# SprocketPath

class `HPS.SprocketPath` : HPS.Sprocket

  Public Functions

  override void `Dispose` ()
  bool `Equals` (HPS.SprocketPath in_that)
  override bool `Equals` (Object obj)
  HPS.Canvas `GetCanvas` ()
  override int `GetHashCode` ()
  HPS.KeyPath `GetKeyPath` ()
  HPS.Layout `GetLayout` ()
  HPS.Model `GetModel` ()
  HPS.View `GetView` ()
  override HPS.Type `ObjectType` ()
  void `Set` (HPS.SprocketPath in_that)
  `SprocketPath` ()
  `SprocketPath` (HPS.Canvas in_canvas)
  `SprocketPath` (HPS.Canvas in_canvas, HPS.Layout in_layout, HPS.View in_view, HPS.Model in_model)
  `SprocketPath` (HPS.Canvas in_canvas, ulong in_layer)
  `SprocketPath` (HPS.Model in_model, HPS.View in_view, HPS.Layout in_layout, HPS.Canvas in_canvas)
  `SprocketPath` (HPS.SprocketPath that)

  Public Static Functions

  bool `operator!=` (HPS.SprocketPath a, HPS.SprocketPath b)
  bool `operator==` (HPS.SprocketPath a, HPS.SprocketPath b)

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