# PostProcessEffectsControl

class `HPS.PostProcessEffectsControl` : HPS.Control

  Public Functions

  override void `Dispose` ()
  override HPS.Type `ObjectType` ()
  `PostProcessEffectsControl` (HPS.PostProcessEffectsControl in_that)
  `PostProcessEffectsControl` (HPS.WindowKey in_seg)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (bool in_state)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (bool in_state, float in_strength)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (float in_strength)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
  HPS.PostProcessEffectsControl `SetAmbientOcclusion` (float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
  HPS.PostProcessEffectsControl `SetBloom` (bool in_state)
  HPS.PostProcessEffectsControl `SetBloom` (bool in_state, float in_strength)
  HPS.PostProcessEffectsControl `SetBloom` (bool in_state, float in_strength, uint in_blur)
  HPS.PostProcessEffectsControl `SetBloom` (bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
  HPS.PostProcessEffectsControl `SetBloom` (float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
  HPS.PostProcessEffectsControl `SetDepthOfField` (bool in_state)
  HPS.PostProcessEffectsControl `SetDepthOfField` (bool in_state, float in_strength)
  HPS.PostProcessEffectsControl `SetDepthOfField` (bool in_state, float in_strength, float in_near_distance)
  HPS.PostProcessEffectsControl `SetDepthOfField` (bool in_state, float in_strength, float in_near_distance, float in_far_distance)
  HPS.PostProcessEffectsControl `SetDepthOfField` (float in_strength, float in_near_distance, float in_far_distance)
  HPS.PostProcessEffectsControl `SetEyeDomeLighting` (bool in_state)
  HPS.PostProcessEffectsControl `SetEyeDomeLighting` (bool in_state, float in_exponent)
  HPS.PostProcessEffectsControl `SetEyeDomeLighting` (bool in_state, float in_exponent, float in_tolerance)
  HPS.PostProcessEffectsControl `SetEyeDomeLighting` (bool in_state, float in_exponent, float in_tolerance, float in_strength)
  HPS.PostProcessEffectsControl `SetEyeDomeLighting` (float in_exponent, float in_tolerance, float in_strength)
  HPS.PostProcessEffectsControl `SetSilhouetteEdges` (bool in_state)
  HPS.PostProcessEffectsControl `SetSilhouetteEdges` (bool in_state, float in_tolerance)
  HPS.PostProcessEffectsControl `SetSilhouetteEdges` (bool in_state, float in_tolerance, bool in_heavy_exterior)
  HPS.PostProcessEffectsControl `SetSilhouetteEdges` (float in_tolerance, bool in_heavy_exterior)
  HPS.PostProcessEffectsControl `SetWorldScale` (float in_scale)
  bool `ShowAmbientOcclusion` (out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality, out float out_radius, out float out_sharpness)
  bool `ShowBloom` (out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)
  bool `ShowDepthOfField` (out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)
  bool `ShowEyeDomeLighting` (out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)
  bool `ShowSilhouetteEdges` (out bool out_state, out float out_tolerance, out bool out_heavy_exterior)
  bool `ShowWorldScale` (out float out_scale)
  HPS.PostProcessEffectsControl `UnsetAmbientOcclusion` ()
  HPS.PostProcessEffectsControl `UnsetBloom` ()
  HPS.PostProcessEffectsControl `UnsetDepthOfField` ()
  HPS.PostProcessEffectsControl `UnsetEverything` ()
  HPS.PostProcessEffectsControl `UnsetEyeDomeLighting` ()
  HPS.PostProcessEffectsControl `UnsetSilhouetteEdges` ()
  HPS.PostProcessEffectsControl `UnsetWorldScale` ()

Conversation saved
HOOPSY BETA

### Hello! I'm HOOPSY

Your Docs generative AI assistant. Ask me anything about HOOPS Visualize Desktop or choose a sample question below to start a conversation:

What is HOOPS Visualize Desktop?
What are the latest release notes for HOOPS Visualize Desktop?
How do I start evaluating HOOPS Visualize Desktop?
How do I write my first sample application?
How can I get assistance?

HOOPSY may store conversations according to OpenAI's policy. Responses may not always be accurate.

HOOPSY is thinking...