# FilterData

## Fields

bool | `isDisplayFilter`
std::string | `filterName`
bool | `isActive`
LayerFilterItemData | `layerFilterItemData`
EntityFilterItemData | `entityItemData`
uint32_t | `scFilterId`

## Detailed Description

struct `FilterData`

  Public Members

  bool `isDisplayFilter`
  std::string `filterName`
  bool `isActive`
  LayerFilterItemData `layerFilterItemData`
  EntityFilterItemData `entityItemData`
  uint32_t `scFilterId`

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