# TextureOptions

class `TextureOptions`()

  Parameters that describe a texture and control how it is applied.

  ## Index

  Properties

  - `imageId`
  - `interpolation`
  - `matrix`
  - `mipMapping`
  - `modifiers`
  - `parameterization`
  - `tiling`

## Properties

`TextureOptions.``imageId`

  optional

  imageId: `ImageId`

  The image used by this texture.

`TextureOptions.``interpolation`

  optional

  interpolation: boolean

  Enables or disables interpolation of texel colors (also known as linear filtering). (Default: `true`)

  If disabled, the texture image will appear pixelated when enlarged.

`TextureOptions.``matrix`

  optional

  matrix: `Matrix`

  A matrix to be applied to the texture’s UV coordinates. If not specified, the identity matrix will be used.

`TextureOptions.``mipMapping`

  optional

  mipMapping: boolean

  Enables or disables mipmapping. (Default: `true`)

  Enable mipmapping to improve image quality at the expense of slightly more memory usage. Depending on the platform, mipmapping may take effect only for textures with dimensions that are powers of two.

  If disabled, textures may appear noisy when reduced in size.

`TextureOptions.``modifiers`

  optional

  modifiers: number

  Flags that control how the texture is applied. This is the result of OR-ing together one or more [[TextureModifier]]s. (Default: `0`)

`TextureOptions.``parameterization`

  optional

  parameterization: `TextureParameterization`

  Indicates how texture coordinates are specified or generated. (Defalut: [[TextureParameterization.UV]])

  This controls where a given pixel of the texture appears on the object to which it is applied.

`TextureOptions.``tiling`

  optional

  tiling: `TextureTiling`

  Controls how UV coordinates are interpreted outside the [0.0, 1.0] range. (Default: [[TextureTiling.Repeat]])

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