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Assembling an Advanced Real-Time Application
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Mainly:

    1. Import a built geometry. See :doc:`/tutorials/workflows/wf_advancedrealtime/wf_importing_geometries`, or refer to the series of tutorials starting with :doc:`/tutorials/workflows/wf_advancedrealtime/wfbg/wf_building_a_geometry_part_1_loading_a_source_scene` to assemble one.
    2. Import an atlas. See :doc:`/tutorials/workflows/wf_advancedrealtime/wf_loading_a_simple_landscape`.

Done.
