# PointMeshData

class `PointMeshData`()

  ## Index

  Constructors

  - `constructor`

  Properties

  - `bits`
  - `rgba32data`
  - `vertexData`

## Constructors

`PointMeshData.``constructor`()
  PointMeshData(vertexData: (number[] | Float32Array), rgba32data: (number[] | Uint8Array), bits: number?): `PointMeshData`

  Parameters

  > vertexData: (number[] | Float32Array)

  > rgba32data: (number[] | Uint8Array)

  > bits: number = 0

  Returns: `PointMeshData`

## Properties

`PointMeshData.``bits`
  bits: number

`PointMeshData.``rgba32data`

  optional

  rgba32data: (number[] | Uint8Array)

`PointMeshData.``vertexData`
  vertexData: (number[] | Float32Array)

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