# FaceEntity

class `Sc.``FaceEntity`()

  ## Index

  Properties

  - `bounding`
  - `elementBits`
  - `elementIndex`
  - `instanceInc`
  - `meshLevel`
  - `meshLevelId`
  - `normal`
  - `overlayIndex`
  - `rayPoint`
  - `triangleIndex`

## Properties

`Sc.FaceEntity.``bounding`
  bounding: `IBox`

`Sc.FaceEntity.``elementBits`

  inherited

  elementBits: number

`Sc.FaceEntity.``elementIndex`

  inherited

  elementIndex: number

`Sc.FaceEntity.``instanceInc`

  inherited

  instanceInc: `InstanceInc`

`Sc.FaceEntity.``meshLevel`

  inherited

  meshLevel: number

`Sc.FaceEntity.``meshLevelId`

  inherited

  meshLevelId: `MeshId`

`Sc.FaceEntity.``normal`
  normal: `Vector3`

`Sc.FaceEntity.``overlayIndex`

  inherited

  overlayIndex: number

`Sc.FaceEntity.``rayPoint`
  rayPoint: `Vector3`

`Sc.FaceEntity.``triangleIndex`
  triangleIndex: number

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