|
UInt32 | time_in_ticks |
|
float | value |
|
◆ FloatKeyframe()
HPS.FloatKeyframe.FloatKeyframe |
( |
UInt32 |
in_ticks, |
|
|
float |
in_value |
|
) |
| |
|
inline |
Creates a new FloatKeyframe, suitable for using with a FloatSampler object. The correspondence between real time and ticks can be controlled through AnimationControl::SetTimePerTick
- Parameters
-
in_ticks | The time, specified in ticks, when this keyframe should be executed. |
in_value | The value of this keyframe at the specified time. |
◆ Equals() [1/2]
override bool HPS.FloatKeyframe.Equals |
( |
object |
obj | ) |
|
|
inline |
Compares this FloatKeyframe object to another object.
- Parameters
-
obj | The object to compare to this object. |
- Returns
- Returns true if the parameter is equivalent, false otherwise.
◆ Equals() [2/2]
Compares a FloatKeyframe object to this FloatKeyframe.
- Parameters
-
p | The object to compare to this object. |
- Returns
- Returns true if the parameter is equivalent to this FloatKeyframe object, false otherwise.
◆ operator!=()
Check if the source FloatKeyframe is different from this FloatKeyframe.
- Parameters
-
- Returns
- true if the objects are different, false otherwise.
◆ operator==()
Check if the source FloatKeyframe is equal to this FloatKeyframe.
- Parameters
-
- Returns
- true if the objects are equal, false otherwise.
The documentation for this struct was generated from the following file:
- internals/hps_sprk/source/cs/HPS.FloatKeyframe.cs