# Materials

Table of Contents

- Basics
  - Set/unset face colors
  - Set/unset line colors
  - Reset node face and line color
  - Color map
  - Point color
  - Opacity
  - Visibility
  - Visibility map
- Textures
  - Creating and assigning a texture to a node
  - Sources for image data
  - Removing a texture from a mesh
  - Texture options
  - Texture coordinates
  - Other considerations
- Physically Based Rendering
  - Metallic and roughness

This is a subsection of the Model Attributes Programming Guide that covers topics related to Materials.

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