PostProcessEffectsControl
-
class
HPS.PostProcessEffectsControl: HPS.Control Public Functions
-
override void
Dispose()
-
override HPS.Type
ObjectType()
-
PostProcessEffectsControl(HPS.PostProcessEffectsControl in_that)
-
PostProcessEffectsControl(HPS.WindowKey in_seg)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state, float in_strength)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(float in_strength)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
-
HPS.PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
-
HPS.PostProcessEffectsControl
SetBloom(bool in_state)
-
HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength)
-
HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength, uint in_blur)
-
HPS.PostProcessEffectsControl
SetBloom(bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
-
HPS.PostProcessEffectsControl
SetBloom(float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
-
HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state)
-
HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength)
-
HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength, float in_near_distance)
-
HPS.PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength, float in_near_distance, float in_far_distance)
-
HPS.PostProcessEffectsControl
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance)
-
HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state)
-
HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent)
-
HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance)
-
HPS.PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent, float in_tolerance, float in_strength)
-
HPS.PostProcessEffectsControl
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength)
-
HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state)
-
HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance)
-
HPS.PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance, bool in_heavy_exterior)
-
HPS.PostProcessEffectsControl
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior)
-
HPS.PostProcessEffectsControl
SetWorldScale(float in_scale)
-
bool
ShowAmbientOcclusion(out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality, out float out_radius, out float out_sharpness)
-
bool
ShowBloom(out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)
-
bool
ShowDepthOfField(out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)
-
bool
ShowEyeDomeLighting(out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)
-
bool
ShowSilhouetteEdges(out bool out_state, out float out_tolerance, out bool out_heavy_exterior)
-
bool
ShowWorldScale(out float out_scale)
-
HPS.PostProcessEffectsControl
UnsetAmbientOcclusion()
-
HPS.PostProcessEffectsControl
UnsetBloom()
-
HPS.PostProcessEffectsControl
UnsetDepthOfField()
-
HPS.PostProcessEffectsControl
UnsetEverything()
-
HPS.PostProcessEffectsControl
UnsetEyeDomeLighting()
-
HPS.PostProcessEffectsControl
UnsetSilhouetteEdges()
-
HPS.PostProcessEffectsControl
UnsetWorldScale()
-
override void