# BatchedNodeValues

class `Animation.``BatchedNodeValues`()

  A structure that holds interpolated animation data for one or more nodes. See [[BatchedValues]].

  ## Index

  Constructors

  - `constructor`

  Properties

  - `colors`
  - `matrices`
  - `matrixNodeIds`
  - `opacities`
  - `visibilityOff`
  - `visibilityOn`

  Methods

  - `apply`
  - `clear`

## Constructors

`Animation.BatchedNodeValues.``constructor`()
  BatchedNodeValues(): `BatchedNodeValues`

  Returns: `BatchedNodeValues`

## Properties

`Animation.BatchedNodeValues.``colors`

  readonly

  colors: Map

  Color values to be applied with [[Model.setNodesColors]].

`Animation.BatchedNodeValues.``matrices`
  matrices: `Matrix`[]

  Matrices to be set on the nodes specified in [[matrixNodeIds]].

`Animation.BatchedNodeValues.``matrixNodeIds`
  matrixNodeIds: number[]

  [[NodeId]] values corresponding to the matrix values in [[matrices]].

`Animation.BatchedNodeValues.``opacities`

  readonly

  opacities: Map

  Opacity values to be applied with [[Model.setNodesOpacities]].

`Animation.BatchedNodeValues.``visibilityOff`
  visibilityOff: number[]

  Nodes to be made invisible.

`Animation.BatchedNodeValues.``visibilityOn`
  visibilityOn: number[]

  Nodes to be made visible.

## Methods

`Animation.BatchedNodeValues.``apply`()
  apply(viewer: `IWebViewer`): void

  Set the stored values on the supplied [[WebViewer]].

  Parameters

  > viewer: `IWebViewer`

  Returns: void

`Animation.BatchedNodeValues.``clear`()
  clear(): void

  Reset this object to its initial state.

  Returns: void

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