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Creating a Realistic Liquid Material
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.. figure:: material_liquid.png 
    :align: center 

    **Liquid material**

Main parameters:

    * Diffuse color set to black
    * Reflection color set to light grey, light red tint
    * Transmission color set to red
    * Transmission scattering color set to dark red
    * Transmission scattering scale set to 0.01 (units in cm)
    * Fresnel enabled
    * Double sided
    * IOR set to 1.8

This setup uses ``RED::IMaterial::SetupRealisticMaterial`` to produce a liquid material. The main difference compared to a transparent material is that we'll use the transmission scattering to attenuate the transparency of the material along with the distance crossed in it.