# NodeValues

class `Animation.``NodeValues`()

  Structure which holds interpolated values for a node.

  ## Index

  Constructors

  - `constructor`

  Properties

  - `color`
  - `flags`
  - `matrix`
  - `nodeId`
  - `opacity`
  - `pivotPoint`
  - `rotation`
  - `scale`
  - `translate`
  - `visibility`

  Methods

  - `updateMatrix`

## Constructors

`Animation.NodeValues.``constructor`()
  NodeValues(nodeId: number): `NodeValues`

  Parameters

  > nodeId: number

  Returns: `NodeValues`

## Properties

`Animation.NodeValues.``color`

  readonly

  color: `Point3`

`Animation.NodeValues.``flags`
  flags: `NodeValuesFlags`

`Animation.NodeValues.``matrix`
  matrix: `Matrix`

`Animation.NodeValues.``nodeId`

  readonly

  nodeId: number

`Animation.NodeValues.``opacity`
  opacity: number

`Animation.NodeValues.``pivotPoint`
  pivotPoint: (undefined | None | `Point3`)

`Animation.NodeValues.``rotation`

  readonly

  rotation: Quaternion

`Animation.NodeValues.``scale`

  readonly

  scale: `Point3`

`Animation.NodeValues.``translate`

  readonly

  translate: `Point3`

`Animation.NodeValues.``visibility`
  visibility: number

## Methods

`Animation.NodeValues.``updateMatrix`()
  updateMatrix(): void

  Returns: void

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