# ProximityFaceEntity

class `Sc.``ProximityFaceEntity`()

  ## Index

  Properties

  - `bounding`
  - `elementBits`
  - `elementIndex`
  - `instanceInc`
  - `meshLevel`
  - `meshLevelId`
  - `normal`
  - `overlayIndex`
  - `radialMetric`
  - `rayPoint`
  - `triangleIndex`
  - `zMetric`

## Properties

`Sc.ProximityFaceEntity.``bounding`

  inherited

  bounding: `IBox`

`Sc.ProximityFaceEntity.``elementBits`

  inherited

  elementBits: number

`Sc.ProximityFaceEntity.``elementIndex`

  inherited

  elementIndex: number

`Sc.ProximityFaceEntity.``instanceInc`

  inherited

  instanceInc: `InstanceInc`

`Sc.ProximityFaceEntity.``meshLevel`

  inherited

  meshLevel: number

`Sc.ProximityFaceEntity.``meshLevelId`

  inherited

  meshLevelId: `MeshId`

`Sc.ProximityFaceEntity.``normal`

  inherited

  normal: `Vector3`

`Sc.ProximityFaceEntity.``overlayIndex`

  inherited

  overlayIndex: number

`Sc.ProximityFaceEntity.``radialMetric`
  radialMetric: number

`Sc.ProximityFaceEntity.``rayPoint`

  inherited

  rayPoint: `Vector3`

`Sc.ProximityFaceEntity.``triangleIndex`

  inherited

  triangleIndex: number

`Sc.ProximityFaceEntity.``zMetric`
  zMetric: number

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