TextureDefinition
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class
HPS.TextureDefinition: HPS.Definition The TextureDefinition class is a smart pointer to a database object. It is a handler to a texture defined within a portfolio.
Public Functions
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override void
Dispose()
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override HPS.Type
ObjectType() This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Return: The declared type of the object in question, which may differ from the true, underlying type.
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void
SetOptions(HPS.TextureOptionsKit in_options) Redefine the texture options for this TextureDefinition.
Param in_options: The new texture options for this TextureDefinition.
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void
SetSource(HPS.ImageDefinition in_source) Redefine the image for this TextureDefinition.
Param in_source: The new image for this TextureDefinition.
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void
ShowOptions(out HPS.TextureOptionsKit out_options) Show the texture options for this TextureDefinition.
Param out_options: The texture options for this TextureDefinition.
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bool
ShowSource(out HPS.ImageDefinition out_source) Show the image for this TextureDefinition.
Param out_source: The image for this TextureDefinition. Return: true if an image definition was found in the same Portfolio as this TextureDefinition, false otherwise.
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bool
ShowSource(out string out_source) Show the name of the source image for this TextureDefinition. If the source image for this TextureDefinition resides in a separate portfolio, users can use this method to retrieve the name of the source image, and use KeyPath.ShowEffectiveImageDefinition with the image name to retrieve the image definition.
Param out_source: The name of the source image for this TextureDefinition. Return: true if able to retrieve the name of the source image, false otherwise.
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TextureDefinition() The default constructor creates an uninitialized TextureDefinition object. The Type() function will return Type.None.
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TextureDefinition(HPS.Definition in_that) This constructor creates a TextureDefinition object that shares the underlying smart-pointer of the source Definition. The copy will only be successful if the source definition is really an upcast of a texture definition. Otherwise the copy will fail and the resulting TextureDefinition will be invalid.
Param in_that: The source Definition to copy.
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TextureDefinition(HPS.TextureDefinition in_that) The copy constructor creates an TextureDefinition object that shares the underlying smart-pointer of the source TextureDefinition.
Param in_that: The source TextureDefinition to copy.
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override void