# TextureTiling

`TextureTiling`

  Controls how UV coordinates are interpreted outside the [0.0, 1.0] range.

  ## Index

  Enumeration Members

  - `Clamp`
  - `Repeat`
  - `Trim`

## Enumeration Members

`TextureTiling.``Clamp`
  Clamp: 0

  Textures don’t repeat. Any UV coordinates outside the [0.0, 1.0] range are clamped to 0.0 or 1.0, whichever is closer.

`TextureTiling.``Repeat`
  Repeat: 1

  Repeat the texture image when UV coordinates go outside the [0.0, 1.0] range.

`TextureTiling.``Trim`
  Trim: 2

  The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.

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