# TextureParameterization

`TextureParameterization`

  Indicates how texture coordinates are specified or generated. This controls where a given pixel of a texture appears on the object to which it is applied.

  ## Index

  Enumeration Members

  - `UV`

## Enumeration Members

`TextureParameterization.``UV`
  UV: 0

  The texture will be mapped according to UV coordinates specified in the mesh data.

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