) | const |
Check if the source SceneTreeItem points to the same underlying impl as this SceneTreeItem.
- Parameters
-
in_that The source SceneTreeItem to compare to this SceneTreeItem.
- Returns
- true if the objects reference the same impl, false otherwise.
|
virtual |
This function should be invoked when this SceneTreeItem needs to expand. If this function is overridden, the overriding function should invoke this base function. Additionally, this function will always repopulate the children for this SceneTreeItem when invoked.
SceneTree::ItemType HPS::SceneTreeItem::GetItemType | ( | ) | const |
Gets the item type for this SceneTreeItem. This is used to determine what type of data this SceneTreeItem represents in the SceneTree.
- Returns
- The item type for this SceneTreeItem.
Key HPS::SceneTreeItem::GetKey | ( | ) | const |
Gets the key for this SceneTreeItem. The type of the key depends on the SceneTree::ItemType for this SceneTreeItem.
- Returns
- The key for this SceneTreeItem.
KeyPath HPS::SceneTreeItem::GetKeyPath | ( | ) | const |
Gets the key path for this SceneTreeItem.
- Returns
- The key path for this SceneTreeItem.
UTF8 HPS::SceneTreeItem::GetTitle | ( | ) | const |
Gets the title for this SceneTreeItem. This is the text that should be displayed for this SceneTreeItem in the SceneTree.
- Returns
- The title for this SceneTreeItem.
SceneTreePtr HPS::SceneTreeItem::GetTree | ( | ) | const |
Gets the SceneTree associated with this SceneTreeItem. This provides a means of accessing the derived SceneTree by this SceneTreeItem if necessary.
- Returns
- The SceneTree associated with this SceneTreeItem.
bool HPS::SceneTreeItem::HasChildren | ( | ) | const |
Indicates whether this SceneTreeItem has any children.
- Returns
- Whether this SceneTreeItem has any children.
bool HPS::SceneTreeItem::HasItemType | ( | SceneTree::ItemType | in_mask | ) | const |
Indicates whether this SceneTreeItem has the given ItemType mask.
- Parameters
-
in_mask The ItemType mask to check against this SceneTreeItem.
- Returns
- true if this SceneTreeItem has the given ItemType mask, false otherwise.
void HPS::SceneTreeItem::Highlight | ( | size_t | in_highlight_options_index = 0 | ) |
This function will cause this SceneTreeItem to be highlighted with the options specified in the associated SceneTree. This will cause elements along the path to this item (and this item itself) to be marked as selected if they aren't already. Depending on the type of the SceneTreeItem, sometimes a highlight is nonsensical. In this case, no highlight will be performed.
- Parameters
-
in_higlight_options_index The index in the highlight options array held by the associated SceneTree. Defaults to 0.
- See also
- Select
void HPS::SceneTreeItem::Highlight | ( | HighlightOptionsKit const & | in_highlight_options | ) |
This function will cause this SceneTreeItem to be highlighted with the options specified in the associated SceneTree. This will cause elements along the path to this item (and this item itself) to be marked as selected if they aren't already. Depending on the type of the SceneTreeItem, sometimes a highlight is nonsensical. In this case, no highlight will be performed. If the options requested is not part of the associated SceneTree highlight options, it will be added to them.
- Parameters
-
in_highlight_options The highlight options used during highlighting
- See also
- Select
bool HPS::SceneTreeItem::IsExpanded | ( | ) | const |
Indicates whether this SceneTreeItem is currently expanded.
- Returns
- Whether this SceneTreeItem is currently expanded.
bool HPS::SceneTreeItem::IsHighlightable | ( | ) | const |
Indicates whether this SceneTreeItem is able to be highlighted. Some items, like those in static trees, cannot be highlighted.
- Returns
- Whether this SceneTreeItem is highlightable.
- See also
- Highlight
- IsHighlighted
bool HPS::SceneTreeItem::IsHighlighted | ( | ) | const |
Indicates whether this SceneTreeItem is currently highlighted with the options specified in the associated SceneTree. This may mean that the Highlight function on this SceneTreeItem was invoked, or that the key backing this SceneTreeItem was highlighted by the HighlightOperator or HighlightAreaOperator.
- Returns
- Whether this SceneTreeItem is currently highlighted with the options specified in the associated SceneTree.
- See also
- Highlight
- Unhighlight
bool HPS::SceneTreeItem::IsSelected | ( | ) | const |
Indicates whether this SceneTreeItem is currently marked as selected.
- Returns
- Whether this SceneTreeItem is currently marked as selected.
|
inlinevirtual |
This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
- Returns
- The declared type of the object in question, which may differ from the true, underlying type.
Reimplemented from HPS::Object.
bool HPS::SceneTreeItem::operator!= | ( | SceneTreeItem const & | in_that | ) | const |
Check if the source SceneTreeItem points to a different impl than this SceneTreeItem.
- Parameters
-
in_that The source SceneTreeItem to compare to this SceneTreeItem.
- Returns
- true if the objects reference different impls, false otherwise.
SceneTreeItem& HPS::SceneTreeItem::operator= | ( | SceneTreeItem const & | in_that | ) |
Share the underlying smart-pointer of the SceneTreeItem source.
- Parameters
-
in_that The SceneTreeItem source of the assignment.
- Returns
- A reference to this SceneTreeItem.
SceneTreeItem& HPS::SceneTreeItem::operator= | ( | SceneTreeItem && | in_that | ) |
The move assignment operator transfers the underlying object of the rvalue reference to this SceneTreeItem.
- Parameters
-
in_that An rvalue reference to a SceneTreeItem to take the underlying object from.
- Returns
- A reference to this SceneTreeItem.
bool HPS::SceneTreeItem::operator== | ( | SceneTreeItem const & | in_that | ) | const |
Check if the source SceneTreeItem points to the same underlying impl as this SceneTreeItem.
- Parameters
-
in_that The source SceneTreeItem to compare to this SceneTreeItem.
- Returns
- true if the objects reference the same impl, false otherwise.
void HPS::SceneTreeItem::ReExpand | ( | ) |
Collapses this SceneTreeItem and then re-expands the tree. It will try to preserve the original expansion state, however, if the underlying scene structure has changed, the resulting expansion may look different.
|
virtual |
This function will be invoked when this SceneTreeItem should be marked as selected. Marking an item as selected means that the key backing this SceneTreeItem has been highlighted with the options specified in the associated SceneTree or is along a path in which a highlight has occurred. This highlighting may have come as a result of the Highlight function on a SceneTreeItem being invoked (not necessarily this SceneTreeItem), or potentially due to the HighlightOperator or HighlightAreaOperator highlighting the key backing this SceneTreeItem or highlighting some path which includes the key backing this SceneTreeItem. This function is meant to be overridden to allow one to change the appearance of a selected SceneTreeItem, e.g., by bolding the text or changing an icon, to signify this new state. If this function is overridden, the overriding function should invoke this base function.
void HPS::SceneTreeItem::Unhighlight | ( | size_t | in_highlight_options_index = 0 | ) |
This function will remove the highlight with the options specified in the associated SceneTree from this SceneTreeItem. This can cause elements along the path to this item (and this item itself) to be marked as unselected unless those items lie along a path which is still highlighted. Depending on the type of the SceneTreeItem, sometimes an unhighlight is nonsensical. In this case, no unhighlight will be performed.
- Parameters
-
in_higlight_options_index The index in the highlight options array held by the associated SceneTree. Defaults to 0.
- See also
- Unselect
void HPS::SceneTreeItem::Unhighlight | ( | HighlightOptionsKit const & | in_highlight_options | ) |
This function will remove the highlight with the options specified in the associated SceneTree from this SceneTreeItem. This can cause elements along the path to this item (and this item itself) to be marked as unselected unless those items lie along a path which is still highlighted. Depending on the type of the SceneTreeItem, sometimes an unhighlight is nonsensical. In this case, no unhighlight will be performed. If the options requested is not part of the associated SceneTree highlight options, it will be added to them.
- Parameters
-
in_higlight_options_index The index in the highlight options array held by the associated SceneTree. Defaults to 0.
- See also
- Unselect
|
virtual |
This function will be invoked when this SceneTreeItem should be marked as unselected. Marking an item as unselected means that the key backing this SceneTreeItem is no longer highlighted with the options specified in the associated SceneTree or is no longer along a path in which a highlight has occurred. This unhighlighting may have come as a result of the Unhighlight function on a SceneTreeItem being invoked (not necessarily this SceneTreeItem), or potentially due to the HighlightOperator or HighlightAreaOperator unhighlighting the key backing this SceneTreeItem. or unhighlighting some path which includes the key backing this SceneTreeItem. This function is meant to be overridden to allow one to change the appearance of a selected SceneTreeItem, e.g., by no longer bolding the text or changing an icon, to signify this new state. If this function is overridden, the overriding function should invoke this base function.
The documentation for this class was generated from the following file:
- include/sprk.h