# ColorInterpolationControl

class `ColorInterpolationControl` : public HPS::Control

  The HPS::ColorInterpolationControl class is a smart pointer that is tied to a database object. This class is the interface that allows you to manipulate whether color is interpolated over faces and edges. This table lists default values for the various segment attributes accessible from HPS::ColorInterpolationControl.

  Public Functions

  `ColorInterpolationControl`(ColorInterpolationControl &&in_that)

    The move constructor creates a ColorInterpolationControl by transferring the underlying impl of the rvalue reference to this ColorInterpolationControl thereby avoiding a copy and allocation.

    Parameters: | in_that – An rvalue reference to a ColorInterpolationControl to take the impl from.

  `ColorInterpolationControl`(ColorInterpolationControl const &in_that)

    Initializes a control tied to the same object as in_that.

  explicit `ColorInterpolationControl`(SegmentKey &in_seg)

    Initializes a control tied to the segment in_seg.

  inline virtual HPS::Type `ObjectType`() const

    This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

    Returns: | The declared type of the object in question, which may differ from the true, underlying type.

  ColorInterpolationControl &`operator=`(ColorInterpolationControl &&in_that)

    The move assignment operator transfers the underlying impl of the rvalue reference to this ColorInterpolationControl thereby avoiding a copy.

    Parameters: | in_that – An rvalue reference to a ColorInterpolationControl to take the impl from.
    Returns: | A reference to this ColorInterpolationControl.

  ColorInterpolationControl &`operator=`(ColorInterpolationControl const &in_that)

    Share the underlying smart-pointer of the ColorInterpolationControl source.

    Parameters: | in_that – The ColorInterpolationControl source of the assignment.
    Returns: | A reference to this ColorInterpolationControl.

  ColorInterpolationControl &`SetEdgeColor`(bool in_state)

    Controls whether edge colors will be interpolated.

    Parameters: | in_state – Whether edge colors will be interpolated.
    Returns: | a reference to this object.

  ColorInterpolationControl &`SetEdgeIndex`(bool in_state)

    Controls whether edge index colors will be interpolated.

    Parameters: | in_state – Whether edge index colors will be interpolated.
    Returns: | a reference to this object.

  ColorInterpolationControl &`SetFaceColor`(bool in_state)

    Controls whether face colors will be interpolated.

    Parameters: | in_state – Whether face colors will be interpolated.
    Returns: | a reference to this object.

  ColorInterpolationControl &`SetFaceIndex`(bool in_state)

    Controls whether face colors index will be interpolated.

    Parameters: | in_state – Whether face index colors will be interpolated.
    Returns: | a reference to this object.

  ColorInterpolationControl &`SetVertexColor`(bool in_state)

    Controls whether vertex colors will be interpolated.

    Parameters: | in_state – Whether vertex colors will be interpolated.
    Returns: | a reference to this object.

  ColorInterpolationControl &`SetVertexIndex`(bool in_state)

    Controls whether vertex index colors will be interpolated.

    Parameters: | in_state – Whether vertex index colors will be interpolated.
    Returns: | a reference to this object.

  bool `ShowEdgeColor`(bool &out_state) const

    Shows whether color interpolation for the edge color is set

    Parameters: | out_state – The edge setting for the color interpolation
    Returns: | true if the setting is valid, false otherwise.

  bool `ShowEdgeIndex`(bool &out_state) const

    Shows whether color index interpolation for the edge index is set

    Parameters: | out_state – The edge setting for the color index interpolation
    Returns: | true if the setting is valid, false otherwise.

  bool `ShowFaceColor`(bool &out_state) const

    Shows whether color interpolation for the face color is set

    Parameters: | out_state – The face setting for the color interpolation
    Returns: | true if the setting is valid, false otherwise.

  bool `ShowFaceIndex`(bool &out_state) const

    Shows whether color index interpolation for the face index is set

    Parameters: | out_state – The face setting for the color index interpolation
    Returns: | true if the setting is valid, false otherwise.

  bool `ShowVertexColor`(bool &out_state) const

    Shows whether color interpolation for the vertex color is set

    Parameters: | out_state – The vertex setting for the color interpolation
    Returns: | true if the setting is valid, false otherwise.

  bool `ShowVertexIndex`(bool &out_state) const

    Shows whether color index interpolation for the vertex index is set

    Parameters: | out_state – The vertex setting for the color index interpolation
    Returns: | true if the setting is valid, false otherwise.

  ColorInterpolationControl &`UnsetEdgeColor`()

    Removes the edge color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetEdgeIndex`()

    Removes the edge index color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetEverything`()

    Unsets all settings in this control. If the control is attached to a WindowKey this function restores the default settings of this control as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetFaceColor`()

    Removes the face color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetFaceIndex`()

    Removes the face index color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetVertexColor`()

    Removes the vertex color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  ColorInterpolationControl &`UnsetVertexIndex`()

    Removes the vertex index color interpolation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by ColorInterpolationKit::GetDefault().

    Returns: | a reference to this object.

  `~ColorInterpolationControl`()

    Releases a reference to the database object this control is tied to.

  Public Static Attributes

  static const HPS::Type `staticType` = HPS::Type::ColorInterpolationControl

Conversation saved
HOOPSY BETA

### Hello! I'm HOOPSY

Your multilingual generative AI assistant for documentation. Ask me anything about HOOPS Visualize Desktop in your own language, or choose a sample question below to start a conversation:

What is HOOPS Visualize Desktop?
What are the latest release notes for HOOPS Visualize Desktop?
How do I start evaluating HOOPS Visualize Desktop?
How do I write my first sample application?
How can I get assistance?

HOOPSY may store conversations according to OpenAI's policy. Responses may not always be accurate.

HOOPSY is thinking...