HPS::ShaderUniform

class HPS::ShaderUniform

The ShaderUniform class is a is a simple definition of a place to store general data available to shaders.

Public Functions

inline bool Equals(ShaderUniform const &in_that) const

This function is used to check an object for equivalence to this.

Parameters

in_that – The object to compare to this.

Returns

true if the objects are equivalent, false otherwise.

inline bool operator!=(ShaderUniform const &in_that) const

This function is used to check an object for equivalence to this.

Parameters

in_that – The object to compare to this.

Returns

true if the objects are not equivalent, false otherwise.

inline bool operator==(ShaderUniform const &in_that) const

This function is used to check an object for equivalence to this.

Parameters

in_that – The object to compare to this.

Returns

true if the objects are equivalent, false otherwise.