# VertexShaderOutput

class `VertexShaderOutput`

  The VertexShaderOutput class is a is a simple definition of a place to store output from a VertexShader to pass to a PixelShader.

  Public Functions

  inline bool `Equals`(VertexShaderOutput const &in_that) const

    This function is used to check an object for equivalence to this.

    Parameters: | in_that – The object to compare to this.
    Returns: | true if the objects are equivalent, false otherwise.

  inline bool `operator!=`(VertexShaderOutput const &in_that) const

    This function is used to check an object for equivalence to this.

    Parameters: | in_that – The object to compare to this.
    Returns: | true if the objects are not equivalent, false otherwise.

  inline bool `operator==`(VertexShaderOutput const &in_that) const

    This function is used to check an object for equivalence to this.

    Parameters: | in_that – The object to compare to this.
    Returns: | true if the objects are equivalent, false otherwise.

  inline `VertexShaderOutput`()
  inline `VertexShaderOutput`(UTF8 const &in_name, UTF8 const &in_type, bool in_interpolation = false)

  Public Members

  bool `interpolation` = {false}
  UTF8 `name`
  UTF8 `type`

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