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ISkeletalAnimationBlender
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.. cpp:namespace:: RED::ISkeletalAnimationBlender

.. default-domain:: cpp

Functions
=========

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:doc:`classRED_1_1CID`     :cpp:func:`GetClassID <static RED::CID RED::ISkeletalAnimationBlender::GetClassID()>`                                                                                         
:cpp:enumerator:`~RED_RC`  :cpp:func:`AddController <virtual RED_RC RED::ISkeletalAnimationBlender::AddController(RED::Object *iAnimation)=0>`                                                           
:cpp:enumerator:`~RED_RC`  :cpp:func:`RemoveController <virtual RED_RC RED::ISkeletalAnimationBlender::RemoveController(RED::Object *iAnimation)=0>`                                                     
:cpp:enumerator:`~RED_RC`  :cpp:func:`GetControllersCount <virtual RED_RC RED::ISkeletalAnimationBlender::GetControllersCount(unsigned int &oControllersCount) const =0>`                                
:cpp:enumerator:`~RED_RC`  :cpp:func:`GetController <virtual RED_RC RED::ISkeletalAnimationBlender::GetController(RED::Object *&oController, unsigned int iControllerIndex) const =0>`                   
:cpp:enumerator:`~RED_RC`  :cpp:func:`Clear <virtual RED_RC RED::ISkeletalAnimationBlender::Clear()=0>`                                                                                                  
:cpp:enumerator:`~RED_RC`  :cpp:func:`AddSkinnedMeshToBlendTree <virtual RED_RC RED::ISkeletalAnimationBlender::AddSkinnedMeshToBlendTree(RED::Object *iSkinnedMesh, bool iRecursive=true)=0>`           
:cpp:enumerator:`~RED_RC`  :cpp:func:`RemoveSkinnedMeshFromBlendTree <virtual RED_RC RED::ISkeletalAnimationBlender::RemoveSkinnedMeshFromBlendTree(RED::Object *iSkinnedMesh, bool iRecursive=true)=0>` 
:cpp:enumerator:`~RED_RC`  :cpp:func:`ClearSkinnedMeshesFromBlendTree <virtual RED_RC RED::ISkeletalAnimationBlender::ClearSkinnedMeshesFromBlendTree(bool iRecursive=true)=0>`                          
:cpp:enumerator:`~RED_RC`  :cpp:func:`BlendTo <virtual RED_RC RED::ISkeletalAnimationBlender::BlendTo(RED::Object *iAnimation, double iDuration, double iBlendWeight=1.0)=0>`                            
========================== ==============================================================================================================================================================================

.. cpp:namespace:: nullptr

Detailed Description
====================

.. doxygenclass:: RED::ISkeletalAnimationBlender
   :project: RED
   :members:
   :undoc-members:



