VisibilityKit
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class
HPS.VisibilityKit: HPS.Kit The HPS.VisibilityKit class is a user space object, useful for carrying a group of attribute settings. Calling HPS.VisibilityKit.GetDefault() will return a kit with values found in this table.
Public Functions
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override void
Dispose()
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override bool
Empty() Indicates whether this object has any values set on it.
Return: true if no values are set on this object, false otherwise.
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bool
Equals(HPS.VisibilityKit in_kit) Check if the source VisibilityKit is equivalent to this object.
Param in_kit: The source VisibilityKit to compare to this object. Return: true if the objects are equivalent, false otherwise.
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override bool
Equals(Object obj)
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override int
GetHashCode()
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override HPS.Type
ObjectType() This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Return: The declared type of the object in question, which may differ from the true, underlying type.
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void
Set(HPS.VisibilityKit in_kit) Copies all settings from the source VisibilityKit into this object.
Param in_kit: The source VisibilityKit to copy.
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HPS.VisibilityKit
SetAdjacentEdges(bool in_state) Sets the visibility of adjacent edges. Adjacent edges are defined as edges that are attached to at least one visible face. If you want to have no edges between faces that are explicitly invisible, turn off edges in the segment and turn on adjacent edges.
Param in_state: Whether adjacent edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetCursors(bool in_state) Sets the visibility of text cursors.
Param in_state: Whether text cursors are visible Return: A reference to this object.
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HPS.VisibilityKit
SetCutEdges(bool in_state) Sets the visibility of edges cut by a cutting sections.
Param in_state: Whether cut edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetCutFaces(bool in_state) Sets the visibility of capping planes for geometry cut by cutting sections.
Param in_state: Whether cut faces are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetCutGeometry(bool in_state) Sets the visibility of cut geometry, both cut faces and cut edges.
Param in_state: Whether all cut geometry are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetCuttingSections(bool in_state) Enables or disables cutting sections based on the parameter value. An ‘enabled’ cutting section means it is actively cutting geometry contained in this segment and its subsegments.
Param in_state: If true, enables visibility of cutting sections. If false, cutting sections are disabled. Return: A reference to this object.
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HPS.VisibilityKit
SetEdgeLights(bool in_state) Sets the visibility of lighting on edges.
Param in_state: Whether edge lights are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetEdges(bool in_state) Sets the visibility of all edges.
Param in_state: Whether all edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetEverything(bool in_state) Sets the visibility of all geometry and subgeometry.
Param in_state: Whether everything is visible. Return: A reference to this object.
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HPS.VisibilityKit
SetFaceLights(bool in_state) Sets the visibility of lighting on faces.
Param in_state: Whether face lights are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetFaces(bool in_state) Sets the visibility of all faces, including shells, meshes, cylinders, etc..
Param in_state: Whether faces are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetGenericEdges(bool in_state) Sets the visibility of generic edges.
Param in_state: Whether generic edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetGeometry(bool in_state) Sets the visibility of all edges, faces, lines, markers, and text.
Param in_state: Whether all geometry is visible. Return: A reference to this object.
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HPS.VisibilityKit
SetHardEdges(bool in_state) Sets the visibility of hard edges.
Param in_state: Whether hard edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetInteriorSilhouetteEdges(bool in_state) Sets the visibility of interior silhouette edges.
Param in_state: Whether interior silhouette edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetLeaderLines(bool in_state) Sets the visibility of text leader lines.
Param in_state: Whether text leader lines are visible Return: A reference to this object.
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HPS.VisibilityKit
SetLights(bool in_state) Sets the visibility of all lights, including face, edge, and marker lights.
Param in_state: Whether all lights are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetLines(bool in_state) Sets the visibility of lines.
Param in_state: Whether lines are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetMarkerLights(bool in_state) Sets the visibility of lighting on markers.
Param in_state: Whether marker lights are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetMarkers(bool in_state) Sets the visibility of markers.
Param in_state: Whether markers are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetMeshQuadEdges(bool in_state) Sets the visibility of edges of mesh quads.
Param in_state: Whether mesh quad edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetNonCulledEdges(bool in_state) Sets the visibility of non-culled edges.
Param in_state: Whether non-culled edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetPerimeterEdges(bool in_state) Sets the visibility of perimeter edges.
Param in_state: Whether perimeter edges are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetShadowCasting(bool in_state) Sets the visibility of shadow casting.
Param in_state: Whether casting shadows are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetShadowEmitting(bool in_state) Sets the visibility of shadow emitting.
Param in_state: Whether emitting shadows are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetShadowReceiving(bool in_state) Sets the visibility of shadow receiving.
Param in_state: Whether receiving shadows are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetShadows(bool in_state) Sets the visibility of shadow casting, emitting, and receiving.
Param in_state: Whether all shadows are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetText(bool in_state) Sets the visibility of text.
Param in_state: Whether text is visible. Return: A reference to this object.
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HPS.VisibilityKit
SetVertices(bool in_state) Sets the visibility of vertices.
Param in_state: Whether vertices are visible. Return: A reference to this object.
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HPS.VisibilityKit
SetWindows(bool in_state) Sets the visibility of windows.
Param in_state: Whether windows are visible. Return: A reference to this object.
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void
Show(out HPS.VisibilityKit out_kit) Copies all settings from this VisibilityKit into the given VisibilityKit.
Param out_kit: The VisibilityKit to populate with the contents of this object.
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bool
ShowAdjacentEdges(out bool out_state) Shows the visibility setting for adjacent edges.
Param out_state: Whether adjacent edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowCursors(out bool out_state) Shows the visibility setting for text cursors.
Param out_state: Whether text cursors are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowCutEdges(out bool out_state) Shows the visibility setting for cut edges.
Param out_state: Whether cut edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowCutFaces(out bool out_state) Shows the visibility setting for cut faces.
Param out_state: Whether cut faces are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowCuttingSections(out bool out_state) Shows the visibility setting for cutting sections.
Param out_state: Whether cutting sections are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowEdgeLights(out bool out_state) Shows the visibility setting for lighting of edges.
Param out_state: Whether edge lights are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowFaceLights(out bool out_state) Shows the visibility setting for lighting of faces.
Param out_state: Whether face lights are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowFaces(out bool out_state) Shows the visibility setting for faces.
Param out_state: Whether faces are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowGenericEdges(out bool out_state) Shows the visibility setting for generic edges.
Param out_state: Whether generic edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowHardEdges(out bool out_state) Shows the visibility setting for hard edges.
Param out_state: Whether hard edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowInteriorSilhouetteEdges(out bool out_state) Shows the visibility setting for silhouette edges.
Param out_state: Whether interior silhouette edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowLeaderLines(out bool out_state) Shows the visibility setting for text leader lines.
Param out_state: Whether text leader lines are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowLines(out bool out_state) Shows the visibility setting for lines.
Param out_state: Whether lines are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowMarkerLights(out bool out_state) Shows the visibility setting for lighting of markers.
Param out_state: Whether marker lights are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowMarkers(out bool out_state) Shows the visibility setting for markers.
Param out_state: Whether markers are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowMeshQuadEdges(out bool out_state) Shows the visibility setting for edges of mesh quads.
Param out_state: Whether mesh quad edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowNonCulledEdges(out bool out_state) Shows the visibility setting for non-culled edges.
Param out_state: Whether non-culled edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowPerimeterEdges(out bool out_state) Shows the visibility setting for perimeter edges.
Param out_state: Whether perimeter edges are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowShadowCasting(out bool out_state) Shows the visibility setting for shadow casting.
Param out_state: Whether casting shadows are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowShadowEmitting(out bool out_state) Shows the visibility setting for shadow emitting.
Param out_state: Whether emitting shadows are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowShadowReceiving(out bool out_state) Shows the visibility setting for shadow receiving.
Param out_state: Whether receiving shadows are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowText(out bool out_state) Shows the visibility setting for text.
Param out_state: Whether text is visible. Return: true if the setting is valid, false otherwise.
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bool
ShowVertices(out bool out_state) Shows the visibility setting for vertices.
Param out_state: Whether vertices are visible. Return: true if the setting is valid, false otherwise.
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bool
ShowWindows(out bool out_state) Shows the visibility setting for windows.
Param out_state: Whether windows are visible. Return: true if the setting is valid, false otherwise.
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HPS.VisibilityKit
UnsetAdjacentEdges() Removes the visibility setting for adjacent edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetCursors() Removes the visibility settings for text cursors.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetCutEdges() Removes the visibility setting for cut edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetCutFaces() Removes the visibility setting for cut faces.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetCutGeometry() Removes the visibility settings for both cut faces and cut edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetCuttingSections() Removes the visibility setting for cutting sections.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetEdgeLights() Removes the visibility setting for lighting of edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetEdges() Removes the visibility settings for all edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetEverything() Removes all visibility settings.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetFaceLights() Removes the visibility setting for lighting of faces.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetFaces() Removes the visibility setting for faces.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetGenericEdges() Removes the visibility setting for generic edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetGeometry() Removes the visibility settings for all edges, faces, lines, markers, and text.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetHardEdges() Removes the visibility setting for hard edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetInteriorSilhouetteEdges() Removes the visibility setting for interior silhouette edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetLeaderLines() Removes the visibility settings for text leader lines.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetLights() Removes the visibility settings for all lights, including face, edge, and marker lights.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetLines() Removes the visibility setting for lines.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetMarkerLights() Removes the visibility setting for lighting or markers.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetMarkers() Removes the visibility setting for markers.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetMeshQuadEdges() Removes the visibility setting for edges of mesh quads.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetNonCulledEdges() Removes the visibility setting for non-culled edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetPerimeterEdges() Removes the visibility setting for perimeter edges.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetShadowCasting() Removes the visibility setting for shadow casting.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetShadowEmitting() Removes the visibility setting for shadow emitting.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetShadowReceiving() Removes the visibility setting for shadow receiving.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetShadows() Removes the visibility settings for shadow casting, emitting, and receiving.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetText() Removes the visibility setting for text.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetVertices() Removes the visibility setting for vertices.
Return: A reference to this object.
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HPS.VisibilityKit
UnsetWindows() Removes the visibility setting for windows.
Return: A reference to this object.
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VisibilityKit() Initializes an empty kit.
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VisibilityKit(HPS.VisibilityKit in_kit) The copy constructor creates a new VisibilityKit object that contains the same settings as the source object.
Param in_kit: The source object to copy.
Public Static Functions
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HPS.VisibilityKit
GetDefault() Creates a VisibilityKit which contains the default settings. The returned object will not necessarily have values set for every option, but it will have settings for those options where it is reasonable to have a default.
Return: A VisibilityKit with the default settings.
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bool
operator!=(HPS.VisibilityKit a, HPS.VisibilityKit b)
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bool
operator==(HPS.VisibilityKit a, HPS.VisibilityKit b)
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override void